Chivalry 2 cover
Chivalry 2 screenshot
PC PS4 XONE PS5 Series X Epic Steam
Genre: Fighting, Platform, Tactical, Hack and slash/Beat 'em up, Indie

Chivalry 2

Chivalry 2 - The Path Ahead for Chivalry


Knights, 

We’ve cherished the epic journey that we’ve taken with all of you over the past few years.

With Chivalry 2, we set out to make the ultimate medieval battlefield game: an unparalleled multiplayer experience that realized our dream of being a warrior on the fields of battle, inspired by classic medieval movie scenes and old tales of glory from history.

When the game launched, we pledged to at least double the size of Chivalry 2 post-launch by adding new maps, modes, weapons, features, and experiences to ensure we had delivered a strong and lasting vision of the ultimate medieval battlefield game.



We’ve chronicled all of our post-launch support at chivalry2.com/roadmap and feel that, after over three years of support, we have more than accomplished our goal by significantly increasing the game’s content, features, and quality beyond the initial target.

In March, we released Duel of the Fêtes, the 10th major content update for Chivalry 2, which added requested features like Unofficial Servers and Skill Based Team Balance alongside new maps, cosmetics, and more.



Over the course of the game’s schedule of updates, we’re proud to have brought players an array of content and features since the game launched, including a massive boost to the number of Team Objective maps (increasing the count from 5 to 13), adding mounted combat, a Last Team Standing mode as well as new rotating modes like Brawl and Mounted Arena, the Tenosian faction, hundreds of new armory items, 8 new weapons, major new progression features, and much, much more.

As the game's 11th and final content piece, released in May, the Regicide Update revealed to players the narrative conclusion of Chivalry 2’s war between Argon II and Malric. This update included one of our proudest creations to date, the cinematic Team Objective map “Citadel” - which pits the two kings against each other for a final duel that makes a fitting end to an epic saga.

With the Regicide Update we consider the game to be content and feature complete.



Though every story comes to an end, we know many players will be disappointed by the news - but this isn’t the end for the Chivalry franchise.

With this final content update delivered to players, we’re excited to focus our efforts and resources on compelling new multiplayer projects, both in the Chivalry universe as well as within terrifying new co-op territory. We’ve been building our team in number and skillset to take on these following challenges, with a focused effort to ensure that when the next Chivalry title is released, it will utterly blow players away.

This isn’t the end for Chivalry 2, either—the game will continue to be supported for maintenance of any critical issues affecting the player base. Online services like official servers, unofficial servers, and matchmaking will continue to be available to players.

We want to thank our incredible community of players for helping to make Chivalry 2 the success that it’s been. We’ll see you on the battlefield!

-

Steve Piggott
Studio President & Creative Director,
Torn Banner Studios

Chivalry 2 Hotfix 2.11.1


Good morrow, knights! A minor hotfix (2.11.1) has been released with Regicide at Trayan Citadel balance changes, bug fixes, and more!

Balance Changes - Regicide at Trayan Citadel



Fuse Stage

  • Fuse Timer decreased from 30 seconds down to 25 seconds
  • Reduced delay in Agathian spawn positioning change during the second phase of placing powder kegs

VIP vs VIP Stage

  • Increased the possible final timer by 3 minutes
  • Fixed bug that caused Argon's health to be slightly less than intended
  • Reduced the spawn delay for Agathian troops by 1 second


Dev Notes:
We’ve loved hearing all the reception and feedback towards Trayan Citadel! We’re so glad our community has been enjoying the spectacle of the new map.
Although we love that Argon's final push to avenge his father was reflected in this difficulty for attackers, after monitoring matches and feedback since the release, we believe Argon and his troops need a little assistance, particularly in the later half of the map. Do not worry, defenders, as plenty of opportunities remain to hold back the Agathians and protect Malric from these unjust invaders.


General



  • Updated Server and Client backend
  • Made improvements to help prevent the “Party Creation failed” error
  • Fixed a bug that incorrectly showed the amount of XP earned during boosted XP times
  • Fixed a bug that would time out party members if the party host switched matches too quickly
  • Fixed a bug that removed platform icons on the scoreboard after the first match
  • Fixed a bug that could cause occasional client physics hitching
  • Updated EOS protections
  • Implemented multiple crash fixes for Servers and Clients

Combat



  • Fixed a bug that allowed the spoon item stab attack, found on Trayan Citadel, to be used repeatedly too quickly

Customization



  • Fixed a bug that played Mason voice lines when using the Rebel Voice as an Agathian

    • Although they are a "Rebel" we believe praising the enemy commander would have been going just a little too far

  • Fixed the name on the previous “Templar Visorless Helmet,” as it did indeed include a visor
  • Fixed a bug showing the “Painted Maiden Helmet Featherless” as a purchasable cosmetic with gold, where it should only be earnable through the Regicide Campaign Pass

Map



  • Fixed an issue that could allow a player to access the enemy VIP spawn on Citadel earlier than intended
  • Fixed a rare bug that could prevent a VIP from spawning on Citadel
  • Fixed a bug that prevented the spikes on Duel Yard from dealing damage to players
  • Fixed a potential crash that could occur on Duel Yard

Unofficial Servers



  • Improved server command protections
  • Fixed a bug that could kick players out of the match when traveling between maps
  • Added visual ban list on Nitrado interface
  • Fixed a case where XP and gold weren’t being correctly awarded on unofficial servers

Console/Gamepad



  • Fixed a bug that prevented a ballista from being fired again if the Arrow Cam was used in the previous shot


Additional Notes:
Due to the nature of this Hotfix, PC Players will experience a larger-than-average download size when prompted to re-download the game for proper Hotfix installation.

