Update 1.33.0 is live with fixes and lots of DLC improvements!
Hey everyone!
Here's a slightly larger update with a lot of improvements to the DLC content! We took your feedback to heart and have done our best to incorporate it in this update, everything from small UI changes and making the Expedition tree more accessible to new players, to larger account-wide progression saving and difficulty selection for the Expeditions. We also added some extra features, such as letting you send your beasts back to town to sell stuff for you!
In the next big update, we'll be looking at build & balance feedback, and try to bring up some lacking builds up to date as well.
As always, thank you very much for your suggestions, comments, and bug reports!
We hope you enjoy what this update brings!
Full notes below:
1.33.0:
Artifact Changes:
Eternal Servitude now also affects the cooldown of the skill used to trigger it.
Elementalist's Boon effect reduced to 250% (was 300%).
Companion's Calling: Now available to Warlock and Templar (previously Warden only). Now affects all skills with the companion tag, such as Living Blood, Soul Avatar, Dancing Blades, Wisp, etc.
Ancient Beast Changes:
Beasts can now be ordered to teleport to town and sell items in the same way you can quick-sell based on rarities.
You can now Shift-click items to quickly transfer them between your inventory and your beast.
Expedition Tree Changes:
Added difficulty slider that lets you scale Expeditions into Endless Tiers.
Putting the slider to the left sets it to "default", which resets all expeditions to the designed difficulty. Lowest step up is into Endless Tier 1, and highest is whatever you have unlocked on the Anomalies.
You cannot advance tiers through Expeditions, this is still done via Anomalies, but now you can set them to be a challenge for your late endgame builds.
Added a checkpoint system to the Expeditions:
Reaching a checkpoint (Egg Unlock, Beast Growth 1 & 2) now unlocks all Expeditions required to get to that node on all characters.
This lessens the grind for alts and reduces the time to get back into things on Hardcore.
Optional Expeditions (those that branch away from the main path) are not unlocked with this system, and still has to be cleared on each character.
NOTE: If you have already completed these checkpoint Expeditions, just load up that character, and they will be unlocked for all other.
General changes:
Added 3x Thorns% passives to the West Expedition tree.
The first few resistance and elemental damage ranks are now much cheaper to buy.
You can now attempt to buy 5x passive ranks at a time, like you would in the skill tree.
You can now also remove points - but you do not get refunded the currency.
Expedition Passives that are of max rank now have their rank text colored to be easier to distinguish at a glance.
Expedition Passives now also have their ranks in a little box, making it easier to read.
Expedition no longer list their rewards if they have been completed (as you can only earn the reward once).
Completed Expeditions now also have a checkmark on them to further clarify which you have completed, as there was some confusion when dealing with Expeditions that required multiple completed Expeditions.
Interface:
Updated Artifact Fragments icon.
Updated Icon for "Thundercharged Blade" (no longer same as "Rolling Thunder" sword).
Updated Artifact tooltip to make it clear how to use them.
Updated skill description of several proc rate Masteries to correctly reflect that they increase the proc rate of Synergy skills as well (where applicable).
The enchanter interface now shows small padlocks on locked enchants and powers directly on their icons.
Further refinement to damage number source tracking (please let us know if you find further inconsistencies).
Endgame & Combat Changes:
Clearing a Lesser/Greater Boss Anomaly now opens two portals: one to return to Tinka's Domain as before, and a new one to instantly get into a new boss fight.
Nek'Rosis (Anomaly Boss) now have 10% less health to offset his healing abilities.
Removed a very rapidly attacking skill from the last East Expedition boss (Thunderbeak).
Mobs using "Life Reap" will now only count 1 hit for their self heal, so they don't repeatedly heal to full when hitting a lot of companions.
Other Very Important Change:
Gave Tinka a new look in The Chronicon, and one to show his status in Tinka's Domain. (it is good to be the king)
Fixes:
Fixed changing Artifacts not triggering a stat recalculation and buff refresh. It now works just like when swapping skills.
