Update 0.95.0 is here to bring you new goodies and another step closer to release! This update adds a much requested endless mode to the endgame, as well as a bunch of new items and runes! Some item sets have also been buffed, and other have been completely reworked. Of course, with the new anomaly mode comes a fresh new interface that makes it easier to select difficulty and mode, and it also provides some previously hidden information about monster stats. It's pretty neat. All to make the progression into the endless mode all the more enjoyable!
Oh and this update also brings a Halloween Event which starts on the 20th!
Also there are currently some issues with the Ubuntu build that we are trying to solve. Thanks to the Linux community for your efforts in the matter, and for your understanding.
And of course thanks to everyone who has posted bugs, suggestions, and feedback.
Anyway, I hope you enjoy this update!
Here's the full notes:
0.95.0
Highlights:
New endless Anomaly mode.
New Endgame interface complete with monster stats.
New Halloween event.
Updated and improved Anomaly bosses.
New True Legendary and Legendary items.
Set buffs & revamps.
Halloween Event:
Added a Halloween event complete with decorations, a new area, 5 new quests, new enemies, a season helm, and a rare drop relic from the new area.
The Halloween Event runs from oct 20th to oct 31st.
General:
Adjusted lighting so that lights fade slower, meaning less flickering with rapid cast spells.
Improved monster clearing around Anomaly entrance portals (kinda).
Anomalies:
Added Endless Anomalies - these are similar to Dungeon Anomalies, except they start scaling at the max difficulty (Mythic XV), and each set completed allows you to advance to the next "Tier" beyond that. Each Tier is slightly more difficult, and by every 10th Tier monster stats will have increased by about 150% from the previous 10th Tier. There is no hard cap on tiers, and rewards also increment with each tier.
<*>Updated Anomaly Bosses:
Pyre: Faster attacks, now casts multiple Pyre attacks around the player.
Clattergore: Now also uses Bone Cage and Bone Spiral spells (similar to Act 4 Bone Shaman).
Deathchill: Now drops ice blocks beneath himself and distant players. These deal damage in an increasingly wide radius before fading away. Also tries to keep some distance with his Warps.
Venom: Now put lines of sludge between herself and the player. Now correctly tries to get LOS rather than spam poison bolts at walls between you.
Delen'Mer: Now uses a more dangerous and avoidable Arrow hail (ish) skill.
Nek'rosis: Summons adds more frequently and also casts a lethal Bonestorm.
Bramblebreanch: Now casts Bramble Vine very frequently, and also casts Vine Blast.
Sparkhorn: Now summons a ton of thunder strikes in randomized patterns near and around the player. Sparkhorn also tries to maintain a slightly larger distance to players instead of repeatedly pushing them.
Hopscotch: Now frequently spawns smaller spiders, and occasionally spits poison bolts and novas.
Corpse-Eater: Now summons zombies, and eats them if they are not killed, restoring health. Also drops some hurtful ground effects on himself quite frequently.
Magmuck: Now covers half the arena in lava, swapping sides each time.
The Witness: Warps around rapidly and casts his dazzling shotgun spell like crazy.
Ribshot: Now slows players with chills, and occasionally summons more skeletons to aid him.
Sculptossus: Now occasionally summons large lethal rocks falling over the player.
Blackfang: Now summons ratlings and charges the player when they get out of range.
Grubb: Now creates a slowly growing lethal area of poison clouds.
Boltfur: Now casts 3 randomly orbiting lightning orbs near the player.
Eaglas: Now occasionally spams holy bolt novas very rapidly.
Frostklaww: Now also casts Air Freeze on the player.
Bazz-Wizda: No longer casts Fairy Ring, but instead casts Spore Rain.
Wappa Zappa: Warps around rapidly using random projectile novas.
Makrath: Now summons two orbiting lightning orbs that attract thunder strikes repeatedly. No longer casts lightning novas.
Interface:
Added info on status effects to the Help Index.
Added a new endgame interface.
Added a new save icon.
Added new options to toggle companion damage and heal numbers independently from player numbers.
Added new stat tracking to stats screen for best endless tier.
The most recently selected Anomaly mode is now saved per-character and set upon opening the interface.
Items, Enchants, & Powers:
Enchants:
Added new enchants:
Chance to stun (rings/boots).
Chance to interrupt (weapons/boots).
Updated enchants:
Bleed damage can now roll on staffs.
Runes:
New Runes:
Rune of Grand Reprisal (Templar): Increased passive effect of Reprisal, Retribution, and Retaliation.
Lesser Rune of Simplicity (All): Base skills deal increased damage.
Lesser Rune of Assertion (All): Doublecast passives have an increased proc rate.
Adjusted Runes:
Rune of Slicing (Templar) now affects Charge and Tackle in addition to Slice.
Rune of the Fierce Avenger (Templar) now also increases the damage of Avenger while moving.
Lesser Rune of Foul Demons (Warlock) no longer accounts for health bonuses to the imps and little devils sacrificed (except for the standard difficulty health scaling), as it would scale too high.
All:
Sets:
New set: Master's Command:
Parts are Unwavering Loyalty and Unbreakable Bond (previously non-set item)
2) Turns all companions into elites with additional attacks and multiplies their base health by 2, and their base damage by 3. In addition, the Companion Damage stat is 25% more effective.
Furious Retaliation:
Swapped the 2) and 3) bonuses.
New items:
Unwavering Loyalty (Amulet, TL): Companions gain increased attack speed and evasion. Part of a new set.
Updated items:
Ring of Titans now also removes the knockback effect from skills, and increases the base damage of the skill by X% for each meter knockback.
2) Now adds 50% thorns per stack of Reckoning when hurt.
3) Now adds 3% attack speed (up from 2%) per stack as well as on-hit trigger of thorns.
