Thanks for the reports!
This update should take care of most issues, however some were more difficult and time-consuming than anticipated so I've decided to upload what I got so far to smoothen things out in the meanwhile.
Let me know if you encounter any further issues!
0.81.2:
Combat:
Holding the "Force Attack" button (default: Shift) now prevents looting during combat even if not using click to move (mouse/KB only)
Interface & Localization:
Keybindings can now be cleared to nothing from the keybinds menu by pressing a small [x] button next to the binding, or hitting the (X) button on a gamepad
Added Damage Stagger to the help index and updated some old stat texts
Updated the filtering options for loot to indicate that they affect both Inspect Nearby and Radial Loot
Added many missing texts of the skill cards such as "Rank" and button tooltips to the localization files
Transmutations:
Potion transmutation upgrades are now 10x to 5x of the next tier, rather than 10x to 10x
Fixes:
Fixed Mastery skill info not being correctly read for translations
Fixed Elixir of Flames dealing 100x too much damage
Fixed the new Radial Loot keybinding not being saved between sessions
Fixed crash related to Radial Loot keybinding change on controllers
Fixed keybindings navigation being odd while using controller
Fixed the Shroomtender's 3 set bonus not applying to the toxic shrooms
Fixed improper font offsets on game over screen, causing some letters to be cut off or warped, for example showing "Killed by" as "Killec by"
Fixed similar font offset problems with the context menus on items when using gamepads
Fixed skill queuing being broken (combat should now be more responsive again!)
Fixed a minor memory leak
Fixed bad linebreaks and text formatting for Chinese
Fixed some misc typos
Possible fix for a co-op related inventory crash (unable to reproduce but put a workaround in place)
Update 0.81.1 (Fixes)
Hey guys!
A few things slipped through our testing and caused some issues, thanks for reporting it so quickly! All issues should now be fixed, but please do let me know if you run into something.
Thanks!
0.81.1:
Fixes:
Fixed several crashes related to the crafting interfaces when using a gamepad
Fixed crash caused bu unique monster "Rosebud"
Fixed several issues with skill cards and Chinese language
Fixed transmutations using average levels ending up with decimal levels (now always rounds down)
Update 0.81.0 - Transmuting, Radial Looting, New Equipment, CD/MC tweaks, and much more!
Hey guys!
As I was preparing to port the game to a new engine I realized I should probably leave you guys with some fresh content before I disappear for a while working on that, so here's a content update!
This update introduces a lot of new stuff.. could almost have made it a Major Content Update! Some highlights of this update includes the new Transmutation crafting NPC, Theo! He'll help you craft and combine new items from some known recipes.. and some from hidden, unlisted recipes that only the most clever and perceptive heroes will find. He can also help you modify your items in new ways, such as unlocking previously augmented Enchants, or empowering Legendary items to copy the base stats from True legendary items. All for the min/max :-)
There's also some neat QoL features like "hotswapping" selected active skills, allowing you to pick one of their alternatives at a whim without resetting your point allocations. There's also a new Radial Loot feature, where you will loot everything matching your item filters (set up in the Gameplay options) within your Pickup Radius. Pretty nifty!
This update will also address some recent chance and concerns with my ongoing iterations of the cooldown and resource management. There's always room for improvement, but we have found a pretty good base for things now, I believe!
The game now also officially supports community translations to Simplified Chinese, and all skill descriptions and names has been added to the pool of external text, for anyone to take a look at and/or translate. Future updates will bring item text and the remaining in-game text to a readable format as well! However the game does not ship with any translations at this point.
As always I'd like to thank everyone for continuing to support the development by reporting bugs, posting feedback, and sharing ideas!
I'll be around for the next few days to keep an eye on things and see if there's any bugs that need fixing, but after that I'll start the porting which, depending on how difficult ti becomes, may result in a bit of an update drought until it's done. But after that you can expect some big things on the horizon!
Stay tuned!
Update 0.81.0:
New Mechanics:
Transmutation:
A new NPC has moved into The Chronicon, speak to him to learn about Transmutation!
Many new items (equipment, consumables, relics) has been added that can only be obtained through Transmutation
Unlocks account-wide after beating Act 3 on any character (yes, retroactively too)
Damage Stagger:
This is a new stat available to all classes that staggers a portion of all damage taken over 3 seconds
The Berserker has 15% Damage Stagger as base
Damage Stagger is calculated after resistances, Damage Reduction, etc, but before Shields
Damage Stagger stat stacking is multiplicatively calculated, like Damage Reduction, Evasion, etc
Global Damage Diminishing Returns:
Slightly lowers damage of "shotgunning" effects that happen instantly on the same frame, by lowering the damage of each individual hit that frame
Only affects direct damage, so skill procs etc remain unchanged
It's mostly intended as a way to lower the amount of extreme damage spikes on the player, which along with Damage Stagger makes for a more smooth experience without "cheap shots" - especially in Hardcore mode
Radial Looting:
Pressing Q (default, can be changed) now loots all items fitting your filters within your Pickup Radius
Can be set to only loot non-equipment
Dungeon Shady Dealer:
A Shady Dealer may spawn in any area of the game at random, from level 30 and up.. he's got some interesting wares for sale, which will vary somewhat each time you find him
Skill Hotswapping:
You can now hotswap skills from the same skill slot in the skill trees, meaning if you for example picked "Cleave" instead of "Shield Slam", you can swap between them without resetting all points spent
The hotswap can be done by right-clicking the skill in the skill tree (as you would when binding it) and clicking "Swap" instead of a hotkey
Note: Hotswapping will clear buffs and companions just like the Elixir of the Mind does, so you can't hotswap between two different buffs (or ultimates) and use both - it is simply a tool to make rapid changes to your build with little effort
Empowered Shrines:
Shrines may spawn as Empowered, granting two random effects instead of one!