Fixed newly created characters retaining the Beast of the last played chartacter (and its inventory).
Fixed issue where you could put 2 of the same rune on Mythical weapons. (You'd still only get power from one).
Fixed Mythical Weapons not having any augment/reroll/scramble material costs.
Fixed Artifacts not showing their required level.
Fixed Diana Jones talking forever if you have an active quest with her and right-clicking her to quickly go to the Artifact Forge panel. Right-clicking now skips her speech.
Fixed issue where you could potentially be stuck without a portal to the Hellforge.
Fixed issue where using any of the artifacts granting bonus skill points would also count towards your total points in the tree, letting you unlock the next tier of skills with one less point, and potentially locking you out from removing points.
Fixed Beasts triggering egg traps with the Lightfooted Perk active.
Fixed issue where Lesser/Greater Boss Anomalies would sometimes be empty if you had already cleared the boss in Story Mode in the same session.
Fixed Retaliator 4-p bonus not properly triggering when taking damage.
Fixed Stalagmites getting 100% proc rate from Cataclysm set (old effect that lingered).
Fixed issue causing Infected Spirits (Warlock) not properly triggering.
Fixed Warlock's "Posion Specialization IV" DLC Node refering to "Pool of Corruption, a skill that no longer exists (now correctly refers to "Corruption", a skill that exists :-).)
Fixed Excorcism mastery giving way too low proc rate bonus (Templar).
Fixed the skill "Purify" (Templar, Storm Mender companion) also removing cooldown-related debuffs, such as the timer on death-prevention mechanics.
Fixed Norla's Gale introducing an unintentional exponential ramping to the Tornado skill.
Fixed issue where the merging of explosive mushrooms (Warden) would merge the Warden's shrooms with Treant shrooms procced via the Barbed Spores mastery, leading to absurd damage growth for Shrooms and Pods.
Fixed being able to use portal scrolls in Boss Anomalies.
Fixed issue where multiple portals could spawn on top of eachother.
Fixed not being able to close out of the Beast panel with a gamepad if not having the DLC or an active Beast.
Fixed all DLC and other recently added enemies not having full Codex data (affixes etc).
Fixed Codex listing all Rootlings as Elemental foes, rather than Fae.
Fixed issue where in rare cases, some icons might not show up on the minimap.
Fixed getting stuck after talking to the quest NPC's in Gates of Hell in Act 5.
Possible fix for some Passive skill damage numbers not showing unless you enabled companion damage numbers.
Fixed Champions having incorrect or missing names in Chinese.
Fixed bad linebreaks & formatting in enchanting tooltips.
Fixed crash when re-entering the Lushlands from The Roost after repeating the boss.
Fixed rare crash that could happen when using certain portal scrolls.
Fixed rare crash that could happen if bad character data was trying to load.
Fixed crash that could occur when right-clicking Bramley.
Update 1.32.2 is live with fixes and improved droprates for Mythical crafting!
Hey everyone!
Thanks for all the feedback, reports, and kind comments! We are happy to hear you are having a good time with the DLC.
Of course, a few issues popped up and we have now taken care of the most immediate problems.
We have also got a lot of feedback about very varied drop rates for Mythical crafting materials. To improve the feel of this, we have added a small system that should make the drops feel a lot better - full details in the notes below!
Please keep the feedback coming, as in the next week we will go through everything we have learned, and work towards making the DLC even better!
Thank you!
1.32.2:
Misc:
Added a little checkbox to the DLC menu in-game that verifies if the DLC is correctly installed & recognized on your account.
QoL & balance:
Drop rates for Mythical weapon parts have been changed.. a sort of "anti bad luck" system is now in place:
If you've never seen a weapon part, your drop rate is significantly increased.
You should no longer get two of the same weapon part in a row - they should always alternate.
