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Genre: Role-playing (RPG), Adventure, Indie

Chronicon

Update 0.81.2 (Fixes and some QoL)

Hey guys!

Thanks for the reports!
This update should take care of most issues, however some were more difficult and time-consuming than anticipated so I've decided to upload what I got so far to smoothen things out in the meanwhile.

Let me know if you encounter any further issues!


0.81.2:


Combat:

  • Holding the "Force Attack" button (default: Shift) now prevents looting during combat even if not using click to move (mouse/KB only)

Interface & Localization:

  • Keybindings can now be cleared to nothing from the keybinds menu by pressing a small [x] button next to the binding, or hitting the (X) button on a gamepad
  • Added Damage Stagger to the help index and updated some old stat texts
  • Updated the filtering options for loot to indicate that they affect both Inspect Nearby and Radial Loot
  • Added many missing texts of the skill cards such as "Rank" and button tooltips to the localization files

Transmutations:

  • Potion transmutation upgrades are now 10x to 5x of the next tier, rather than 10x to 10x

Fixes:

  • Fixed Mastery skill info not being correctly read for translations
  • Fixed Elixir of Flames dealing 100x too much damage
  • Fixed the new Radial Loot keybinding not being saved between sessions
  • Fixed crash related to Radial Loot keybinding change on controllers
  • Fixed keybindings navigation being odd while using controller
  • Fixed the Shroomtender's 3 set bonus not applying to the toxic shrooms
  • Fixed improper font offsets on game over screen, causing some letters to be cut off or warped, for example showing "Killed by" as "Killec by"
  • Fixed similar font offset problems with the context menus on items when using gamepads
  • Fixed skill queuing being broken (combat should now be more responsive again!)
  • Fixed a minor memory leak
  • Fixed bad linebreaks and text formatting for Chinese
  • Fixed some misc typos
  • Possible fix for a co-op related inventory crash (unable to reproduce but put a workaround in place)

Update 0.81.1 (Fixes)

Hey guys!

A few things slipped through our testing and caused some issues, thanks for reporting it so quickly! All issues should now be fixed, but please do let me know if you run into something.

Thanks!

0.81.1:


Fixes:

  • Fixed several crashes related to the crafting interfaces when using a gamepad
  • Fixed crash caused bu unique monster "Rosebud"
  • Fixed several issues with skill cards and Chinese language
  • Fixed transmutations using average levels ending up with decimal levels (now always rounds down)

Update 0.81.0 - Transmuting, Radial Looting, New Equipment, CD/MC tweaks, and much more!

Hey guys!

As I was preparing to port the game to a new engine I realized I should probably leave you guys with some fresh content before I disappear for a while working on that, so here's a content update!

This update introduces a lot of new stuff.. could almost have made it a Major Content Update! Some highlights of this update includes the new Transmutation crafting NPC, Theo! He'll help you craft and combine new items from some known recipes.. and some from hidden, unlisted recipes that only the most clever and perceptive heroes will find. He can also help you modify your items in new ways, such as unlocking previously augmented Enchants, or empowering Legendary items to copy the base stats from True legendary items. All for the min/max :-)

There's also some neat QoL features like "hotswapping" selected active skills, allowing you to pick one of their alternatives at a whim without resetting your point allocations. There's also a new Radial Loot feature, where you will loot everything matching your item filters (set up in the Gameplay options) within your Pickup Radius. Pretty nifty!

This update will also address some recent chance and concerns with my ongoing iterations of the cooldown and resource management. There's always room for improvement, but we have found a pretty good base for things now, I believe!

The game now also officially supports community translations to Simplified Chinese, and all skill descriptions and names has been added to the pool of external text, for anyone to take a look at and/or translate. Future updates will bring item text and the remaining in-game text to a readable format as well! However the game does not ship with any translations at this point.

As always I'd like to thank everyone for continuing to support the development by reporting bugs, posting feedback, and sharing ideas!

I'll be around for the next few days to keep an eye on things and see if there's any bugs that need fixing, but after that I'll start the porting which, depending on how difficult ti becomes, may result in a bit of an update drought until it's done. But after that you can expect some big things on the horizon!

Stay tuned!

Update 0.81.0:


New Mechanics:

    Transmutation:

    • A new NPC has moved into The Chronicon, speak to him to learn about Transmutation!
    • Many new items (equipment, consumables, relics) has been added that can only be obtained through Transmutation
    • Unlocks account-wide after beating Act 3 on any character (yes, retroactively too)

    Damage Stagger:

    • This is a new stat available to all classes that staggers a portion of all damage taken over 3 seconds
    • The Berserker has 15% Damage Stagger as base
    • Damage Stagger is calculated after resistances, Damage Reduction, etc, but before Shields
    • Damage Stagger stat stacking is multiplicatively calculated, like Damage Reduction, Evasion, etc

    Global Damage Diminishing Returns:

    • Slightly lowers damage of "shotgunning" effects that happen instantly on the same frame, by lowering the damage of each individual hit that frame
    • Only affects direct damage, so skill procs etc remain unchanged
    • It's mostly intended as a way to lower the amount of extreme damage spikes on the player, which along with Damage Stagger makes for a more smooth experience without "cheap shots" - especially in Hardcore mode

    Radial Looting:

    • Pressing Q (default, can be changed) now loots all items fitting your filters within your Pickup Radius
    • Can be set to only loot non-equipment

    Dungeon Shady Dealer:

    • A Shady Dealer may spawn in any area of the game at random, from level 30 and up.. he's got some interesting wares for sale, which will vary somewhat each time you find him

    Skill Hotswapping:

    • You can now hotswap skills from the same skill slot in the skill trees, meaning if you for example picked "Cleave" instead of "Shield Slam", you can swap between them without resetting all points spent
    • The hotswap can be done by right-clicking the skill in the skill tree (as you would when binding it) and clicking "Swap" instead of a hotkey
    • Note: Hotswapping will clear buffs and companions just like the Elixir of the Mind does, so you can't hotswap between two different buffs (or ultimates) and use both - it is simply a tool to make rapid changes to your build with little effort

    Empowered Shrines:

    • Shrines may spawn as Empowered, granting two random effects instead of one!
    • All Shrine spawns are now also randomized between sessions and area resets


Anomalies:

  • Removed all narrow cave layouts
  • Added many new combinations of layouts and locations

Classes:

    Berserker:

    • Slightly lowered rage generation from taking damage
    • Doubled minimum rage generation from dealing damage, and slightly lowered maximum
    • Increased the rate of which Rage fades, and the amount faded per tick
    • Rage fade is now paused during cutscenes
    • Now has +15% Damage Stagger as base stat

    Warlock:

    • Soul duration now refreshes when collecting a Soul while at max Souls
    • Soul fade is now paused during cutscenes


Enchants:

    Added new enchant:

    • Damage Stagger:

      • Adds to the new Damage Stagger stat, is considered a Major enchant, and can only be rolled on Helmets, Armors, and all offhands
      • except* Shields