All Shrine spawns are now also randomized between sessions and area resets
Anomalies:
Removed all narrow cave layouts
Added many new combinations of layouts and locations
Classes:
Berserker:
Slightly lowered rage generation from taking damage
Doubled minimum rage generation from dealing damage, and slightly lowered maximum
Increased the rate of which Rage fades, and the amount faded per tick
Rage fade is now paused during cutscenes
Now has +15% Damage Stagger as base stat
Warlock:
Soul duration now refreshes when collecting a Soul while at max Souls
Soul fade is now paused during cutscenes
Enchants:
Added new enchant:
Damage Stagger:
Adds to the new Damage Stagger stat, is considered a Major enchant, and can only be rolled on Helmets, Armors, and all offhands
except* Shields
Changed existing Enchants:
Maximum Rage:
Max augment is now at +22 Max Rage, down from +30
Mana On Hit:
Slightly increased augment caps and roll ranges
Can now be rolled on all off-hand items and helmets
Health on Hit:
Can now be rolled on Boots
Evasion:
Can now be rolled on Armor
Damage Reduction:
Can now be rolled on Armor
Effect Duration:
Reach:
Mana Cost Reduction:
Can now be rolled on all Weapon types
Pickup Radius:
No longer rolls on
everything*
Can now only be rolled on Armor, Accessory, Weapon, and Boots
Max Augment lowered to 40%, down from 45%
Gems:
Kyanite Cube:
While in weapon, now increases mana on hit by 10/15/30%, up from 5/10/20%
Gameplay:
Zoning now grants slightly less bonus time on killstreaks
Troves now more clearly indicate that they're special by showing a message when opened
Players are now completely purified and healed when killing a boss
HP/MP Regeneration ticks no long happen during cutscens
Hitting enemies mid-spawning animation where they're invulnerable now refreshes the killstreak timer by a very tiny amount
Added some more telegraphing to various skills
Improved the visuals of telegraphing effects
Added a "radius loot" button based on your pickup radius, default is Q and will loot everything in range according to your loot filters
Does not have a default button for gamepad as we're running out of buttons! But you can bind it in the options if you want. Gamepads will receive some love soon!
Quest-related NPC's are now always revealed on your map
The "Annihilation" and "Godlike" killstreak meteors now deal damage based monster health and difficulty/anomaly level, rather than player stats
Made many improvements to Click To Move movement based on player feedback:
Can click more freely in void/unreachable areas and character will still attempt to move
Can bind skill slot hotkeys more freely without issues (ie all keys on LMB will now work with click to move)
Improved responsiveness and slightly tweaked pathfinding
Interface & Options:
Added an option to the gameplay menu to pause the game if it loses focus (if you click outside or minimize etc)
Added an option to the gameplay menu to completely remove filtered out items from the game world
Added another option to gameplay menu to allow filtering out equipment from the new Radial Loot thing, so you can use it to grab consumables or materials for example
Updated some item power descriptions to be more clear
Updated damage number visuals to be a bit more clear and crisp
Time played is now displayed in hh:mm:ss, now including the seconds (this also affects tombstones)
Fixed mana costs being displayed with decimals (now all rounded)
Buff/debuff UI now shows up to 15 effects each, increased from 10 each
Pressing F10 while not hovering any skill in the skill tree will save the entire skill tree as an image to the cards directory - should speed up the guide-making process
Time of death on Tombstones is now drawn in a unified format for all players (rather than in the system format as it would produce unsupported characters or too wide outputs)
Updated difficulty descriptions to include some base monster stats and give better guidance on what to pick
"Veteran" difficulty renamed to Heroic
"Heroic" difficulty renamed to Epic
"Mythical" difficulty renamed to "Mythic"
Items:
Adjusted minimum drop levels for many Legendary items to be closer to the required level for the skills they affect
Added many new items only available via the new Transmutation NPC:
Mightcap
Elementium Stone
Health Injector Mk2
Mana Injector Mk2
Spell Codices (many!)
Added other new items:
Champion's Crown (Crafting Material):
This is a special crafting material that is used for some Transmutations, it only drops from Champion enemies
These drop after level 50 on Veteran and higher difficulty
Gravity (True Legendary Amulet):
Doubles all satellites and increases their damage by up to 150%
Rahlence's Resolution (True Legendary Accessory):
Adds a chance to get random buffs (similar to Shrine buffs) on kills
Changed items/powers:
All:
The Boomer:
Now causes enemies to explode for up to 10% of Maximum Health in a 3 meter radius on death
Vampire Lord's Cape:
Now heals the wearer for up to 150% of all mana spent
Jeopardy:
Now stacks with 20% each, down from 40%
The Unbreakable Bond:
Can now be augmented to 90% reduction, up from 80%
Tome of Knowledge:
Is now an accessory
Saboteur's Hood:
Now increases movement speed when breaking breakable objects
Berserker:
Brutal Stompers:
Now also affects Dragon Leap and Arctic Leap
Bloodsoaked Claw:
Now rolls +Bleed Damage% rather than a Bleed DoT
Templar:
Ayeela's Guard:
Is now a Tome to better fit the build
Renamed to Ayeela's Wisdom
Now always rolls HoH
Warden:
Storm Pendant:
The Nimbus is spawned at rank 1
Stormdweller Hood:
Now reduced mana cost of Storm skills by up to 50%, down from 100%
Warlock:
Icecrown:
Now causes Frost Spear to also be fired from any active Frost Satellite enchants when cast
Linux:
Improved gamepad detection (hopefully)
Localization:
All skills text (names, description etc) is now externally stored and available for translations
Skill keywords etc is now also stored externally
Added support for Simplified Chinese for community translations (change font_type="latin" to font_type="chinese" in the text data file to load up the correct font)
Items and remaining text is coming soon
Monsters:
Affixes:
Bleeder now damages much less
Added new "Frost Blitz" affix to the affix pool for Champions
All Bleeding effects/DoTs now stop enemy Regeneration affix from working for the duration
Boss:
All:
Boss Health now scales slightly higher with base difficulty, and increasingly so with Anomaly levels
Bosses now clear any active spells when dying, so players don't die after the boss has died
Bosses now get double resistance bonuses from higher difficulties
Captain Moore:
Now announces his axe throw attack, and will pause slightly when doing so
Uniques:
The Botanist:
Slightly lowered damage
Increased cooldown on Fairy Ring skill (poison shrooms)
General:
Reduced damage of some projectile spells when used by monsters, such as Poison Bolts
Monsters can no longer leap, dodge, warp, or evade while frozen, paralyzed, or otherwise stunned
Enemies now start stacking base resistances at Legendary difficulty (lowered from Mythical), and now stacks them much higher
Shrines:
Shrine locations are now randomized between sessions/resets
Added new "Empowered Shrines", which may randomly spawn. These shrines will always grant two random effects!
