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Genre: Role-playing (RPG), Adventure, Indie

Chronicon

Update 1.50.1 is out to fix the launching problem

Hey everyone!

There was an issue in the previous update which made it so the game sometimes wouldn't launch - this issue should now be fixed. Please let us know if you're still seeing this problem!

We also fixed a few other things while we were at it.

Thanks!

1.50.1



  • Added more shorthands for really large numbers.
  • Items no longer roll enchants/stats that are exclusive to a class that isn't being played, ie no longer getting random Shadow Damage when not playing a Warlock or Ammo enchants when not playing Mechanist.
  • Fixed some missing text in localizations.
  • Fix for game not starting properly on Steam sometimes.

Update 1.50.0 is live!

Hey everyone!

This update is mostly about preparing for the next DLC - The Mechanist.
We have also added full support for German, and there are quite a few tweaks, fixes, and other improvements as well!

We now also support cross-platform cloud saving, so you can take your PC characters to your Steam Deck, for example!

Here are the full notes.

Stay tuned for more!


1.50.0:


Notes:

  • This update prepares the base game for the next DLC: The Mechanist.
  • There are also some tweaks, QoL additions, and fixes for the base game.

New Language:

  • German.

Controls:

  • Added support for mouse side buttons.

Events:

  • Seasonal Events (Christmas, Halloween) are now repeatable each year on the same character.
  • The Christmas event now runs from Dec 1st to Dec 30th (Was 15th-31st).

Enemies & Combat:

  • Slightly increased collision boundaries for Goblins so they are less likely to warp through doors.
  • This also affects the Anomaly Bosses which are Goblins.
  • Multiplied Dummy health by 100 since you guys keep killing them.

Items & Loot:

  • Beast Foods drops no longer play the crafting material sound.
  • Tarot no longer gives you legacy items.
  • Injectors and launchers now drop from level 50 and up and on Heroic or higher difficulty, where most rare special items & materials start dropping.
  • Injectors and Launchers now also require you to have access to the Device Slotter (endgame area) before dropping.
  • Masochist Set (Warlock) weakness stacking is now multiplicative with other sources of weakness, rather than additive.

Interface:

  • Monster health% display on the endgame interface gets converted to shortened numbers when it starts to get silly.
  • Same for Largest Damage Dealt in statistics.
  • Damage and Mana now also shorten to M,B, etc on the quick stat reference in the inventory rather than overlapping when you get high amounts.
  • Added Ancient Forest loading screen to western expeditions.
  • Added new DLC button to the menu.
  • Updated Credits.

Performance:

  • Some rare stuttering issues should now be fixed.
  • Audio-related performance issues have been improved.
  • Combat performance should also be slightly improved in hectic situations.

Skills:

  • Masteries which increase proc rates multiplicatively should now properly go beyond 100% with Crown of Innate Possibilities, since this makes sense.
  • Seeds (Warden synergy passive) now bases damage off Razor Tips as the tooltip suggests.

Sound:

  • Sounds that play super frequently should now lower their volume a bit in the most chaotic instances.

Stats:

  • Added a new "Parry" stat which works like Evasion. This stat is currently reserved for the upcoming new Class :)

Fixes:

  • Fixed some text errors in English and French.
  • Fixed Elixir of Movement Speed giving half the listed amount.
  • Fixed some starter items being flagged as Legacy items.
  • Fixed some skills and satellites using incorrect targeting, and targeting things out of range (and therefore being unable to attack them).
  • Fixed expedition passive "Prowler" not affecting the berserker "Chilled" weaken passive.
  • Fixed Warlock not being able to roll bleed damage% on Spellbooks.
  • Fixed Death Knight (Warlock Ultimate) giving 20% instead of 25% Bane skill damage.
  • Fixed rare crash that could happen when using Shattering Blow as you enter a portal as Berserker.
  • Fixed crash when using a controller and pausing to exit Korem's final quest end speech.
  • Fixed Finder's Keep artifact not revealing chests after re-entering a zone.
  • Fixed issue where Expedition and Artifact progress could snapshot and carry over between HC and SC characters.
  • Fixed Anomaly League progression also being able to carry over between SC and HC in some circumstances.
  • Fixed some errors in the base English text which may have lead to older versions of texts being loaded in.
  • Fixed issue where Storm Fists (Berserker) were only hitting once per second for a quarter damage, rather than 4 times per second.
  • Possible fix for rare crash from dialogue navigation with controllers.
  • Possible fix for companions sometimes forgetting special abilities after changing areas.

