Here's what's likely the last "tweaks and fixes" update until 0.93.0 is ready.
For 0.93.0 I'm planning some difficulty and build balance, some overall skill tweaks, and new Masteries to give options to the nodes with few or only one passive/perk to pick from. Should be good!
Thanks again for all suggestions, comments, and bug reports!
0.92.5:
Misc:
The Shady Dealer is no longer revealed on the minimap
Enemy burning effects on the ground no longer stack up and has an ICD similar to poison effects on the ground to prevent insta-kills and unavoidable deaths
The stat screen and inventory quick references pages now round
down* all stats as they are using decimals internally and where for example 99.55% would be listed as 100% earlier, now it's listed as 99%
Performance:
Further improved performance of projectile hit detection
Improved performance of UI elements such as damage numbers, nametags, and dialogues
Fixes:
Fixed the Radial loot indicator always being too small
Fixed crash from lost and found cache (for good this time I hope..)
Fixed dialogue being drawn underneath the minimap
Fixed dialogue buttons becoming unresponsive when changing the text scaling
Fixed a steep framerate drop when drawing some dialogue
Fixed Korem spoiling the Acts you haven't yet reached by babbling about them
Fixed some inconsistencies between the stat screen and inventory quick reference pages
Fixed issue where in some cases the Wolf Tooth Necklace (Warden) wouldn't work at all anymore
Fixed Mycelium (Warden Perk) not having a buff icon show up
Update 0.92.4 - QoL and Fixes
Hey everyone!
A lot of small updates lately, and here's another one.
There will probably only be one more of these until the next large-ish update (0.93.0) is ready.
As always, thanks for reports, suggestions, and comments!
0.92.4:
Items:
Tome of Knowledge now stacks up to 100 times
Localization:
Added the new hero screen and class info to localization files (menu file)
Added waypoint interface to localization
Performance:
Improved efficiency of collision detection of projectiles
QoL:
Chests now spit out loot more rapidly when you have strict filters and have enabled the option to remove filtered out items from the game world
Random Anomaly portals should now spawn away from nearby interactable objects like shrines and chests
Adjusted size of "click boxes" of some larger interactable objects as they would partially cover nearby smaller objects
Fixes:
Fixed Wolf Tooth Necklace (Warden) incorrectly applying its effect to all companions
Fixed quest update texts on-screen being drawn weirdly
Fixed a set item typo
Fixed text position problems in confirmation dialogues, boss intros, inventory, shrine tooltips, speech bubbles, and the character creation screen
Fixed speech bubbles being too small sometimes
Fixed loot filter filtering out TL items if they were unchecked for radial loot
Fixed killstreak bonuses using the difficulty and mf/crystal stats at the end of the streak, rather than at the time of kill, to determine bonuses (so it's now safe to jump back to tinka's before the killstreak ends)
Fixed issue where the game would in some cases confuse hardcore and standard character global data
Fixed issue where if the save wasn't done quick enough, it might fail
Fixed issue where in some cases global data wouldn't save properly when quitting to desktop
Fixed the controllers notice going behind buttons on the menu
Update 0.92.3 - Tweaks and Fixes
Hey everyone!
Thanks for all the suggestions and reports!
This is another small update which should improve some things and fix most known issues. As always just let me know if you run into problems and we'll sort it out.
Thanks!
