You can now design and create your very own Campaign missions! Jump in game to build your own adventures using assets from the game, then submit it to the workshop for other players to try!
We'll be keeping an eye on the Steam Workshop for some of the best creations, and we'll be sharing them over on the @RSChronicle Twitter so make sure you're following us!
It's now over to you to create some awesome content for the community - enjoy!
Patch Notes
Ankou - No longer deals an additional 4 damage.
Chaos Elemental - Now correctly only triggers new effect.
PATCH NOTES - RELEASE 1.5.2
Patch 1.5.2 arrives today - with 17 card balancing changes, plus some critical bug fixes to help improve game stability. If you want to find out what else is to come, head over to our Fall Development Update which includes our aspirations to integrate with Steam Workshop.
Automaton Guardian • 4 attack 6 health, with the effect "Remove 4 health from your next creature. Deal 4 damage to Rival."
Banshee • 3 attack 3 health, 1 gold reward with the effect "Remove 2 attack and 1 health from all your creatures in play."
Captain Rovin • 3 attack 10 health, with the effect "Halve the cost of your next Support."
Cerberus • 4 attack 5 health, 2 gold 3 health reward with the effect "Remove 3 health from your next 3 creatures."
Chaos Elemental • 5 attack 12 health, 4 gold reward with the effect "Reduce the cost of your next Support and the health of your next creature by the Attack of this creature."
Count Draynor • 2 attack 4 health, with the effect "Steal 3 Health from your next Creature. "
Dragonbone Upgrade • 2 gold cost with 5 armour reward with the effect "Weapon gain +1/+1."
Lord Iban • 5 attack 5 health, with the effect "Swap the Attack and Health of all your Undead creatures in play."
Obsidian Guardian • 2 attack 6 health, 1 gold reward with the effect "Remove 6 Weapon attack from rival.."
Prototype • 1 gold cost with 1 armour reward with the effect "If your Weapon Durabilty is greater than or equal to your Weapon Attack, gain 4 Armour and 2 Weapon Attack."
Ranging Guild • 5 gold cost with 1 base attack reward and the effect "Gain 3 Temporary Attack."
Rock Golem • 2 attack 3 health, 1 gold 1 armour reward with the effect "Remove 3 Weapon Attack from Rival."
• Various audio tweaks in the main menu.
• Fixed an issue that prevented some players from being able to login.
• Server stability improvements.
Fall Development Update
Hey Chroniclers,
We know, we know – we owe you guys an update, so here’s one for you! Next week we’re releasing an update that adds a few really important stability improvements, which resolves a couple of issues that we’re aware of and also adds support for future seasons. Beyond this, we’re working on another update with further fixes and we have some plans for the run up to Christmas too!
The Great Balancing
So, what happened to those weekly balance updates?! To be honest, we found the cadence a little too much for all the different moving parts in the team and the changes that did happen, didn’t quite have the impact we'd hoped for.
So, we felt it would be best to take a different approach…That's why we'll be releasing the FULL list of planned changes in the next week or two and then adding them all into game at once!
Included in the changes will be big names like Count Draynor, Captain Rovin, Fern, Gravecreeper and more. There will be 50+ changes coming to mix up the meta and give you more options than ever before.
On top of the balance changes above, there is something else we're really excited about…
Steam Workshop Support!
Ever since we came up with the idea of Campaigns, we've always wanted to give you the power to create your own. That’s why a Steam Workshop update (date still TBC) will enable you to create and share your own single-player content, much like the Trials of Radimus.
Just imagine setting your own challenges to overcome, creating devilish puzzles and epic community goals to reach. Once the Steam Workshop update is in place, we’re handing the game over to you, the community and we can't wait to see what you'll create.
Now we’re beyond our first six months of being fully live, you’re probably noticing that we’re personally not online in as many places as we once were, or that some of the wider team are involved in other projects. At this stage of the development cycle, it’s right that we scale the team; rest assured though, everyone working on Chronicle post-launch has a razor focus on delivering these meta changes to the game and the implementation of Steam Workshop.