Empowered Shrines (nearly) always appear in optional areas
A new experimental change has been added to select skills, where they have had their cooldowns drastically reduced and their mana costs equally drastically increased
Removed some Active Skill slot dependencies from the Templar skill trees because that was just dumb and inconsistent
Mana cost of skills have been overall changed to not grow linearly with your base mana anymore, instead, most skills will require much less on lower levels before they reach their intended per-level cost, so you get a smoother progression and learning curve
Berserker:
Frost Winds:
Can no longer crit when triggered via Cooling Off, preventing double crits
Molten Veins:
Now has a visual effect
Now breaks breakable objects
Templar:
Holy Fire:
Since it's now counting as direct damage, meaning triggering passives, the damage has been lowered to compensate
Now deals 35/40/45/50/55% damage, down from 60/70/80/90/100%
Devotion:
Beacon (M):
Both now add to an "Aura Effect" stat visible on the Templar's stat sheet, rather than trying to manually change Auras (also scales and stacks more predictably)
Warden:
Wild Growth:
No longer reduces cooldown of Leaf Wind / Root Veil, but instead increases their duration
Ice Dash:
Now lasts 1.5 seconds (down from 3) and increases Movement Speed by 50/60/70%, up from 15/20/25
Nimbus:
It's exactly the same at max rank, however each point spend adds a larger bonus now, meaning it starts off much weaker
Damage changed to 101/112/123/134/145%, from 125/130/135/140/145%
Duration changed to 3.4/3.8/4.2/4.6/5 seconds, from 5/5/5/5/5
Warlock:
Demonic Fury:
No longer triggered by non-damaging skills
Soul Feast:
Now restores 2/3/4% of Health and Mana, down from 4/6/8%
Ritual of Necromancy:
The Use effect now also refresh the duration of existing Skeletons
Curses:
Lowered radius on most low-mid tier curses
Updated all curse skill animations
World:
Adjusted brightness of some late Act 4 areas to be lower
Slightly adjusted shape of The Chronicon to better fit the NPC's
Added a Trove the the Lost City Temple in Act 4
Fixes:
Fixed a crash that could occur when attempting to check the most recently played character on Linux
Fixed some skill description typos
Fixed Movement Speed gems not working correctly
Fixed quest "Storms on the Horizon" not having an end objective
Fixed time played on Hardcore Tombstones being written in seconds only
Fixed rare crash related to enemies using projectile spells like Flashfire (such as the boss Pyre in Anomalies)
Fixed issue where some skill procs sometimes would deal too low damage because of an unknown rank (now defaults to rank 1)
Fixed Root Veil visual not fading when the effect fades
Fixed Razor Tips (Warden) carrying Pods even if you didn't have the Seeds passive
Fixed the possibility for other players to be locked out of the Moore fight in co-op
Fixed Korem The Guide not having a marker above his head for handing in the Act 4 finale quest
Fixed "chilled" debuff generally applied by Frozen affix enemies overriding immunities
Fixed some Mastery references to old skill names
Fixed some inconsistencies between Templar Auras and the Devotion passive buff
Fixed Field Training (Templar) being a Buff skill and not an Aura skill
Fixed Overgrowth (Warden) granting some unintended bonus damage
Fixed Blinding Light (Templar) having over 100% stun chance with Tome of Redemption
Fixed some selection wrapping issues in the inventory when using a controller
Fixed being able to reset areas from the waypoint while in other areas then The Chronicon if using a controller
Fixed waypoints in The Chronicon lighting up and showing names even if you hadn't unlocked them yet
Fixed some bad Puzzle spawns in Rosewood and Deepwood
Fixed some text corruption in various NPC interfaces
Fixed issue where some monster Affix spells would persist between loading screens
Fixed some combinations of monster affix spells potentially causing crashes during cleanups
Fixed Repulse (Templar) not getting better with points spent
Fixed some Act 3 areas spawning Act 1 shrines
Fixed some lights having the flame circles offset incorrectly
Fixed the nametag and overhead health bar overlapping
Fixed speech bubbles overlapping health bar
Fixed issue sometimes preventing you from scrolling all the way down in some menus while using a gamepad
Fixed names not being centered when inspecting Shrines, Chests and other interactable objects
Fixed Freezing Breath visual effect persisting through loading screens and sometimes sessions
Fixed issue with some buff/aura effects resetting their triggers constantly when attacking etc (for example Holy Fire)
Fixed Thundercharged 3 set bonus resetting similarly
Fixed Dragon Leap dealing damage through walls
Fixed several rare inventory scaling related crashes
Fixed being able to enter portals through walls
Fixed issue where the NPC "Vengeful Spirit" wouldn't appear under certain circumstances
Fixed a bad spawn of The Whispering Cavern in The Whistling Canyon
Fixed some items with long item type name such as "Augmented Legendary Spellbook (Offhand)" having overlapping text on item cards
Fixed tooltip delay not working in the skill trees and skill selection popup when using mouse
Fixed Captain Moore moving while throwing his axe
Fixed crash on opening anomaly reward chests under very specific circumstances
Fixed some issues with click to move and the Act 4 final boss
Fixed companions becoming unresponsive and stopping attacks
Fixed some issues with monster health calculations and re-entering areas
Fixed spawned monsters dropping in total health after a player levelup
Fixed waypoints not lighting up in some cases when starting a new Act
Unstable Dimensions portal spawns should now properly clear other Unstable Dimensions (there can only be one)
Avenger (Templar) is no longer triggered automatically with the Thundercharged set if the skill isn't learned
Update 0.80.2 (More Fixes)
Hey guys!
This little update should fix some of the recent issues. Since there was a crash issue included I had to hurry and get it solved ASAP. Hopefully it will be smooth sailing for a while now, so I can focus on new content!
Thanks for the reports, and have a great weekend!
0.80.2:
Fixes:
Fixed crash on entering the Spider Cavern while doing the quest "Missing Brother"
Fixed minimap partially going invisible when speaking to NPC's
Fixed quest Trapped Refugees telling you to talk to the NPC 50 times
Fixed items with long names having broken tooltips when inspecting them on the ground
Update 0.80.1 (Fixes)
Hey guys!
Thanks for quickly reporting issues you found with the last update!
Here's a quick fix in return.
Please let me know if you encounter any further issues!