(Switched places on thorns damage, attack speed, and on-hit triggers of thorns between 3) and 2)).
Avenger:
3) Now causes Avenger strikes from the satellites to scale with Satellite Strength.
The Thundering Army:
3) The weaken effect applied by the replicas is now increased to 15% per stack, up from 5%.
Soulpurger:
2) Now causes a stacking burn effect based on Expulsion damage.
3) 100% proc rate moved here from 2), and the Radiance effect now stacks only 10 times, but adds 5% per stack (instead of 2% per stack, 25 times).
New items:
Council's Gavel (Accessory, TL): Blade Conjuration skills count as Hammer skills and will now spawn hammers instead of blades. All Hammer skills deal x% increased damage. Rolls stun chance.
Nemesis (Shield): Increases Thorns for each point of Health, Mana, and Damage.
Captain's Shield: The damage of Phantom Shield is increased when it's triggered by a Shield skill.
Tenacious Defender (Sword): Counts as a shield. Casts Shield Spiral on every third Cleave. Increases the radius of the Cleave attack by x%.
Adjusted items:
Retaliator (Shield) renamed to Vindicator to not cause confusion with the Furious Retaliaton set (items are called retaliator's)
Berserker:
New items:
Balgar's Binding (Accessory, TL): Reduces the damage taken from Staggered Damage by x%, and increases damage by 20% of all Staggered Damage held.
Gritstone Amulet: Stone Skin provides immunity to Bleed and Poison effects, and Stone skills deal x% increased damage.
Warden:
Sets:
Shroomtender:
2) No longer spawns shrooms in pairs, but spawns twice as strong shrooms. No longer chain-reacts.
Warlock:
Sets:
Desecrator's Set revamped:
2) Desecration also spawns a Skull, which will store damage from all nearby Desecration triggers. After 1.5 seconds, the Skull deals 300% of the total damage absorbed to all foes within 5 meters.
3) Foes struck by Desecration receive 50% increased damage from Desecration and the Skull. This effect stacks infinitely. In addition, Desecration slows foes hit by 50% for 2 seconds.
4) The Warlock is healed for 1% Health each time Desecration strikes a foe. Overhealing from any source is turned into a Shield, absorbing up to 30% of the Warlock's Maximum Health.
Masochist's Garb:
2) No longer requires a Ritual to stack masochism automatically. Now also makes Death Knight last until death. Now also cause all Bone skills to deal 25% of thorns damage on hit.
3) Now also adds unlimited stacks of Bone Splinters, and increases Thorns damage by 30% per stack of masochism.
Weapon and Offhand now rolls +thorns. (Fresh drops only)
New items:
Tongue of the Deceiver (Accessory, TL): Curses deal more damage, cost less, and cast faster.
Splintered Bone Amulet: Bone Splinter can be triggered by any Bone skill. In addition, Bone skills deal x% increased damage.
Adjusted items:
The Bone Spear (Staff): Now removes the cooldown from Bone Spears too.
Lore:
Added/updated lore/flavor text to items and sets:
The Thundering Army
Soulpurger's Regalia
Dragonfire Garb
Skysoul Fragments
Stormcaller set
Burning Hells set
Demon Lord set
Desecrator set
Masochist set
Death's List
Elemental stones
Mysterious masks
Monsters & Companions:
AI size scaling no longer scales their boundary boxes, so they should no longer have issues with corners (hitboxes are still upscaled).
AI (both enemy and companions) should now prioritize less used skills when multiple skills are off cooldown at the same time, forcing them to rotate through their arsenal.
Adjusted companion health scaling with difficulties.
Companions and enemies no longer push each other around, but companions may still push companions and enemies other enemies, to prevent stacking.
The Gooey affix now has a limited amount of spawns.
Stunned enemies now pause their cooldowns for the duration of the stun.
Warp affix enemies now Warps smarter (no more warping enemies being stuck in corners while swamped by pets).
Slightly adjusted enemy health bonuses across most difficulties to more even numbers.
Performance & Misc:
Slightly improved performance of collision checks and some types of damage calculations.
Updated game engine, please let me know if you experience odd behavior.
Added resolution info to FPS display (F5) to help with debugging resolution-based issues, such as frame drops.
Skills:
Templar:
Added new skill tags for Templar:
Hammer skill
Blade Conjuration skill
Retribution now increases Thorns by 1000 at 4/4 on level 100, up from 600.
Charge's knockback range now affected by reach stat.
Thunder Blade no longer has a cooldown.
Barebones (Perk) amount increased to 30%, up from 10%.
Berserker:
Improved hit detection of Flame Roll and forces a hit when it ends to make sure everything that looks like it should be hit actually gets hit.
Jawbreaker is renamed to Rock Smash, and knockback range now scales with reach stat.
Shattering Roar's mana cost reduced to 1050, down from 1350.
Thundering Roar's mana cost increased to 1150, up from 1000.
Dragon Stomp now causes knockback up to 1.5 meters.
Flamewrath's mana cost increased to 1300, up from 1000.
Shattering Punch's mana cost reduced to 1300, down from 1500.
Chomp's mana cost reduced to 1400, down from 1500.
Warden:
Quickdraw adjusted to use the same proc rate as other doublecast passives, now has a 15/20/25% chance, down from 21/28/35%.
Storm Shrooms now only start acting as lightning rods once they are fully grown, which means Accelerated Growth works for this skill, but not so much for a pure shroom build - this will be used to balance future support for functioning hybrid specs
Spores have a larger hitbox and now properly targets a random foe rather than nearest foe.
Storm Shrooms no longer pops when foes goes near.
Warlock:
Added a maximum range to Poison Bolts (20 meters for player casts, 13 for enemy/pet casts).
Rapid Spread now has a chance to doublecast if the connected skill has a cooldown of 1 second or less.