In addition to today's Hotfix notes, we've released a new blog about the future of Chivalry 2.

Chivalry 2 - June 20th - Planned Downtime and Maintenance


Knights,

We have planned maintenance on Chiv 2's backend at 2 AM EST on June 20th.

This will begin with ~30 minutes of downtime, followed by ~3 hours of degraded service (e.g., invites not working, lobbies disconnecting, etc.)

After this time, services should return to normal.

Thanks for your cooperation and understanding! ⚔️

Chivalry 2 - Double XP Week!


🚨Now's your chance! 🚨



Join us for our first-ever Double XP week on all platforms as players experience the game's most recent major content update, Regicide (2.11). ⚔️

Chivalry 2 - Regicide Update is Out Now!



Chivalry 2’s Regicide Update introduces the epic Team Objective Map - Regicide at Trayan Citadel, the new Goedendag weapon, a new Campaign, quality of life improvements, and more!



Update Highlights



  • New Team Objective map - “Regicide at Trayan Citadel”
  • New Campaign Pass - “Regicide”
  • New Character Bundle - “Agatha Rebel Knight”
  • New Weapon - “Goedendag”
  • Combat Changes
  • QoL Improvements

ONCE MORE, LEGENDS WILL BE BORN



After many months of warfare, King Argon II and the allied Agathian noble houses make one final push to breach the walls of Trayan Citadel, the heart of Vantear and the Mason Order. However, Malric Terrowin will not stand for such insolence. Through fire, ash, and bloodshed, the kingdom shall finally decide…



“Who will sit upon the throne?”

New Team Objective Map - “Regicide at Trayan Citadel”



Agathians rally around their final hope in breaching the city walls: their battle ram of war called “The Lion’s Thrust.” In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric’s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric’s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!

New Weapon - “Goedendag”



A brutal weapon for a brutal age. Adding to the Poleman and Engineer’s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon’s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks.

Maps


General



  • New map - Regicide at Trayan Citadel
  • New playable VIP - King Malric Terrowin
  • New objective type - VIP vs VIP



Bridgetown



  • Moved one of the torch locations closer to the Tenosia side during Stage 2B
  • Decreased Attacker spawn time from 10 to 8 seconds during Stage 2B
  • Decreased Attacker spawn time from 10 to 8 seconds during Stage 1C
  • Increased Defender spawn time from 8 to 9 seconds during Stage 2A
  • Fixed an issue where ambient corpses would sometimes appear during the cinematic
  • Fixed an issue where deployables could not be placed in the Guild Hall

Duelyard



  • Made the horses use the FFA skin variant on spawn
  • Added barrier at the end of the map to prevent players from falling off
  • Added an additional horse to the horse field
  • Added more bandage crates to the surrounding area
  • Added lance barrel weapon rack to the horse field
  • Added a turkey weapon rack
  • Fixed a desync that would occur upon spawn
  • Fixed an issue where the Jousting Targets would not spin
  • Fixed an issue where certain guard rails lacked collision in the main area

Fighting Pit



  • Fixed an issue where Environment kills would not count in FFA

Frozen Wreck



  • Fixed an issue where Environment kills would not count in FFA

Galencourt



  • Fixed an issue where Duke VIPs were present during the last stage instead of monks

Lionspire



  • Fixed an occurrence where the ram could be contested on the opposite side of the gate

Montcrux



  • Stage 2
    • Engineers can no longer place constructibles near objective terrain


  • Stage 3

    • Decreased amount of time for the portcullis to open from 30 seconds to 20 seconds


  • Stage 4

    • Decreased defender respawn time from 10 seconds to 8 seconds
    • Increased attacker respawn time from 8 seconds to 10 seconds

Stronghold



  • Fixed an issue where Argon’s heavy attacks would swing through an opponent

Tournament Grounds



  • Added a turkey weapon rack


Customization


General



  • New Campaign - “Regicide”

    • Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Regicide Campaign Pass has no time limit, so you can earn rewards at your own pace. Play the Regicide Campaign at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.

  • Added Maskless Plague Helmet variant for all classes and factions
  • Renamed “Painted Tilting Helmet” to “Royal Tilting Helmet”
  • Added Painted Tilting Helmet variant that holds heraldry


New Bundle - “Agatha Rebel Knight”



  • Rebel Knight Helmet + open variant
  • Rebel Knight Armour Set
  • Voice - Rebel Knight
  • Title - The Rebel Lord


Added open variants for the following helmets:

  • Knight’s Helmet
  • Tilting Helmet
  • Bascinet
  • Burgonet
  • Armet
  • Tournament Helmet
  • Heavy Bascinet
  • Great Bascinet
  • Barbuta
  • Dreadnought

Vanguard

  • FFA Druid Helmets
  • Elite Hind Helm
  • Basic Goat Helm
  • Elite Goat Helm

Footman

  • Agatha
    • Templar Helmet bundle


  • Mason
    • Armour - Common Forge Guard
    • Armour - Elite Forge Guard
    • Armour - Royal Forge Guard
    • Helmet - Common Forge Guard
    • Helmet - Poor Forge Guard
    • Helmet - Royal Forge Guard