      Changed existing Enchants:

      • Maximum Rage:

        • Max augment is now at +22 Max Rage, down from +30

      • Mana On Hit:

        • Slightly increased augment caps and roll ranges
        • Can now be rolled on all off-hand items and helmets

      • Health on Hit:

        • Can now be rolled on Boots

      • Evasion:

        • Can now be rolled on Armor

      • Damage Reduction:

        • Can now be rolled on Armor

      • Effect Duration:
      • Reach:
      • Mana Cost Reduction:

        • Can now be rolled on all Weapon types

      • Pickup Radius:

        • No longer rolls on
        • everything*
        • Can now only be rolled on Armor, Accessory, Weapon, and Boots
        • Max Augment lowered to 40%, down from 45%



Gems:

  • Kyanite Cube:

    • While in weapon, now increases mana on hit by 10/15/30%, up from 5/10/20%


Gameplay:

  • Zoning now grants slightly less bonus time on killstreaks
  • Troves now more clearly indicate that they're special by showing a message when opened
  • Players are now completely purified and healed when killing a boss
  • HP/MP Regeneration ticks no long happen during cutscens
  • Hitting enemies mid-spawning animation where they're invulnerable now refreshes the killstreak timer by a very tiny amount
  • Added some more telegraphing to various skills
  • Improved the visuals of telegraphing effects
  • Added a "radius loot" button based on your pickup radius, default is Q and will loot everything in range according to your loot filters
  • Does not have a default button for gamepad as we're running out of buttons! But you can bind it in the options if you want. Gamepads will receive some love soon!
  • Quest-related NPC's are now always revealed on your map
  • The "Annihilation" and "Godlike" killstreak meteors now deal damage based monster health and difficulty/anomaly level, rather than player stats
  • Made many improvements to Click To Move movement based on player feedback:

    • Can click more freely in void/unreachable areas and character will still attempt to move
    • Can bind skill slot hotkeys more freely without issues (ie all keys on LMB will now work with click to move)
    • Improved responsiveness and slightly tweaked pathfinding


Interface & Options:

  • Added an option to the gameplay menu to pause the game if it loses focus (if you click outside or minimize etc)
  • Added an option to the gameplay menu to completely remove filtered out items from the game world
  • Added another option to gameplay menu to allow filtering out equipment from the new Radial Loot thing, so you can use it to grab consumables or materials for example
  • Updated some item power descriptions to be more clear
  • Updated damage number visuals to be a bit more clear and crisp
  • Time played is now displayed in hh:mm:ss, now including the seconds (this also affects tombstones)
  • Fixed mana costs being displayed with decimals (now all rounded)
  • Buff/debuff UI now shows up to 15 effects each, increased from 10 each
  • Pressing F10 while not hovering any skill in the skill tree will save the entire skill tree as an image to the cards directory - should speed up the guide-making process
  • Time of death on Tombstones is now drawn in a unified format for all players (rather than in the system format as it would produce unsupported characters or too wide outputs)
  • Updated difficulty descriptions to include some base monster stats and give better guidance on what to pick
  • "Veteran" difficulty renamed to Heroic
  • "Heroic" difficulty renamed to Epic
  • "Mythical" difficulty renamed to "Mythic"

Items:

  • Adjusted minimum drop levels for many Legendary items to be closer to the required level for the skills they affect
    Added many new items only available via the new Transmutation NPC:

    • Mightcap
    • Elementium Stone
    • Health Injector Mk2
    • Mana Injector Mk2
    • Spell Codices (many!)

    Added other new items:

    • Champion's Crown (Crafting Material):

      • This is a special crafting material that is used for some Transmutations, it only drops from Champion enemies
      • These drop after level 50 on Veteran and higher difficulty

    • Gravity (True Legendary Amulet):

      • Doubles all satellites and increases their damage by up to 150%

    • Rahlence's Resolution (True Legendary Accessory):

      • Adds a chance to get random buffs (similar to Shrine buffs) on kills


    Changed items/powers:

      All:

      • The Boomer:

        • Now causes enemies to explode for up to 10% of Maximum Health in a 3 meter radius on death

      • Vampire Lord's Cape:

        • Now heals the wearer for up to 150% of all mana spent

      • Jeopardy:

        • Now stacks with 20% each, down from 40%

      • The Unbreakable Bond:

        • Can now be augmented to 90% reduction, up from 80%

      • Tome of Knowledge:

        • Is now an accessory

      • Saboteur's Hood:

        • Now increases movement speed when breaking breakable objects


      Berserker:

      • Brutal Stompers:

        • Now also affects Dragon Leap and Arctic Leap

      • Bloodsoaked Claw:

        • Now rolls +Bleed Damage% rather than a Bleed DoT

      Templar:

      • Ayeela's Guard:

        • Is now a Tome to better fit the build
        • Renamed to Ayeela's Wisdom
        • Now always rolls HoH


      Warden:

      • Storm Pendant:

        • The Nimbus is spawned at rank 1

      • Stormdweller Hood:

        • Now reduced mana cost of Storm skills by up to 50%, down from 100%


      Warlock:

      • Icecrown:

        • Now causes Frost Spear to also be fired from any active Frost Satellite enchants when cast




Linux:

  • Improved gamepad detection (hopefully)

Localization:

  • All skills text (names, description etc) is now externally stored and available for translations
  • Skill keywords etc is now also stored externally
  • Added support for Simplified Chinese for community translations (change font_type="latin" to font_type="chinese" in the text data file to load up the correct font)
  • Items and remaining text is coming soon

Monsters:

    Affixes:

    • Bleeder now damages much less
    • Added new "Frost Blitz" affix to the affix pool for Champions
    • All Bleeding effects/DoTs now stop enemy Regeneration affix from working for the duration

      Boss:

        All:

        • Boss Health now scales slightly higher with base difficulty, and increasingly so with Anomaly levels
        • Bosses now clear any active spells when dying, so players don't die after the boss has died
        • Bosses now get double resistance bonuses from higher difficulties

          Captain Moore:

          • Now announces his axe throw attack, and will pause slightly when doing so


      Uniques:

        The Botanist:

        • Slightly lowered damage
        • Increased cooldown on Fairy Ring skill (poison shrooms)


      General:

      • Reduced damage of some projectile spells when used by monsters, such as Poison Bolts
      • Monsters can no longer leap, dodge, warp, or evade while frozen, paralyzed, or otherwise stunned
      • Enemies now start stacking base resistances at Legendary difficulty (lowered from Mythical), and now stacks them much higher


Shrines:

  • Shrine locations are now randomized between sessions/resets
  • Added new "Empowered Shrines", which may randomly spawn. These shrines will always grant two random effects!
  • Empowered Shrines (nearly) always appear in optional areas
  • Added new effects:

    • Cooldown Reduction
    • Mana Cost Reduction
    • Physical/Fire/Frost/Lightning/Poison/Holy/Shadow resistance

