Update 0.73.1 - mostly fixes and experimental 4K changes
Hey guys!
This update is almost entirely a bug fix, taking care of all recent issues, as well as a few older ones. I've included some experimental scaling for those of you who play on 4K, as with some setups the game would run very, very poorly in this resolution. The scaling is on by default, and you have to tick "True 4K" in the Video settings to get the actual full 4K render, or it'll just upscale. However if you had problems with 4K before, don't tick that!
Please let me know how it works, as I don't have a 4K monitor to properly test it myself. :c
I'm also making progress on the Linux build.. I've gotten as far as it starts.. and freezes for seemingly no reason. I'm planning some public tests soon, and will have more info on that later!
Anyway, that's all for now.
Thanks for all reports and support!
Have a good weekend!
Update 0.73.1:
Additions:
Added an option to render in true 4K (default is now off - it used to always be on when having a 4K monitor, but it can lead to problems such as slowdowns, fps drops, and visual errors)
Fixes:
Fixed inconsistent wording on various sources of % thorns
Fixed Star Fall (Templar) not indicating duration
Fixed Blaze (Templar) not correctly calculating damage
Note:Due to the changes made to Blaze, the Ultimate skill Fiery Blaze no longer works, so it has been temporarily(?) removed
Fixed issue with skill ranges being incorrectly written out because of a rounding issue when the skills had multiple range indications
Fixed quest "Chasing Mystery" not always updating properly
Fixed some quest typos
Added a double check to quest objectives in multiplayer as they sometimes will only progress for one player (let me know if any newly obtained quests still get stuck)
Added a retroactive check that will hopefully unstuck any previously bugged quests that weren't able to complete (also let me know if you have any quests with a 1/1 objective remaining after this update)
Fixed issue causing some doors and locks to remain locked even after an objective was met under certain circumstances
Fixed potential crash and state issue with Eazima
Fixed Ruh-Falkas children being able to push her into awkward locations causing some animation issues
Fixed issue which may on rare occasions clone your satellite enchants
Update 0.73.0 - New Templar sets and skill updates, community suggestions, fixes, and more!
Hey guys!
This update is very significant if you play Templar, as all sets and associated skills have been updated, and she's even got a brand new set! I've also put in some general tweaks and additions, as well as a few community suggestions, so there should be something for everyone in this update.
As always, I've also fixed a bunch of issues you guys have reported (thanks!), but lately I've been getting a lot of reports on things that are difficult to verify and find. Because of this, the known issues list is growing pretty large so I'm taking the next week or so to focus entirely on fixing bugs before continuing with the Warden sets & skills.
After the Warden update, only the Warlock remain, and after his rework I'll do a final pass over all classes and make some fine tuning based on your feedback. I'll also be taking a look at the Ultimate skills during this final pass.
Meanwhile, we (me and Jericho, the artist) have also begun work on Act 5, as well as a few other, secret things. As you may know I tend to work on everything at the same time :-). Act 5 will be the final act before 1.0 release, and it will also be the most cool, fun, and quite possibly largest. If you've been a part of the Chronicon community for a while you know the acts take a long time to do, so please be patient as we meticulously work our way forwards!
Anyway, let me know if you have any issues with the update, be it technical or design, and I'll get right on that.
Have a good weekend!
Update 0.73.0:
Community Suggestions:
Nova affix now shows a visual cue before triggering
You're now half as likely to get killed from using Shrines (after the first time)
Shrine deaths no longer add to your death statistics
Autosort now sorts things alphabetically within their respective groupings and rarities
Sets should now be sorted together because of this - however some set names have yet to be updated to fit this naming convention
(Additional sorting rules may be added so sets where pieces have odd names are still grouped together)
Items on the ground should now hop away from portals as they spawn
Bosses:
Pyre (Anomaly):
Adjusted damage values to be more on par with his buddies
Enchants:
Companion Damage and Companion Health can now be rolled on Templar equipment
Health on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
Mana on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
Gems:
Cube Citrine:
(Weapon) Boosted % HoH bonus on all rarities
Cube Kyanite:
(Weapon) Boosted % MoH bonus on all rarities
Items:
Sets:
Templar:
The Reckoning:
Reworked, now does the following:
2) Thorns damage is also dealt on hit. Taking damage grants the Templar Reckoning, increasing attack speed by 2% per stack, stacking 10 times and lasting 10 seconds.