Doublecast (passive skill) have been adjusted to use the same proc rate as other doublecast passives, now has a 15/20/25% chance, down from 21/28/35%.
Grave Blast is now a bone skill.
Bonestorm now lasts 4.5/5/5.5/6/6.5 seconds, up from 3.
Death Knight (ultimate) no longer provides all res, but instead provides damage reduction and damage stagger (at 30% each).
Improved visuals of Death Knight and Vampire Lord.
Locale:
Added many new entries to locale/npctext and locale/quests.
Fixed Sword Hurl and Thunder Blade going through walls.
Fixed Bone Splinters not being considered a bleed skill and not benefiting from + bleed%.
Fixed Wisps and Mega Wisps having too big boundary boxes.
Fixed the Commander perk forcing peaceful companions (such as the Storm Mender) to run into combat.
Fixed Wisps getting stuck and not attacking after respawning.
Fixed Wisps not dealing damage when not wearing the Wispmother set.
Fixed Shock Orbs going through walls when cast from wisps with the Wisp Blast rune.
Fixed Master Tamer and Grand Summoner mastery perks not working as intended.
Fixed bouncing shields targeting things out of range.
Fixed holy bolts (enemy spell) ignoring walls.
Fixed shroomtender set bonus that plants shrooms on each hit not working.
Fixed shrooms flickering for a single frame when spawned from a spore.
Fixed some incorrect skill descriptions such as Exoskeleton.
Fixed Bone Shaman's Bone Cage skill being invisible.
Fixed Frost Nova, Frigid Star, Frozen Fate, Hammerstorm, Holy Hammer, and Holy Blade not using the proper doublecast mechanic.
Fixed some double cast passives sometimes working without points spent in them.
Fixed Hydrascale Boots overriding high values with lower ones.
Fixed bows not being able to roll bonus damage vs enemy types like Undead (slaying enchants).
Fixed Gooey spawns getting stuck in the air.
Fixed Sandworms not properly animating when emerging from the ground if the player was close.
Fixed issue where mobs with special attacks may only use them once due to cooldowns not ticking down as intended, so some monsters may be more aggressive and dangerous than before.
Fixed companions not using special skills as frequently as intended.
Fixed rare crash when losing an effect that affects monster skills.
Fixed crash from Flailing enemies when in combination with spells that produced additional projectiles.
Fixed issue that could cause some quests to complete automatically when re-entering the game.
Fixed the overlay map appearing over the quest tracker.
Fixed crash when moving left/up from the leftmost skill node while using a gamepad.
Fixed all text highlighting in the help index when hovering any text node.
Fixed auto loot setting not saving.
Fixed item icon transparency issue with endgame interface.
Fixed crash on entering third floor of dungeon anomalies (probably).
Update 0.94.3 - Fixes and minor Berserker adjustment
Hey everyone!
I'm back from the torment that is having no internet and moving to a new place. Here's a smaller update with some fixes as I am working on the next big update, 0.95.0. That update will have new items and Anomaly updates!
As always thanks for all reports, suggestions, and comments!
Here's the full notes:
0.94.3:
Classes:
Berserker:
No longer has a base Damage Stagger stat as it causes a lot of problems when you don't want it
Enemies:
Enemies with the Brute affix no longer rolls a Fast affix and vice versa
Fixes:
Fixed Chilling Blast (Warden) adding 3 stacks of Winter's Chill to the initial target
Fixed some overlaps on set item texts
Fixed crash when unbinding skill/belt keybindings entirely from the options menu
Many thanks for all the quick and detailed reports on the last update.
I have now fixed most of the issues, and thought I'd release what I have before packing up my office and moving :)
So this'll be the last update for a little while as I get things settled!
Thanks again, and as always just let me know if there are any issues!
0.94.2:
Fixes:
Fixed the auto-loot circle having a huge light radius effect
Fixed the auto-loot circle disappearing when changing areas
Fixed a GUI related crash in local co-op
Fixed an item card issue where set bonus texts and enchant/power descriptions could get a little too close to the rightmost edge and in some rare cases overlap
Fixed some skill description inconsistencies
Fixed some set item name inconsistencies
Fixed a few skills being unable to hit monsters near walls
Update 0.94.1 - Some fixes for the weekend
Hey everyone!
Thought I'd get a quick fix out before the weekend.
Thanks for the reports!
0.94.1:
Fixes:
Fixed missing localization for empty sockets and item class requirements
Fixed set item texts being broken in localization and not 100% correctly aligned in English
Fixed Double Draw and Poison Arrow having very short range (Warden)
Update 0.94.0 - Item, set, and skill balance, new TL items and much more!
Hey everyone!
Long time no big update.. so here's one!
Some highlights are:
Sets have had their 4th piece be much more optional by moving special mechanics to earlier tiers
New True Legendary items
Several new Warden items
A lot of skill and item balance changes
New double cast mechanics on many CDR passives
Changed Companion pathing and AI
More aggressive enemy AI (longer LOS)
And a bunch more, check out the full notes below!
The next big update (0.95.0) will focus on adding more endgame content! And expect a few smaller fixes/tweaks between this one and the next, as always. I am also quietly and secretly making progress on Act 5, which will be out with either 0.99.0 or 1.0.0 :-)
Also, next week I will be moving to a new place which as of yet does not have an internet connection (yikes), so there be some radio silence for an undetermined time until I get that fixed. Just a heads up!
Anyway, I hope you like this update!