NEW DLC: The Mechanist!

Hey everyone!

The Mechanist, our 5th class and 2nd DLC for Chronicon, is now up on the store for wishlisting, and will be released soon! Head on over and check it out and put it on your wishlist so you're notified when it's available!

https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/

We will also release an update for the base game in a few days, with tweaks, fixes, and preparation for the new class. In addition to this, we are enabling cross-platform cloud saving, so you can for example bring your PC characters with you on your Steam Deck! This change should be rolling out during the day.

Anyway, that's all for now! Keep your eyes peeled for the update, and please wishlist the DLC!

Thank you!




Halloween Event now live!

Hey everyone!

The in-game yearly Halloween event is now running!

Featuring...
Spooky event area
Themed quests and unique event rewards and loot
Town/hub and other areas are spooked up with Halloween decorations

Have fun!



...and stay tuned for something else...

Only a few days left to grab the Limited Edition Tinka Plushie!

Hey everyone!

There's only a few days left to grab the Tinka Plushie!
If we don't reach the sales goal, none will be made, so please consider supporting this merch!
It's really a neat plushie :)

Check it out here: https://shop.makeship.com/3MPquzz

Thanks, everyone!

Limited Edition Tinka Plushie now available!


Hey everyone!

This news is a bit different than usual: we now have official merch!
We have partnered with Makeship to bring you a Limited Edition plushie featuring our lovely King Tinka!

This plushie is exclusively available from Makeship - and only for the next 21 days. So make sure you grabs yours before it's too late :)

Thanks to everyone who has supported us this far, helping us make this possible!

Oh, and we will have more news to share on our 2nd DLC, a new class, sometime soon!

Grab your Tinka Plushie here: https://shop.makeship.com/3MPquzz

Thank you everyone, hope you like it as much as we do!

Update 1.40.1 live with fixes

Hey everyone!

Hope you're having a good time with the new update!

Thanks for the bug reports and feedback on all the new things. We have decided to make Injectors and Launchers drop more frequently, and also to cap the Elixir Effectiveness stat as it would very quickly get out of hand, putting Elixirs in a place we did not intend. We hope these changes makes as much sense to you as it does to us - and please let us know if you find any more issues and we'll get right on that.

Thanks, hope you enjoy!


Here's the full notes:

1.40.1:


Stats & Combat:

  • Elixir Effectiveness stat now caps out at 200%.
  • Removed the "Repulse" affix from enemies, as it would "shotgun" players when an enemy casting it was grouped up with lots of other enemies. (Repulse deals damage from each of the casters nearby "friend").
  • Added back the Surger affix (lots of lightning orbs).

Injectors & Launchers:

  • Now 30% more likely to drop.
  • Now shows up on your map with their own unique icons.

Fixes:

  • Fixed issue where the proc rate of Avatar of Life (Templar) wasn't correctly affected by Crown of Innate Possibilities, as expected from the tooltip. It will now be able to proc 100% of the time.
  • Fixed issue where Hallowed crits wouldn't be considered for the Judgement DoT effect from the Ayeela Set (Templar).
  • Fixed Avenger (Templar) set working even if not knowing the skill.
  • Fixed Enchanted Arms (Templar Synergy Passive) working without having the required skill.
  • Fixed issue causing Astral Power (Artifact) + Mightcap (helmet) not granting the correct amount of companions from Soul Replication (Templar).
  • Fixed Hydraloop (ring) not working for non-Berserkers anymore.
  • Fixed Boulderfist (Berserker Rune) not properly triggering Strong Fists and Bruised (Stonefist passives).
  • Fixed Heart of the Forest (TL Accessory) not working properly with Boulderfist (Berserker Rune).
  • Fixed issues with the Ancient Beast nametag and shadow still following you around while its "away" selling items.
  • Fixed the Codex not listing Thornbough and Woodwall unique foes in their respective areas.
  • Fixed item duping issue related to the Device Slotting interface.
  • Fixed enemies who were rooted or otherwise immobilized and fleeing at the same time getting stuck in an animation, unable to act.
  • Fixed missing text for Vials in French, Spanish, and Chinese.
  • Fixed the class elements listed when creating a new character not being localized.
  • Fixed some missing special symbols.