0.92.3:
QoL:
Lowered the volume of some enemy hurt sounds
Lowered the amount of junk you get at lower levels and made drop rates (quantity) consistent across all levels
Dungeon Anomalies now grant all rewards upon opening the chest, rather than popping out runes after the boss' death animation finishes
Improved a lot of text rendering in the interface
Improved the skill bind context menus for gamepad
Fixes:
Fixed crash if swapping to disabled interface pages from a vendor via the keyboard shortcuts (ie pressing K to open the skills over the gemcutting interface)
Fixed description of Ruin (Warlock) to indicate that it deals damage when cast in addition to the curse effect
Fixed the chain reaction effect of the Shroom Tender set not working and rendering some shrooms useless as they refused to pop
Fixed issue where some users would have zone corruption when resetting them from the waypoint
Fixed being able to drop a single item into a locked stash row
Fixed warnings not repeating themselves if repeatedly performing an error (like trying to put something in a full stash tab)
Fixed many enemies overshooting their projectiles / spells as they would prefer to use max range instead of landing them on their target
Fixed a crash related to bad/outdated stash data
Fixed Magma Hydra's attack cooldown not being correctly affected by the Berserker's attack speed
Fixed dialogue options having a hidden unselectable option at the bottom (would blip when hovered over)
Fixed "Companion Use Effect" always been listed as 100% higher than what it actually is
Fixed issue where buff and debuff durations might now show properly in some cases
Fixed issue where the skill keybind context menu in the skill tree could reach slightly below the screen
Fixed issue where interface context menu navigation didn't fully line up with the mouse cursor and could do strange things in co-op
Fixed issue where you couldn't bind the escape key (and as such couldn't rebind the pause button)
Update 0.92.2 - More fixes
Hey everyone!
I think this should cover the main pressing issues for now, but please let me know if something persists or something new pops up.
Thanks again for all reports!
0.92.2:
Misc:
Storm Mender is now purple-ish as the icon
The Gear Power, name, etc listed in the inventory screen has been moved slightly to not clip into the belt slots
Fixes:
Fixed waypoints beyond Mushroom Cavern not being remembered
Fixed issue where progress got reset when playing local co-op (it will unfortunately still be reset upon update but it won't keep resetting now)
Fixed issue with save file conversion mechanic resulting in a crash when certain quests were unobtained
Fixed issue that prevented temp data from being cleared for users with some system languages that uses non-ascii paths
Fixed issue where anomalies and world areas would spawn without doors or freeze on loading screens for some users
Fixed "lost and found" cache causing a crash
Fixed (probably) rare crash when gemming/enchanting equipment
Fixed gambling giving class-related items when buying off-class items specifically
Fixed 3 to 1 random conversion recipes of Transmuter giving off-class items similarly to gambling
Fixed some item & enchant typos
Update 0.92.1 - Fixes
Hey everyone!
Well, that update was unusually shaky, I guess rewriting several core system all at once isn't the best idea...
This update should fix all the issues reported - please let me know if any issues remain!
Thanks for the reports and your patience, and I'm sorry for the inconvenience this has caused.
0.92.1:
Fixes:
If there is temp save data (as a result of an error in file renaming) this data will be prioritized over non-temp as it is more recent and should let you play as normal
Fixed issue where some saves became invisible on the hero select screen
Fixed issue where using elixirs and scrolls with a gamepad would just delete the entire stack
Fixed shrine-related crash
Fixed test build characters appearing on the load hero menu and crashing the game when loaded (should no longer appear)
Fixed game not remembering last played difficulty
Fixed issue where game would confuse hardcore and normal mode global data and stash files
Fixed world sync issue in local co-op where the game would bundle up a lot of shared data like waypoints rather than strictly use player 1's data as intended
Fixed loot filters not remembering some settings like "toggle instead of hold"
Fixed all waypoints showing up as unlocked even though they weren't
Fixed True Legendary items not correctly working with the filters
Update 0.92.0 - Engine update, performance fixes, new save system, keybind profiles, new loot filters, and much more!
Hey everyone!
It's been a while and I got a pretty big update for you!
This update upgrades a ton of internal systems and makes use of the most recent GMS2 engine update. So if you've experience framerate issues or the game running sluggishly, this update should (hopefully!) solve those issues!
If you're playing Chronicon on Linux, you may have to do some tweaks depending on your setup, as the updated engine targets ubuntu 18 LTS instead of 14 LTS. However, thanks to liberodark, Chronicon should support more distros without the need for tinkering. A big thanks to him :)
Additionally some major points of this update are brand new loot filters that can be saved and shared across characters, computers, guides, etc! You can make one per character, or make several types of filters for different purposes, and switch between them from the pause menu from any character.