So, we’re focussing our discussions over on the Steam forum here - it’s a great place to post your balance change thoughts and links to your amazing Steam Workshop creations when the time comes. We’ll post more details of Steam Workshop support when we’re closer to release and also keep an eye on the @RSChronicle Twitter feed for the latest Chronicle chat.
Catch you soon,
Jim
Campaign Launch - The Trials of Radimus!
It's been almost a year since we first opened the Hall of Legends, and in that time we've seen the PvP elements on the game develop immensely. However it's time for a challenge of a different nature, a series of trials designed to test creativity and push your deck building to deal with unique and powerful adversaries. These, are the Trials of Radimus!
The Trials of Radimus is Chronicle's first Single Player Campaign Expansion! There is no purchase necessary, and while future Campaigns may have an entry fee, we viewed the Trials as an essential addition to the game that should be open and free to every player.
The nature of the Trials is one of varying depth, from new players to seasoned veterans, the Trials will hold a challenge befitting those who attempt them. Each Trial has 3 Stars to collect, the first of which will always be defeating your opponent. From there, things get more challenging, as to collect more stars players must meet specific victory conditions - For example stopping The Raptor surpassing 20 Armour!
There'll be 13 unique missions in the Trials of Radimus, meaning 39 Challenges to complete! Each mission will take place against a unique and challenging Rival, there'll be familiar foes armed to the teeth, and new challenges hailing from across Gielinor! Take down Bandit Kings, out-muscle Barbarian Warriors and face off against the might of the TzHaar! And of course, waiting for you at the end to truly test your skills will be the Grand Vizier of the Legends’ Guild himself, Radimus Erkle.
Welcome to Karamja
The Trials will take you all over Gielinor, not only to the familiar locales of Misthalin, Morytania and the Kharidian Desert, but to a brand new Environment! Don't be fooled by the sea and sand, Karamja is an ancient land, inhabited by races far more powerful and deadly than the idyllic island would have you believe. Ancient and powerful races aside, there's also the slight problem of a piracy epidemic, Karamjan Rum has been fueling them to new levels of mayhem, so if there's time, sort them out would you?
Karamja launches with 2 environments, themed around the TzHaar Volcano and taking the fight to the beaches. These will be entering the rotation in other modes as well, with work continuing on a brand new Wilderness map, and a third Karamja location, we're bringing even more great locations to Chronicle in the coming months.
A Legend's Reward
No great adventure would be complete without great rewards, and the Trials of Radimus are no exception. Persevering through the Trials and defeating Radimus himself will reward the player with a host of great rewards along the way, in addition to the usual Packs & Copper, there will be exclusive, Campaign only rewards!
Naturally this is one of the biggest updates we've ever put into Chronicle. There's so much to discuss and we're constantly looking for feedback. To discuss the upcoming content, head over to the Forums or the Reddit and have your say!
Patch Notes
Features × Reworked main menu to make room for the new campaign mode.
× Mulligan timer has been removed from single player content
× Reduced the load time of the standalone launcher
Bug Fixes × Tutorial Ui is cleared correctly if connection is lost
× Lighting is correctly reset when logging out of the tutorial
× Friend requests now display correctly in Chinese
× Text on the card back selection page displays correctly in Chinese
× Store - A warning is provided to anyone purchasing skins for characters they are yet to unlock
× "No cards left in this deck" message no longer shows if you have a full hand at the start of a new chapter
RELEASE 1.4.10 + MAC CLIENT!
Mac Client:
Mac users rejoice! Chronicle is now available as a downloadable Mac Client through Steam. The minimum specifications are largely the same, but you'll need to be on the latest version of OSX, preferably with a minimum of 4GB of Ram.
This is an initial release! So there may be some minor instability issues as well as noticeable bugs, but we will be fully supporting OSX with future releases, so expect these to get patched up.