  • Removed effect:

    • Death (this also removes the Achievement for it)


Skills:

  • A new experimental change has been added to select skills, where they have had their cooldowns drastically reduced and their mana costs equally drastically increased
  • Removed some Active Skill slot dependencies from the Templar skill trees because that was just dumb and inconsistent
  • Mana cost of skills have been overall changed to not grow linearly with your base mana anymore, instead, most skills will require much less on lower levels before they reach their intended per-level cost, so you get a smoother progression and learning curve
    Berserker:

    • Frost Winds:

      • Can no longer crit when triggered via Cooling Off, preventing double crits

    • Molten Veins:

      • Now has a visual effect
      • Now breaks breakable objects


    Templar:

    • Holy Fire:

      • Since it's now counting as direct damage, meaning triggering passives, the damage has been lowered to compensate
      • Now deals 35/40/45/50/55% damage, down from 60/70/80/90/100%

    • Devotion:
    • Beacon (M):

      • Both now add to an "Aura Effect" stat visible on the Templar's stat sheet, rather than trying to manually change Auras (also scales and stacks more predictably)


    Warden:

    • Wild Growth:

      • No longer reduces cooldown of Leaf Wind / Root Veil, but instead increases their duration

    • Ice Dash:

      • Now lasts 1.5 seconds (down from 3) and increases Movement Speed by 50/60/70%, up from 15/20/25

    • Nimbus:

      • It's exactly the same at max rank, however each point spend adds a larger bonus now, meaning it starts off much weaker
      • Damage changed to 101/112/123/134/145%, from 125/130/135/140/145%
      • Duration changed to 3.4/3.8/4.2/4.6/5 seconds, from 5/5/5/5/5


    Warlock:

    • Demonic Fury:

      • No longer triggered by non-damaging skills

    • Soul Feast:

      • Now restores 2/3/4% of Health and Mana, down from 4/6/8%

    • Ritual of Necromancy:

      • The Use effect now also refresh the duration of existing Skeletons

    • Curses:

      • Lowered radius on most low-mid tier curses
      • Updated all curse skill animations



World:

  • Adjusted brightness of some late Act 4 areas to be lower
  • Slightly adjusted shape of The Chronicon to better fit the NPC's
  • Added a Trove the the Lost City Temple in Act 4

Fixes:

  • Fixed a crash that could occur when attempting to check the most recently played character on Linux
  • Fixed some skill description typos
  • Fixed Movement Speed gems not working correctly
  • Fixed quest "Storms on the Horizon" not having an end objective
  • Fixed time played on Hardcore Tombstones being written in seconds only
  • Fixed rare crash related to enemies using projectile spells like Flashfire (such as the boss Pyre in Anomalies)
  • Fixed issue where some skill procs sometimes would deal too low damage because of an unknown rank (now defaults to rank 1)
  • Fixed Root Veil visual not fading when the effect fades
  • Fixed Razor Tips (Warden) carrying Pods even if you didn't have the Seeds passive
  • Fixed the possibility for other players to be locked out of the Moore fight in co-op
  • Fixed Korem The Guide not having a marker above his head for handing in the Act 4 finale quest
  • Fixed "chilled" debuff generally applied by Frozen affix enemies overriding immunities
  • Fixed some Mastery references to old skill names
  • Fixed some inconsistencies between Templar Auras and the Devotion passive buff
  • Fixed Field Training (Templar) being a Buff skill and not an Aura skill
  • Fixed Overgrowth (Warden) granting some unintended bonus damage
  • Fixed Blinding Light (Templar) having over 100% stun chance with Tome of Redemption
  • Fixed some selection wrapping issues in the inventory when using a controller
  • Fixed being able to reset areas from the waypoint while in other areas then The Chronicon if using a controller
  • Fixed waypoints in The Chronicon lighting up and showing names even if you hadn't unlocked them yet
  • Fixed some bad Puzzle spawns in Rosewood and Deepwood
  • Fixed some text corruption in various NPC interfaces
  • Fixed issue where some monster Affix spells would persist between loading screens
  • Fixed some combinations of monster affix spells potentially causing crashes during cleanups
  • Fixed Repulse (Templar) not getting better with points spent
  • Fixed some Act 3 areas spawning Act 1 shrines
  • Fixed some lights having the flame circles offset incorrectly
  • Fixed the nametag and overhead health bar overlapping
  • Fixed speech bubbles overlapping health bar
  • Fixed issue sometimes preventing you from scrolling all the way down in some menus while using a gamepad
  • Fixed names not being centered when inspecting Shrines, Chests and other interactable objects
  • Fixed Freezing Breath visual effect persisting through loading screens and sometimes sessions
  • Fixed issue with some buff/aura effects resetting their triggers constantly when attacking etc (for example Holy Fire)
  • Fixed Thundercharged 3 set bonus resetting similarly
  • Fixed Dragon Leap dealing damage through walls
  • Fixed several rare inventory scaling related crashes
  • Fixed being able to enter portals through walls
  • Fixed issue where the NPC "Vengeful Spirit" wouldn't appear under certain circumstances
  • Fixed a bad spawn of The Whispering Cavern in The Whistling Canyon
  • Fixed some items with long item type name such as "Augmented Legendary Spellbook (Offhand)" having overlapping text on item cards
  • Fixed tooltip delay not working in the skill trees and skill selection popup when using mouse
  • Fixed Captain Moore moving while throwing his axe
  • Fixed crash on opening anomaly reward chests under very specific circumstances
  • Fixed some issues with click to move and the Act 4 final boss
  • Fixed companions becoming unresponsive and stopping attacks
  • Fixed some issues with monster health calculations and re-entering areas
  • Fixed spawned monsters dropping in total health after a player levelup
  • Fixed waypoints not lighting up in some cases when starting a new Act
  • Unstable Dimensions portal spawns should now properly clear other Unstable Dimensions (there can only be one)
  • Avenger (Templar) is no longer triggered automatically with the Thundercharged set if the skill isn't learned

Update 0.80.2 (More Fixes)

Hey guys!

This little update should fix some of the recent issues. Since there was a crash issue included I had to hurry and get it solved ASAP. Hopefully it will be smooth sailing for a while now, so I can focus on new content!

Thanks for the reports, and have a great weekend!

0.80.2:


Fixes:

  • Fixed crash on entering the Spider Cavern while doing the quest "Missing Brother"
  • Fixed minimap partially going invisible when speaking to NPC's
  • Fixed quest Trapped Refugees telling you to talk to the NPC 50 times
  • Fixed items with long names having broken tooltips when inspecting them on the ground

Update 0.80.1 (Fixes)

Hey guys!

Thanks for quickly reporting issues you found with the last update!
Here's a quick fix in return.

Please let me know if you encounter any further issues!