0.80.1:
Tweaks:
Drop rates of Legendary items brought up a little bit as it was disproportionately low even in late endgame
Gems socketed a long time ago will now always match current gem stats (ie, no more legacy gems)
Updated skill bar, belt, inventory, and misc menu fonts
Fixes:
Fixed "on cast" passives not properly triggering
Fixed global and stash data being copied from normal to hardcore mode
Fixed crash when opening the quest log with no quests
Fixed help section not visible while loaded into the world
Fixed missing number on boss kills in graveyard
Fixed text on healthbar etc sometimes being distorted
Fixed some misaligned text and numbers on inventory screens
Major Content Update #6! Hardcore Mode, Cooldown + Ultimate skill Overhaul, Companion updates, new stats, items, and much more!
Hey guys!
Major Content Update #6 is here, and with it, the Hardcore mode!
And not to mention Linux support!
In this update I have changed a lot. Needless to say you will likely have to tweak your builds a bit, but rest assured that you should be able to get even further now. The changes will be mostly noticeable if you make a new character, as almost all skill cooldowns have been lowered by 30-50%!
That being said, however, many stats have been made multiplicative, including Cooldown Reduction.
Check out the excellent (and 0.80.0 compatible) builds on the Builds Forum - Rahlence and jon_12345 have both been very busy creating new builds and helping me test everything to make sure it all works well! A big thanks to you guys!
And thanks to everyone for your reports, this update should take care of all recent, and some of the more long term issues as well. This being a new major update, I'm moving to a fresh thread with bug reports, found here. Let me know if you encounter any issues and I'll get right on it!
As always with these big updates, there will be a 20% off sale, starting tomorrow (April 27th)!
Below is a summary of the changes, since the whole update notes are too big to fit! You can read the full notes here.
Enjoy!
0.80.0:
TL;DR:
Linux support
Hardcore mode
Ultimate skills overhauled
Skill cooldowns and damage differences improved
Quest log improvements
Quest tracker
50+ new sound effects and improved sound & music quality
Companion improvements
CDR, MCR and effect duration are now multiplicative stats
New stats:
Gem Strength and Satellite Damage
Base class stats adjusted
Monster damage & AI aggression adjusted
New & updated enchants + Legendary effects
New Legendary and True Legendary items
Difficulty rebalanced
Drop rates rebalanced
Fonts updated
Skill + item cards updated to look better and fit smaller res / higher scaling better
Improved performance
More controllers supported natively
Fixes
Update 0.75.1 - Mostly fixes
Hey guys!
Update 0.75.0 went super smooth and only a few minor issues crept up. I have now fixed these, except for an animation timing issue with the Warlock's Wraith form and the Soul Warp skill - this fix should come with the next update (tricky bug!). I also added sliders to the Shader options, so you can turn down effects like the heat distortion effect in the desert area, rather than just picking on/off.
As always, thanks for the reports and please let me know if there are any further issues!
Update 0.75.1:
Interface:
(Video Options) The effects of the Heat Distortion, Water Ripple, and Glow/Bloom shaders are now in sliders so you can set them to your preference other than on/off
Linux:
Steam Achievements etc should now work
Fixes:
Fixed the little intro in The Forest Frontline not playing properly
Fixed the gamepad settings saying "Player 0" for player 1, "Player 1" for player 2, etc.
Fixed skill cards displaying the wrong value for max ranks
Fixed issue where the camera would lag behind too much when moving or teleporting very rapidly
The last class update is now complete!
As expected, this one covers the Warlock and all his sets, passive skills, and also features some changes to both utility, companion, and ritual skills.
I also did a lot of performance work, so you should experience much less slowdowns and frame drops during larger and intense fights!
Another noteworthy change is that Shield/absorption effects are now visible on your healthbar, and will also absorb indirect damage such as burns, poison, bleeds - etc. As such, you will also find that the Warlock makes good use of shields in this update.
As always I've fixed all recent reported issues, and even managed to find and fix some of the more elusive, persistent bugs that have stuck around for ages. Hopefully I didn't introduce that many new bugs this time around :-)
Next up is taking a final pass at all the classes, focusing on the ultimate and companion skills primarily, but also taking a look at how some stats and enchants are used and distributed. You can expect ultimates to become a bit more streamlined and all around more useful for a wide array of builds, and companion builds to become stronger overall. I have some exciting and secret new features in the works as well, which I think you'll like! All of this will arrive approximately in mid-late April.
Meanwhile we are also working on the final act, but as you probably already know, it'll take a long time and there are many things to be added in first! I'll be sure to update you when any significant progress has been made.
And lastly I would like to thank everyone for their contributions to the Chronicon community and your continued support of the game!
I hope you'll enjoy this update!
Update 0.75.0:
Boss:
King Weyrick now spins earlier in the fight
Combat:
Shield effects now absorb all types of damage from any and all sources, including previously existing debuffs such as bleeds, poisons, etc
Interface:
The minimap should now properly fill in tiles that has large trees, tents, gates, etc on them
The minimap now renders and updates much faster so there should be less events of stutter when using Fin'ley's Magical Map or activating portals
A Shieldbar has been added to the Healthbar - when you are protected by a Shield it will be added into the Healthbar in a cyan color
Companion skills will now show the health and damage percentages with the players +Companion Health/Damage stats taken into consideration
Updated and condensed many wordy descriptions
All Companion/Aura/Heritage/Ritual skills now highlight the "Use:" for easier reading
Skill cards will now take bonus ranks earned from other sources like special items into account and indicate this
Tinka's Domain:
Now has a few (extra) dummies
Items:
Warlock:
Pestilence (ring):
Power now increases the proc rate of Bursting Boils by up to 25%, rather than adding 10 maximum stacks of Infection
Infernal Horns (Helmet):
Now adds up to 3 ranks to Demonic Strength (you don't need to have the skill to get these ranks)
Sets:
Warlock:
Plague Mage Raiment:
Reworked, now does the following:
2) Infection now stacks infinitely.
3) Contagion has a 100% chance to trigger.
4) The Warlock gains a Shield for 50% of his Maximum Health when Contagion triggers, however the Shield will weaken the Warlock if destroyed, preventing it from being re-applied for 5 seconds
Blood Binder's Raiment:
Reworked, now does the following:
2) If there are no Clots alive and 3 or more Living Blood, they will merge into a large Clot, adding up their stats. When the Clot dies, it deals 500% of its damage as Poison damage in a 3 meter radius. Lasts 10 seconds.