Here are the full notes:
0.94.0:
Items:
All:
Added additional stat rolls to all TL items that didn't have one
Added lore to some legendary items (just a few, including two templar sets with continuous lore across the items)
Sets have been changed so that the 4) bonus is made entirely optional, giving you more flexibility in your builds
Skull Mask:
Now rolls flat damage as a guaranteed enchant and the power greater augments up to 20%, up from 14%
Weyrick's Crown:
Now greater augments to 6%, down from 8%, but also rolls a gem strength enchant
!Note on mechanic change!: The bonuses are now additive with Class Mastery bonuses, which are multiplicative with all other % bonuses to health, damage, and mana
Amulet of Despair:
Now greater augments up to 30%, up from 24%
Jotunhelm:
Now has a roll range and is augmentable up to 50% of HPR into damage (used to be no roll range and always 100%, which in hindsight was ridiculous)
Added new True Legendary items:
Heart of the Forest:
Base cooldown of all skills reduced, but base mana cost increased
Lucilla's Vision:
Overhealing from Health on Hit turns into damage, cap based on max health
Runes:
Berserker:
New rune - Warp Echo:
Dragon Warp spawns an Echo which has X% chance to doublecast shout skills
Rage Jaw:
Renamed Rage Smash, item affix changed from Jawbreaking to Smashing
Warden:
New rune - Greater Storms:
Tornado, Toxic Storm, Thunder Storm, Hail Storm all now increase their tick rate by x% of the Warden's attack speed. (Their damage per strike is kept so DPS increases)
Lesser Rune of Greater Hail:
Now affects both Hail and Pelted
Templar:
Thundercharge Set:
3) Avenger now triggers on-hit effects on 3) instead of on 4)
4) Now only adds Damage Reduction
Thundering Army Set:
2) Double base health and damage is now on 2) instead of on 4)
4) Is now only the damage share mechanic
Wargod:
2) Burning Conviction now slows on 2) instead of on 4)
4) Is now only the damage share mechanic
Berserker:
Cataclysm Set:
Now deals with "Stone Skills" rather than just 3 select skills (see Skill changes below for more info)
2) All Stone Skills deal 30% increased damage on 2) instead of a few select skills on 4)
4) Rock Ward is now activated by all Stone Skills
Bloodsoaked Set:
2) Now adds infinite stacking for Internal Hemorrhage on 2) instead of on 4)
4) Now only adds Damage Reduction
Spiritual Garb Set:
3) Now also increases the damage taken on hosts by 100% for each missing link
Also places a stacking DoT effect on hosts
Skysoul Set:
3) Now increases Dragon Soul proc rate to 100% on 3) instead of on 4)
4) Now only adds Damage Reduction
Dragonfire Set:
2) Destructive Manoeuvres strike 3 times when triggered on 2) instead of on 4)
4) Now only adds Damage Reduction
Volcanic Set:
2) Lava Blood now stacks infinitely on 2) instead of on 4)
4) Now only adds Damage Reduction
Northern Rage Set:
3) Frostbound now stacks infinitely by default
4) Now only adds Damage Reduction
Frostwyrm Set:
2) Frostbote now stacks infinitely on 2) instead of on 4)
4) Now only adds Damage Reduction
Face Breakers:
Now uses 50% of the damage of the skill used rather than 100%
<*>Warden:
Added new True Legendary item:
Gaia:
For each active companion, damage is increased by X%
Added new Legendary items:
Loaded Bolts:
Double Draw now explodes on impact, dealing damage in a X meter radius
Call of the Wild:
All companion skills that summon 2 or more companions summon X additonal companions
Thistle Thorn:
Increases attack speed of Nature skills
High Ranger Set:
2) Now also increases Double Draw proc rate to 100%
3) Now also increases Double Draw damage
4) Now only adds Damage Reduction
Windcaller Set:
3) Now spawns Whirlwinds in pairs on 3) instead of on 4)
4) Now only adds Damage Reduction
Shroomtender Set:
2) Now causes shrooms to chain react on 2) instead of on 4)
4) Now only adds Damage Reduction
Everspring Set:
2) Now also doubles proc rate of Bloom on 2) instead of on 4)
3) Now also makes all poison skills apply 3 stacks of Pods
4) Now only adds Damage Reduction
Stormcaller Set:
3) Now increases Lightning Rod and Static proc rates on 3) instead of on 4)
4) Now only adds Damage Reduction
Wispmother Set:
2) Changed effect: Lightning skills apply Wisp Spark to foes, increasing the damage they take from Wisps by 5% of the damage percentage of the used skill. Wisp Spark both lasts and stacks infinitely.
3) Spawns an additional 3 Wisps, and the Wisp's Chain Lightning attack is replaced with Thunder Orb, dealing increased damage to a concentrated location.
4) Now only adds Damage Reduction
Torrent Set:
3) Now restores 1% mana on 3) instead of on 4)
4) Now only adds Damage Reduction
Snowstorm Set:
3) Default range of Snow Ball is now 7 meters (up from 5, with 7 meters being the 4) bonus)
4) Now only adds Damage Reduction
Finned Arrow:
No longer instance caps to 1 arrow
<*>Warlock:
Bloodbinder Set:
3) Living Bloods and Clots now apply the poison debuff on all their attacks
Burning Hells Set:
3) Now casts Demonic Fury on companions 3) instead of on 4). Demonic Fury now deals full damage from companions. If no companions, Flaming Hells applies 5 stacks per hit.