3) Reckoning also increases Thorns by 50% per stack.
4) Reckoning increases Damage Reduction by 40% while active.
Valkyrie Battlegear:
Valkyrie Safeguard and Valkyrie Blade now always roll bonus bleed damage
Reworked, now does the following:
2) Sharp Steel stacks infinitely
3) Using a Sword skill grants the Templar Valkyrie's Might, granting her 20% increased Sword Skill Damage. Using a Shield skill grants her Valkyrie's Resolve, granting her 20% increased Shield Skill Damage. Both effects last 5 seconds.
4) Valkyrie's Might also adds 200% Bleed Damage and Valkyrie's Resolve also adds 40% Damage Reduction.
The Thundering Army: (New set!)
Added a completely new set with 4 new pieces:
Thundering Will (Helm)
Thundering Bastion (Armor)
Thundering Charge (Sword)
Thundering Guard (Shield)
Does the following:
2) The damage of the skills used by Soul Replicas and Soul Avatar are now based on the damage of the Templar's rank and Mastery
3) Soul Replication and Soul Avatar last until death.
4) Soul Avatar and Soul Replicas base health bonus is doubled, and 40% of the damage taken by the Templar is redirected and shared evenly between them.
Thundercharged Armor:
Updated item icons
Reworked, now does the following:
2) Using Lightning skills charges your armor, adding 1 stack of Charged Armor. Each stack of Charged Armor increases the damage of Avenger by 35%. Max 10 stacks, lasts 7 seconds.
3) Avenger is now automatically triggered every 1.5 seconds, affected by attack speed.
4) Charged Armor now also adds 40% Damage Reduction while active, and Avenger now triggers on-hit effects when dealing damage.
Avatar of Caine:
Updated item icons
Caine's Armor and Caine's Deflector now always roll Movement Speed
Caine's Fire now always roll Reach
Reworked, now does the following:
2) Flare has 100% chance to trigger and allows the Templar to move unhindered through foes and objects.
3) Holy Fire (Aura) now deals the same damage as Blaze while Flare is active.
4) Flare adds 40% Damage Reduction while active.
War God Armor:
Reworked, now does the following:
2) Burning Conviction can now stack infinitely.
3) Foes effected by Burning Conviction will now shoot out random Embers when struck, dealing twice the damage taken to a small area.
4) Burning Conviction now triggers Flare, which in turn will add 40% Damage Reduction to the Templar for its duration.
Soulpurger's Regalia:
Reworked, now does the following:
2) Expulsion now has a 100% chance to trigger
3) Each trigger of Expulsion adds Radiance to the Templar, adding 2% attack speed and movement speed, stacking up to 25 times. Effect lasts 5 seconds.
4) Radiance adds 40% Damage Reduction.
Avatar of Ayeela:
Updated item icons
Reworked, now does the following:
2) All Holy skills trigger Hallowed on hit, using the damage dealt as a base for the skill.
3) Hallowed also apply Judgement to foes struck by it, dealing the damage of Hallowed over 3 seconds. Stacks infinitely.
4) Receiving any form of healing blesses the Templar with 40% Damage Reduction for 5 seconds.