3) Clots will absorb nearby Living Bloods, adding their Health and Damage to itself. Clots and Living Blood will apply an infinitely stacking poison debuff on foes hurt by their explosion, dealing the damage of the explosion each second for 5 seconds.
4) The Warlock gains 5% Damage Reduction each time a Living Blood or Clot is formed, stacking up to 40%. Effect lasts 7 seconds.
Coldhearted Lich:
Lich's Armor now always roll Reach
Lich's Wand now always roll Effect Duration
Lich's Manifesto now always roll Health
Reworked, now does the following:
2) Spirit of Torment now deals its damage a 2 meter radius around itself.
3) Spirit of Torment will now merge with other nearby Spirits, adding their damage up and refreshing their duration.
4) Frozen Veil shields for an additional 3% of the Warlock's Maximum Health per stack, and the cooldown is removed.
Deathbringer's Raiment:
Deathbringer's Staff now always roll Overpower
Reworked, now does the following:
2) Each time a foe affected by Bone Chill is hit by a Frost spell, the damage of Cold Death on that foe is increased by 10%. Stacks infinitely.
3) Corpse Shatter is twice as likely to trigger and will spread the Cold Death bonus damage stacks to all foes hit.
4) Each trigger of Bone Chill adds 10% Damage Reduction to the Warlock, stacking up to 40% and lasting 7 seconds.
Demon Lords Regalia:
Reworked, now does the following:
2) Infernal Demon is now active until it dies.
3) When the Warlock deals fire damage the Infernal Demon becomes empowered for 5 seconds, dealing the same amount of damage with all his skills for the duration. However, the Infernal Demon can no longer crit.
4) 50% of the damage taken by the Warlock is redirected to the Infernal Demon. Casting Hell Pit now teleports the Infernal Demon to that location. The Infernal Demon will taunt all nearby foes after teleporting. Can only teleport once every 3 seconds.
Regalia of Burning Hells:
Burning Hell Opus now always roll Companion Health
Reworked, now does the following:
2) Flaming Hells stack infinitely.
3) Demonic Fury now apply Flaming Hells to all foes hit by it, and also trigger Combustion on them.
4) Demonic Fury is also cast on all companions. The Warlock gains 50% Damage Reduction for 6 seconds after triggering Demonic Fury.
Masochists Garb:
Reworked, now does the following:
2) Having an active Ritual skill adds 1 stack of Masochism per second. In addition, Masochism stacks 10 more times.
3) Bane skills weaken enemies on hit, increasing the damage they take from Bane skills by 30%. This effect stacks infinitely.
4) Each stack of Masochism reduces the damage taken by the Warlock by 5%, up to 40%.
Desecrator's Raiment:
Desecrator's Work now always roll health on hit
Reworked, now does the following:
2) Desecration instead spawns a Screaming Skull, dealing the damage of Desecration to an extended area.
3) The skull increases the damage of Desecration by 30% on all targets it hits, stacking infinitely.
4) Foes hit by the Screaming Skull are slowed up to 80% for 2 seconds. Additionally, the Warlock is healed for 1% Health each time the Skull strikes a foe. Overhealing from any source is turned into a Shield, absorbing up to 30% of the Warlock's Maximum Health.
Skills:
Templar:
Fire:
Sear:
Is now a Magic skill instead of Sword skill
Warlock:
Corruptor (Poison):
Changed the vertical placement of many skills, however level requirements remain the same
Poison Bolt:
No longer costs mana
Blood Curse:
No longer costs mana
Soul Bane:
No longer costs mana
Cooldown reduced to 5 seconds, down from 15
Soul Sorcery:
No longer costs mana
Cooldown reduced to 5 seconds, down from 15
Soul Curse:
No longer costs mana
Cooldown reduced to 5 seconds, down from 15
Plague:
Cooldown increased to 4 seconds, up from 3
Poison Nova:
Now deals 260/270/280/290/300% damage instantly to all foes within 5.2/5.4/5.6/5.8/6 meters
No longer shoots projectiles
Zombie:
Now uses a Soul for the "Use" ability
Cooldown of "Use" ability lowered to 3 seconds, from 15
Plague Bearer:
Now uses a Soul for the "Use" ability
Corruption:
Now deals 430/460/490/520/550% damage, up from 410/420/430/440/450%
Affliction:
Now ticks 1 time per second, down from 2 (same total damage)
Cloak of Infection:
Now applies Infection dealing 200% Poison Damage per second to all nearby foes
Blight:
Skill removed
Infection:
Poison damage is now based on the damage dealt by the triggering skill
Bursting Boils:
Now has 10/15/20% chance to trigger, up from 9/12/15%
No longer crits (avoiding double crits)
Contagion:
Is now rolled on each trigger of Bursting Boils, rather than on each foe hit by it
Outbreak:
Now requires Bursting Boils to be learned, instead of Infection
Living Blood:
Now requires Infection to be learned, instead of Outbreak
Now triggers on hit on Infected foes struck by Poison spells
Now deals damage based on the damage dealt by the Poison spell
Upon death, deals 300% of damage rather than X% of host's maximum health
Can have no more than 5 active at a time
Now affected by Companion stats
Infected Souls:
Now called Infected Spirits
Chance on Outbreak to trigger Spirit of Torment from the Lich tree
Infectious Disease (M):
Now increases Infection damage by 3% per rank, down from 5%
Infused Blood (M):
Now increases Living Blood damage by 3% per rank, instead of trigger chance by 1% per rank
Now has 100 ranks instead of 20
Lich (Frost):
Frost Spear:
No longer costs mana
Frozen Flesh:
No longer costs mana
Serrated Spears:
Now deals 80/85/90/95/100% damage, down from 90/100/110/120/130%
Ruin:
Now has 4 seconds cooldown, up from 3
Frozen Fate:
Now deals 186/192/198/204/210% damage, down from 228/236/244/252/260%
Now has 3.2/3.4/3.6/3.8/4 meters range, down from 4.2/4.4/4.6/4.8/5 meters
Ritual of Perforation:
Now costs a Soul to Use
Cooldown lowered to 20 seconds, down from 30
Range reduced to 1.6/1.7/1.8/1.9/2 meters, down from 2.1/2.2/2.3/2.4/2.5 meters
Ritual of Tongues:
Now costs a Soul to Use
Cooldown lowered to 20 seconds, down from 30
Ritual of Summoning:
Now costs a Soul to Use
Cooldown lowered to 20 seconds, down from 30
Deathly Barrage:
Is now a Sorcery skill
Comet:
Is now a Bane skill
Now lands on the Warlock's location rather than on his target (as is standard for the Bane skill type)
Now deals 650/700/750/800/850% damage, up from 520/540/560/580/600%
Frost Finger:
Skill removed
Shattering Ice:
Now grants 8/11/14/17/20% Critical Hit damage, down from 9/12/15/18/21%
Chant:
No longer requires Ritualistic Sorcery to be learned
Now available 15 points spent
Frozen Core:
Now available at 20 points spent
Coldhearted:
Now requires Frozen Core instead of Vengeful Souls
Frozen Veil:
Now available at 15 points spent, up from 10
Now stacks up to 5 times, adding 2/4/6% of Maximum Health as a shield each stack