If you do a lot of anomalies without any drops, your drop rate is slowly increased until you get one.
In co-op, the Mythical weapon parts are now rolled for independently for each player.
Fixes:
Fixed some typos.
Fixed crashing from expedition nodes (related to zooming).
Fixed crashing from gamepads.
Fixed attempting to load incorrect or partial translations.
Fixed being able to click some Puzzle expedition end points repeatedly to spawn a lot of portals.
Fixed issue where the "skip ahead" feature, letting your alt characters skip the tutorial DLC quests, didn't properly work for skipping the egg hatching quest if you had fully grown all beasts, causing the character to get stuck on that quest.
Ancient Beasts DLC is now available!
Here we go!
Our first DLC - Ancient Beasts - is now available at the link below.
Update 1.32.0 live - fixes, tweaks, new things, DLC preparations!
Hey everyone!
Big day today!
We've just released update 1.32.0, fixing some issues, tweaking a few things, adding a few other, and most importantly, getting ready for the DLC.
The DLC launch is at 19:00 CET, you can get the exact time in your country by checking out the event in the DLC announcement.
Additionally, if you are a fan of the soundtrack, we are happy to announce that all DLC tracks will be added for free to the Chronicon Original Soundtrack - for both current and future owners.
We will make another announcement when the DLC is live... see you then!
Full notes below:
1.32.0
Anomalies & Endgame:
Added butterflies & faeries as potential ambience effects to forest anomalies.
Added a new rare Anomaly modifier that drastically increases the amount of Shrines spawned in that Anomaly.
Added another rare Anomaly modifier that drastically increases the amount of Chests spawned in that Anomaly.
This makes the possible rare Anomaly modifiers the following:
Gold Piles as breakables (extra currency)
Only Minions
Only King Slimes
Only Void Spawns
Mysterious Enemies (enemies from Act 2 secret "space forest" area)
All monsters gain "Crystal Hoarder", "Collector", or "Gem Hoarder" affixes.
Lots of Chests
Lots of Shrines
Some of these may combine.
Combat:
Gargoyles now gib into bits of rock rather than nothing.
Surger affix champions are now less likely to "shotgun" melee characters as the lightning orbs have had their damage spread out over several frames and with slight delays.
Interrupts now have diminishing returns when used rapidly and repeatedly vs the same target:
- Each successful interrupt reduces the chance of the next to hit, however the chance to hit is regenerating constantly while they are not being interrupted.
- The end result impact on gameplay should be pretty small, but it will allow enemies to get some attacks off rather than being completely interrupt-locked.
Interface:
The overhead healthbar (can be toggled via the Settings menu) now also shows Staggered Damage, like the HUD healthbar does.
When opening the Anomaly Waypoint for the first time and getting the little tutorial, you can now only select the 3 base Anomaly types (avoids errors and confusion for first time players accidentally picking the endless tiers).
Holding (or toggling) "inspect all" now also shows item cards when hoving over the item name tags.
Items & Loot:
Added a Health enchant to Elementium Armor (requires a fresh drop).
Added a CDR enchant to Jon's Book of Souls (requires a fresh drop).
Bags will now be radially looted if they match the quality filter.
All crafting materials have had their values manually adjusted - the more rare things are now worth a lot more, and the common things are worth less.
Increased Crown drop rate from Story bosses (and Greater/Lesser Boss Anomalies).
Misc:
Mini Events: There will now be fireworks when interacting with NPC's on New Year's Eve and the game's release anniversary each year.
Localization: Added support for Korean font.
Minor performance improvements.
Fixes:
Fixed problems with Chinese font becoming harder to read after the previous update.
Fixed issue with several effects checking for movement/stationary such as Blazing Striders (Templar boots) and Careful Aim (Warden) not properly swapping beetween their tick up and tick down modes.
Fixed being able to subtract Mastery points from the bottom and top Class Mastery rows below the 65-point requirement for the final perk, while keeping the perk.