Knight

  • Agatha
    • Armour - Hoodless Agatha Knight
    • Armour - Hoodless Lion’s Knight
    • Helmet - Various Open Helmet variants
    • Helmet - Templar Helmet bundle
    • Helmet - Rebellious Knight
    • Helmet - Rebellious Pigfaced Bascinet
    • Helmet - Templar Helmet bundle


  • Mason
    • Armour - Maiden Armour
    • Armour - Painted Maiden Armour
    • Armour - Veteran Maiden Armour
    • Armour - Hoodless Rus Knight
    • Helmet - Various Open Helmet variants
    • Helmet - Rare Maiden Helmet bundle
    • Helmet - Epic Maiden Helmet bundle
    • Helmet - Legendary Maiden Helmet Bundle
    • Helmet - Golden Rat helmet

  • FFA VIP Bundles
    • Argon Armour, Crown, and Voice bundle
    • Malric Armour, Crown, and Voice bundle



Heraldry



  • Eagle

    • Black Red Eagle
    • Dark Eagle
    • Black Orange Eagle
    • Mason Order
    • King’s Guard


  • Lion

    • Three Lions

  • Galencourt

    • Cross Large (alt)

  • Geometric

    • Barry
    • Plain Blue
    • Plain Cyan
    • Plain Green
    • Plain Grey
    • Plain Orange
    • Plain Orange
    • Plain Purple
    • Plain Rose
    • Plain Yellow
    • Quarter Strong
    • Quarterly Variants 1 through 5
    • Quarterly Green
    • Quarterly Royal
    • Split

  • Sellsword

    • Cross Variant
    • Crossed Sword Rose
    • Party Cross Tree

  • Other

    • Golden Sword
    • Golden Shell

Nicknames

  • The Kingslayer
  • of Trayan Citadel
  • The Traitor
  • The Upstart

Weapons

  • Battle Axe

    • Varangian Axe
    • Elite Varangian Axe
    • Engraved Varangian Axe

  • Dane Axe

    • Lesser Sea Bast Axe
    • Strong Sea Beast Axe
    • Champion Sea Beast Axe
    • Regal Sea Beast Axe

  • Greatsword

    • True King’s Sword
    • Engraved True King’s Sword
    • Royal True King’s Sword

  • Highland Sword

    • Traitor’s Bane
    • Elite Traitor’s Bane
    • Royal Traitor’s Bane

  • Pole Axe

    • Guard Recruit’s Pole Axe
    • Guard Captain’s Pole Axe
    • Guard Sergeant’s Pole Axe







Combat


General



  • Fixed an exploit where the player could have an infinite number of throwing weapons
  • Fixed an exploit where held input interactables could cause attacks to be invisible
  • Fixed an issue where players could desync when tackled off a chair
  • Fixed an issue where tracers were inconsistent on overhead ground hits after a combo
  • Fixed an issue where objective-based team damage would kick players from matchmaking
  • Fixed an issue where players would spawn with no primary weapon and carrying a shield
  • Fixed an issue where VIP models would change when traveling between different maps
  • Fixed an issue where the player screen would stay black after falling while using Arrow Cam

Auto-parry



  • Fixed an issue where auto-parry would sometimes be inconsistent after an immediate feint from a counter input

Dodges



  • Dodge Parry Cancel is only available after at least 50% of Dash has been completed.

Spikes



  • Fixed an issue where spike traps could kill from the top of the ramp


Weapons and Carryables


New Weapon - Goedendag



  • Available for the Footman and Engineer subclasses


General



  • Fixed an issue where weapon shadows would duplicate occasionally
  • Fixed an issue where crouching on spawn would maintain speed

Ballista



  • Addressed an exploit where the ballista could fire with infinite ammo

Catapult



  • Fixed an issue where the player could duplicate themselves upon using a destroyed catapult

Heavy Mace



  • Increased overall normal slash windup time from 0.25 seconds to 0.285 seconds

Quarterstaff



  • Added to the Poleman subclass on Footman
  • Changed the tackle animation to the jumpkick variant


Matchmaking



  • New Limited Time Queue added to rotation - Team Deathmatch
  • Adjusted Rank Based Team Balancing Algorithm to improve team randomness


Social


Crossparty



  • Increased grace period slightly for parties to join together on the same team in a match
  • Fixed a rare issue where Steam party members could not leave a party
  • Fixed an issue where the “Failed to Join” error would appear in parties of 3

Unofficial Servers



  • Added Nitrado Steelshield Support
  • Added Autobalance Parameter options
  • Added skill-based team balance checkbox
  • Added Earning Gold at the end of a match
  • Added Earning XP at the end of a match
  • Added the following commands for Local Admins:

    • TBSAddStageTime [X]
    • TBSEndGame

  • Added TO_Citadel to the map list
  • Adjusted the first map entry a server owner enters to be the one that always begins in the rotation
  • Adjusted indexing of maps so that they play in order after server restart
  • Adjusted TO default times to be representative of the regular map lengths. Server owners will need to hit the default button in order for this change to be reflected on their interface
  • Fixed an issue where players would appear with no customization or rank after a server crash
  • Fixed an issue where traveling to and from LTS maps would result in Admins losing powers


Dev Notes: Since the release of Unofficial Servers with Update 2.10, we’ve been working closely with our Nitrado partners to determine how to enhance this new feature. So far, improvements have been performance issues adjustments, potential bug fixes, adding new Admin options, and implementing Nitrado Steelshield. (An added layer of protection against DDOS attacks)

We’ve also been monitoring the community feedback around the lack of Gold/XP earned within Unofficial Servers and how this difference could make playing within an Unofficial Server less appealing, especially to newer players. As of Update 2.11, Gold and XP gains will be enabled across all Unofficial Servers. We still reserve the right to make adjustments and take action if we see that the improper gain or boosting of Gold/XP becomes popular. Still, we believe that a majority of servers will not abuse this added feature; instead, it will help bolster and highlight the excellent Unofficial Servers that users have been able to create.