No longer has a max duration - lasts until broken
No longer requires Bone Chill
After being broken, it cannot be re-applied for 10 seconds
Deaths Breath:
Now available at 20 points spent, up from 15
Vengeful Souls:
Now called Spirit of Torment
Now summons a short lived spirit that haunts a random foe, dealing damage to it over time based on the damage dealt by the triggering skill
Available at 25 points spent, up from 20
Cold Death:
Now available at 10 points spent, down from 15
Now makes Frost skills to deal an additional 15/20/25% instant damage to foes affected by Bone Chill
Corpse Shatter:
Now deals damage based on the Maximum Health of the foe that died
Corpse Combustion:
The Combustion synergy now bases the damage on Corpse Shatter
Freezing Death (M):
Now increases Cold Death damage by 3% per rank, down from 5%
Ice Shield (M):
Now increases Frozen Veil effect by 2% per rank, down from 5%
Now available at Mastery 10, down from 20
Frozen Corpses (M):
Renamed to Angered Spirits
Now increases Spirit of Torment damage by 3% per rank, instead of increasing the trigger chance of Corpse Shatter
Now has 100 ranks, up from 20
Demonologist (Fire):
Firebomb:
No longer costs mana
Flashfire:
No longer costs mana
Soul Trap:
No longer costs mana
Cooldown reduced to 5 seconds, down from 15
Blood Rite:
No longer costs mana
Cooldown reduced to 10 seconds, down from 15
Hell Pit:
Now deals 145/150/155/160/165% damage per second, down from 152/164/176/188/200%
Now has a 4 second cooldown, up from 3
Now deals damage once per second, down from 4 times per second
Is now a Sorcery skill instead of Bane
Detonation:
Is now a Bane skill instead of Sorcery
Heat Wave:
Is now a Bane skill instead of Sorcery
Imps:
Now uses a Soul for the "Use" ability
Little Devils:
Now uses a Soul for the "Use" ability
Meteor:
Now deals 600/650/700/750/800% damage, up from 520/540/560/580/600%
Infernal Demon:
Now performs auto attacks much more frequently
Now uses taunt more seldom, but uses Fire Nova and Heat Wave more frequently
No longer uses Detonation as part of rotation, only on death
Molten Core:
Skill removed
Demon Skin:
Now adds 6/8/10% Damage Reduction, instead of thorns
Demonic Fury:
Now deals 20/25/30% of the casted fire spell's average damage in a small radius around the Warlock (instead of 30/40/50% of thorns damage)
Flaming Hells:
Now deals damage based on impact damage of the triggering skill
Combustion:
Now instead has a chance to trigger each time Flaming Hells deal damage, and the damage dealt by Combustion is based on that damage
Eruption:
Now adds range instead of crit chance to Combustion (as it no longer crits)
Burning Hells (M):
Now increases Flaming Hells damage by 3% per rank, down from 5%
Blast Wave (M):
Now affects Demonic Fury instead of Combustion
Now increases damage by 3% per rank, down from 5%
Reaper (Shadow):
Screaming Skull:
No longer costs mana
Moves slower but more predictable
Larger hitbox
Hand of Death:
No longer costs mana
Soul Eater:
No longer costs mana
Cooldown reduced to 8 seconds, down from 15
Restores 10/15/20% health, down from 20/25/30%
Soul Barrier:
No longer costs mana
Now lasts until broken
Grave Blast:
Cooldown reduced to 3 seconds, down from 4
Life Reap:
Cooldown reduced to 3 seconds, down from 4
Bone Scythe:
Now deals 600/650/700/750/800% damage, up from 525/550/575/600/625%
Raise Dead:
Skill removed and replaced with Ritual of Necromancy
Ritual of Banes:
Now increases Damage Reduction instead of Resistances
Cooldown reduced to 15 seconds, down from 30
Ritual of Souls:
Cooldown reduced to 15 seconds, down from 30
Ritual of Necromancy:
Adds a chance on kill to summon random skeletons while active in a slot
Max 5 skeletons at a time, 20 second life
Use effect: sacrifice a soul to summon any dead skeletons and force all skeletons to target the warlock's target
15 second cooldown
Death Come Near Me:
Skill removed
Shadow Armor:
Now increases all Resistances instead of just Physical
Desecration:
Now always triggers on hit with Shadow spells
Damage is now based on impact damage of spell
When triggered on Soul Steal, deals twice as much damage
Bone Splinters:
Damage now based on impact damage
Sorrow (M):
Now increases Desecration damage by 3% per rank, down from 5%
Performance:
Added many performance tweaks which should help with some (but not all) frame drop issues in the most messy situations
Added a lot of minimap related performance boosts, which should remove some related stuttering
Fixes:
Fixed several crashes related to boss spell removal
Fixed crash that could occur when a boss fired certain projectiles just before death
Fixed several crashes and memory leak issues related to the minimap
Fixed slowdowns related to interface updates in some cases in multiplayer, such as when one player is dead
Fixed some pointer issues with stashes leading to, among other things, item duping/removal in multiplayer
Fixed a lot of grammatical errors in enchant descriptions
Fixed issue with Bursting Boils damage calculations being wrong
Fixed there not being sounds when unequipping items with RMB/(A)
Fixed item icons appearing in odd places and incorrect scale when moving/sorting them after changing the interface scaling option
Fixed delays on Fire Nova, Frost Nova, and Poison Nova happening when friendly targets used them (only supposed to happen on enemy targets to be avoidable)
Fixed Fungimancas being too strong
Fixed Pyre's fire attack being too strong
Fixed issue where dragging gems into the item slot in the gemcutter interface would treat it as if you dragged an item from the same slot as the gem
Fixed Explosive Maneouvres (Berserker) going off even if you didn't have the skill
Fixed Stonefist (Berserker) not breaking jars etc
Fixed Screaming Skull (Warlock), Spiral Shield (Templar), Hammerstorm (Templar), Dragon Breath (Berserker), and Dragon Storm (Berserker) hitting foes too frequently at certain angles
Fixed stuttering when opening chests, using shrines, etc
Fixed minimap mode changes causing stuttering
Fixed (hopefully for good) the sandworms getting stuck in explosion animations
Fixed issue causing AI to attack each other or friendly AI to attack the player if using a health sharing mechanism, such as the Thundering Army 4p set bonus
Fixed stat updates such as Rage changes interrupting the Scout set buff
Fixed getting stuck in the little chamber above the boss when entering the Throne of Bones from The Whispering Canyon
Fixed stats not being recalculated after unequipping an item with RMB/(A)
Fixed issue with Crumbling Reliquary not properly triggering events in same cases in multiplayer
Fixed depth issues with some boss encounter cutscenes
Fixed issue where players 2-4 couldn't complete some quests in multiplayer
Update 0.74.1 - Improved minimap and fixes!