0.80.1:


Tweaks:

  • Drop rates of Legendary items brought up a little bit as it was disproportionately low even in late endgame
  • Gems socketed a long time ago will now always match current gem stats (ie, no more legacy gems)
  • Updated skill bar, belt, inventory, and misc menu fonts

Fixes:

  • Fixed "on cast" passives not properly triggering
  • Fixed global and stash data being copied from normal to hardcore mode
  • Fixed crash when opening the quest log with no quests
  • Fixed help section not visible while loaded into the world
  • Fixed missing number on boss kills in graveyard
  • Fixed text on healthbar etc sometimes being distorted
  • Fixed some misaligned text and numbers on inventory screens

Major Content Update #6! Hardcore Mode, Cooldown + Ultimate skill Overhaul, Companion updates, new stats, items, and much more!

Hey guys!

Major Content Update #6 is here, and with it, the Hardcore mode!
And not to mention Linux support!

In this update I have changed a lot. Needless to say you will likely have to tweak your builds a bit, but rest assured that you should be able to get even further now. The changes will be mostly noticeable if you make a new character, as almost all skill cooldowns have been lowered by 30-50%!

That being said, however, many stats have been made multiplicative, including Cooldown Reduction.

Check out the excellent (and 0.80.0 compatible) builds on the Builds Forum - Rahlence and jon_12345 have both been very busy creating new builds and helping me test everything to make sure it all works well! A big thanks to you guys!

And thanks to everyone for your reports, this update should take care of all recent, and some of the more long term issues as well. This being a new major update, I'm moving to a fresh thread with bug reports, found here. Let me know if you encounter any issues and I'll get right on it!

As always with these big updates, there will be a 20% off sale, starting tomorrow (April 27th)!


Below is a summary of the changes, since the whole update notes are too big to fit! You can read the full notes here.

Enjoy!


0.80.0:


TL;DR:

  • Linux support
  • Hardcore mode
  • Ultimate skills overhauled
  • Skill cooldowns and damage differences improved
  • Quest log improvements
  • Quest tracker
  • 50+ new sound effects and improved sound & music quality
  • Companion improvements
  • CDR, MCR and effect duration are now multiplicative stats
  • New stats:

    • Gem Strength and Satellite Damage

  • Base class stats adjusted
  • Monster damage & AI aggression adjusted
  • New & updated enchants + Legendary effects
  • New Legendary and True Legendary items
  • Difficulty rebalanced
  • Drop rates rebalanced
  • Fonts updated
  • Skill + item cards updated to look better and fit smaller res / higher scaling better
  • Improved performance
  • More controllers supported natively
  • Fixes

Update 0.75.1 - Mostly fixes

Hey guys!

Update 0.75.0 went super smooth and only a few minor issues crept up. I have now fixed these, except for an animation timing issue with the Warlock's Wraith form and the Soul Warp skill - this fix should come with the next update (tricky bug!). I also added sliders to the Shader options, so you can turn down effects like the heat distortion effect in the desert area, rather than just picking on/off.

As always, thanks for the reports and please let me know if there are any further issues!

Update 0.75.1:


Interface:

  • (Video Options) The effects of the Heat Distortion, Water Ripple, and Glow/Bloom shaders are now in sliders so you can set them to your preference other than on/off

Linux:

  • Steam Achievements etc should now work

Fixes:

  • Fixed the little intro in The Forest Frontline not playing properly
  • Fixed the gamepad settings saying "Player 0" for player 1, "Player 1" for player 2, etc.
  • Fixed skill cards displaying the wrong value for max ranks
  • Fixed issue where the camera would lag behind too much when moving or teleporting very rapidly

Update 0.75.0 - Warlock sets & skills update, performance improvements, and more!

Hey guys!


The last class update is now complete!
As expected, this one covers the Warlock and all his sets, passive skills, and also features some changes to both utility, companion, and ritual skills.

I also did a lot of performance work, so you should experience much less slowdowns and frame drops during larger and intense fights!

Another noteworthy change is that Shield/absorption effects are now visible on your healthbar, and will also absorb indirect damage such as burns, poison, bleeds - etc. As such, you will also find that the Warlock makes good use of shields in this update.

As always I've fixed all recent reported issues, and even managed to find and fix some of the more elusive, persistent bugs that have stuck around for ages. Hopefully I didn't introduce that many new bugs this time around :-)


Next up is taking a final pass at all the classes, focusing on the ultimate and companion skills primarily, but also taking a look at how some stats and enchants are used and distributed. You can expect ultimates to become a bit more streamlined and all around more useful for a wide array of builds, and companion builds to become stronger overall. I have some exciting and secret new features in the works as well, which I think you'll like! All of this will arrive approximately in mid-late April.

Meanwhile we are also working on the final act, but as you probably already know, it'll take a long time and there are many things to be added in first! I'll be sure to update you when any significant progress has been made.

And lastly I would like to thank everyone for their contributions to the Chronicon community and your continued support of the game!

I hope you'll enjoy this update!



Update 0.75.0:


Boss:

  • King Weyrick now spins earlier in the fight

Combat:

  • Shield effects now absorb all types of damage from any and all sources, including previously existing debuffs such as bleeds, poisons, etc

Interface:

  • The minimap should now properly fill in tiles that has large trees, tents, gates, etc on them
  • The minimap now renders and updates much faster so there should be less events of stutter when using Fin'ley's Magical Map or activating portals
  • A Shieldbar has been added to the Healthbar - when you are protected by a Shield it will be added into the Healthbar in a cyan color
  • Companion skills will now show the health and damage percentages with the players +Companion Health/Damage stats taken into consideration
  • Updated and condensed many wordy descriptions
  • All Companion/Aura/Heritage/Ritual skills now highlight the "Use:" for easier reading
  • Skill cards will now take bonus ranks earned from other sources like special items into account and indicate this

Tinka's Domain:

  • Now has a few (extra) dummies

Items:

    Warlock:

      Pestilence (ring):

      • Power now increases the proc rate of Bursting Boils by up to 25%, rather than adding 10 maximum stacks of Infection

      Infernal Horns (Helmet):

      • Now adds up to 3 ranks to Demonic Strength (you don't need to have the skill to get these ranks)

      Sets:

        Warlock:

          Plague Mage Raiment:

          • Reworked, now does the following:

            • 2) Infection now stacks infinitely.
            • 3) Contagion has a 100% chance to trigger.
            • 4) The Warlock gains a Shield for 50% of his Maximum Health when Contagion triggers, however the Shield will weaken the Warlock if destroyed, preventing it from being re-applied for 5 seconds


          Blood Binder's Raiment:

          • Reworked, now does the following:

            • 2) If there are no Clots alive and 3 or more Living Blood, they will merge into a large Clot, adding up their stats. When the Clot dies, it deals 500% of its damage as Poison damage in a 3 meter radius. Lasts 10 seconds.
            • 3) Clots will absorb nearby Living Bloods, adding their Health and Damage to itself. Clots and Living Blood will apply an infinitely stacking poison debuff on foes hurt by their explosion, dealing the damage of the explosion each second for 5 seconds.
            • 4) The Warlock gains 5% Damage Reduction each time a Living Blood or Clot is formed, stacking up to 40%. Effect lasts 7 seconds.