Update 1.40.0 is live!

Hey everyone!

Update 1.40.0 is finally here!

This one is very large, introducing a lot of new things, a lot of balance changes, performance boosts, and finally an official French translation! We are working on a few more languages that will release this year too.

We're also working on a lot of other things.. next month we will have not one, but two big announcements for Chronicon - so stay tuned for that!

Anyway, as always we are thankful for all your bug reports, suggestions, and valuable discussions here and on Discord. It's always a joy to interact with this great community!

Thank you, and we hope you enjoy this update!


1.40.0:


New Language:

  • French

New Mechanics:

    Elixirs:

    • Added 27 new Elixirs.
    • Elixirs are now much more powerful and categorized in 3 different rarities.
    • You can have 2 active Elixirs from each rarity.
    • Elixirs do not drop from enemies, but are obtained via the new Elixir Shop found in Tinka's Domain and The Chronicon.

    Vials:

    • Added 21 Vials.
    • Vials are like reverse Elixirs, these are thrown onto enemies to debuff them, provide crowd control effects, or to deal damage.
    • Just like Elixirs, Vials are categorized into 3 different rarities.
    • Vials do not drop from enemies, but are obtained via the new Vial Shop found in Tinka's Domain and The Chronicon.

    Injectors:

    • Injectors are a new Relic item (belt assignable).
    • From a new device found in Tinka's Domain, you are able to slot Elixirs of your choice into Injectors, to be used all at once with a single key press.
    • There are 9 different Injectors available, all with varying effects, stats, slots, cooldown, and usage.
    • There are Injectors designed to make Elixirs last longer and/or have increased effect, and there's Injectors that accept Health & Mana Potions instead of Elixirs.
    • You can get the base MK1 Injector from the new Elixir Shop in Tinka's Domain or The Chronicon.
    • MK2 and MK3 Injectors will randomly (and rarely) drop from enemies.
    • MK4 and MK5 Injectors are crafted via hidden transmutation recipes. Hint: You use the previous tier Injectors to make the higher ones.
    • Injectors are never filtered in your loot filters so you cannot miss them.

    Launchers:

    • Launchers are a new Relic item (belt assignable).
    • From a new device found in Tinka's Domain, you can slot y our Vials into a Launcher to throw them all at once with a single key press.
    • There are 9 different Launchers available, all with different effects, cooldowns, range, and throw patterns.
    • Just like Injectors, you can get the base MK1 Launcher from the new Vial Shop in Tinka's Domain or The Chronicon.
    • MK2 and MK3 Launchers will randomly (and rarely) drop from enemies.
    • MK4 and MK5 Launchers are crafted via hidden transmutation recipes. Hint: You use the previous tier Launchers to make the higher ones.
    • Launchers are never filtered in your loot filters so you cannot miss them.


Items & Vendors:

    Legacy Items:

      The following items have now been moved to the Legacy category and will no longer drop:

      • Health Injector MK 1 (Accessory).
      • Health Injector MK 2 (Accessory).
      • Mana Injector MK 1 (Accessory).
      • Mana Injector MK 2 (Accessory).
      • All the pre 1.40.0 Elixirs.


    Scrolls & Gambling:

    • You can no longer Gamble for random Scrolls from Tarot.
    • Instead, there is a new Scroll Shop where you just buy what you want, just like the Elixirs and Vials.