Hey guys!
Some issues popped up (as expected) and this update should take care of it. I also implemented a few community suggestions with it, such as minimap improvements, which I think you'll like! You may need to tweak your map scaling and opacity settings from the Interface menu in the Options menu after this update!
Tomorrow I start work on the much anticipated Warlock update, and it should be done in 2-3 weeks, depending on how many bugs I manage to create in the process :-)
Stay tuned for that!
Update 0.74.1:
Community suggestions:
Added a quick unequip button (RMB/(A) on equipped items when not in enchanter or gemcutter)
More clearly visible minimap
Larger area of minimap revealed around player when exploring
Smaller minimap scale so that a larger area fits the corner box
Skills:
Rapid Shot:
Now deals 66/72/78/84/90% damage, up from 50/55/60/65/70%
Fixes:
Fixed issue where you would sometimes get the quests for the Enchanter and Gambler even though you've previously unlocked them
Fixed issue where the Gamber/Enchanter quests couldn't be completed
Fixed crash related to lightning orbs
Fixed rare crash that may happen when quitting to menu near a portal on the exact frame as a minimap update (weird huh)
Update 0.74.0 - New Warden sets, skills, fixes, and more!
Hey guys!
Here comes the Warden update!
All her sets and passives have been revamped, her masteries adjusted, and even some active skills have had some significant updates. If you play a Warden then this update is definitely for you, and if you don't, well, there's never been a better time to roll one!
I've also added a few tweaks to other things, and fixed all reported issues.
The low frame rates tied to energy saving / clock speed problems are still being investigated - thank you for being patient!
If you're on Linux, you'll also be happy to know that there's a functioning, although a little unpolished, Linux build available! It needs a bit more work before I am ready to announce full support. It's mainly targeting Ubuntu, but other distros may also work. Just logging on Steam from a Linux machine should get you the Linux version as expected.
Thanks for the continued reports and feedback, and a special thanks to the guys who helped me test the sets and Linux builds!
Hopefully I didn't break too many things and I'll see you with the Warlock update in a few weeks :-)
Update 0.74.0:
Anomalies:
Killing an Anomaly boss now restores the player and their companions to full health, and removes any harmful effects
Anomaly Bosses now remove all their lingering spell effects such as poison clouds and traps when killed
Gameplay:
Knockbacks into walls will no longer make AI/players float a bit against the walls, and will instead cancel the knockback effect immediately, and play a sound effect to emphasize
AI leaping into walls (with Leaper affix) will do the same
Items:
Warden:
Thunder Point (Arrow):
Now increases the number of jumps of Static, rather than the proc rate of Lightning Rod
Sets:
Warden:
High Ranger's Gear:
High Ranger's Gift and High Ranger's Deadeye now always roll bonus bleed damage
Reworked, now does the following:
2) Overdraw has 100% chance to trigger, and Double Draw now triggers all on-hit effects.
3) Razor Tips bleed stack infinitely, and Double Draw has 100% chance to trigger.
4) The Warden gains 40% Damage Reduction, and Double Draw now always matches the damage of the skill triggering it.
Windcaller's Regalia:
Reworked, now does the following:
2) All Physical skills spawn small Whirlwinds on the foe. The Whirlwinds deal equal damage to the skill that triggered them, per second, and lasts 3 seconds. 2 meter damage radius.
3) Whenever two Whirlwinds collide they merge into a larger Whirlwind, adding their their damage up and refreshing the duration to 5 seconds.
4) The Warden gains 40% Damage Reduction, and Whirlwinds always spawn in pairs.
Shroom Tender Armor:
Reworked, now does the following:
2) Spores always trigger on cast, and all mushrooms spawned from Spores grow in pairs.
3) Mushrooms now grow from each foe hit by the Spores. Mushrooms now also weaken nearby foes when popping, causing them to take 10% increased damage from all mushrooms. This effect stacks infinitely.
4) The Warden gains 40% Damage Reduction. In addition, mushrooms now cause chain reactions when popping, setting off any nearby shroom regardless of growth their stage.
Everspring Raiment:
All pieces renamed to "Everspring's" instead of "Spring's" for consistency
Everspring's Thorn now always roll Effect Duration
Reworked, now does the following:
2) Pods stack infinitely.
3) Pods have an increased 20% chance to burst, and when bursting they spawn small twisters, dealing the same amount of damage per second, for 3 seconds.
4) The Warden gains 40% Damage Reduction, and Bloom is twice as likely to trigger.
Stormcaller's Regalia:
Stormcaller's Aim now always roll attack speed
Reworked, now does the following:
2) Lightning Rod and Static now both have 100% chance to trigger.
3) Lightning Rod now stacks on each hit, multiplying the damage dealt on each hit by the number of total hits on the target.
4) The Warden gains 40% Damage Reduction. Foes afftected by Lightning Rod also take 20% more damage from Lightning skills.