Performance and Crash Fixes


General



  • Fixed an issue where players would not respawn due to bloated save files
  • Further Security Improvements
  • Further crash fixes

Playstation



  • Fixed connection issues that would occur during map travel

Xbox



  • Fixed a rare crash that would occur upon purchasing a hair option


Animation



  • Fixed an issue where fire would not be visible on lit chickens
  • Argon now has gameplay facial expressions during combat


Audio



  • VIP Voices now have exertion sounds during an attack
  • Fixed a sound streaming issue where sounds were being overloaded, cutting voice and music


UI



  • Chat now displays a name color for FFA and Spectator
  • Fixed an issue where Local Mutes would not always apply upon a player rejoining a match
  • Fixed an issue where the social menu could not be navigated with the D-Pad
  • Fixed an issue where votekicks could be initiated even when the option was grayed out
  • Fixed flickering in certain UI elements on the Main Menu
  • Navigation improvements
  • Translation improvements


Misc



  • Changed the Main Menu environment
  • Resized Argon’s head slightly for customization implementation
  • Fixed an issue where trumpets would disappear too quickly upon use
  • Added pumpkin variant for Tenosia during Halloween event

UPDATE 2.11 - REGICIDE



Chivalry 2 - Regicide Update Teasers + Date Reveal



May 13th
WHO WILL BE YOUR KING? 👑
As the lion roars, the traitors of old times tremble. Argon II, true king by birthright, could not be defeated by the Masons at Thayic Stronghold… and now readies the Agathian Knights for retaliation.
Your chance is almost here to seize the throne with Chivalry 2's next update, releasing soon.
🟦For the Blue and Gold! For Argon!🟨


May 15th
WHO WILL BE YOUR KING? ⚔️
The Mason Order has now ruled for over twenty years. King Malric seized a land of weak fools and forged them into warriors of might, steel, and resolve. Yet still, the Agathian Knights scratch at his gates, mewing like the lion cub that dares to claim kingship. Let us end this pathetic rebellion.
Chivalry 2’s next update arrives soon.
🟥For Malric! For the Red and Black!⬛️


May 17th
At long last, Argon II and the Agathian Knights prepare to breach the walls of the infamous Trayan Citadel. 🏰
However, King Malric will not sit idly by while this insolence happens under his watchful gaze.
Through fire, ash, and bloodshed, a victor will be crowned. 🔥
This epic battle is intended to unfold this month on all platforms with Update 2.11, Regicide!



May 20th
Coming soon: Regicide at Trayan Citadel, a sprawling Team Objective map arriving with Update 2.11.
After the arrogance shown by the Masons with the invasion of Thayic Stronghold, the Agathians knew the only fitting retaliation was to strike the heart of Vantear and the Mason Order: Trayan Citadel. 🏰
Argon II and his Agathians will not rest until they see King Malric rise from his sullied throne to meet them on the battlefield. 👑



May 21st
Update 2.11: Regicide will be released tomorrow, May 22nd, on all platforms! 👑

With it comes the Goedendag, a brutal weapon for a brutal age and the shortest of all polearms.

While its slashes and overheads are blunt, its stabs are piercing, allowing the Goedendag to be extremely versatile on the battlefield.

Not to mention its final trick, the special attack is the perfect counter to any incoming enemy cavalry that may be threatening your troops. 🐎

Be sure to try the Goedendag tomorrow on the Polearm and Engineer subclasses.



That's right! Update 2.11 drops tomorrow, May 22nd!

Chivalry 2 Hotfix 2.10.2


Good morrow, knights! A minor hotfix (2.10.2) has been released with new anti-cheat protections.

General



  • Updated anti-cheat security on all platforms.

As our 2.10.1 Hotfix notes mentioned, our team has been working hard on this next stage of anti-cheat protection for Chivalry 2. This security update will help stop users who have been bypassing our anti-cheat protections and add further tools our moderation team can use to address cheaters and their multiple accounts.

We believe this security update will help curb the use of cheats within Chivalry 2, although we know there may still be outliers that bypass even the new protection. Not to worry; our staff and moderation team will be on hand working hard to address any future tickets and reports regarding cheaters.

If you believe you have encountered a user in-game who may be cheating, here are some steps to report them.

How to report a suspected cheater:



In-Game Reporting:

  • Open the in-game scoreboard.

    • Xbox Button: Menu Button > Scoreboard
    • PS Button: Start Button > Scoreboard
    • PC Key: TAB

  • Navigate the scoreboard till you find the offending user.
  • Select the user and use the "Report" option.

ChivMail Reporting:

  • To Access the ChivMail bot you'll need to join our Official Discord.

    • ChivMail can be found on the top right of the User List once you've entered the Discord.