Fixed Sporelings on-use Spore effects not properly stacking with their on-attack (and the players') spore effects.
Fixed the Tornado empowerment (when casting over the instance cap) granting extreme amounts of damage.
Fixed Tornados spawned from Norla's Gale (rune) being slower than regular Tornados.
Fixed crash when changing inventory tab while browsing the buyback section.
Fixed some quest check/updates for older characters that may have gone out of sync in the past due to old co-op issues.
Fixed Endless Anomaly essence rewards sometimes not going up by 1 in the next Tier, and then going up by 2 in the following Tier (is now 1 each Tier, as expected, where this problem occurred).
Fixed not being able to navigate to the "back" button while in the "more" menu of the main menu, while using a controller.
Fixed Simulacra clones (Warlock TL staff) using the default death animation even if having another skin equipped.
Fixed the interface settings menu not letting you set the clock option with a gamepad.
Fixed the Mastery select popups for Player 2 appearing partially off-screen on certain scale setting and resolution combinations.
Fixed many small weird things going on with gamepads and related UI in co-op.
Fixed some missing Chinese characters.
Fixed companions not being able to reach the final Story boss.
Ancient Beasts DLC launches on February 25th!
Hey everyone!
Finally, we have a date: February 25th!
We put together a short trailer for you.. have a look!
[previewyoutube="QhE3Ldv9CAE;leftthumb"]
And don't forget to wishlist so you don't miss the release!
Thanks for being patient - we hope you will enjoy this DLC!
Update 1.31.1 is live with fixes
Hey everyone!
As usual with a big update we tend to break a few things... here's an update to take care of some of these issues. We've identified a few more issues that we are working on as well. Thanks for the reports!
1.31.1:
Extra Stash Tab Notes:
We accidentally included a little secret from the new DLC: An additional stash tab.
Well, we partially included it, and it would self-correct when it detected you didn't have the DLC, and eat any items you put into the new tab.
A pretty big mistake on our end, and we are sorry for people losing items, so the extra stash tab will now be free for everyone (and it won't eat items anymore).
Fixes:
Fixed the new Rune Weight system overwriting the guaranteed cycle for a fresh character - both system should now work (first get one of each Rune, then weigh towards least obtained account wide).
Fixed some Chinese localization issues.
Fixed major encoding issue with Spanish localization, which removed random characters making some parts of the text unintelligible.
Fixed Spirit Guard and Battlemaster's Cape affix appearing incorrectly on items it was runed to.
Fixed the endgame UI sometimes showing incorrect button prompts for controllers.
Fixed invisible walls in new cave layout.
Fixed the Monster Hunter achievement for real this time.
Fixed some misplaced shrine spawns in Act 4 areas.
Fixed stackable items not automatically stacking if they were put in the last inventory slot.
Fixed transmuting an item with keys marked as favorite giving an error message but still allowing the transmutation.
Christmas event now live!
It's that time of the year again!
The Chronicon Christmas Event is now live!
Help Tinka with some problems in his workshop, find presents with randomized loot, collect a special holiday item set, large bags, and more! Or just marvel at the holiday decor that Korem put up around The Chronicon, just for you.
Enjoy, and happy holidays!
Update 1.31 + DLC info!
Hey everyone!
We've decided to split the DLC from the update we were working on alongside it, so we're releasing the update immediately, and the DLC early next year. Originally we planned to bundle the two and release them both before christmas, but looking at where we are, we wouldn't be able to get things to a level of quality we are happy with on time. The DLC is 99% done, but that last 1% is always the most important and time consuming one!
This being our first DLC release, we really want to get it right, and do right by everyone who loves and supports Chronicon. We hope you will find it worth the wait!
In the meantime, we've updated the DLC store page with some fresh new screenshots, and we'll have a lot more to share on the DLC and future content in the next year!