          Coldhearted Lich:

          • Lich's Armor now always roll Reach
          • Lich's Wand now always roll Effect Duration
          • Lich's Manifesto now always roll Health
          • Reworked, now does the following:

            • 2) Spirit of Torment now deals its damage a 2 meter radius around itself.
            • 3) Spirit of Torment will now merge with other nearby Spirits, adding their damage up and refreshing their duration.
            • 4) Frozen Veil shields for an additional 3% of the Warlock's Maximum Health per stack, and the cooldown is removed.


          Deathbringer's Raiment:

          • Deathbringer's Staff now always roll Overpower
          • Reworked, now does the following:

            • 2) Each time a foe affected by Bone Chill is hit by a Frost spell, the damage of Cold Death on that foe is increased by 10%. Stacks infinitely.
            • 3) Corpse Shatter is twice as likely to trigger and will spread the Cold Death bonus damage stacks to all foes hit.
            • 4) Each trigger of Bone Chill adds 10% Damage Reduction to the Warlock, stacking up to 40% and lasting 7 seconds.


          Demon Lords Regalia:

          • Reworked, now does the following:

            • 2) Infernal Demon is now active until it dies.
            • 3) When the Warlock deals fire damage the Infernal Demon becomes empowered for 5 seconds, dealing the same amount of damage with all his skills for the duration. However, the Infernal Demon can no longer crit.
            • 4) 50% of the damage taken by the Warlock is redirected to the Infernal Demon. Casting Hell Pit now teleports the Infernal Demon to that location. The Infernal Demon will taunt all nearby foes after teleporting. Can only teleport once every 3 seconds.


          Regalia of Burning Hells:

          • Burning Hell Opus now always roll Companion Health
          • Reworked, now does the following:

            • 2) Flaming Hells stack infinitely.
            • 3) Demonic Fury now apply Flaming Hells to all foes hit by it, and also trigger Combustion on them.
            • 4) Demonic Fury is also cast on all companions. The Warlock gains 50% Damage Reduction for 6 seconds after triggering Demonic Fury.


          Masochists Garb:

          • Reworked, now does the following:

            • 2) Having an active Ritual skill adds 1 stack of Masochism per second. In addition, Masochism stacks 10 more times.
            • 3) Bane skills weaken enemies on hit, increasing the damage they take from Bane skills by 30%. This effect stacks infinitely.
            • 4) Each stack of Masochism reduces the damage taken by the Warlock by 5%, up to 40%.


          Desecrator's Raiment:

          • Desecrator's Work now always roll health on hit
          • Reworked, now does the following:

            • 2) Desecration instead spawns a Screaming Skull, dealing the damage of Desecration to an extended area.
            • 3) The skull increases the damage of Desecration by 30% on all targets it hits, stacking infinitely.
            • 4) Foes hit by the Screaming Skull are slowed up to 80% for 2 seconds. Additionally, the Warlock is healed for 1% Health each time the Skull strikes a foe. Overhealing from any source is turned into a Shield, absorbing up to 30% of the Warlock's Maximum Health.






Skills:

    Templar:

      Fire:

        Sear:

        • Is now a Magic skill instead of Sword skill



    Warlock:

      Corruptor (Poison):

      • Changed the vertical placement of many skills, however level requirements remain the same
        Poison Bolt:

        • No longer costs mana

        Blood Curse:

        • No longer costs mana

        Soul Bane:

        • No longer costs mana
        • Cooldown reduced to 5 seconds, down from 15

        Soul Sorcery:

        • No longer costs mana
        • Cooldown reduced to 5 seconds, down from 15

        Soul Curse:

        • No longer costs mana
        • Cooldown reduced to 5 seconds, down from 15

        Plague:

        • Cooldown increased to 4 seconds, up from 3

        Poison Nova:

        • Now deals 260/270/280/290/300% damage instantly to all foes within 5.2/5.4/5.6/5.8/6 meters
        • No longer shoots projectiles

        Zombie:

        • Now uses a Soul for the "Use" ability
        • Cooldown of "Use" ability lowered to 3 seconds, from 15

        Plague Bearer:

        • Now uses a Soul for the "Use" ability

        Corruption:

        • Now deals 430/460/490/520/550% damage, up from 410/420/430/440/450%

        Affliction:

        • Now ticks 1 time per second, down from 2 (same total damage)

        Cloak of Infection:

        • Now applies Infection dealing 200% Poison Damage per second to all nearby foes

        Blight:

        • Skill removed

        Infection:

        • Poison damage is now based on the damage dealt by the triggering skill

        Bursting Boils:

        • Now has 10/15/20% chance to trigger, up from 9/12/15%
        • No longer crits (avoiding double crits)

        Contagion:

        • Is now rolled on each trigger of Bursting Boils, rather than on each foe hit by it

        Outbreak:

        • Now requires Bursting Boils to be learned, instead of Infection

        Living Blood:

        • Now requires Infection to be learned, instead of Outbreak
        • Now triggers on hit on Infected foes struck by Poison spells
        • Now deals damage based on the damage dealt by the Poison spell
        • Upon death, deals 300% of damage rather than X% of host's maximum health
        • Can have no more than 5 active at a time
        • Now affected by Companion stats

        Infected Souls:

        • Now called Infected Spirits
        • Chance on Outbreak to trigger Spirit of Torment from the Lich tree

        Infectious Disease (M):

        • Now increases Infection damage by 3% per rank, down from 5%

        Infused Blood (M):

        • Now increases Living Blood damage by 3% per rank, instead of trigger chance by 1% per rank
        • Now has 100 ranks instead of 20


      Lich (Frost):

        Frost Spear:

        • No longer costs mana

        Frozen Flesh:

        • No longer costs mana

        Serrated Spears:

        • Now deals 80/85/90/95/100% damage, down from 90/100/110/120/130%

        Ruin:

        • Now has 4 seconds cooldown, up from 3

        Frozen Fate:

        • Now deals 186/192/198/204/210% damage, down from 228/236/244/252/260%
        • Now has 3.2/3.4/3.6/3.8/4 meters range, down from 4.2/4.4/4.6/4.8/5 meters

        Ritual of Perforation:

        • Now costs a Soul to Use
        • Cooldown lowered to 20 seconds, down from 30
        • Range reduced to 1.6/1.7/1.8/1.9/2 meters, down from 2.1/2.2/2.3/2.4/2.5 meters

        Ritual of Tongues:

        • Now costs a Soul to Use
        • Cooldown lowered to 20 seconds, down from 30

        Ritual of Summoning:

        • Now costs a Soul to Use
        • Cooldown lowered to 20 seconds, down from 30

        Deathly Barrage:

        • Is now a Sorcery skill

        Comet:

        • Is now a Bane skill
        • Now lands on the Warlock's location rather than on his target (as is standard for the Bane skill type)
        • Now deals 650/700/750/800/850% damage, up from 520/540/560/580/600%

        Frost Finger:

        • Skill removed

        Shattering Ice:

        • Now grants 8/11/14/17/20% Critical Hit damage, down from 9/12/15/18/21%

        Chant:

        • No longer requires Ritualistic Sorcery to be learned
        • Now available 15 points spent

        Frozen Core:

        • Now available at 20 points spent

        Coldhearted:

        • Now requires Frozen Core instead of Vengeful Souls

        Frozen Veil:

        • Now available at 15 points spent, up from 10
        • Now stacks up to 5 times, adding 2/4/6% of Maximum Health as a shield each stack
        • No longer has a max duration - lasts until broken
        • No longer requires Bone Chill
        • After being broken, it cannot be re-applied for 10 seconds

        Deaths Breath:

        • Now available at 20 points spent, up from 15

        Vengeful Souls:

        • Now called Spirit of Torment
        • Now summons a short lived spirit that haunts a random foe, dealing damage to it over time based on the damage dealt by the triggering skill
        • Available at 25 points spent, up from 20

        Cold Death:

        • Now available at 10 points spent, down from 15
        • Now makes Frost skills to deal an additional 15/20/25% instant damage to foes affected by Bone Chill

        Corpse Shatter:

        • Now deals damage based on the Maximum Health of the foe that died

        Corpse Combustion:

        • The Combustion synergy now bases the damage on Corpse Shatter

        Freezing Death (M):

        • Now increases Cold Death damage by 3% per rank, down from 5%

        Ice Shield (M):

        • Now increases Frozen Veil effect by 2% per rank, down from 5%
        • Now available at Mastery 10, down from 20

        Frozen Corpses (M):

        • Renamed to Angered Spirits
        • Now increases Spirit of Torment damage by 3% per rank, instead of increasing the trigger chance of Corpse Shatter
        • Now has 100 ranks, up from 20


      Demonologist (Fire):

        Firebomb:

        • No longer costs mana

        Flashfire:

        • No longer costs mana

        Soul Trap:

        • No longer costs mana
        • Cooldown reduced to 5 seconds, down from 15

        Blood Rite:

        • No longer costs mana
        • Cooldown reduced to 10 seconds, down from 15

        Hell Pit:

        • Now deals 145/150/155/160/165% damage per second, down from 152/164/176/188/200%
        • Now has a 4 second cooldown, up from 3
        • Now deals damage once per second, down from 4 times per second
        • Is now a Sorcery skill instead of Bane

        Detonation:

        • Is now a Bane skill instead of Sorcery

        Heat Wave:

        • Is now a Bane skill instead of Sorcery

        Imps:

        • Now uses a Soul for the "Use" ability

        Little Devils:

        • Now uses a Soul for the "Use" ability

        Meteor:

        • Now deals 600/650/700/750/800% damage, up from 520/540/560/580/600%

        Infernal Demon:

        • Now performs auto attacks much more frequently
        • Now uses taunt more seldom, but uses Fire Nova and Heat Wave more frequently
        • No longer uses Detonation as part of rotation, only on death

        Molten Core:

        • Skill removed

        Demon Skin:

        • Now adds 6/8/10% Damage Reduction, instead of thorns

        Demonic Fury:

        • Now deals 20/25/30% of the casted fire spell's average damage in a small radius around the Warlock (instead of 30/40/50% of thorns damage)

        Flaming Hells:

        • Now deals damage based on impact damage of the triggering skill

        Combustion:

        • Now instead has a chance to trigger each time Flaming Hells deal damage, and the damage dealt by Combustion is based on that damage

        Eruption:

        • Now adds range instead of crit chance to Combustion (as it no longer crits)

        Burning Hells (M):

        • Now increases Flaming Hells damage by 3% per rank, down from 5%

        Blast Wave (M):

        • Now affects Demonic Fury instead of Combustion
        • Now increases damage by 3% per rank, down from 5%


      Reaper (Shadow):

        Screaming Skull:

        • No longer costs mana
        • Moves slower but more predictable
        • Larger hitbox

        Hand of Death:

        • No longer costs mana

        Soul Eater:

        • No longer costs mana
        • Cooldown reduced to 8 seconds, down from 15
        • Restores 10/15/20% health, down from 20/25/30%

        Soul Barrier:

        • No longer costs mana
        • Now lasts until broken

        Grave Blast:

        • Cooldown reduced to 3 seconds, down from 4

        Life Reap:

        • Cooldown reduced to 3 seconds, down from 4

        Bone Scythe:

        • Now deals 600/650/700/750/800% damage, up from 525/550/575/600/625%

        Raise Dead:

        • Skill removed and replaced with Ritual of Necromancy

        Ritual of Banes:

        • Now increases Damage Reduction instead of Resistances
        • Cooldown reduced to 15 seconds, down from 30

        Ritual of Souls:

        • Cooldown reduced to 15 seconds, down from 30

        Ritual of Necromancy:

        • Adds a chance on kill to summon random skeletons while active in a slot
        • Max 5 skeletons at a time, 20 second life
        • Use effect: sacrifice a soul to summon any dead skeletons and force all skeletons to target the warlock's target
        • 15 second cooldown

        Death Come Near Me:

        • Skill removed

        Shadow Armor:

        • Now increases all Resistances instead of just Physical

        Desecration:

        • Now always triggers on hit with Shadow spells
        • Damage is now based on impact damage of spell
        • When triggered on Soul Steal, deals twice as much damage

        Bone Splinters:

        • Damage now based on impact damage

        Sorrow (M):

        • Now increases Desecration damage by 3% per rank, down from 5%




Performance:

  • Added many performance tweaks which should help with some (but not all) frame drop issues in the most messy situations
  • Added a lot of minimap related performance boosts, which should remove some related stuttering

Fixes:

  • Fixed several crashes related to boss spell removal
  • Fixed crash that could occur when a boss fired certain projectiles just before death
  • Fixed several crashes and memory leak issues related to the minimap
  • Fixed slowdowns related to interface updates in some cases in multiplayer, such as when one player is dead
  • Fixed some pointer issues with stashes leading to, among other things, item duping/removal in multiplayer
  • Fixed a lot of grammatical errors in enchant descriptions
  • Fixed issue with Bursting Boils damage calculations being wrong
  • Fixed there not being sounds when unequipping items with RMB/(A)
  • Fixed item icons appearing in odd places and incorrect scale when moving/sorting them after changing the interface scaling option
  • Fixed delays on Fire Nova, Frost Nova, and Poison Nova happening when friendly targets used them (only supposed to happen on enemy targets to be avoidable)
  • Fixed Fungimancas being too strong
  • Fixed Pyre's fire attack being too strong
  • Fixed issue where dragging gems into the item slot in the gemcutter interface would treat it as if you dragged an item from the same slot as the gem
  • Fixed Explosive Maneouvres (Berserker) going off even if you didn't have the skill
  • Fixed Stonefist (Berserker) not breaking jars etc
  • Fixed Screaming Skull (Warlock), Spiral Shield (Templar), Hammerstorm (Templar), Dragon Breath (Berserker), and Dragon Storm (Berserker) hitting foes too frequently at certain angles
  • Fixed stuttering when opening chests, using shrines, etc
  • Fixed minimap mode changes causing stuttering
  • Fixed (hopefully for good) the sandworms getting stuck in explosion animations
  • Fixed issue causing AI to attack each other or friendly AI to attack the player if using a health sharing mechanism, such as the Thundering Army 4p set bonus
  • Fixed stat updates such as Rage changes interrupting the Scout set buff
  • Fixed getting stuck in the little chamber above the boss when entering the Throne of Bones from The Whispering Canyon
  • Fixed stats not being recalculated after unequipping an item with RMB/(A)
  • Fixed issue with Crumbling Reliquary not properly triggering events in same cases in multiplayer
  • Fixed depth issues with some boss encounter cutscenes
  • Fixed issue where players 2-4 couldn't complete some quests in multiplayer

Update 0.74.1 - Improved minimap and fixes!

Hey guys!

Some issues popped up (as expected) and this update should take care of it. I also implemented a few community suggestions with it, such as minimap improvements, which I think you'll like! You may need to tweak your map scaling and opacity settings from the Interface menu in the Options menu after this update!

Tomorrow I start work on the much anticipated Warlock update, and it should be done in 2-3 weeks, depending on how many bugs I manage to create in the process :-)

Stay tuned for that!


Update 0.74.1:


Community suggestions:

  • Added a quick unequip button (RMB/(A) on equipped items when not in enchanter or gemcutter)
  • More clearly visible minimap
  • Larger area of minimap revealed around player when exploring
  • Smaller minimap scale so that a larger area fits the corner box

Skills:

  • Rapid Shot:

    • Now deals 66/72/78/84/90% damage, up from 50/55/60/65/70%


Fixes:

  • Fixed issue where you would sometimes get the quests for the Enchanter and Gambler even though you've previously unlocked them
  • Fixed issue where the Gamber/Enchanter quests couldn't be completed
  • Fixed crash related to lightning orbs
  • Fixed rare crash that may happen when quitting to menu near a portal on the exact frame as a minimap update (weird huh)

Update 0.74.0 - New Warden sets, skills, fixes, and more!

Hey guys!

Here comes the Warden update!
All her sets and passives have been revamped, her masteries adjusted, and even some active skills have had some significant updates. If you play a Warden then this update is definitely for you, and if you don't, well, there's never been a better time to roll one!

I've also added a few tweaks to other things, and fixed all reported issues.

The low frame rates tied to energy saving / clock speed problems are still being investigated - thank you for being patient!

If you're on Linux, you'll also be happy to know that there's a functioning, although a little unpolished, Linux build available! It needs a bit more work before I am ready to announce full support. It's mainly targeting Ubuntu, but other distros may also work. Just logging on Steam from a Linux machine should get you the Linux version as expected.

Thanks for the continued reports and feedback, and a special thanks to the guys who helped me test the sets and Linux builds!

Hopefully I didn't break too many things and I'll see you with the Warlock update in a few weeks :-)


Update 0.74.0:


Anomalies:

  • Killing an Anomaly boss now restores the player and their companions to full health, and removes any harmful effects
  • Anomaly Bosses now remove all their lingering spell effects such as poison clouds and traps when killed

Gameplay:

  • Knockbacks into walls will no longer make AI/players float a bit against the walls, and will instead cancel the knockback effect immediately, and play a sound effect to emphasize
  • AI leaping into walls (with Leaper affix) will do the same

Items:

  • Warden:

    • Thunder Point (Arrow):

      • Now increases the number of jumps of Static, rather than the proc rate of Lightning Rod


  • Sets:

    • Warden:

      • High Ranger's Gear:

        • High Ranger's Gift and High Ranger's Deadeye now always roll bonus bleed damage
        • Reworked, now does the following:

          • 2) Overdraw has 100% chance to trigger, and Double Draw now triggers all on-hit effects.
          • 3) Razor Tips bleed stack infinitely, and Double Draw has 100% chance to trigger.
          • 4) The Warden gains 40% Damage Reduction, and Double Draw now always matches the damage of the skill triggering it.


      • Windcaller's Regalia:

        • Reworked, now does the following:

          • 2) All Physical skills spawn small Whirlwinds on the foe. The Whirlwinds deal equal damage to the skill that triggered them, per second, and lasts 3 seconds. 2 meter damage radius.
          • 3) Whenever two Whirlwinds collide they merge into a larger Whirlwind, adding their their damage up and refreshing the duration to 5 seconds.
          • 4) The Warden gains 40% Damage Reduction, and Whirlwinds always spawn in pairs.


      • Shroom Tender Armor:

        • Reworked, now does the following:

          • 2) Spores always trigger on cast, and all mushrooms spawned from Spores grow in pairs.
          • 3) Mushrooms now grow from each foe hit by the Spores. Mushrooms now also weaken nearby foes when popping, causing them to take 10% increased damage from all mushrooms. This effect stacks infinitely.
          • 4) The Warden gains 40% Damage Reduction. In addition, mushrooms now cause chain reactions when popping, setting off any nearby shroom regardless of growth their stage.

      • Everspring Raiment:

        • All pieces renamed to "Everspring's" instead of "Spring's" for consistency
        • Everspring's Thorn now always roll Effect Duration
        • Reworked, now does the following:

          • 2) Pods stack infinitely.
          • 3) Pods have an increased 20% chance to burst, and when bursting they spawn small twisters, dealing the same amount of damage per second, for 3 seconds.
          • 4) The Warden gains 40% Damage Reduction, and Bloom is twice as likely to trigger.


      • Stormcaller's Regalia:

        • Stormcaller's Aim now always roll attack speed
        • Reworked, now does the following:

          • 2) Lightning Rod and Static now both have 100% chance to trigger.
          • 3) Lightning Rod now stacks on each hit, multiplying the damage dealt on each hit by the number of total hits on the target.
          • 4) The Warden gains 40% Damage Reduction. Foes afftected by Lightning Rod also take 20% more damage from Lightning skills.


      • Armor of the Wispmother:

        • Reworked, now does the following:

          • 2) Lightning skills apply Wisp Spark to foes, making them take the same amount of damage as the skill dealt when hit by Wisps. Wisp Spark lasts 5 seconds.
          • 3) Spawns an additional 3 Wisps.
          • 4) Wisp Spark now stacks infinitely, and the Warden gains 40% Damage Reduction.


