New variants of elite opponents. 10 New unlockable items. 5 New Syntheses (at Arrow, Boomerang, Pyromancy, Claw and Dynamite). In locations 3 and 4, the health of enemies is increased by 20%. (Does not apply to bosses) The number of item slots was limited to 30.
Hands of Midas - Slay: 50% chance to drop gold instead of XP. -> Max Hp: +25. Slay: 50% chance to drop gold instead of XP. Gold Fish - Increases the chance of additional chests dropping by 10|20|30%. -> Increases the chance of additional chests dropping by 30%. Jester's Boots - Speed +12 when moving left. -> Speed: +2. Speed +10 when moving left. Jackboots - When moving in a straight line, increases speed by 3|6|9. -> Speed: +2. When moving in a straight line, increases speed by 3|7. Beggar's Clothes - Poverty: Incoming damage -20|40|60%. -> Poverty: Incoming damage -30|60%. Torch - Burn: If the enemy already has a burn, then increases the damage from it by 2|4|6. -> Burn: If the enemy already has a burn, then increases the damage from it by 3|6.
Patch 1.13a
Curse of Slowness - Speed: -12 -> -8. Curse of Weakness - The damage modifier is now not global. Curse of the Night - The length of the night is slightly shorter.
A few minor fixes.
Patch 1.13 (Loop 13)
The 13th Loop has been added. (Must go through Loop 12 again to unlock).
Loop 13 - Totally unfair! The meta-progression bonuses don't work. The difficulty is always "Hard". You get Curses. Luck +5.
There are no unlocks for passing (there is one steam achievement and a few in-game ones, but they don't give anything). 13 Loop is a challenge for those for whom the standard difficulty of the game seems insufficient.
Other: Microcredit - Skill: You lose 10% of your gold. Cooldown: 60. Damage: +20|40|60% -> 15|30|45%. Magnifier - Meditation: Size +30|60|100% -> 20|40|65%. Golden Fortune - You can't get gold. Crit Chance: 50|100% -> 30|65%.
Surprise - now takes up a slot (can be replaced) and gives an item that can be rerolled. Dinosaur Egg - now works correctly on stage 4. Bug fixes.
Patch 1.11a
Almost all bosses now get temporary invulnerability for a few seconds when moving to the next phase. Final bosses now only use their ultimates when transitioning between phases. Final bosses, on the other hand, are slightly weakened. Emperor - slightly reduced enemy spam. Demon King - slightly reduced enemy spam, increased time between bounces. Seraphim - slightly reduced speed, speed of spheres reduced by half.
Loop 12: Now, in addition to the old effect, "Bosses have MORE health." has been added.
Now, when experience crystals accumulate a lot on the map, they begin to fall out less frequently (but give more experience). The total amount of experience does not change, just crystals will be less.
Locations Forgotten Temple, Cave and Dark Forest became a little lighter.
Family Sword: Rarity Level 1 -> 2. Red Bandana: Increases the number of elite enemies by 25|50|75% -> 50%. Broom: Pickup Area: +25|50|75% -> 50|100%. Jester's Boots: Speed +5|9|13 -> 12 when moving left. Ninja Cloak: Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: 50|30 -> 40/20 s. Prize Key: Open: Increases the number of x2 slots by a factor of two -> three. Flame of Time : Skill to Timestop: Applies Burn to a random enemy. Cooldown: 0.1|0.05 s. -> 0.015| 0.005 Armored key: Open: Armor +5|10|15 -> 7|15. Flute: Every 3|2|1 -> 2|1 seconds, it use Sleep on the random enemy. Fire Flute: Every 1.5|1|0.5 -> 0.8|0.4 seconds, it use Burn on the random enemy. Water Flute: Every 1.5|1|0.5 -> 1|0.5 seconds, it use Damp on the random enemy.
Patch 1.10c (Optimisation)
Optimized summonses and changed their intelligence (now attacking different targets more often). Increased the probability of new abilities in the level up menu.
"Chicken": Added a small chance to leave a crate behind. Spirits of Water and Fire: Now use Splash and Pyromancy. Lifetime: Duration 30|60|100% -> 25|50|75% Defender: Lasts 25|50|80% -> 20|40|60%. Summon Power : Damage and Size 10|20|32% -> Damage 10|25|40, Size 6|12|20. Closed Book: Gives you 7 -> 3 levels. Gold Bullion: Gives 500 -> 250 gold. Fixed a bug that prevented some items from being replaced. Fixed a bug with the Barbarian's Trial (in addition to damage, it also reduced the size). Fixed minor bugs and typos.
Global Patch 1.10 (Trials)
-Trials – These are special conditions for your runs. Most of the new items are unlocked by going through them. (Trails available after opening Loop 8) -35 New Items. -11 New Syntheses. -New Events. -New Achievements.