There are some significant fixes and tweaks, which is why we decided to release it a bit earlier. In particular, some balancing changes to boss health and damage in Anomalies (we expect to need to tune this further based on your feedback), as well as tweaks and fixes to some weird item and skill interactions. In particular, Crown of Innate Possibilities double dipped on Mastery and item/power-boosted procs, so if you find that this has impacted your build a lot, do let us know, as we suspect the item may need need some tweaks after this fix.
As always, thanks for your reports and suggestions, and please let us know if any issues pop up and we'll get right on that.
Thanks, hope you enjoy!
Full notes:
1.31.0:
Anomalies & Monsters:
Increased damage of all Anomaly bosses to be on par with Lesser Act bosses (ie bosses in Acts before the final boss/Lesser Boss Anomalies).
Regular cave theme no longer roll as Temple Tunnels, and can instead roll as Sand Cave layouts (new thing from DLC, but accessible to everyone).
Reduced damage of Sandworms by 20% across the board.
Updated some randomized champion names.
Drastically reduced the damage of "Surger" Affix enemies.
Lesser Rune drops from Dungeon Anomaly completion are now weighted towards the least obtained runes (as per codex entries), to take out some of the frustration of bad luck and repeated drops.
Interface:
Added Discord join button to the main menu (under "More").
Added UI theme slider to interface settings menu (the DLC adds a whole new UI theme & music).
Made all types of healthbars invisible during cutscenes.
Improved enchant value display by showing stars on natural high rolls (previously stars would only show if they were augmented by the player).
Moved Wardrobe dyes 1 pixel to the left to be centered in their boxes.
Updated Help Index on Companions and CDR interactions.
Updated main menu.
Items & Equipment:
General:
Items now have a (very!) small chance to roll with all enchants att max augment.
Updated description of Aspect of the Ethereal to be more clear and have consistent wording with similar powers.
Runes:
Lethal Mobility: Effect now lasts 7 seconds, up from 3.
Infected Wounds: Augments buffed to [30][[50]], from [25][[30]].
Chilled Blood: Augments buffed to [30][[50]], from [25][[30]].
Burning Lightning: Augments buffed to [30][[50]], from [25][[30]].
QoL & Misc:
Added a dummy that attacks players and companions in Tinka's Domain, so you can test "on hurt" triggers like Thorns, etc. You'll find it in the bottom left and you need to get close for it to attack.
Added Evades to the death log.
Upgrading Gems now upgrades them 5x at a time rather than all, when holding ctrl. (10 was suggested, but 5 made the most sense since you need 5 to go to the next tier).
Swapping gear, resetting skills, or importing a build will now reset debuffs on the Dummies.
You can no longer convert a favorited item into a rune, nor unlock its enchants, without first unfavoriting it, to prevent accidents.
Improved Spanish localization based on community feedback.
Tweaked burn/fire particles a bit.
Skills:
Improved impact visuals of some Archery Base skills for Warden.
Improved impact visuals and sound feedback from several base skills for all classes.
Improved default impact particle effects used for Shadow, Holy, and Physical Storm skills.
Soul Thief and Hellcaller (Warlock Passives) should now interact with Jon's Book of Souls.
Lich Heart (Warlock Mastery) now affects Lich Ultimate skills as well.
Death Come Near Me (Warlock Mastery) now counts bosses as 15 foes, like other similar skills does.
Standardized the wording on all weaken passives.
Sound:
Added an unlock sound to locked chests.
Added a sound when slotting in a skill.
Added a new sound for when reaching the top rank of a skill.
Added footstep sounds that vary depending on material stepped on; ie sand, gravel, grass, etc no longer all sound like tile.
Added new sounds for the following items: Elixirs, Tarot Card, Champion's Crown, and Runes.
Rebalanced sound volume for all player attack grunts.
Fixes:
Fixed random tooltip being drawn when accessing the Beast panel on the UI when using a controller.
Fixed issue where the last item tooltip would be shown when swapping to the codex panel using a controller.