      • Torrential Raiment:

        • Torrential Arrow now always roll attack speed
        • Reworked, now does the following:

          • 2) Hail always trigger
          • 3) Pummel stacks infinitely, and Pelted strikes twice as fast
          • 4) The Warden gains 40% Damage Reduction, and Pelted lasts forever


      • Snowstorm Armor:

        • Reworked, now does the following:

          • 2) Foes affected by Winter's Chill take 15% more damage from Snow Blast
          • 3) The bonus damage effect of Winter's Chill now stacks infinitely
          • 4) The Warden gains 40% damage reduction, and Hail now triggers both Winter's Chill and Snow Blast





Skills:

  • Templar:

    • Vengeance (Physical):

      • Enchanted Arms:

        • Now has a 100% chance per block to trigger Static Overload



  • Warden:

    • Wind Ranger (Physical):

      • Rapid Shot:

        • No longer costs mana
        • Now deals 50/55/60/65/70% damage, down from 110/120/130/140/150%

      • Gust:

        • No longer costs mana
        • Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
        • Now bounces off walls

      • Scatter Shot:

        • Now deals 115/130/145/160/175% damge, up from 110/120/130/140/150%

      • Razor Wind:

        • Now has a 4 second cooldown, down from 5

      • Volley:

        • Now instead fires a volley of arrows forwards in rapid succession, rather than all at once in a nova
        • Damage reduced to 100/105/110/115/120% damage per arrow, down from 210/220/230/240/250%
        • Amount of arrows reduced to 7/9/11/13/15, down from 12/14/16/18/20s
        • The Warden may move after firing the first arrow
        • Has diminishing returns vs. a single target

      • Tornado:

        • Now bounces off walls

      • Treant Strider:

        • Now rolls the boulder towards the player's cursor/target, if they have any, otherwise against their own

      • Treant Guard:

        • Now leaps to the target location and taunts
        • Taunt now has a 5 meter radius (unaffected by reach at this point)

      • Tailwind:

        • Skill removed

      • Double Draw:

        • Now deals damage based on the triggering skill, and may crit

      • Expertise:

        • Now lowers the mana cost of Multi Shot/Scatter Shot/Razor Wind by 40/60/80%, up from 15/30/35%

      • Splinters:

        • Now has a 50/60/70% chance to trigger, up from 14/22/30%
        • Now deals damage based on the triggering skill
        • No longer crits

      • Razor Tips:

        • Now deals damage based on Splinters' damage

      • Razor Cuts (M):

        • Now increases Razor Tips damage by 3% per rank, down from 5%

      • Fragmentation (M):

        • Now increases Splinter proc rate by 3% per rank, up from 1%
        • Now has 10 ranks, down from 20


    • Druid (Poison):

      • Spore Wind:

        • No longer costs mana
        • Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%

      • Poison Arrow:

        • No longer costs mana
        • Now deals 100/110/120/130/140% damage, down from 130/140/150/160/170%

      • Spore Rain:

        • Now deals damage based off a 110/120/130/140/150% damage Spore

      • Natural Toxins:

        • Skill removed

      • Barkskin:

        • Now adds Damage Reduction, instead of Physical resistance

      • Thornskin:

        • Adds 200 more Thorns at max level & max rank

      • Wild Growth:

        • Now available at level 5, down from 10

      • Spores:

        • Damage is now based on triggering skill

      • Growth:

        • Damage is now based on Spores, deals much higher damage

      • Toxicology:

        • Damage is now based on Spores, deals much higher damage

      • Pods:

        • Damage is now based on impact damage of triggering skill
        • Now available at level 10, down from 20

      • Bloom:

        • Now restores 3/4/5% of Maximum Health, rather than 2/4/6% of damage dealt
        • Proc rate changed to 3/4/5%, down from 9/12/15%

      • Storm Shrooms:

        • Now deals damage bosed on the mushrooms damage multiplied by the percentage of the Lightning Rod skill

      • Forest Ward:

        • Now applies Spores for 200% Poison damage

      • Blossom (M):

        • Now caps at 10 ranks (75% increased healing of Bloom), down from 20 ranks (150% increased healing of Bloom)

      • Nature's Reclamation (M):

        • Now increases Pods damage by 3% per rank, down from 5%


    • Storm Caller (Lightning):

      • Shock Orb:

        • No longer costs mana
        • Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%

      • Charged Arrow:

        • No longer costs mana

      • Agility:

        • Now increases Evasion by 5/10/15%, up from 4/8/12%

      • Sprint:

        • Now increases Movement Speed by 18/24/30%, up from 15/20/25%

      • Force of Nature:

        • Skill removed

      • Static:

        • Now deals damage based on the damage taken by the foe
        • Increased proc rate

      • Lightning Rod:

        • Now deals damage based on the damage taken by the foe
        • Increased proc rate

      • Charged Lightning (M):

        • Now increases Lightning Rod damage by 3% per rank, down from 5%


    • Winter Herald (Frost):

      • Frost Arrow:

        • No longer costs mana

      • Frost Bomb:

        • No longer costs mana

      • Winter's Kiss:

        • Skill removed

      • Hail:

        • Now deals damage based on the triggering skills' impact damage
        • Now has a 25/35/45% chance to trigger, up from 4/8/12%

      • Pelted:

        • Now uses the damage of the strongest applied Hail

      • Snow Blast:

        • Damage is now based on triggering skills' impact damage

      • Snow Storm (M):

        • Now increases Snow Blast damage by 3% per rank, down from 5%

      • Frozen Barrage (M):

        • Now increases Hail damage by 3% per rank, instead of proc rate by 1% per rank
        • Now has 100 ranks, up from 20
        • Is now available at 20 points spent, up from 10

      • Winter's Embrace (M):

        • Is now available at 10 points spent, down from 10
        • (Switched places with Frozen Barrage (M))




Misc:

  • Updated localization file for menus

Fixes:

  • Fixed Hallowed (Templar) being able to "double dip" with crits (critting when spawned from a crit)
  • Fixed Expulsion (Templar) also being able to double dip crits
  • Fixed Wargod Set (Templar) 3p bonus being able to double dip crits
  • Fixed Soul Replica/Avatar (Templar) being able to be re-casted for an infinite amount of companions when wearing the Thundering Army set
  • Fixed Splinters (Warden) animation not showing consistenly between skills
  • Fixed Trapflip (Warden) not dealing damage unless placed directly on top of a foe
  • Fixed Glacial Roll (Berserker) not working with click to move control scheme
  • Fixed Crown/Beast/Fae etc damage enchants not working with passives, triggered effects, and some DoTs
  • Fixed loading issue related to the personal stash
  • Fixed issue that in very rare cases, almost entirely when playing multiplayer, could wipe the stash or inventory of a player during loading
  • Fixed issue where companion re-summons would be inconsistent
  • Fixed being able to click through the credits roll and click on menu buttons
  • Fixed skill cards on Companion and Ultimate skills listing "none" as their skill type (should just be blank)