Armor of the Wispmother:
Reworked, now does the following:
2) Lightning skills apply Wisp Spark to foes, making them take the same amount of damage as the skill dealt when hit by Wisps. Wisp Spark lasts 5 seconds.
3) Spawns an additional 3 Wisps.
4) Wisp Spark now stacks infinitely, and the Warden gains 40% Damage Reduction.
Torrential Raiment:
Torrential Arrow now always roll attack speed
Reworked, now does the following:
2) Hail always trigger
3) Pummel stacks infinitely, and Pelted strikes twice as fast
4) The Warden gains 40% Damage Reduction, and Pelted lasts forever
Snowstorm Armor:
Reworked, now does the following:
2) Foes affected by Winter's Chill take 15% more damage from Snow Blast
3) The bonus damage effect of Winter's Chill now stacks infinitely
4) The Warden gains 40% damage reduction, and Hail now triggers both Winter's Chill and Snow Blast
Skills:
Templar:
Vengeance (Physical):
Enchanted Arms:
Now has a 100% chance per block to trigger Static Overload
Warden:
Wind Ranger (Physical):
Rapid Shot:
No longer costs mana
Now deals 50/55/60/65/70% damage, down from 110/120/130/140/150%
Gust:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Now bounces off walls
Scatter Shot:
Now deals 115/130/145/160/175% damge, up from 110/120/130/140/150%
Razor Wind:
Now has a 4 second cooldown, down from 5
Volley:
Now instead fires a volley of arrows forwards in rapid succession, rather than all at once in a nova
Damage reduced to 100/105/110/115/120% damage per arrow, down from 210/220/230/240/250%
Amount of arrows reduced to 7/9/11/13/15, down from 12/14/16/18/20s
The Warden may move after firing the first arrow
Has diminishing returns vs. a single target
Tornado:
Now bounces off walls
Treant Strider:
Now rolls the boulder towards the player's cursor/target, if they have any, otherwise against their own
Treant Guard:
Now leaps to the target location and taunts
Taunt now has a 5 meter radius (unaffected by reach at this point)
Tailwind:
Skill removed
Double Draw:
Now deals damage based on the triggering skill, and may crit
Expertise:
Now lowers the mana cost of Multi Shot/Scatter Shot/Razor Wind by 40/60/80%, up from 15/30/35%
Splinters:
Now has a 50/60/70% chance to trigger, up from 14/22/30%
Now deals damage based on the triggering skill
No longer crits
Razor Tips:
Now deals damage based on Splinters' damage
Razor Cuts (M):
Now increases Razor Tips damage by 3% per rank, down from 5%
Fragmentation (M):
Now increases Splinter proc rate by 3% per rank, up from 1%
Now has 10 ranks, down from 20
Druid (Poison):
Spore Wind:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Poison Arrow:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 130/140/150/160/170%
Spore Rain:
Now deals damage based off a 110/120/130/140/150% damage Spore
Natural Toxins:
Skill removed
Barkskin:
Now adds Damage Reduction, instead of Physical resistance
Thornskin:
Adds 200 more Thorns at max level & max rank
Wild Growth:
Now available at level 5, down from 10
Spores:
Damage is now based on triggering skill
Growth:
Damage is now based on Spores, deals much higher damage
Toxicology:
Damage is now based on Spores, deals much higher damage
Pods:
Damage is now based on impact damage of triggering skill
Now available at level 10, down from 20
Bloom:
Now restores 3/4/5% of Maximum Health, rather than 2/4/6% of damage dealt
Proc rate changed to 3/4/5%, down from 9/12/15%
Storm Shrooms:
Now deals damage bosed on the mushrooms damage multiplied by the percentage of the Lightning Rod skill
Forest Ward:
Now applies Spores for 200% Poison damage
Blossom (M):
Now caps at 10 ranks (75% increased healing of Bloom), down from 20 ranks (150% increased healing of Bloom)
Nature's Reclamation (M):
Now increases Pods damage by 3% per rank, down from 5%
Storm Caller (Lightning):
Shock Orb:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Charged Arrow:
No longer costs mana
Agility:
Now increases Evasion by 5/10/15%, up from 4/8/12%
Sprint:
Now increases Movement Speed by 18/24/30%, up from 15/20/25%
Force of Nature:
Skill removed
Static:
Now deals damage based on the damage taken by the foe
Increased proc rate
Lightning Rod:
Now deals damage based on the damage taken by the foe
Increased proc rate
Charged Lightning (M):
Now increases Lightning Rod damage by 3% per rank, down from 5%
Winter Herald (Frost):
Frost Arrow:
No longer costs mana
Frost Bomb:
No longer costs mana
Winter's Kiss:
Skill removed
Hail:
Now deals damage based on the triggering skills' impact damage
Now has a 25/35/45% chance to trigger, up from 4/8/12%
Pelted:
Now uses the damage of the strongest applied Hail
Snow Blast:
Damage is now based on triggering skills' impact damage
Snow Storm (M):
Now increases Snow Blast damage by 3% per rank, down from 5%
Frozen Barrage (M):
Now increases Hail damage by 3% per rank, instead of proc rate by 1% per rank
Now has 100 ranks, up from 20
Is now available at 20 points spent, up from 10
Winter's Embrace (M):
Is now available at 10 points spent, down from 10
(Switched places with Frozen Barrage (M))
Misc:
Updated localization file for menus
Fixes:
Fixed Hallowed (Templar) being able to "double dip" with crits (critting when spawned from a crit)
Fixed Expulsion (Templar) also being able to double dip crits
Fixed Wargod Set (Templar) 3p bonus being able to double dip crits
Fixed Soul Replica/Avatar (Templar) being able to be re-casted for an infinite amount of companions when wearing the Thundering Army set
Fixed Splinters (Warden) animation not showing consistenly between skills
Fixed Trapflip (Warden) not dealing damage unless placed directly on top of a foe
Fixed Glacial Roll (Berserker) not working with click to move control scheme
Fixed Crown/Beast/Fae etc damage enchants not working with passives, triggered effects, and some DoTs
Fixed loading issue related to the personal stash
Fixed issue that in very rare cases, almost entirely when playing multiplayer, could wipe the stash or inventory of a player during loading
Fixed issue where companion re-summons would be inconsistent
Fixed being able to click through the credits roll and click on menu buttons
Fixed skill cards on Companion and Ultimate skills listing "none" as their skill type (should just be blank)