4) Now provides Damage Reduction to both the Warlock and his minions (reduced to 40%, down from 50%)
Old 3-part bonus removed (Demonic Fury causing Flaming Hells stacks and triggering Combustion)
Demonlord Set:
2) Hellpit teleports is now on 2) instead of on 4)
4) Is now only the damage share effect with demons
Desecrator Set:
2) Slowing bonus is now on 2) instead of on 4)
4) Is now only the heal/shield
The Bone Spear:
Now shoots several Bone Spears in a cone. Augmenting increases the amount of spears
Desecrator set:
Screaming Skull conversion no longer requires a LOS to the player to deal damage
Interface:
Mastery Perks (rhombus single point skills) are now properly listed as Perks (updated localization too)
Mechanics:
Auto-loot no longer flickers while on
Greatly increased the aggro range of all monsters
Changed how companion pathfinding works in an attempt to stop companions form getting stuck in hallways and attack the wrong targets. Companions are no longer considered obstacles and both companions and AI can path "through" them, though they are all still affected by collisions and will push each other aside
Companion Use effect and Companion Aura effect has been merged into a single "Companion Passive & Use Effect" stat
Skills:
Warden and Warlock has had their Masteries reset because of the changes listed below (and a fix for an exploitable bug on Warlock)
Templar:
Rolling Thunder:
Now also grants skills with 1 second cooldown or less a chance to doublecast instead of a chance to reset the cooldown
Weapon Straps:
Now also grants skills with 1 second cooldown or less a chance to doublecast
Berserker:
Added a new Mastery which increases the damage transferred by Soul Link
The Chain Lightning effects of Arc Punch, Overload, and Lightning Fist will now hit the initial target before zapping a nearby target (so it works vs single targets)
Now has a new "Stone Skill" tag the following skills:
Jawbreaker, Stonefist, Earthshatter, Boulder, Rock Pound, Shattering Roar
Jawbreaker:
Renamed to Rock Smash
Soul Link:
Now only transfers 30% of damage taken at max rank (without masteries or related set)
Thunder Punch:
No longer causes knockback
Overload:
Improved animation by adding a nova effect
Is now considered a Nova skill
Thundering Roar:
Improved animation by adding some extra thunder strikes
Dragon Stomp:
Cooldown removed
Fissures:
New graphic and sound effect
Flamewrath:
Cooldown reduced by 1 second
Is now considered a Nova skill
Glacial Roll:
Now rolls to the target/cursor location, but never less than 3 meters, to give you more control over the ability
Frigid Roar:
Is now considered a Nova skill
Warden:
Fierce Beasts (mastery):
Removed mastery node as it has become obsolete with the companion use and companion aura merge
Added new skill:
Vine Blast: No cooldown Nature skill that attacks in a cone, found with Vine Shot, Bramble Vine, and Bramble Storm
Preparation, Gardener, and Overcast:
Now also grants skills with 1 second cooldown or less a chance to doublecast
Archer:
Now has 5 ranks (up from 3) taking the skill to 15% Archery damage at max rank, up from 10%
Naturalist:
Now has 5 ranks (up from 3) taking the skill to 15% Nature damage at max rank, up from 10%
Overgrowth:
Now longer doubles Accelerated Growth
Toxic Storm:
Visuals made less cluttered, and performance slightly increased
Guide:
Now has 5 ranks (up from 3) taking the skill to 50% Companion Health, up from an uncomfortable 31%
Ferocity:
Now increases Companion Damage by 30%, down from 31%
Air Freeze:
Now forms and fires the ice chunks more rapidly, and the ice chunks move at a higher pace
Shock Orb:
Range increased by 2 meters and projectile speed doubled
Storm Orbs:
Range increased by 1 meter and cone width (spread) doubled
Stormer:
Increased base storm damage by 1%, making it 15% at max rank, up from 14%
Wisps:
Increased size of collision boxes (not hitboxes)
Thunder Shot:
The thunder strikes no longer strike at the same time
Static:
Now builds up charges (4 max) before it releases as a stronger effect. Lasts until 4 stacks/charges are met. 10% increased base proc rate (now goes to 100% with mastery and set) Overall DPS should be roughly the same, but performance a lot better.
Warlock:
Bone Caster (Mastery):
Now increases Bone skill damage by 25% per satellite, up from 5%
Grand Sorcerer (Mastery):
Is now called Lord Sorcerer
Living Blood:
Slightly increased attack range
Demonic Fury:
Now deals direct damage, triggering on-hit effects
Infernal Demon:
Shrunk the bounding box so they can move around easier
Performance:
Improved performance of some spiraling effects such as Screaming Skulls
Improved performance and hit detection of most projectiles
Fixes:
Fixed a few co-op related crashes
Fixed the right stick not working on gamepads in the inventory menus
Fixed Double Draw going through walls
Fixed Death Lord mastery (Warlock) not being unlearnt when drinking Elixir of Mastery
Fixed Wolfpack's (Warden) "use" effect not dealing the correct amount of damage and not triggering related effects
Fixed Toxic Storm's (Warden) visual creating a rectangle area instead of an intended circle
Fixed crash related to Accelerated Growth (Warden) passive
Fixed issue which allowed proccing Double Draw, Overdraw, Static, and Lightning Rod without having any points in the skill by picking the mastery proc rate for it
Fixed Nimbus (Warden) not being limited in instances
Fixed the Poison Trees Rune (Warden) working even if Treants had no thorns stat, causing them to create Shrooms dealing 0 damage (Rune now requires the Thorny passive to function)
Fixed Spirit Link not properly linking with 6 targets when wearing the Spirit set
Fixed issue where some damage calculations wouldn't happen in the correct order, so conditional damage buffs (such as for example extra damage vs a bleeding or slowed foe) wouldn't be properly considered for passive procs in most cases
Fixed Frost Winds (Berserker) instance limitation also being limited by the Twisters enchant
Fixed Glacial Roll (Berserker) dropping icicles every 2 meters instead of the 1.5 as listed in the tooltip
Fixed some "infinitely stacking" effects having a somewhat reachable max stack (9999 stacks)
Fixed issue where you would get duplicate Runes across multiple sessions before you had seen all runes
Fixed Entity's Eccentricity not working
Fixed Illumine power/rune using the old name (hallowed blade)
Fixed Burning Hells Set adding .4 seconds to the duration of Flaming Hells
Fixed some general grammar errors and skill description inconsistencies
Fixed bad text formatting on socketed gems in the socketing vendor interface
Fixed some gems listing proc rates over 100% with high enough gem strength
Fixed font kerning issue where "..." came out as "__"
Fixed the "Swap" button on the rightmost column of mastery nodes being partially cut off
Fixed quest log text highlighting being incorrect
Fixed quest log track button "hitbox" being slightly offset
Fixed a linebreaking issue causing some things to extend beyond info cards, and making some info cards have a lot of vertical padding
Fixed buff tooltips sometimes cutting off words and sometimes added unnecessary padding
Fixed default attack skill descriptions not being fully parsed (keywords remained)
Fixed issue showing stats such as nature damage etc 1% lower than they are
Fixed rare crash on enchanting
Fixed color coding issue on skills with multiple range/radius numbers
Fixed seasonal set complaining about MISSING TEXT
Fixed some effect description inconsistencies (using "more" instead of "increased" for multiplicative effects)
Fixed (probably) issue where you could get locked in the Hidden Cellar in Act3
Update 0.93.3 - Fixes and QoL improvements
Hey everyone!