There's also a new keybind system that works in the same way! Per character, per style, per whatever, really. Just set them up and select them from the pause menu. Easy peasy! Both the filters and keybinds are stored as plain text files in a json format (in your Chronicon save directory) so you can easily grab them and share them with friends or copy-paste their contents into guides, for example.
I've also written a new faster and more reliable save system. It allows more frequent auto-saves, and should prevent loss of data if you experience a sudden shutdown or power outage. Pretty neat. Please also note that starting the game after updating will convert all existing save data to a new format that is not backwards compatible.
On top of all this, Anomalies have been tweaked a bit (more to come on that front), many items have been given cool new powers, and I've added a few new runes and legendary + true legendary equipment.
And as always I've fixed a bunch of issues - thank you very much for your reports, suggestions, and support!
As we draw closer to 1.0, I will have more news to share regarding progress, estimated time of "release", and upcoming pricing changes to the game sometime soon!
Enjoy!
Full notes below:
0.92.0:
Performance Fixes:
Engine updated to most recent which should fix performance and framerate issues revolving around vsync, high hz monitors, power saving settings, and many similar issues - please let me know how it runs for you!
New Save System & Format:
Autosaves are now more frequent, faster, and safer
An icon has been added to the top left when saving/loading data - don't close the game while this icon is visible!
Data corruption due to sudden PC shutdowns or power outages should now only be a traumatic memory and likely won't happen again
All data will be converted to a new format when launching the game after updating
!Note: The new format is not compatible with older versions of the game!
New Loot Filters:
Added new Loot Filter which can be customized to exclude any rarity (including TL) or misc item types outside of equipment
The display filter and Radial Loot filters are now separate
A "default" loot filter is generated on first startup on 0.92.0 or later
This can be copied and edited externally or in-game
If there are no filters or the selected filter does no longer exist, the "default" is re-generated and used
Filters can be found in the save directory
Keybind Profiles:
Similar to loot filters, keybind profiles can now be set up and bound per-character
Note: Changing the profile on one character changes it for all other characters who use the same profile, so if you estimate doing a lot of changes it's worth setting up a few different
Also note that all controller/keybind settings settings, including co-op partners, click to move and controller options, are tied to the same selected profile
Keybind profiles can be found in the save directory
Lesser Rune Drops:
Rune drop data has been reset to prevent an issue where people were seeing dupes before getting all Runes, sorry about the inconvenience!
Anomalies:
Open forest layouts: Removed a lot of single tree blocks
Open desert/cave layouts: reduced the avg size by ~15%
Lushlands layout: reduced overall size by ~30%
Catacombs layout: removed (might return in a more spaceous format at some point)
Improved door spawning of Dungeon Anomalies so there should be more variation and possible locations for the doors
Added some more layout-tileset combinations
Adjusted light tinting for desert Anomalies somewhat
Enchants & Powers:
Quieted the Hellfire enchant proc a little
Changed how powers are evaluated slightly so that powers such as Despair can be chained into other powers as you would expect, for example the Despair effect (bonus damage to slowed foes) is added before any other effect relying on damage is evaluated
Enemies & Affixes:
Bleeder effix buffed so enemies deal approx 50% more bleed damage
Interface:
Added a new Loot Filter Settings menu
Added an auto save warning thing to the intro, which will also verify and convert any old format save files
Removed the Reset Hero button from the menu as it caused more harm than good - it may return later
The minimap and quest tracker now moves to the left corner if there's a player in the top right slot in co-op (still need to do something neat for when there's 4 players though)
Items:
General:
Keys, Potions, Elixirs, and Scrolls now fall under their own separate item categories rather than "consumable"
Their relative values have been adjusted
Added some lore texts to a few legendary items
Slightly adjusted the drop rate of Prismatic Stars as due to an error they would be disproportionally low with lower mf values (they are still more rare than other Prismatics though, which remain unchanged)
Many items have had their minimum levels raised to spread the loot out a bit so you haven't seen everything by level 50