Classes:

    All:

      Items & Powers:

      • Updated description of Vampire Lord's Cape to be more clear about interactions.
      • Tear of The Arch Druid (TL amulet) now GA up to 300%, up from 150%.

      Gem changes:

      • Citrine Star Gems (Fire) now grant +Healing Taken when socketed into Armor.
      • Kyanite Star Gems (Frost) now grant +Absorption Barrier Effect when socketed into Armor.
      • Chrysoberyl Star Gems (Poison) now grant +Willpower when socketed into Armor.
      • Charoite Star Gems (Shadow) now grant Elixir Effeciency (new stat).

      Currency changes:

      • Rebalanced base Crystal drops and how it scales with difficulty levels significantly, as we have a problem in endgame with how rapidly it scales and becomes obsolete.
      • This rebalance also makes +crystal find from other sources more valuable, rather obsolete.

      Stats:

      • Added new Elixir Effeciency stat (only available on Gems currently). This stat is multiplicative, ie it has diminishing returns.
      • Bleed% enchants now Greater Augment up to 100%, up from 80%.


    Berserker:

      Items & Powers:

        Spiritual Garb (Spirit Link) changes:

        • 3p) Soul Link now deals the damage in a 2 meter radius. When a Spirit Link host is struck, it is Weakened, taking 30% increased damage for 5 seconds. This effect stacks. In addition, a Soul Bomb will form over the host, releasing after 2 seconds to deal the total built up Lightning damage in a 3 meter radius, as direct damage.

        Bloodosaked Garb Set (Bleed) changes:

        • 3p) The Internal Hemorrhage bleed tick now deals damage in a radius.

      • Molten Medallion now increases Lava Blood damage for every 16 points of Mana Regeneration, up from 22.
      • Lesser Rune of Soulstorm now also affect Storm Fists.
      • Flamers (Unique Fist) now has the old power of Arsonists (Legendary Fists)
      • Arsonists (Legendary Fist) now increases the damage of Lava Blood.
      • Lightning Jabs (Unique Fist) now increases the damage of Lightning Jab, Arc Punch, Thunder Punch, and Storm Fists.
      • Lesser Rune of Pulverize now causes Stonefist to deal triple damage if there's a Crowned foe in range, rather than striking 3 times.
        Lesser Rune of Boulderfist now causes Boulder to fire fast moving fists that deal the combined damage of Stonefist and Boulder. Also reduces cooldown of Boulder. Works in combination with the Pulverize rune effect too.

      Skills:

      • Storm Fists now deals 260/290/320/350/380% damage, up from 165/180/195/210/225%.


    Templar:

      Items & Powers:

        Thundercharged Battlegear set:

        • 3p) - no longer casts Avenger every 1.5 seconds or disable the Satellite base attacks.
        • Instead, satellites attack as normal, but use Avenger as their damage, and trigger all on-hit effects, and are affected by attack speed.
        • This means it works with satellite effects such as the Entity's Inclination Artifact which has stacking weakness for satellite hits.

        Thundering Army set:

        • 2p) now grants permanent Soul Replicas and a Soul Avatar (no need to learn and slot the Ultimate skill anymore).
        • 3p) weakness debuff now adds 25% per stack, up from 15%.
        • Also: Getting +1 rank in Soul Replication (Templar Ultimate) via the Companion's Calling rhombus artifact now summons 4 Replicates (up from 3), for a grand total of 6 (up from 4) when used with the Mightcap helmet.

        Avatar of Ayeela set:

        • This set now follows the original design of the Hallowed skill - damage based on healing.
        • 2p) Avatar of Life is now always active. Hallowed deals an additional 300% damage and can now crit.
        • 3p) Hallowed applies Judgment to foes struck by it, dealing the damage of Hallowed per second, for 7 seconds. Stacks infinitely. Striking any foe affected by Judgement with a Hammer skill will cause an explosion, dealing 300% of Judgement damage in a 3 meter radius.