This will be the last update for a while as I am making progress on 0.94.0 with some larger improvements, and I will also try to take some time off in the next couple of weeks to enjoy the summer while it lasts.
Thanks for the reports, suggestions, comments, and of course all the support!
Here's the full notes:
0.93.3:
Interface:
Radial Loot Opacity can now be adjusted via Interface Settings
Radial Loot can now be made into an automatic feature via your loot filter (it'll shift to toggle automatic use of Radial Loot on/off, rather than looting once per button press)
Misc:
Game now un-mutes when you tab back to it (if you're using the mute & pause when tabbing out setting)
NPC's:
You can now right-click NPC's to get directly to their vendor/crafting interfaces (and skip the dialogue)
Fixes:
Added missing localization for runes (items file)
Fixed runes not being named correctly when generated
Fixed rune, spell scroll, and codex descriptions not being localized properly
Fixed the quest log sometimes having extremely wide line separation in the quest descriptions
Fixed exploit where unbinding a key would make the game think you pressed it each frame
Fixed menu grouping descriptions have a darkened unresponsive checkbox on the far right
Fixed issue where some element keywords wouldn't be colored properly and in some cases not translated when localized
Fixed issue where some mastery skills showed a max rank even though they don't have a max rank
Fixed issue where quest items may remain in inventory after completing the quest
Fixed issue where random anomalies could spawn "undefined" areas
Possible fix for map corruption in local co-op games
Update 0.93.2 - Quick fixes for the weekend
Hey everyone!
I didn't plan on releasing another fix so soon but there was a crash left in the game that I wanted done before the weekend, so here's another small update to take care of that and a few other things.
Thanks again for the reports!
Have a great weekend :)
0.93.2
Fixes:
Fixed spell scrolls not being named correctly
Fixed Boots of the Snow Elf (and Flash Freeze) causing a crash
Fixed issue where in co-op if player 1 used keyboard and mouse, but loaded a character that had a keybindings profile set up for gamepad use, the cursor would disappear in menus and the game would incorrectly assume player 1 uses a gamepad
Fixed issue where item cards could go off the left side of the screen in co-op if player 1 used keyboard & mouse and had a higher inventory scale to resolution setting
Update 0.93.1 - Fixes
Hey everyone!
Thanks for all the reports! As usual following a big update there will be a few smaller fixes like these to work out the issues that pop up. This update should take care of most recent issues and few old ones, but expect one or two more of these small fix updates before the next content update. Thanks again and keep those reports coming!
Here's the full notes:
0.93.1:
Linux:
Gamepads should finally work!
Fixes:
Adjusted some localized font positioning such as item labels
Added proper localization (into items file) for handling spell scrolls and codices
Item names should now update to localized names after restarting the game
Possible fix for chain lightning effects sometimes glitching out
Soulflame (Warlock Perk) should now actually consume 3 instead of 5 souls
Fixed One For All set complaining about "MISSING TEXT"
Fixed base passives listing "MISSING TEXT" on next rank (they should not list next rank at all)
Fixed item inspect (when item is on ground) not being properly localized
Fixed crash related to resources and crafting materials being localized
Fixed crash when trying to bring up debug info such as framerate
Fixed rare crash related to gamepads in co-op
Fixed crash that could happen on some systems if having more than 4 connected gamepads
Fixed the Freeze Snap perk (Warden) always being active
Fixed many DoT passives overwriting high damage values with low damage values instead of just refreshing the duration as intended
Fixed Ice Shard (Warden) having same radius as cast range (now reflects tooltip range correctly)
Fixed issue where the game music would resume after a while even if muted while tabbed out
Fixed all satellites using the shadow orb graphic
Fixed an issue causing bad room spawns in Upper Temple Halls
Update 0.93.0 - More Masteries, QoL, performance, and fixes!
Hey everyone!
0.93.0 is finally ready! It largely consists of new mastery perks and passives intended to flesh out the tree with more options as well as support some previously unsupported stuff. The update also adds and changes some mechanics, QoL stuff, items, sets, and also some difficulty balancing and progression. It also includes an experimental performance fix which may help people seeing consistently low framerates. Please let me know if this fix made a difference for you!
Those of you interested in custom/fan translations will also be happy to know that all items, sets, and related text are now fully available for translations!
As always I have also fixed a ton of issues, however some remain on the list so you can expect a 0.93.1 going up next week with more fixes in it. In particular I am having difficulty reproducing and finding some co-op issues such as gamepad-related crashes and area corruption/resets, so if that happens to you please reach out to me with as much info as you can and we'll get it fixed ASAP!
Thanks again for all reports, suggestions, and comments over the past weeks! Extra thanks to those of you who sent me your dxdiag reports to help with the performance problems.