True Legendaries:
Added new items:
Vestige of Lost Souls (Armor)
Tear of The Arch Druid (Amulet)
Legendaries & Uniques:
Added new items:
Wolf Tooth Necklace (Warden amulet)
Star of The Pure (Amulet)
Added powers to existing items:
Supernova (Ring)
Ragnarok Guard (Berserker armor)
Molten Medallion (Berserker amulet)
Firelord's Amulet (Warlock Amulet)
Thorn Ring (Ring)
Updated icons for:
Brimstone Staff (Warlock)
Icecrown (Warlock)
Runes:
Added new Runes:
Pulverize (Berserker)
Boulderfist (Berserker)
Rapid Pyre (Templar)
Trap Throw (Warden)
Advanced Toxicology (Warden)
Retaliating Companions (All)
Bloodscent (All)
Tweaked some Runes:
Infinite Rolls (Berserker) now has a roll range and is augmentable
Hard Knocks (Berserker) now has a roll range and is augmentable
Sets:
The Shroomtender set weakness debuff now adds an additional stack per sporeling empowerment (see Skills for more info)
Mechanics:
Added an experimental grouping feature to Shroom builds which should improve performance for such builds a lot, this feature can eventually be used on more things if it works well
Added many more possible random names for new characters
Performance:
Performance should be better across the board for everyone
Slight overall improvement to render times
Vastly improved effeciency of saving in multiplayer (should be much less, if any, stuttering on stash access etc now)
Skills:
Templar:
Salvation:
Use effect is now based on Mana Regeneration instead of Maximum Mana
Juggernaut & Knight Templar (Mastery perks):
Swapped icons
Warden:
Lay Traps:
Trapfilp:
Traps now springs when expiring instead of disappearing
Sporeling:
Now shoot Spores that target nearby shrooms (if any) and empower them, rather than planting a new shroom
No longer trigger on-hit effects but does still damage everything they pass through
Empowerment also increases the radius of the shroom by 1% per 10 empowerments
Spores:
Now spawn directly on top of the player (or spider/spiderling) rather than slightly in front so it can now hit everything close enough of the caster in 360 degrees
Warlock:
Firestorm & Inferno:
Swapped icons
Stash:
Added the 6th stash tab!
Increased prices of buying rows the more tabs you have
World:
Moved some bad portal spawn nodes in Storage Area layouts (story and Anomaly)
Fixes:
Fixed getting stuck at the end of the Crumbling Reliquary (again)
Fixed Tough Companions Perk giving HPR to Berserker
Fixed Hardcore deaths in Anomalies not reflecting what League was played on the tombstones
Fixed issue causing rare crafting materials to not drop in endgame if the game's base difficulty was set to normal or casual
Fixed Crippling Cold (Berserker) not working unless having 3 points spent
Fixed some crashes related to bad formatting of custom translations
Fixed stash eating items if deposited and then opening the skill tree or quest log via keyboard shortcuts
Fixed hitting Esc while binding a key cancelling out and going back to the main controls menu
Fixed the killstreak popup cutting of exp numbers if you get huge amounts
Fixed a stash item duping exploit
Fixed the skill animation pops and shines in the skill trees remaning when swapping pages
Fixed some Anomaly generation issues
Fixed a lot of general performance issues
Fixed some periodic stuttering issues
Fixed potential stutter on radial looting
Fixed vsync issues with non-60hz monitors
Fixed a minor memory leak
Fixed Tome of Knowledge suffix being a prefix
Fixed Stagger and other self-hurt effects showing damage numbers even if they were all disabled
Fixed the Blood-Tooth arena recording progress incorrectly, allowing the use of town portals during the waves
Fixed the text in item tags (when holding alt) being slightly offset so they overlapped
Fixed special symbols being drawn in item cards when hovering items on the ground
Fixed a bad puzzle spawn in Temple areas
Fixed being able to keep the Tome of Knowledge buff after unequipping the item
Fixed some bad exit spawns for desert dungeon anomalies
Fixed Seeking Arrow not turning to face the direction of its movement
Fixed a rare Anomaly generation crash
Fixed several Anomaly generation errors where tilesets were incorrectly overwritten and swapped
Fixed Shrines spawning over stairs on some Act 1 zones
Fixed missing waypoint and freeze on loadscreen in the Ancient Ruins
Fixed issue with the pacify feature of shrine-spawned champions (the timer before they react) causing a crash in rare cases
Fixed Courtyard maxing out Chest spawns (should now spawn approx 2)
Fixed pathfinding and collision issue with enemy companions/summons trying to return to a dead master causing a crash
Fixed hard crash to desktop if using Flamebound armor (as a rune) on classes other than Berserker
Fixed issue with effects and powers casting other skills sometimes using too low ranks
Fixed Root Veil being incorrectly applied to companions (shields don't work on companions!)