  • Use either a screen capping software or an HD mobile device to capture video of the suspected user.
  • Attach this video in a message to the ChivMail Bot on Discord in addition to the suspected user's in-game username.

    • Videos should be around 30 seconds long and clearly show the suspected user using in-game cheats if possible. (If the video is too large for Discord, it can be uploaded unlisted onto a streaming platform like Youtube)

  • This will start a ticket on the topic that our moderators can respond to if additional information is needed.
  • Additional Step for EGS / Steam Users - Acquire the user's PlayerID:

    • Open the console by pressing ( ~ ) or ( NUMPAD - ) (If your console does not open, you may have to "Enable developer console" in GAME SETTINGS) (Rebindable in the setting if necessary)
    • Type the command "listplayers" and hit ENTER (This copies the player list to your clipboard)
    • Open any Word processing application (Notepad, Microsoft Word, etc) and press CTRL + V to paste the player list.
    • Find the offending player's name and ID # and include them in your ChivMail report. (For example - Username - 12AB34CD56EF78GH)


Patch Troubleshooting:
For any users receiving the "Easy Anti-Cheat is not installed." Launch Error: please attempt to validate your game files.

Chivalry 2 Hotfix 2.10.1


Good morrow, knights! A minor hotfix (2.10.1) has been released with crucial bug fixes.

General



  • Fixed a bug that caused a player to be disconnected from a server when spawning at particular points on the Duelyard map.
  • Fixed a bug with the skill-based team balance feature that did not correctly allocate players between attack and defense.
  • Fixed a bug that prevented some players from being banned correctly from Unofficial Servers.


Now that the skill-based team balancing feature has been fixed, it will also be re-enabled for all platforms once this Hotfix has gone live. Although this Hotfix was smaller, we wanted to address these more pressing bugs first while our team continues to work on fixes for our other known issues.

We have also contributed significant time towards further testing the next layer of anti-cheat we mentioned in our Community Blog.
While we test this next stage in the fight against cheaters, we will continue to act against those who bypass our protections to cheat within Chivalry, promote cheats, encourage the use of cheats to others, or break our Code of Conduct in any additional ways.

Chivalry 2 Unofficial Servers FAQ – Follow up


Today, we wanted to address more frequently asked questions regarding the newly added Unofficial Servers with Nitrado to keep players in the loop as we work on improvements.

Torn Banner Studios and Nitrado are dedicated to making Unofficial Servers the best experience possible for the Chivalry 2 Player Base.

Why is my server having unstable performance?



  • Since the release of Unofficial Servers, we’ve been tracking the community response very closely. After observing many reports and matches, it’s clear that small matches are performing nicely. Yet, as the scale of participating players increases, the server’s performance decreases for all involved. We understand that this performance degradation has made genuine 64-player matches difficult, and the issues have disproportionately affected those spending the most to host a server. We hear you and are working hand in hand with Nitrado to resolve these problems as soon as possible.

Why don’t Unofficial Servers offer Gold or XP?



  • At launch, we chose not to have Unofficial Servers provide Gold or XP as the potential for server hosts and players to abuse the system was relatively high. We want Gold, especially XP, to signify your time and dedication to Chivalry 2. Our team is looking into how we can prevent this potential abuse and at the opportunity of bringing Gold and XP to Unofficial Servers in some capacity in the future.

Why are all servers capped at 1GB of RAM?



  • Per Nitrado, The visual presentation of RAM usage is dynamic and covers the upper range of the graph. The RAM limit is not capped at 1GB. The game server gets as much RAM as needed. The hard limit is beyond the scope of what a Chivalry 2 server will ever require to guarantee the quality of the game experience for all customers.

How was the pricing for Unofficial Servers determined?



  • Initial prices for Unofficial Servers were set with the guidance of Nitrado and the resources needed to support up to 64 players on a single server. We’ll be working with Nitrado to see if the opportunity to offer future sales is possible.

Were Unofficial Servers stress-tested before launch?



  • Yes, Unofficial Servers were stress-tested before launch. Although we did all we could internally, it wasn’t feasible for us to match the scale that has been able to be achieved once the feature went live to the public player base. A larger scale has revealed specific bugs and problems we are working to improve.

What protections are available around DDOS attacks?



  • Our first FAQ states that Nitrado servers all come with basic DDOS protections. We’ve already implemented an extra layer on top of the basic DDOS Protections and are continuing to explore additional server protections. These are expected after Update 2.10 since they will take longer to implement on the development side.

Will Torn Banner work with other server providers for Unofficial Servers?



  • Both Torn Banner Studios and Nitrado are dedicated to improving the Unofficial Server experience with the help of players and their feedback. At this time, we don’t plan to host Unofficial Chivalry 2 servers through partners other than Nitrado.

Why can’t we rent a US Central server?



  • Currently, US Central is not a region that Nitrado natively supports. At the moment, Nitrado has yet to share any plans to add US Central servers, but we have passed on the community feedback that US Central servers would be appreciated. We have been and continue to communicate with them regarding this request.

Why can’t we skip maps in Unofficial Servers?



  • Our primary command to skip maps has some instability tied to it that we are currently looking into. Therefore, we are exploring alternate commands to make available to server admins that could fill a similar role while we work on improving the stability of the primary command. We’ll let the community know through our Official Social channels if additional commands become available.

Can we get the opportunity to purchase a higher tick-rate server?