Balance:
Pure (Modifier) – Rework. Causes additional damage to the enemy if there are no effects on it. Harvest Skill – Creates an Apple or Cheese. Cooldown: 200|150|100. -> 180|120|60. Holy Simplicity – Damage: +30|45|60% -> 20|35|50%. You lose all luck and can no longer gain it. Holy Sword – Damage: +100|150% -> 80|120%. You cannot applied debuffs. Endless Luck – Rerolls don't waste luck. There is a 5% -> 9% chance to break an item when using it. Chaos – You choose 3 Items. Solid. - > Rarity: -10. You choose 3 Items. Solid. Gemini – Rarity Level 3 -> 4. Long cloak - Duration – +20|40|60% -> 20|35|50%. Summoner's cloak – Lifetime of summoned creatures: +30|60|100% -> 25|50|75%。 Fishing Rod of Time – Cooldown: 0.05 -> 0.01. Spiky Clock – Cooldown: 0.05 -> 0.015. Golden Key – Open: +20/40/60 -> 40 Gold.
Bug Fix
Fixed problems with summons optimization (caused by a recent patch). Fixed some issues with typos.
Path 1.05 (Synergy)
Damp - Damage to the enemy is guaranteed to cause critical damage and reduces the duration of the effect by 2 seconds. -> Increases damage to the enemy by 100% and reduces the duration of the effect by 2 seconds. (This change was introduced quite some time ago, but I forgot to change the description). Some effects gained synergy with others. Oil: Freeze: Chance x1.5. Damp: Bonus damage +50%. Damp: Freeze: Duration х1.5. Stun: Damp: Bonus damage +100%.
Spikes: Revenge: Deals 30|60|100 damage. -> Revenge: Deals 100 damage. Small Shield: Revenge: Knocks back the enemy by 2|4|6. Defence: +0.1. -> Revenge: Knocks back the enemy by 3|6. Defence: +0.1. Fire Shield: Revenge: Applies Burn to all enemies around. Cooldown: 1 s. -> Burn: Chance +5%. Revenge: Applies Burn to all enemies around. Cooldown: 1 s. Ice Shield: Revenge: Freeze Chance 50|75%. -> Freeze: Chance +1%. Revenge: Freeze Chance 50|75%. Hat: Cooldown: -3|6|10%. -> Cooldown: -5|10%. Heavy Gloves: Size: +4|8|12%. Projectiles Speed: -10|20|30%. -> Size: +6|12%. Projectiles Speed: -15|30%. Asceticism: For each empty Item Slots: Damage +4|8|12%. -> For each empty Item Slots: Damage +5|10|15%. Amulet of the Lark: Day: Size and Damage +8|16|24%. -> Size and Damage +3|6|9%. Day: Bonus x3. Cross Shield: Death: Revive with 20|40|60% health. Invincible for 3 sec. -> Death: Revive with 25|50% health. Invincible for 3 sec. Fire Boots: Movement 1|0.75|0.5: Applies Burn to the nearest enemy. -> Speed: +1. Movement 1|0.5: Applies Burn to the nearest enemy. Golden Boots: Movement 4|3|2: Create gold. -> Speed: +1. Movement 3|2: Create gold. Gravity Ring: At the end of the time stop: Knocks back enemies in a small radius by 2|4|6. Timestop: Limit +2. -> At the end of the time stop: Knocks back enemies in a small radius by 3|6. Timestop: Limit +2. Pegasus Wings: Rarity Level 4 -> 3. Ribbon: Rarity Level 4 -> 3. Red Ribbon: Rarity Level 4 -> 3. Amulet of Darkness: Night: Reduces damage by 50%. -> Night: Reduces damage by 40%. Masterpiece: Damage for synthesized abilities: +10|20|30%. -> Damage for synthesized abilities: +10|25|40%. Banana Peel: Chance 6|12|18% to knockback an opponent twice as strong. -> Chance 8|16|24% to knockback an opponent twice as strong. Magic Beetle: Enemies: +20|30|40%. Damage: +10|20|30%. -> Enemies: +10|20|30%. Damage: +10|20|30%.
Patch 1.04a (Set of Mods)
-Some modifiers in the level up menu are now collected into a set of modifiers. -It now reduces the damage of all enemy projectiles by 40% on Cycle 0. This damage increases with each cycle and reaches the previous value on Cycle 8. This weakens the Ninja Boss in particular, as well as events. -The Perfect Attack modifier is replaced by the Quick Attack modifier. -Big Backpack needs to be unlocked. -Fixed bug with Scammer in widescreen mode (it crashed the game). -Fixed many other small bugs.
Enemies:
Boar: Hp 125 -> 110. Assassin: Hp 130 -> 115. Ataman: Hp 220 -> 180. Spiked Frog: Defense 4-8 -> 4-6. Purple Crab: Defense 10-10 -> 8->8. Goblin, Dark Goblin, Mouse, White Mouse: Evasion 10% -> 8%. Goblin Warrior, Dark Goblin Warrior: Increased Weight (The more it is the less they are on the wave and the more the reward for them). Troll: Hp 180 -> 160. Dark Troll: Hp 300 -> 250. Evil Bat: Hp 70 -> 60. Yeti: Hp 200 ->170. Snow Yeti: Hp 370 -> 310. Witch: Increased Werewolf transformation cooldown by 2 seconds. Ghosts: Previously their invisibility and evasion varied from 0 to 100%, but now from 20 to 100%.
Abilities:
Water Shot: Damage +5 (in total). Saws: Duration x2. Static Field (Specialist): Added: +1 Damage.