Interface:
Updated coloring of some Templar skills and skill tabs to more clearly indicate what element they are
Skills:
Berserker:
Frostborn (Frost):
Glacial Roll:
Now drops the icicles at a set distance, unaffected by reach, so more reach = more icicles
Templar:
Vengeance (Physical):
Shield Slam and Cleave no longer cost mana
Master of Arms removed
Cleave:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Shield Slam:
Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
Shield Throw:
Now deals 220/240/260/280/300% damage, up from 170/190/210/230/250%
Shield Spiral:
Now deals 205/235/265/295/325% damage, up from 165/195/225/255/285%
Shield Boomerang:
Now deals 185/215/245/275/305% damage, up from 145/165/185/205/225%
Sharp Steel:
Now requires level 5, down from 20
No longer only affects Sword skills
Damage increased to 25/50/75% per second, from 15/20/25%
Enchanted Armor:
Now requires level 15, up from 10
Block:
Now requires level 10, up from 5
Shield Straps:
Now requires level 20, up from 15
Bladed Shield:
Now requires level 25, down from 30
Valkyrie:
Now requires level 30, up from 25
Sharpened Blade:
Renamed to Bloodied Blade
Now causes Sword Dance/Sword Hurl/Dancing Blades to deal an additional 10/15/20% damage to foes affected by Sharp Steel bleeds
Enchanted Arms:
Changed entirely, now triggers Static Overload when blocking, using 500% of the damage blocked as base for the Static Overload damage
Now available at 35 points instead of 40
Now requires Citadel
Wrath (Lightning):
Sparkstrike and Lightning Blade no longer cost mana
Jolt removed
Lightning Blade:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Sparkstrike:
Now deals 111/122/133/144/155% damage, down from 151/162/173/184/195%
Avenger:
Now lists the damage dealt as various sources can change it
Static Overload:
Can no longer crit because of damage "double dipping" with the triggering skill's crits
Soul Replication:
Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
Soul Avatar:
Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
Magnetic Orbs:
Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
Max 3 stacks currently
Will now persist through loading screens
Now always summon 4 orbs
Magnetic Field:
Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
Max 3 stacks currently
Will now persist through loading screens
Now always summon 5 orbs
Conviction (Fire):
Sear and Singe no longer cost mana
Warforged removed
Sear:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Singe:
Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
Burning Conviction:
Now deals 30/40/50% of impact damage per second, up from 20/30/40%
Condemnation:
Now deals damage based on the remaning damage of Burning Conviction
Can no longer crit because of "double dipping" with Burning Conviction crits
Pain of The Condemned (M):
Now increases Condemnation damage by 3% per rank, down from 5%
Intense Conviction (M):
Now increases Burning Conviction damage by 3% per rank, down from 5%
Blaze:
Damage is now based on the triggering skill's average damage
No longer triggers on-hit effects when dealing damage
Can be refreshed by weaker skills, maintaining damage
Redemption (Holy):
Smite and Holy Bolt no longer cost mana
Zeal removed
Smite:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Expulsion:
Is now chance on hit, and requires the triggering skill to be a Holy skill
Now deals damage based on the damage of the triggering skill
Proc rate reduced to 20/30/40%, down from 40/70/100%
Damage adjusted to 20/35/50% of impact damage, from 80/120/160% flat damage
Plea:
Now grants slightly less Health on Hit (scales with level)
Now grants slightly less Mana on Hit (scales with level)