Card Changes:
Chaos Druid - Effect changed to "3 Armour. Add 2 random Potions and a Water to your hand."
Crystal Flask - Effect changed to "Spend 1 Potion from your hand and gain 8 health."
Chain Shot Cannon - Effect changed to "Spend 1 Cannonball from your hand, discard 1 card from Rival's hand and 3 card's from Rival's deck."
Unstable Concoction - Cost changed to 1 Gold. Effect changed to "Spend 1 Potion from your hand and deal 7 damage to your Rival."
Explosive Potion - Cost Changed to 0 Gold - Effect changed to "1 Gold Remove a random Location from your rival's deck."
Antifire Potion - Cost changed to 1 Gold. Effect changed to "3 Health Remove 5 attack from your next Dragon."
Cabin Boy - Effect changed to "If you have a Ship in your hand, add 2 Cannonballs to your hand."
Kaqemeex - Effect changed to "Add a random Potion and 2 Water to our hand."
Smuggler - Cost changed to 2 Gold, Effect changd to "Steal 3 Weapon Attack, or Gain 3 Temporary Attack."
Bandit King - Effect changed to "Steal up to 1 Weapon Attack and Durability from rival, or Rival's next creature gains 2 health."
Afflicted - Effect changed to "Gain Health equal to the attack of rival's next Creature."
Vyrewatch - Effect changed to "Steal up to 4 Health from rival. Discard 1 random card from rival's hand."
Rowdy Cannoneer - Effect changed to "Deal 4 damage to rival. Add 1 Cannonball to rival's hand."
Bug Fixes
- Chat logs no longer clear when getting match made to someone on a different server
Chat Arrives! - Patch 1.4.9
In-game Chat
* Keep your finger on the pulse of Chronicle as you read or contribute in a Global chat
* Now you can chat directly with your Friends
* Chat is accessible anywhere within Chronicle! So start chatting whilst playing a game!
* Blocking and Reporting structure for offensive comments
* Moved the Quest progression updates to the top left of the screen
End of Season
* Added in the card backs and titles for the season ahead.
Bugfixes
* Quests - Some minor fixes with the starting quest flow
PATCH NOTES - RELEASE 1.4.8
General Updates
• Quest system overhaul
• New and improved Quest interface
• New guidance Quests for new players. This provides direction to new players guiding them to unlock more Legends, create their own decks, and play their very first ranked match.
Bug Fixes
• Player Total level no longer drops to a new line when it is 3 digits long on the progression bar
Patch 1.4.7
General Updates
• New progression panel for tracking some of your key stats
• Updated Tooltip art and Cursor press state
Bug Fixes
• Can no longer get duplicate starter quests
• Clicking on a tutorial hint box no longer dismisses it
• Introduction flow for Ariane is working again
PATCH NOTES - RELEASE 1.4.5
Game Updates
• An Introduction to Deck Manager for new players.
• Create Deck shortcut added to Deck Selection flow.
• New visuals for Solo Play Opponent selection menu
• Rarity Rebalance
• Balancing - Bouncer is now finally a Beast, Tame is now zero gold Cost.
• Due to starter card changes, 1000 Crafting Materials are awarded on login for existing players.
• Improved the loading speed when opening the Store.
• Can now equip Card Backs and Legends Skins direct from the Store's purchase plinth.
• Added extra info for Rarity on the Pack Opening sequence.
• Expanded the descriptions of what's inside the pack bundles.
• Progress is now saved when partially completing the tutorial.
• Can now cycle though all archetype tabs in deck manager using the page arrows after creating a custom deck.
• Fixed the Season End timer text for German users.
• Legends no longer appear bright pink when you witness them for the first time in a dungeon.
• Some changes to UI sizes for localised versions.
• Updated Ice Warrior Artwork.
• Loot Cache now gives the correct Armour as advertised.