  • Complete confidence in a tick rate change option would require game-wide testing on all modes, maps, and all possible player counts. With community concerns already around server stability, we consider this outside of scope at this time.

Why are TO objectives set at 10 minutes for each phase by default?



  • We didn’t have an opportunity to complete the review of all stage times across all maps before the release of unofficial servers, as most of the time dedicated to this feature was devoted to adding it as an option. When time permits, we’ll look to set up default times in the Nitrado web interface. In the meantime, this information is available via our FAQ.

Known Bugs around Unofficial Servers we are investigating:



  • Servers showing capped at 1GB Ram
  • Inability to kick/ban some users
  • Man At Arms spawning without primary weapons in LTS

We’d also like to assure players that we continue working on resolutions for many of the known bugs we announced after the release of Update 2.10. We’ll be sure to let players know right away once we have a Hotfix on its way!

Chivalry 2 - Duel of the Fêtes Update is Out Now!



The Duel of the Fêtes Update (2.10) is now available on all platforms for Chivalry 2!



Chivalry 2’s Fête For All Update introduces Unofficial Server Support, Skill-Based Team Balance, Three Free-For-All maps - Frozen Wreck, Bazaar and Duel Yard, a Team Deathmatch Map - Frozen Wreck, Region Selection, quality of life improvements and more. Read on below.

Update Highlights



  • New Major Feature - Unofficial Server support with Nitrado
  • New Major Feature - Skill Based Team Balance
  • New Feature - Region Selection Options
  • New Campaign Pass - “Fête-for-All”
  • New TDM map - “Frozen Wreck”
  • New FFA maps - “Frozen Wreck, Bazaar, Duelyard”
  • Combat Changes and Balance
  • QoL Improvements


New Major Feature - Unofficial Server Support!



The highly requested Unofficial Server support feature is now live! Players can now rent their own servers through Nitrado and customize them to their liking. Looking to organize a community event? Want to play only Brawl with your friends and nothing else? This is the place to go! Players will find a “Rent A Server” button directly in-game below when viewing the Server Browser, allowing them to begin the Unofficial server process.

Unofficial Servers have the following customizable features:

  • Votekick Parameters
  • Custom Class Limits
  • Custom Length Warmup Timer
  • Custom Length Match Timer (Team Objective)
  • Custom Length Match Timer (Non-Team Objective)
  • Custom Match Score Limit (Non-Team Objective)
  • Custom Match Player Count (Max of 64 players)
  • Ability to turn horses on or off
  • Ability to restrict players to third person or first person
  • Ability to disable combat zones
  • Passworded Server Support
  • Local Admin Support
  • Local Kicks / Bans
  • Local In-Game Server / Admin Messaging

Want to know more? Check out our Unofficial Server FAQ!

With the release of unofficial servers, our standalone duel servers will become social spaces. It will be up to the players how they use these spaces, therefore we will no longer be actively moderating for “RDM” (Random Death Match Instances i.e. attacking players randomly like you would in the free-for-all gamemode). Players must still however comply with our Code of Conduct and ToS.

New Major Feature - Skill Based Team Balancing



Teams will now balance players with an algorithm derived from global rank before the start of a given match. Once balanced, players will be unable to switch teams unless in the event of unbalanced player counts or when switched automatically by the game to maintain team balancing parameters.

The following modes will have Skill Based Team Balancing enabled:

  • 64 Player Team Objective (Matchmaking Queue)
  • 40 Player Mixed Modes (Matchmaking Queue)
  • Last Team Standing (Limited Time Queue and Standalone Servers)

This feature is currently not available for 3v3 Arena and Unofficial Servers, but we are exploring the option to add it in the future.

Additional Notes:
This feature was designed to help balance the start of a match, while still maintaining tight restrictions post-balancing around team size discrepancies. It behaves differently than a Skill Based Matchmaking system that would create entire lobbies of similarly skilled players ultimately requiring a much larger scope of work and introducing more risk. Due to the size of most of our lobbies, it made more sense for us to apply the balancing within the match itself.

Just before a match begins after all players have loaded in, the server will perform a shuffle taking into consideration players' global ranks as well as their premade parties before assigning them a team. The system is built to prioritize parties staying together. The balance algorithm in use is not solely trying to achieve a 1:1 balance according to global rank.

After the shuffle is complete, teams must not create an imbalance of more than 1 player at any one time, or Team Switching will be restricted. For example: if there are two teams of 16 players and one player in spectate, that player can swap to either team as the new numbers would be 17 vs 16 (an imbalance of 1). But if there is a team of 17 and a team of 16, the player in spectate will be unable to swap to the team of 17, as that would create 18 vs 16 (an imbalance of 2).

Both 64 and 40-player matches in the server browser remain unaffected by this new feature as they are currently treated as a more social space for playing Team Objective and Team Deathmatch.


New Feature - Region Selection



Players will now have the option to select their Matchmaking region of preference. This option is available in the Game Options menu. 

The following selections are available:

  • North America West
  • North America Central
  • North America East
  • South America West
  • West Europe
  • London
  • Paris
  • East Oceania
  • East Asia
  • South Korea
  • Japan


Please note that matchmaking search time and latency may be impacted depending on the region selected.

New Maps - Frozen Wreck, Bazaar and Duel Yard!