Ascension:
Health on Hit and Mana on Hit lowered to 100, down from 300
Avatar of Life:
Health on Hit and Mana on Hit lowered to 75, down from 150
Ayeela's Precense (M):
Health on Hit lowered to 2 per rank, down from 4
Sanctified:
Now grants slightly less Health on Hit (scales with level)
Favor:
Now grants slightly less Mana on Hit (scales with level)
Hallowed:
The damage is now based on the amount of healing received
Sacred (M):
Now increases the damage of Hallowed by 3% per rank, down from 5%
Empowered Expulsion (M):
Now increases the damage of Expulsion by 3% per rank, down from 5%
Stats:
Adjusted most sources of Health on Hit and Mana on Hit
HoH/MoH now scales with skill base average damage% of the skill used, i.e. slower and harder hitting skills grant bonus HoH/MoH compared to rapid hitting skills, regardless of how much the skill actually hit for
Monsters:
Affixes:
Nova:
Now shows a target circle before triggering
Now has a shorter radius on the Fire Nova
Wizzas:
Nerfed their damage output by quite a bit
Fixes:
Fixed issue that prevented both Sharp Steel (Templar) and Bladed Shield (Templar) from benefiting from bonus Bleed Damage
Fixed error on Repulse(Templar) skill description
Fixed incorrect skill reference on Shock (Templar Mastery)
Fixed Ice Dash (Warden) giving 1% of intended Movement Speed boost
Fixed issue preventing Expulsion (Templar) from using the correct proc rates
Fixed Heat Wave (Warlock) being off-center
Fixed Shield Throw (Templar) using one bounce too little when calculating final damage on single targets
Fixed Destructive Manoeuvers (Berserker) being able to crit
Fixed issue with Berserker Frost Heritage skills causing them to incorrectly calculate valeus when Minimum Rage was increased via passive skills
Fixed issues with Glacial Roll (Berserker)
Fixed the Fountain Puzzle in the courtyard disappearing if using a portal
Fixed various Crystal Puzzles throughout the game disappearing if using portals
Fixed Secret triggers/buttons/things sometimes disappearing if using portals when there were puzzles nearby
Fixed crash when using Hallucinative Gas (Warden) near certain breakable items or the test Dummies
Fixed visual effects from Ultimate skills, such as wings, remaining visible when character is not visible
Fixed Wisps (Warden) only dealing 1 damage when not having any Empowerment buffs active
Fixed Dancing Blades (Templar) sounding like Hyenas (yup)
Fixed issue where burrowing monsters such as Sandworms would get stuck with the Explosive affix
Update 0.72.1 (hotfix!)
Hey guys!
The last update introduced some new issues (as usual) but this hotfix should take care of it. Please let me know if you experience any further issues as always, and thanks for being patient and understanding!
0.72.1:
Fixes:
Fixed crash when sorting the personal stash
Fixed issue where purchasing rows in the personal stash wouldn't properly update the stash interface sometimes
Fixed Reward chests not spawning in Anomalies
Fixed double negatives and bad comma placement on stat comparison (--xx)
Fixed berserker Frosborn tree granting too low crit chance (basically none at all)
Update 0.72.0 - Community Suggestions & Bugfixes
Hey guys!
First week back at work and it's been a productive one!
A lot of issues crept up over the turn of the year so I figured I'd best get on that first. I threw in a few suggestions too, some recent and some pretty old ones that I've been meaning to do for a while. I didn't catch all the reported bugs just yet, so I will get on that next week.
Next up is more suggestions, fixes, and of course the new Templar sets.
As always, thanks for all the bug reports, suggestions, and support!
Stay tuned for more!