Fixed some incorrect button prompts on item cards while in shops using a controller.
Fixed Lushlands tileset making weird trees in some Anomaly layouts when close to edges or water.
Fixed an error which caused several difficulty related scaling effects to cap off at Mythic 1, such as enemy DoT damage caps and Boss Health growth.
Fixed issue where some mobs would loudly do their spawn noises when entering a zone.
Fixed issue where Shrine positions were not validated before attempting to place them, resulting in sometimes spawning too few.
Fixed some "island" type areas/anomalies not having ground under walls bordering the water/lava/blood.
Fixed issue causing DLC entries in the Codex to be required for completion Achievements.
Fixed Templar shield "Heatwall" not increasing the damage of the skills listed.
Fixed issue where if a companion died between performing a skill and that skill hitting something, it would not be considered a companion attack and damage numbers would be displayed regardless of settings.
Fixed characters saying the wrong line when entering The Captain's Quarters in Act 1.
Fixed being able to click UI through cutscenes.
Fixed tooltips from UI appearing during cutscenes.
Fixed bug which could cause materials of different types to group together incorrectly when dropped, resulting in only obtaining one of the types.
Fixed crash from having corrupted graveyard data.
Fixed key shortcuts in tooltips prompting to mark gems as Favorite or Drop (this is not possible).
Fixed multiple identical warnings/on-screen prompts playing after each other, such as quest updates in co-op playing for each player.
Fixed Skull of Harlon and several other similar items giving a much stronger boost than intended.
Fixed loot filters not working as intended for consumables.
Fixed Spores/Shrooms spawned through the Poison Trees rune incorrectly triggered player on-hit effect and passives (it's a companion attack!).
Fixed particles being rendered on top of pause screen.
Fixed rare crash that could happen if player was hit by a knockback effect just after dying.
Fixed issue where Contagion (Warlock passive) would sometimes grab the stack numbers of another buff, like the Bloodbinder set debuff, when spreading Infection.
Fixed Crown of Innate Probability calculating proc rates incorrectly when a skill would have multiple sources, such as a Mastery with a proc rate addition.
Halloween event live!
Hey everyone!
The in-game Halloween event is now live!
Something weird has been happening outside the simulation of the Chronicon.. at a local pumpkin patch! Head on over, help with the pumpkin harvest, deal with some restless undead, and find event-exclusive items in the process!
Enjoy!
Event is live from October 25th - November 5th.
(We're also making good progress on the DLC, despite all delays, and will soon have more info to share!)
Update 1.30.2 live with fixes & QoL improvements
Hey everyone!
Thanks for your reports and suggestions. This update should take care of some recent issues, as well as introduce a few QoL features.
Please let us know if any issues persist or anything new pops up!
1.30.2:
QoL:
Items granted from Tarot Cards now always roll max base stats.
Tarot cards no longer grant Crafted items (like the MK2's) when requesting "Something Rare".
"Crafty" Perk now applies to Tarot Cards, Runelord's Remorse, Prismatic Liquid - etc. (Previously was only essences).
Made the background in Gemma's gemcutting interface slightly less dark.
Fixes:
Fixed Battlemaster's Cape not giving correct amounts, and fixed several broken interactions between minor stats and other items interacting with them using this item.
Fixed some crafting UI problems.
Fix for a rare crash in co-op when using controllers and swapping interface tabs.
Fixed issue where skipping the cutscene to the High Priest fight and killing him fast enough would keep the intro ghosts active.
Fixed camera lurching when auto-skipping cutscenes.
Fixed Krak The Eternal spawning multiple portals if he's killed too fast and the cutscene(s) are skipped.
Fixed mouse cursor jumping into game window when game is booting and you're doing something else at the same time.
Fixed Templar passive "Purged Through Holy Flames" not triggering on non-Fire skills.
Fixed the DLC button not doing anything (now takes you to the store - please wishlist if you are interested in the DLC!)