      • Ayeela's Embrace (Ayeela set armor) now rolls Healing Taken instead of mana regeneration.
      • Hallowed Blade (Unique Sword) now has a new power: Healing Taken is multiplied by Holy Damage.
      • Lesser Rune of Hallowed Grace has been improved: Now triggers Grace on receiving any Healing, and Grace is increased by the Healing Taken stat. And on top of this does its old effect where it multiplied the base damage of Hallowed by current barrier strength.

      Skills:

      • Avenger now hits an additional target and its tooltip now lists how many jumps it does.


    Warden:

      Items & Powers:

        Wispmother Set:

        • 3p) Increased the damage radius of the Wisp and Mega Wisp Thunder Orb spells. (It's increased by a lot more for the Mega Wisp).

        Everspring set:

        • 3p) Now also cause the bursts which spawn twisters to empower twisters within the damage range, stacking up damage, but not refreshing durations.

      • Wind Razor (Legendary Arrow) now Augments up to 60% (up from 40%) and Greater Auguments to 100% (up from 50%) additional damage to Splinter.
      • Loaded Bolts (Legendary Arrow) no longer causes an explosion, but rather triples Splinter Damage when it is triggered from Double Draw.
      • Heartpiercer (Unique Bow) has a new power that increases the damage of Razor Tips by up to 100%.
      • Harp (TL bow) now shoots less arrows, 7 down from 10, but doubles the damage of the skills it affects. The arrows are also staggered and fire one at a time in a quick interval. (These changes are mostly to prevent framedrops)
      • NEW: Elementium Point (TL Arrow): Quickdraw, Gardener, and Overcast now affects all Archery, Nature, and Storm skills respectively, and have increased chance to trigger. Does not affect Mobility or Base skills.
      • NEW: Freyja (TL Bow): 15% chance to cast Leaf Wind on attack. While affected by Leaf Wind, Nature & Storm skills deal increased damage.

      Skills:

      • Wisps now have a larger aggro range and will not stop attacking to follow the Warden until farther away.
      • Paralyze no longer triggers on foes already Paralyzed (this would negatively effact the diminishing returns of it).


    Warlock:

      Items & Powers:

        Deathbringer set:

        • 3p) Now makes Corpse Shatter always proc, rather than double the proc rate (which would land at 80% without additional items to increase it).

      • The "Ancient Bone" unique accessory that increases Bone Skill damage is now a Warlock-only item.
      • Icecrown (Helmet) power now also makes all Frost Spear Skills be affected by Satellite Strength.

      Skills:

      • Bonestorm now strikes 3 times per second, up from 2.
      • Ritual of Perforation no longer adds AoE damage to Frost Spear Skills, and instead buffs their base damage (multiplicatively with other effects).
      • Added Frost Spear Skill as a skill tag.



Enemies & Bosses:

  • Snow Tunnelers no longer have the Blizzard affix, and instead have Frozen and Frost Resistance.
  • Removed Spore Rain from Anomaly boss Bazz-Wizda and gave him Boom Shroom instead, as Spore Rain would group all the planted mushrooms into a large explosion, dealing insane amounts of damage.

UI:

  • Added Elixir Effenciency and Absorption Barrier Effect stats to the big stat page, under Utility and Defense respectively.
  • Skill references in Skill & Mastery tooltips are now color-coded by their element/tree, to help with navigation.
  • The difficulty slider and info cards on the Expedition tree now makes it clear that Tiers are above Mythic XV difficulty.
  • Added an option to the Interface Settings menu to limit flashing lights (flickering and strobing of lights is disabled, but flashing from frequent attacks and such will still occur).
  • Added Damage Blocked to the death log.

Misc stuff:

  • Updated some NPC speech text explaining mechanics to be a bit more clear (minor text adjustsments).

Performance:

    Improved overall combat performance, as well as specifically:

    • Improved performance of thorns-related builds.
    • Improved performance of most builds with an infinitely stacking debuff or DoT effect.
    • Improved performance of all "on cast" or "on attack" powers/runes/perks.
    • Templar Fire builds, Expulsion build, and synergy builds should have a performance bump.