Here's the full notes:
0.93.0:
Difficulty:
Increased Health and Damage growth of all monsters across all difficulties
Increased Damage of all Story bosses by 10-30%
Interface:
Skill cards now cleary note when ultimate, passive, and other skills also count as companion skills
Skill cards also note of they are Nova skills and other tags. More to be added!
Clarified some other skill descriptions
Items:
Renamed a lot of items to remove any "The" from names as it looks bad with a lot of runes etc
Berserker:
Molten Medallion: now increases Lava Blood damage for every 33 points of mana reg, up from 3 (because you can stack mana reg super high and a bug made crit damage not work with it until this update)
Flamebound Armor: now re-casts Embershield consistently rather than waiting for it to fade
Warden:
Shroomtender Set: Empowered Shrooms now add 3 weakened stacks per Empowerment via Sporelings
Windcaller Set: Gusts spawned by the Windcaller set can now move across void and water
Localization:
Added all item names, set info, and other item card text to a new localization file called "items"
Improved text handling and presentation in localization (Chinese in particular)
Masteries:
All:
T7 Class Mastery:
Critical Hit Damage now goes up to 35% at rank 25, up from 25%
Added 18 new Templar Masteries:
Perks:
Elegance: +to evasion while Grace is active
Dancer: increased effect of War Dance, Shield Dance, and Hearty Dance
Power Charge: Repulse and Revert also cast Magnetic Lock
Coerce: Taunted foes are Intimidated (unable to move)
Light of Life: The damage of Burning Light is doubled
Thorn Orbs: Physical Satellites deal thorn damage
Zealous Advance: Doubled movement speed bonus from Flare
Avatar of Ayeela: Hallowed deal triple damage when triggered from a Healing effect
Aura Affinity: +Aura Effect and Aura Range
Passives:
Bleeding Phantom: +Phantom Shield and Sharp Steel damage
Shocking Electrocution: +Static Overload and Avenger damage
Painful Convictions: +Burning Conviction and Condemnation damage
Sacred Empowerment: +Expulsion and Hallowed damage
Wide Synergy: +Damage to all elements
Vengeance Focus: +Damage to all Vengeance skills
Wrath Focus: +Damage to all Wrath skills
Conviction Focus: +Damage to all Conviction skills
Redemption Focus: +Damage to all Redemption skills
Added 17 new Berserker Masteries:
Perks:
Crag Tribes: +Roughness and Primal Nature effect
Cardio: Double effect of Hustle
Flamebound: +Embershield, Dragon Armor, and Dragon Spikes effect/damage
Crier: +War Cry, Rallying Cry, and Dragon Cry effect
Bloody Pulp: Physical skills deal bonus damage vs bleeding foes
Isolation: Spirit Link hosts take more damage for each failed link
Heritage Affinity: +Heritage Effect and Heritage Range
Passives:
Rage Reach: +Rage Release range
Bloodied Stone: +Quake and Internal Hemorrhage damage
Spirit and Soul: +Dragon Spirit and Dragon Soul damage/effect
Exploding Blood: +Lava Blood and Explosive Man. damage
Cold Release: +Frostbite and Rage Release damage
Guardian Focus: +Damage to all Guardian skills
Sky Lord Focus: +Damage to all Sky Lord skills
Dragonkin Focus: +Damage to all Dragonkin skills
Frostborn Focus: +Damage to all Frostborn skills
Wide Synergy: +Damage to all elements
Added 21 new Warden Masteries:
Perks:
Harsh Winds: Physical Storm skills now slow foes hit
Enchanced Sporelings: Double Damage of Sporeling
Counter Shock: Taze always triggers
Frost Shield: Doubles the effect of Frost Ward
Momentum: Tumble, Escape, and Trapflip also cast Sprint after being used
Restorative Roots: When Root Veil breaks, it casts Leaf Wind
Acrobat: Increased effect of Agility and Sprint
Freeze Snap: Cold Snap also casts Flash Freeze
Mega Wisp: All Wisps merge into a single Wisp, with 120% of their total health and damage
Whirling Snow: Snow Blast increases the Evasion of the Warden by 1% when triggered, stacking 10 times
Companion Affinity: Increased Companion Use Effect
Passives:
Splinter Arrows: Increased damage of Double Draw and Splinter
Natural Harmony: Increased damage of Spores and Pods
Static Rods: Increased damage of Static and lightning Rod
Charged Wisps: Increased damage of Wisp
Hailblast: Increased damage of Snowblast and Hail
Wide Synergy: +Damage to all elements
Wind Ranger Focus: +Damage to all Wind Ranger skills
Druid Focus: +Damage to all Druid skills
Storm Caller Focus: +Damage to all Storm Caller skills
Winter Herald Focus: +Damage to all Winter Herald skills
Tweaked existing Warden Masteries:
Wind Runner: Now adds 3% damage per stack, up from 2%
Careful Aim: Now adds 3% damage per stack, up from 2%
Stormsurge: Now adds damage to all Storm Caller skills per stack
Winter's Embrace: Changed icon
Added 21 new Warlock Masteries:
Perks:
Alone In The Dark: +15% Bane skill damage if the Warlock has no companions.
True Master: The effect of Master of the Arts is doubled.
Soul Jars: Soul Thief adds two souls.
Unholy Rites: Soul Trap lures an additional Soul, and Blood Rite also restores Mana and heals all companions
Lingering Essence: Soul Barrier also heals like Soul Eater but without the Soul cost
Plague Doctor: Increases all Poison skills base damage by 10% but drains 3% of the warlocks health on cast. The damage bonus is tripled if the Warlock has no companions.
Frozen Soul: Lowers base cooldown of all Frost skills
Demonic Sorcery: All Fire Sorcery skills have a chance to doublecast if the Warlock has no companions.