0.72.0:
Community Suggestions:
Added Master Volume slider
Added text shadow on announcement text such as "Entering The Chronicon"
Added an option under controls->gamepad settings to toggle rather than hold item inspection (each player has their own setting for preference)
Added (somewhat basic and work in progress) visual aids for certain interface elements for people who are colorblind, this can be toggled from the interface options (currently it removes item name rarity coloration of items on the ground and adds the rarity in text)
Added options to turn off mana/crystal/material/gem pickup texts
Added option to show experience gains similarly to crystals etc
Added more space to the personal stash (as purchasable rows)
Bosses:
Captain Moore:
Reduced the damage of his throwing axe
Reduced the hitbox size of the throwing axe
Increased the distance from which the fight is triggered
Skills:
Berserker:
Cooling Off:
Is now affected by Blizzard (M)
Is now affected by item Wyrmtooth
Tooltip updated to clarify exactly when it's triggered
Dragon's Might:
Tooltip updated to clarify damage calculations
Magma Hydra:
Tooltip updated to clarify that amount of heads/fireballs do not change
Warden:
Empowered Wisps:
Now stacks 6/8/10 times, down from 20/35/50
Now deals 15/20/25% damage, down from 40/50/60%
(after I fixed a bug they got super strong so I had to nerf a bit, should still be stronger than before on average)
Misc:
Updated the Help index on the "Stats Explained" section by adding some additional info and listing caps on previously uncapped stats
Added all control menus and the gameplay menu to the localization files
Text in speech boxes will now interpolate when using odd scaling settings (like say 170%) to make it more readable
Fixes:
Fixed the middle three Mastery lines for Berserker granting double skill damage
Fixed Barbarism, Draconian, and Dragon Tongue not granting any skill damage
Fixed Frostborn granting Crit Damage instead of Crit Chance
Fixed the Act 3 Courtyard puzzle disappearing if you leave the area
Fixed Dragon Breath not triggering effects properly
Fixed Cursor Scale option overlaying the Accept button in the Interface Options
Fixed rounding issue with damage numbers causing inconsistencies and incorrect damage number displays
Fixed issue where unique monsters would be deleted if they spawned too close too portals
Fixed incorrect references to a skill called Storm Sibyl - it's called Thunder Sibyl
Fixed spike traps not dealing damage
Fixed issue where DoT critical hits would be displayed even if DoT numbers were turned off while only displaying Crit numbers
Fixed healing numbers always displaying when picking up health pickups regardless of settings
Fixed Anomaly reward chests spawning over other chests and objects
Fixed the Acid Rain skill used by Flickerdeath (unique monster) instantly killing you without chance of avoidance
Fixed the Empowered Wisp passive not correctly increasing the Wisps damage (Warden)
Fixed issue where you'd get spawned randomly in the Lushlands when entering from the previous area
Fixed issue where portals would spawn in the sea outside the Lushlands
Fixed issue sometimes causing a crash when withdrawing items from the stashes
A Merry Hotfix! (0.71.1)
Hey guys!
Some of you weren't able to replay the seasonal event so I made a quick fix for that - let me know if you have any further issues with it.
Merry Christmas!
0.71.1:
A Merry Hotfix:
Fixed issue causing the Seasonal event portal to not spawn for many players
The wrapped gifts are now considered consumable items in the loot filter
Fixed rare crash that may happen when saving and exiting from inside the Seasonal event area
Update 0.71.0 - Holiday Event, Berserker set & skill updates, and more!
Hey guys!
Happy holidays everyone!
This will be the last update of 2017. It features a neat little holiday event, available for characters level 10 and up, from which you can get some time limited equipment and other things. Mostly just for fun but it'll probably help your characters who aren't max level yet!
In addition to that this update also rolls out the first iteration of the updated sets and passive abilities. First out is the Berserker, with 8 fresh sets and a bunch of skill changes. The set updates are also retroactive so if you already have them you don't have to grind up the new versions.
Now, I know some of you have voiced concerns that because of these updated and very good sets, the game will shift and become heavily set oriented for end-game. This is partially true, as it will lean in favor of sets until near launch where I will be introducing more end-game features to allow deeper builds and itemization. So if sets don't float your boat, hang in there!
In addition to that I've made a few adjustments to progression and difficulty scaling of Anomalies, a few QoL improvements here and there, and a ton of bug fixes.
2017 has been a great year for both me and the Chronicon community, and I remain very thankful and proud of what we've accomplished together.
Thank you for the hundreds, if not thousands, of bug reports, thoughts, suggestions and feedback you've sent me over the year. The next year I am aiming for 1.0 release and I hope you'll all be along for the ride!
That's all for this time, and unless I broke something (for which I will entirely blame Tinka), we'll see each other again in the next year. Exciting times ahead!
0.71.0:
Christmas Event:
Added a special christmas-themed event (requires level 10 to trigger)
Bosses and elite monsters will drop random gifts
Anomalies may roll special themed decorations
The Chronicon has been decorated for the occasion
Tinka has been up to something again...