Fixes:

  • Fixed Shadowclone treants spawning clones with the wrong Treant model.
  • Fixed issue where Interrupt status messages wouldn't show as often as they should.
  • Fixed unequipping into stash not refreshing stats.
  • Fixed some effects looking for companions also considering the player themselves as a companion.
  • Fixed Expedition Passive "Treasure Hunter" not granting the correct amount of MF (too low).
  • Fixed players 2-4 not being able to properly navigate the Expedition Tree in local co-op.
  • Fixed incorrect skill reference on the Templar fire T3 expedition tree nodes.
  • Fixed Tales of Victory artifact not triggering killstreak attacks when skipping exact trigger counts.
  • Fixed Warlock passive Soul Toxin not working as intended.
  • Fixed Ritual of Perforation (Warlock) proc% chance not being affected by Ritual Effect stat.
  • Fixed Bonestorm (Warlock) not persisting through loading screens.
  • Fixed Bonestorm dealing its full DPS per tick rather than per second.
  • Fixed Flesh Rot (Warlock) curse dot spreading with the incorrect source, causing issues with damage numbers.
  • Fixed Dragon Rage (Berserker ultimate)'s cooldown reduction effect not being affected by Mighcap.
  • Fixed the Blue Bolt rune (Berserker) not using the correct rank of Dragon Storm (5).
  • Fixed Templar passive Devotion not working as intended.
  • Fixed Charred, Battered, & Electrified weaken passives (Templar) not being affected by the Weaken passive from the Expedtion Tree.
  • Fixed Templar Mastery "Charged Auras" not reflecting its effect on Aura tooltips.
  • Fixed issue where the Thorn Orbs (Templar Mastery Perk) does not activate after entering a new zone until you swap gear or apply a buff.
  • Fixed Rightous Fire (Templar Mastery Perk) not correctly updating the tick rate of Holy Fire in real time, as it would only update when zoning or re-binding the skill.
  • Fixed the resolution auto-detect on game start not correctly detecting ultra-wide resolutions.
  • Fixed issue where the color blind option would turn itself off when you restart the game.
  • Fixed issues with some color-coding of text keywords.
  • Fixed issue where rotating minimap modes with Tab would sometimes require multiple key presses after changing the settings.
  • Fixed issue where some item tooltip boxes wouldn't be sized correctly.
  • Fixed some missing DLC text in Spanish.
  • Fixed a clever use of mechanics letting you gain infinite money on the Dummies. (sorry)

Update 1.33.2 is live with more fixes!

Hey everyone!

Update 1.33.2 is now live with more fixes!

Thanks for your reports, and please let us know of any other problems!

Here's the full notes:

1.33.2:


Fixes:

  • Fixed rare loot creating duplicate nodes on the map if you had no room while trying to pick it up, and it moved.
  • Fixed some passives and powers, such as Demonic Fury and Gaia (bow), mistaking Ancient Beasts as companions.
  • Fixed some odd companion behaviour during the Eazima fight.
  • Fixed Scramble info card being huge when using a gamepad.
  • Fixed the Expedition difficulty slider not working correctly on some resolution settings.
  • Fixed general issue with small sliders having a too large "hitbox" when interacted with, causing it to overlap nearby things on certain resolutions.
  • Fixed issue where items dropped in Expeditions didn't folow the same stat roll rules as items dropped in Anomalies, ie they should now gain increased chances of higher base rolls as you run higher difficulty Expeditions.
  • Possible fix for Tornados getting stuck during longer fights.
  • Possible fix for some smaller bosses being able to teleport through walls.

Update 1.33.1 - Fixes

Hey everyone!

This update fixes the issues introduced with the most recent update. There's always something that slips through the cracks, and we are thankful for your reports!
We are aware of some issues with the expedition tree interface and larger resolution monitors, and are working on fixing that as well.

Thanks everyone!

1.33.1:



  • Fixed Shrines not being removed from map when clicked.
  • Fixed portals overlapping in Boss anomalies.
  • Fixed some weird linebreaks in the enchanting interface for gamepads.
  • Fixed crash that could occur from Wolf companions using bite attacks in certain situations.
  • Fixed crash when shift-clicking items in the stash.