Fixed transmutation altar not clearing on some recipes
Fixed some skill description grammar errors
Fixed an issue that capped companion thorn damage
Fixed Frozen Soul mastery (Warlock) not working
Fixed crash on Wall of Fire (Warlock)
Fixed Burning Heart mastery (Berserker) not working
Fixed missing fire sound effect on Dragon Punch (Berserker)
Fixed the buff bar for players 2+3 in co-op being placed incorrectly on the interface
Fixed pause menu being offset vertically if pausing during a zoom from dialogue or cutscenes
Fixed lists being populated with random values due to outdated stuff in the enchant database, causing all manner of obscure issues
Fixed Elven Shrines losing their collision info when re-entering a visited area
Fixed The Dcotor's Quarters spawning a shrine instead of a secret door (oops)
Fixed crash from Air Freeze (Warden)
Fixed rare crash on opening the stat page on a fresh character
Fixed issue causing Normal and Casual difficulty to give the same amount of exp since the Anomaly League addition
Update 0.91.1 - Tweaks & Fixes
Hey everyone!
Thanks for the continued reports!
I have released an update that should fix the most recent and most immediate issues.
I am now working on the next update which will, among other things, improve loot filters and Anomaly layouts to make for a smoother experience overall.
Here's today's update notes:
0.91.1:
Difficulty:
Smoothened the curve of resistance penalty somewhat through the mythic difficulties (still caps at -50% on Mythic X)
Fixes:
Fixed several issues with the Templar's Shield Throw/Boomerang/Spiral/Shatter skills
Fixed various text typos and clarified Spring Pods mastery description
Fixed getting stuck at the end of the Crumbling Reliquary
Fixed not getting the Greater Rune achievement when applying the last rune to an equipped item
Fixed oversized "clickboxes" on loot
Fixed being able to roll 3x True Legendary items in the transmuter for the random legendary item recipe (unintended and led to a lot of mistakes)
Fixed being able to perform the empower transmutation on a True Legendary item (unintended and led to a lot of mistakes)
Fixed being able to perform the "unlock enchants" transmutation on an item with no locked enchants
Fixed Hellfire (Warlock) having an incorrect damage radius value and missing frequently vs single targets
Update 0.91.0 - Warden love, tweaks, fixes, QoL stuff!
Hey everyone!
Update 0.91.0 is here with some tweaks, fixes, QoL featuers, and a lot of Warden love!
Thanks for the reports, suggestions, and input!
(and if I haven't replied to your suggestions yet, don't worry, I will!)
I hope you enjoy this update, and that I didn't break too many things...
Have a great weekend!