Some new themed equipment has been added for each class, which may only be found in the new event location
New enemy sub types can also be found in this event location
Event lasts to December 31st
Difficulty & Progression:
Made some slight adjustments to difficulty scaling post Legendary
Adjusted Mastery Exp requirements into brackets of 500 levels - each 500 is a slight jump on top of normal reqs
Enchants:
Maximum Rage:
Now grants at the most 30, down from 50
Items & Loot:
True Legendary items now have a 20% higher base value than Legendary items
Pain Lid is now Templar only
Flickerfang (claw) is now an accessory
Foul Schematics (spellbook) is now an accessory
Gems:
Citrine Star:
Now grants 5/8/15 to Maximum Rage, down from 5/10/20
Kyanite Star:
Now grants 3/5/8 to Minimum Rage, down from 3/7/12
Sets:
Berserker:
Bloodsoaked Garb:
Reworked, now does the following:
2) Bloodbath also increases Bleed Damage by 15% per stack.
3) Foes who die under the effect of Internal Hemorrhage erupts in an explosion of blood, dealing 250% of the total remaining damage of the effect to all foes within 3 meters.
4) Internal Hemorrhage now stacks infinitely, and Bloodbath reduces damage taken by 40% while active.
Cataclysm Armor:
Reworked (and renamed to Cataclysmic Battlegear), now does the following:
2) Quake has 100% chance to trigger.
3) Stalagmites strike 3 times, and always trigger on Quake.
4) Stonefist, Earthshatter, and Boulder all deal 30% more damage and grants the Berserker Earth Ward for 10 seconds. Earth Ward lowers damage taken by 40%.
Spiritual Garb:
Reworked, now does the following:
2) Spirit Link now connects to up to 6 foes to the host, and all foes affected take 20% more damage from all sources
3) Soul Link now deals damage in a 2 meter radius.
4) Spirit Link now also links with the Berserker, transferring 40% of the damage he receives to the host
Breath of the Sky:
Reworked (and renamed to Skysoul Fragments), now does the following:
2) Dragon Soul adds a debuff dealing an additional 70% damage per second for 5 seconds, stacking infinitely
3) Dragon Spirit has 100% chance to trigger and Dragon's Grace now deal damage in a 2 meter radius
4) Dragon Soul has 100% chance to trigger and Dragon Spirit adds 40% Damage Reduction
Volcanic Garb:
Reworked, now does the following:
2) Molten Veins has a 2 meter wider range and is now also triggered on attack.
3) Thorns damage is increased by 10% for each point of Rage, and Lava Blood has 100% chance to trigger
4) Lava Blood now stacks infinitely and every 3 points of Rage adds 1% Damage Reduction to the Berserker
Dragonfire Garb:
Reworked, now does the following:
2) Explosive Manoeuvres have a 100% chance to trigger.
3) Explosive Manoeuvres and Destructive Manoeuvres adds Rampage to the Berserker when triggered. Rampage stacks 40 times and increases the damage of Explosive Manoeuvres by 5% per stack for 5 seconds.
4) Destructive Manoeuvres strike 3 times when triggered, and Rampage adds 40% damage reduction for the duration.
Gust of the Frost Wyrm:
Reworked, now does the following:
2) Frost Winds have 100% chance to trigger.
3) Frost Winds now always trigger 3 at a time, and the maximum amount of active Frost Winds is increased by 5.
4) Frostbite stacks infinitely. Frost Winds adds 40% Damage Reduction to the Berserker when triggered. Effect lasts 5 seconds.
Northern Rage:
Reworked, now does the following:
2) +300% Rage Generation.
3) Frost skills apply Frostbound to foes, causing them to take the same amount of damage as the skill dealt when hit by the next Rage Release. Effect lasts for 5 seconds.