New Team Deathmatch and Free-For-All Map - Frozen Wreck

Marooned Masons fight with cold steel on thin ice to survive their shipwreck in the desolate north. Avoid ice crumbling beneath your feet, or break it beneath your opponents to plunge them to an icy grave.


New Free-For-All Map - Duel Yard

Test your mettle, hone your skills and prove your might in single combat at the duel yard.


New Free-For-All Map - Bazaar

Spill blood on sand and silk as you skirmish in the Bazaar at Baudwin.

Additional Map Changes


Bridgetown
Stage 1

  • Fixed an issue where players with horses could only advance the progress bar once
  • Fixed an issue where the siege crossbow could destroy a fence but not damage an object behind it

Stage 3

  • Fixed an issue where the siege crossbow could damage the gate objective if penetrating another object

Bulwark

  • Fixed an issue where certain assets were missing textures under low quality video settings

Darkforest

  • Fixed an exploit where the VIP could use the bookshelves to avoid attacks
  • Fixed an issue where the wagon would not grant ammo for, Siege Crossbow bolts, Mallets, and Barricades.

Galencourt

  • Fixed an issue with Galencourt monks having misplaced textures or layered meshes

Montcrux

  • Fixed an issue where the Siege Crossbow bolts would not shoot through exploded zones
  • Improved bot navigation
  • Added map to Offline mode

General

  • Fixed an issue where male peasants would not roam around the map


New Campaign - Fête-for-All




Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armory items as they play. The Fête For All Campaign Pass has no time limit, so you can earn rewards at your own pace

Play the 'Fête For All' Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.

Customization


Armour


Archer

  • Tenosia

    • Tenosia Raider
    • Elite Tenosia Raider




Vanguard

  • Free-For-All

    • Reik Armour
    • Druid Helmet

      • Raptor Helm
      • Hildeswine Helm
      • Hind Helm

  • Agatha

    • Heraldic Poor Gallowglass
    • Heraldic Veteran Gallowglass

  • Mason

    • Heraldic Askandir Veteran Armor




Footman

  • Free-For-All

    • Monk Robes

      • David’s Robes
      • Georges’ Robes
      • Michel’s Robes

  • Agatha

    • Weathered Broe Helmet
    • Broe Helmet
    • Painted Broe Helmet
    • Royal Broe Helmet

Note: Although shown with a Quarterstaff to create the best promotional shot, Monk Robes can't be used with the Quarterstaff weapon as part of the Footman cosmetics.



Knight

  • Free-For-All

    • Agatha Heir Crown
    • Rudhelm Heir Crown

  • Agatha

    • Heraldic Jousting Armour



Heraldry


Mason

  • High Forge Hammer
  • Brotherhood Ravens


Weapons


Messer

  • Standard Vantearian Messer
  • Great Vantearian Messer
  • Knightly Vantearian Messer
  • Vantearian Wraith Blade



Siege Crossbow

  • Cranequin
  • Reinforced Cranequin
  • Superior Cranequin
  • Markgraf Cranequin



Sword

  • Worn Arathaneian Sword
  • Arathaneian Sword
  • Arathaneina Flamberge
  • Knightly Arathaneian Sword


Hair



  • All hair options are now available for all head options

Nicknames



  • The Eagle
  • The Lion
  • The Monk
  • The Druid

Voice



  • Heir Crown and Voice Bundle (Free-For-All)

    • Agatha Heir
    • Heir of Rudhelm

  • Druid Armour and Voice Bundle (Free-For-All)

    • Ailean
    • Hylltun
    • Iain
    • Tearlach

  • Monk Armour and Voice Bundle (Free-For-All)

    • André
    • David
    • Georges
    • Marc
    • Michel
    • Pierre

General



  • Fixed an issue where weapon customization would not be present on first spawn
  • Fixed an issue with the Mason Gold Vine Jousting Knight armour’s normal map
  • Fixed an issue where the Sword of Glory heraldry would incorrectly change armour and helmets
  • Added skirt physics to the Agathian Templar armour
  • Slightly adjusted metallic values for a few armour and helmets
  • Made the Mason Jousting Helmets compatible with the Dreadnought set
  • Added the ability to rotate the character in the Customization screen

    • To rotate the character, hold left click on the character and drag with the mouse.
    • For controllers, use the Left Thumbstick input to rotate left and Right Thumbstick input to rotate right.

Combat


Blocking

  • Adjusted backstab angle checks to be more consistent

    • Certain perks like that backstab perk on Ambusher would not grant its bonus reliably. This led to an opportunity to improve the back hit detection in combat, making it more consistent in receiving the bonus for the class and to reward skillful footwork and swing manipulation in general.

Counters

  • Fixed an issue where countering a projectile after a world hit would result in automatically throwing your weapon

Dismemberment

  • Fixed an issue where chopped heads would have default customization on current gen systems 
  • Fixed chopped head physics not activating properly on current gen systems

    • Note: this fix was not applied to last gen consoles for performance reasons.

Feints

  • Fixed an issue where unintentional feints would occur after multiple swings and counter attempts

Jabs

  • Jab release time is now consistent across all weapons
  • Fixed an issue where jabs could go through another user’s jab after feint
  • Fixed an issue where attacks would not play out after a frame perfect jab
  • Fixed an issue where jabs would come out slower than intended when feinting from a counter

Parry

  • Made parry more consistent when canceling from a successful combo
  • Fixed an issue where parry would be inconsistent when canceling from a combo feint to parry

Sprint Attack

  • Increased the windup time by 0.115 seconds to reduce ability to instantly hit
  • Added a condition where unsuccessful sprint attacks would result in a recovery state

    • Sprint attacks have been observed to allow players to bring up parries immediately even when failing to land said attack. Conditions have been added to further prevent this, allowing an opponent to more reliably punish a failed sprint attack.