Here's the full update notes:
0.91.0:
Areas:
Slowed the movement of the background stars in Tinka's Domain
Bosses:
Doubled the stun duration on Eazima The Dune Mother after she vomits you up
Crafting:
You can now re-lock unlocked enchants that have been Greater Augmented to max without spending Memory Essences
Enemies & Affixes:
Blood Nova:
Is now an actual nova rather than projectiles
Experience:
Endgame:
Increased the rewards a little bit as the nerf hammer hit too hard last update
Mastery:
Rebalanced the growth rate of required experience to levelup, smoothing out the curve and removing the huge jumps each 500 levels
Interface:
Updated the Endgame interface a little bit to make some things more clear
Roman numerals are now generally only used to numbers as large as 1000 because it gets silly
True Legendary items now show up as big orange T's on the minimap to be easier to see
Added small icons to item cards indicating if enchants are locked, maximum Augmented, or maximum Greater Augmented
Runes when applied to gear now list the Rune power name first
Spell Codexes now show up on the minimap
Updated the Help sections on stats by adding some clarifications
Item cards now highlight all dynamic values of powers, runes, enchants, and gems
Can now hold Shift or Left bumper to sell a full stack
Can now hold Shift to spend 20x Mastery points
Items & Equipment:
All:
Added new item:
Advancing Army (Legendary Boots):
280% of Movement Speed is added to Companion Damage
Tome of Knowledge:
Now has a Legendary Power:
Adds +3% Bonus Experience per kill, stacking infinitely, until an item of Unique quality or higher drops (no, you can't get around this with loot filters ;) )
Extra-Ordinary Cap:
Now requires Rare or lower quality items
Templar:
Set tomes now roll elemental damage
Warden:
New items:
Windflurry (Legendary Arrow):
Double Draw now triggers from Storm skills, shooting Gusts instead of arrows, and adds up to 40% additional chance to trigger
Finned Arrow (Legendary Arrow):
Seeking Arrow strikes up to 10 additional times, deals 40% increased damage, but is limited to a single arrow
Windcaller Set improved:
3) Whirlwinds now spawn with a base duration of 7 seconds, rather than a base of 3 and 7 after a merge
3) Whirlwinds now also actively seek out other Whirlwinds as they get closer to expiring
Added a small animation for the merging rather than just have the Whirlwinds pop out of existence instantly
Stormcaller Set Revamped:
2) Lightning Rod applies a burn to foes struck, dealing the same amount of damage per second, for 5 seconds. This burn stacks.
3) The stacked up damage per second of the burn effect is added to Static procs from burning foes.
4) The Warden gains 40% Damage Reduction. Lightning Rod and Static also gain an additional 40% chance to trigger.
Snowstorm Set revamped:
2) Foes affected by Winter's Chill takes 15% increased damage from Snow Blast, and Winter's chill stacks infinitely
3) When triggered, Snow Blast now also summons a Snow Ball which will hover above the target foe, building up damage based on the Snow Blast triggers. After 3 seconds, a pause in Snow Blast procs, or if the foe dies, the Snow Ball strikes the ground dealing 120% of the stored up damage to all foes within 5 meters.
4) 40% Damage Reduction, increases Snow Ball range to 7 meters (Hail interaction removed)
Torrential Set revamped:
2) Pummel stacks infinitely and adds an additional 15% damage increase per stack. Pelted Strikes twice as fast.
3) Torrent always triggers, and Pelted lasts forever.
4) 40% Damage Reduction, Torrent restores 1% mana on trigger.
Storm Pendant:
The Rank of the Nimbus spawned can now be Augmented, up to 5
Trapper's Boots:
Nerfed the enchant augment to 100/150/220% (unique, legendary, greater augment)
Snowpiercer:
Now adds proc rate to Snow Blast and Hail
Winter's Coming:
No longer increases Torrent trigger chance
Instead increases the Frost damage bonus of Winter and causes Winter's Chill on all foes within 5 meters when Winter is triggered
Loot:
Endgame crafting materials now glow differently on the ground than regular Legendary items to set them apart a little bit more
Loot drops should now spawn faster from killed enemies
Stack sizes of everything increased to 10k
Mechanics:
Knockback and Leaping:
Now animates a lot faster, and after a certain point will scale with movement speed (especially useful for leaping companions)
Runes:
Templar:
Hallowed Grace:
Is now a multiplier rather than percentage, adding a multiple of barrier strength as base damage
Warden:
Added new Warden rune:
Greater Hail:
Pelted has a % chance to spawn Greater Hail, dealing damage in a 2 meter radius
Boomspore:
Now detonates all Shrooms instantly on cast rather than all within damage radius
Skills:
All:
Commander (Mastery Perk):
Now also triggers on using Companion skills
Templar:
Phantom Shield:
Now has a range of 7 meters, which cannot be improved with Reach
Warden:
Double Draw:
Double Draw is now direct damage, always triggering on-hit effects
Gale:
Animation updated
Hail Storm:
Now has an instance limit of 4
Razor Wind:
Added visual effect
Storm Shrooms:
Now also deals damage when the Shrooms pop, and works with the Stormcaller set bonuses
Spore Rain:
Now uses the new area targeting mechanic to guarantee a decent number of direct hits
Toxicology:
Fairy Ring:
Poison Shrooms now deal instant damage and places a poison DoT on foes hit, rather than producing laggy poison clouds
Overgrowth:
Forest Ward:
Updated animations
World:
Reduced the spawn rate of the Shady Dealer somewhat
Misc:
Increased the size of all mouse-over "hitboxes" for shrines, enemies, etc
Fixes:
Fixed Rune of Focused Lightning not working with Static (Warden)
Fixed an issue with area targeting skills that would cause missing projectiles to target in a particular pattern rather than fully random
Fixed issue allowing stash duping if you had not opened the stash in either hardcore or normal mode
Fixed issue where global progression could be shared between hardcore and normal mode
Fixed Bloodline (Berserker) not adding Heritage Effect
Fixed Flash (Templar) not working with Hammerstorm
Fixed stats and gear power not updating when leveling up equipment via transmutation
Fixed Shrooms and Spores (Warden) not triggering on-hit effects
Fixed several issues with Chinese fonts and text coloring
Fixed on-kill effects not triggering from enemies who died from indirect damage like procs and dots
Fixed crash on transmuting 3 identical amulets
Fixed chests, bosses, and champions sometimes not spawning loot
Fixed odd generation bug in caves
Fixed some Frozen effects remaining on dead enemies
Fixed thrown Templar shields hovering in the air without moving sometimes
Fixed Lost City Cellar "Relic Coffer" chest sometimes requiring a key to be opened
Fixed Ritual of Summoning (Warlock) not being effected by Ritual Effect stat
Fixed Master Ranger (Warden ultimate) adding a ton of base damage to Splinters
Fixed Pyre, Magnetic Blades, Plague, Wall of Fire, and Blizzard not being instance limited
Fixed being able to portal out of the Blood-Tooth Arena, which would bug the progress and cause you to get stuck until restart
Fixed Unstable Dimensions spawning in areas that don't generally allow portals
Fixed rune dupes dropping sooner than expected because of not saving rune data correctly between sessions
Fixed Disorient (Warden) not working
Fixed Empowered Shot (Warden) not breaking breakables
Fixed some skill typos and fixed Critical Hit naming inconsistency for some skills
Fixed issue which caused characters to sometimes randomly attack when entering the game
Fixed some generation issues in Desert areas and Anomalies
Fixed Dragon Storm (Berserker) not correctly limiting to 9 instances
Fixed Dragon Storm (Berserker) being drawn on the floor rather than at a perceived height
Fixed Demonic Fury (Warlock) not having a light effect
Fixed Death Speaker and Amulet of Despair not working as intended
Fixed Lightning Rod (Warden) proc mastery not working correctly
Fixed weird issue with Warlock Clot merging (Bloodbinder set) that could alter the player's stats
Fixed sticky targeting preventing interactions with waypoints, npcs, etc
Fixed not being able to select Waypoints with gamepads if Radial loot was bound to (A)
Fixed not being able to resurrect co-op partners in challenge areas in Hardcore mode (Hardcore mode allows deaths inside challenge areas)
Fixed issue where if a player reached the end of the Crumbling Reliquary before other in co-op, they would be killed and left in the void :(
Update 0.90.3 - Fixes and Endgame tweaks
Hey everyone!
Thanks for all the reports! Here's an update that should resolve most found issues since 0.90.0. There's still some left in the bug reports thread, and I'll have another update out by the weekend or so to take care of that.