4) Frostbound now stacks damage infinitely, and Rage Release now grants the Berserker 40% Damage Reduction for 5 seconds when triggered.
Interface:
Items that require a higher level now have a more orange background instead of red, for quick identifying
Changed draw order of interface elements so that item boxes/names are drawn above name tags etc.
Adjusted some text & number locations on the HUD
Added updated interface detailing to all classes (UI box edges)
Skills:
All:
Damage over time effects now generally tick at a slower rate (but for more damage per tick) for performance reasons (it also removes a bunch of extra damage numbers)
Damage over time effects and other non-triggering efects now produce more balanced numbers for an exact average output
Slightly lowered the volume of many damage impact sounds
Berserker:
General:
Skills that deal "X% of skill Y's damage" no longer crit, preventing "double dips"
Removed mana cost of all base skills and lowered their damage to 100/110/120/130/140%, down from 140/150/160/170/180%
Removed the mana cost reduction passives for the base skill from each tree
Adjusted Rage gain calculations from hits as it scaled incorrectly at high levels
Heritage Skills:
Heritage skills no longer adds "X% to stat Y at Maximum Rage and half at Minimum Rage"
Instead, adds "X% of current Rage to Stat Y"
Guardian (Physical):
Inner Strength:
Clarified tooltip
Internal Hemorrhage:
Now based on the impact damage of the skill that triggers it. Now available at level 15, down from 20
Deals 30/50/70% of the triggering skills' impact damage per second, for 3 seconds
Cripple:
Now slows by 35/50/65%, up from 25/35/45%
Quake:
Now based on the impact damage of the skill that triggers it
Has a 30% (up from 10%) chance to instantly deal 40/50/60% of the triggering skills' impact damage in a 2.5 (up from 1.5) meter radius
Stalagmites:
Now based on the damage of Quake
Has a 50% chance on each Quake to instantly deal 100/120/140% of the Quake's damage in a 1 meter radius
Bruised:
Now available at level 20, up from 15
Tremors (Mastery):
Now grants 3% bonus damage per rank, down from 5%
Leap:
Now deals 170/190/210/230/250% damage, down from 200/220/240/260/280%
Earth & Sky:
Now bases the damage of the triggered Dragon Soul off Quake
Sky Lord (Lightning):
New Skills:
Skydancer:
Adds 2/4/6% Evasion, available at level 5
Soul Link:
Damage taken by the host of Spirit Link is transferred to all links, available at level 20
Dragon Warp:
Now has 2 seconds lower base cooldown
Now deals 240/250/260/270/280% damage, down from 250/270/290/310/330%
Dragon Spirit:
Now has a 9/12/15% chance to trigger on attack (rather than guarantee)
Now increases both MPR and HPR by 50/90/130 (210% with Mastery) while active
Now has 3 ranks, down from 5
Dragon Soul:
Is now chance on hit rather than chance on cast
Requires Dragon Spirit to be active to trigger
Spirit Link:
Now available at level 10, down from 20, and only requires Dragon Spirit to be learned, instead of both Dragon Spirit and Dragon Soul
No longer pulls, but instead slows all foes up to 70%, and grabs one additional foe
Bloodline:
Now available at level 15, up from 10
Amplified:
Now available at level 20, up from 15
Strong Spirit (Mastery):
Now increases the effect of Dragon Spirit by 4% per rank, down from 5%
Fierce Soul (Mastery):
Now increases the damage of Dragon Soul by 3% per rank, down from 5%
Overload:
Now deals 150/170/190/210/230% damage, up from 145/160/175/190/205%
Thunder Punch:
Now deals 225&250/275/300/325% damage, up from 200/220/240/260/280%
Dragon's Might:
Now triggers Explosive Manoeuvres on the target foe of Dragon Soul, basing the damage off Dragon Soul
Dragonkin (Fire):
Flame Roll:
Now moves much faster and with a better sound effect
Dragon Leap:
Now deals 130/140/150/160/170% damage, down from 135/150/165/180/195%
Hot Headed:
Now adds 4/7/10 to Minimum Rage (up from 3/6/9)
Furor:
Now adds 5/10/15 to Maximum Rage (up from 3/6/9)
Fissure:
No longer triggers effects when dealing damage
Molten Veins:
Now deal damage in a radius around the Berserker
Lava Blood:
Now adds a burn effect on foes hurt by Molten Veins, rather than making a puddle of lava
Explosive Manoeuvres:
Now places a single explosion on the foe(s) hit, rather than 1-3 randomly near the Berserker
Damage is now based on impact damage of the triggering skill
Reduced screen shake from explosion
Destructive Manoeuvres:
Damage is now based off Explosive Manoeuvres
Drastically reduced travel range, and now spawns from the explosion of Explosive Manoeuvres, rather than from the Berserker
Total Annihilation (Mastery):
Now affects Explosive Manoeuvres instead of Destructive Manoeuvres
Now adds 2% damage per rank, down from 5%
Cooling Off:
Now bases damage off Explosive Manoeuvres
Frostborn (Frost):
Hardened:
Now adds up to 5% Damage Reduction instead of resistances
Frostbite:
No longer applies on instance of frost damage per skill
Now bases the dmage on the damage of the skill hit
Now deals 35/50/65% of impact damage per second
Frost Winds:
Now summons max 5 winds
Wind damage is now based off the max potential damage of the skill casted when it triggers
Now deals 35/40/45% of skill damage per second
Now moves with the same speed as the Berserker
Biting Winds:
The Frostbite applied by Frost Winds is now based on the Frost Winds' tick damage
Biting Cold (Mastery):
Now increases the damage of Frostbite by 3% increased damage per rank, down from 5%
Rage Release:
Changed trigger sound effect
Warlock:
Heat Wave:
The cone width is now also increased by Reach
Note: Visuals aren't correctly representing the exact range, but should be representative of width (will be fixed)
Misc:
Hitting F10 to save item cards no longer names the image "card_ITEMNAME" and just "ITEMNAME" because it got annoying with many cards to search through
Companions now respawn instantly with the player
Anomaly Reward chests now destroy nearby Shrines and breakables when spawning so they don't overlap
Updated locale files with the event quest & related speech
Fixes:
Fixed a freezing issue on generating several Act 4 areas such as Tombs, Ruins, etc.
Fixed potentially being locked from using the Enchanter and Gambler
Fixed issue causing some quests obtained between hotfixes to remain in the quest log after completion
Fixed Anomaly Reward chests spawning inside walls
Fixed Empowered Shot not apply the slowing effect from Disorient
Fixed Volley not triggering Exposed
Fixed issue where in multiplayer, players may be resurrected by eachother after all were dead
Fixed issue causing the resurrection effect to sometimes play multiple times
Fixed Lich Form visuals remaining after the buff fades if you're idle
Fixed a couple of crashes related to bad affix combinatins on champion and elite enemies
Fixed cooldowns in the inventory being drawn over the materials and gems tabs
Fixed Crown Slaying enchant being listed as possible on off-hand items
Fixed more skill description errors
Fixed Divine Salvo not breaking stuff
Fixed Plague Lord not properly doublign the effect of Soul Toxin
Fixed issue causing Unstable Dimension portals to appear in the wrong position on the minimap
Fixed Blessed Blade not correctl adding to Sword damage
Fixed typo on affix "Poison Bomb"
Fixed a ton of skill typos and grammatical errors
Fixed many text alignement/rounding issues making text appear distorted
Fixed issue that prevented inspected items on the ground from showing all enchants
Fixed issue that made items incorrectly calculate their value (too low)
Fixed Earthshatter not triggering effects
Fixed duplicate level up sounds/effects if leveling up several times instantly (from for example a very long kill streak)
Fixed Master Archer not adding damage to Splinters