Bone Caster: Shadow Satellites turn into bones which increase the damage of all Bone skills
Ritual Affinity: +Ritual effect.
Companion Affinity: +Companion use effect.
Passives:
Infectious Blood: +Damage to Infection and Living Blood
Cold Torment: +Damage to Cold Death and Spirit of Torment
Ice Gibs: +Damage to Corpse Shatter
Hell's Fury: +Damage to Flaming Hells and Demonic Fury
Profanation: +Damage to Desecration and +effect to Masochism
Corruptor Focus: +Damage to all Corruptor skills
Lich Focus: +Damage to all Lich skills
Demonologist Focus: +Damage to all Demonologist skills
Reaper Focus: +Damage to all Reaper skills
Wide Synergy: +Damage to all elements
Tweaked existing Warlock masteries:
Blood Drinker: New icon
Dark Lust: New icon
Soulflame: Now only consumes 3 souls, down from 5
Warden & Warlock:
Grand Summoner / Master Tamer now increases the base damage & health of companions rather than add to the comp Damage/hp stats
Mechanics:
"Explode on kill" enchant will now count as a "gib" and therefore trigger "on gib" enchants and effects
Added a red vignette for low health warning
Further lowered how companion health scales with enemy damage by about 40%
"On cast" triggers are now only triggered when the player casts a skill, ie no longer on skills cast from other skills or triggered effects, preventing excessive stacking of "casts" (which in turn leads to nerfing "on cast" stuff to account for said stacking)
Misc:
Included a possible fix for low framerates
Improved autosave timings
Moved Jorgen's Chest in the Southern Advance to not be obscured by nametags
Skills:
Templar:
Salvation: use effect now adds X HPR for each Y MPR, 3 (scales with Aura Effect) for each 45 (does not scale with Aura Effect) on level 100, and 1 for 1 on level 1
Warden:
Ferocity: Now increases companion damage by 11/22/33%, up from 10/15/20%
Guide: Now increases companion health by 11/22/33%, up from 10/15/20%
Warlock:
Summoner: Now increases companion health & damage by 9/13/17/21/25%, up from 9/12/15/18/21%
Quality of Life:
The "pause game when losing focus" setting now also mutes the game
The "force attack" button (default: shift) now also removes any mouse-over info on loot when held
Keys now glint on the ground a bit
Fixes:
Fixed Vestige of Lost Souls barrier staying up when uneqipping the item
Fixed Sun & Moon (set) stacking infinitely if you managed to refresh it just as it faded away
Fixed Frostborn Heirloom triggering even if the Berserker doesn't have the Rage Release passive unlocked
Fixed Stormdweller Hood (Warden) power not working
Fixed Armor of the Elven Ranger (Warden) power not working
Fixed issue where Molten Veins (Berserker) did not use your Crit Damage stat, and would always use the default value (170% damage)
Fixed Enkindled (Berserker) not working correctly with All For One and similar effects
Fixed Supporter (Templar perk) not working with Wrath/Lightning Auras
Fixed Dexterity (Berserker passive) not working as intended
Fixed Dragon Soul (Berserker passive) sometimes not proccing properly due to a bad LOS check
Fixed Explosive Punch (Berserker active) sometimes getting you stuck if an enemy pulled or knocked you away as it was being cast
Fixed Call of the Dragon (Berserker Ultimate) increasing proc rate of Dragon Soul to 100% unintentionally
Fixed Power Charge (Templar Perk) not working properly
Fixed Empowered Shot (Warden) sometimes having like 1 pixel range
Fixed several skills having too low range in some situations
Fixed issue where a lot of projectiles would pass through walls
Fixed Captain Moore having a longer preferred range than his swings would hit in some cases
Fixed several linebreaking issues with non-latin fonts
Fixed a lot of skill description inconsistencies
Fixed issue where interface elements and could have unintended transparency
Fixed some dialogue problems
Fixed some help topic typos
Fixed some skill descriptions not showing max/next ranks
Fixed TL item glow being partially drawn on the ground when they are in the air
Fixed issue where items sometimes would refuse to roll Shadow Damage or Holy Damage
Fixed issue which could cause class-specific items to not drop at all in some cases
Fixed issue where transmuting class items would get you random ordinary items
Fixed issue where increased MF also increased the chance to get off-class epics and lower (now it reduces the chance as intended)
Fixed Satellites not being removed correctly
Fixed exploit which would allow bringing back dead Hardcore characters
Fixed issue which could cause a crash on load in co-op games
Fixed issue where game might crash when trying to load bad data
Fixed crash from Frost Blitz affix enemies if it spawns as they died
Fixed crash from spell targeting some from enemy spells being cast as enemies died or recently died
Fixed a crash related to music frequency (probably)
Update 0.93.0 coming next week!
Hey everyone!
I wanted to give you a progress update as I've had a lot of questions concerning the next update, and there have been some delays in my earlier estimates.
The next update will be live next week! I have some fixes and polish left to do, but it's largely complete. Some bugs are more elusive than others, so if you are experience crashes in co-op mode I'd love to hear from you, as I need more information on those issues specifically.
The update focuses on fleshing out the Mastery system a bit with new perks and passive nodes in slots where the options are a bit thin currently. These perks and passives include some new stuff for niche or poorly supported builds, better utility support, some general stuff, and some stuff for mixed builds. A little bit of everything! I'm adding about 20 new options for all classes, and also improving a few existing ones to be more competitive to their options.
I've also added a bunch of QoL stuff, tweaked the difficulties a little bit with health/damage balance, buffed a few items/sets that have fallen behind, and - as always - fixed a ton of recent issues.
I will also be including an experimental performance fix for people using laptops or desktops with multiple or integrated GPU's who are seeing absurdly low frame rates.