Here's the full notes:
0.90.3:
Anomaly Rewards:
Anomaly experience rewards were tweaked around not stacking with bonus experience stats... which they accidentally did, awarding as much as 40 times too much on the highest difficulty (oof)
They now intentionally stack with bonus experience stats, and have been balanced around it
You are guaranteed level-ups when on an estimated appropriate league all the way to Mastery ~900 where it slows down
The reward experience now also scale with your Mastery, granting you a little bit more for each Mastery level you gain
The Anomaly interface now also properly reflect the true reward experience with all bonus experience stats included
Crystals, Materials, and Rune rewards remain unchanged
Boss Chests now drop Crowns
Experience gains:
Experience gained from quests are no longer increased by experience modifiers as the quest rewards are already based on your level
Trove experience reward doubled
Interface:
Moved the killstreak announcements upwards slightly to where zone entrance announcements are
Loot:
Story bosses have had their drop rates increased
Monsters:
Wailing Scholars have had their damage reduced by 30%
Fungimancas no longer cast Fairy Ring (poison shrooms of death)
Skills:
Berserker:
Burn:
Now renamed Dragon Burn to avoid the inevitable confusion
Templar:
Magnetic Field:
Magnetic Orbs:
Now updates the crit rate from the player rather than snapshot (might add this to other similar skills if it feels good)
Tinka's Domain:
Moved the Resistant Dummy down a bit so bouncing effects doesn't seek out dummies in other rooms etc
Fixed issue causing inconsistent drop rates of Champion's Crowns
Fixed issue causing incorrect exp overflow calculations when gaining insane amount of experience, resulting in a lot of extra levelups
Fixed some skill description typos/grammar and missing highlights
Fixed some enchant skill ID references pointing to wrong skills
Fixed issue causing dupe Rune drops before having seen all Runes
Fixed Shady Dealer announcement not popping
Fixed Shady Dealer not leaving the area
Fixed Hardcore Tombstones using the old Anomaly system in the info
Fixed a crash that could happen when hovering world objects with color blindness help turned on
Fixed Gust and Tornado (Warden) not drawing their sprites
Fixed rare crash from render updates
Fixed being able to (regular) Augment unlocked Greater Augmented enchants
Fixed Sporeling (Warden) not working as intended
Fixed Storm Shrooms (Warden) not working as intended
Fixed Tome of Condemnation Augmenting proc rate beyond 100%
Fixed weird looking boss fight rooms in some Dungeon Anomalies
Fixed Increased Conduction not increasing Lightning Rod proc rate
Fixed Feeding Dunes portal spawning out of reach sometimes
Fixed issue causing Relics and Spell Codex going on cooldown and doing nothing if used mid-attack
Fixed being able to unequip the Thundering Army set (Templar) and still keep permanent companions
Fixed being able to unequip the Soul Avatar/Replica (Templar) skills and keep the permanent companions up with the Thundering Army set
Fixed Lich Form (Warlock) not granting the correct amount of base cooldown reduction
Fixed Skull Bomb and Poison Skull (Warlock) not having a throw range
Fixed Sun & Moon interacting weirdly with a lot of stuff
Fixed Snow Fury (Warden) causing Snow Blast on herself when there were no Wolves active
Fixed co-op issue with allocating Mastery points
Update 0.90.2 - True Legendary drop rate fix and more
Hey everyone!
Did you find True Legendary items to be a bit rare recently?
Turns out they didn't drop in Anomalies. My bad. ːsteamfacepalmː
This update fixes that and a few other things, and also changes how MF works in general.. should provide a better experience overall, but please let me know what you think!
Thanks for the continued reports and suggestions!
0.90.2:
Loot:
Further tuned drop rates across the board
Player MF is now multiplied with chest rarity bonuses and enemy MF bonuses (the enemy MF bonus is based on their relative maximum health)
This, among other things, makes spending keys on locked chests more worthwhile
Fixes:
Fixed Static incorrectly stating that Companions may trigger it
Fixed being able to use portal scrolls at the end of Dungeon Anomalies (prevented so you don't miss the loot)
Fixed some powers and skills having incorrect skill references
Fixed issue causing True Legendary items to not drop in Anomalies
Fixed issue causing enemy affixes to not scale with Anomaly Leagues
Fixed issue that prevented Elites attached to Champions from calculating their bonus MF correctly