Stabs

  • Heavy stabs now thwack against teammates
  • Fixed an issue with polearms having shaft hits to the side during a stab

General

  • Fixed an issue where arrow trails would linger when blocking an arrow
  • Fixed an issue where items would attach to the right hand after throwing an offhand item
  • Fixed an exploit where attacks could be desynced between players
  • Fixed an exploit where healing could be activated early when bandaging
  • Fixed an exploit where ammoless dropped javelins could be picked up to replenish ammo
  • Fixed an exploit where two-handed weapons would sometimes look like they were equipped as a one-handed weapon

Weapons and Carryables


Barricades

  • Fixed an exploit where barricades could be used to slide and gain boosts in momentum

Catapult

  • Fixed an issue where catapults could scoop up unaware players when firing at max power
  • Made firing behavior more consistent upon remounting

Falchion

  • Adjusted the blade length of the Shamshir set to bring closer to hitbox length

Highland Sword

  • Special attack is no longer halted by an Active Parry
  • Increased damage by 5 for all attacks (excluding overheads, jab, and kick)
  • Fixed an issue where world hit tracers would cause the weapon to hit the floor unintentionally
  • Fixed an issue where the weapon’s level rank would not display correctly in loadout selection

Katars

  • Extended the size of tracers slightly

Siege Crossbow

  • Fixed an issue where bows would have missing shadows in first person mode
  • Fixed an issue where the reloading audio would be delayed by a second
  • Fixed an issue where fire bolts would not damage or penetrate objects
  • Fixed an issue where bolts would deviate from path after penetrating objects
  • Fixed an issue where bolts would not penetrate through non-objective destructibles
  • Fixed an issue where bolts could damage and penetrate objective destructibles
  • Fixed an issue where bolts would not damage pavise shields

Sword

  • Adjusted the blade length of the Royal Guard Sword set to bring closer to hitbox length

Throwing Knives

  • Fixed an issue where falling with throwing knives equipped would result in not pulling out throwing knives again after recovery

Matchmaking



  • As of February 29th, improved stability of matchmaking servers in regards to periods of really poor performance and disconnect messages
  • Added Matchmaking Region Selection in Game Options

Matchmaking Queue


40 Player Mixed Modes

  • Added Coxwell back in
  • Added Dark Forest back in
  • Added TDM Hippodrome back in
  • Added TDM Frozen Wreck

Limited Time: Free-for-All

  • Added Bazaar
  • Added Frozen Wreck

Training Grounds

  • Added Coxwell back in
  • Added Dark Forest back in

Server Browser


Duel Servers

  • Removed map rotation
  • Added Duelyard as the main map
  • Renamed Duel Servers from “Duels” to “Social"

Added Unofficial Server support
Fixed an issue where server browser would hide full or near full servers for specific users

Gamemodes


Added Skill Based Team Balancing for the following modes in matchmaking:

  • Team Objective
  • Team Deathmatch
  • Last Team Standing

Team Objective



  • Auto Balance no longer activates during the last stage of a given map
  • Auto Balance no longer activates during the last two minutes of a given objective
  • Fixed an issue where petard explosions would not always deal enough damage to kill players
  • Adjusted scoring calculation for the following damageable objectives:

    • Ramming Gate
    • Toppling Stone
    • Toppling Column
    • Toppling Statue


UI



  • Fixed an issue where the Arrow Cam hint would display even when hints were disabled
  • General UI and Translation improvements


Misc



  • Minor environmental texture and cinematic improvements
  • Fixed an instance where locally muted players would not stay muted after rejoin
  • Fixed an issue where players could not be reported when using a controller


Performance and Crash Fixes



  • [Playstation] - Fixed an issue where gamma settings would reset
  • Fixed a crash that would occur when adding a friend from different platforms
  • Fixed a crash that would occur on the main menu when in an invalid network state
  • Fixed a crash that would occur when unfriending an offline friend
  • Multiple server crash fixes


Known Issues


Unofficial Servers

  • Post Match Screen displays gold/xp when no gold/xp is awarded
  • Players temporarily appear with no customization or rank after entering a server after a crash (This resolved around 5 minutes after the crash and requires re-entering the server)
  • Servers left up over extended periods of time can have their timer desync. We generally recommend a server reset at most every few days
  • Travel to/from LTS maps causes players to be level 1 with level 0 classes and no admin powers
  • Workaround: re-enter the server after the map travel is complete

Cross-Platform Parties BETA

  • New leader's name does not display for other clients on pop-up banner when old leader leaves
  • In game UI may not list all players in the party
  • Xbox Series X cannot remove a Steam friend
  • Occasional "Travel To Session Failed" deyncs the party
  • Parties that take longer than 30 seconds to load in may not end up on the same team as the rest of the party

Console-specific Issues

  • Accepting VIP prompt does not always transition top player to VIP
  • PS4 - Travelling to the same map multiple times may soft-lock the player

Server-side Issues

  • Occasional connection lost hiccups on some servers
  • Duelyard has a chance of disconnecting a player occasionally