-3 New locations, new enemies and bosses. -50+ new items and many new achievements. -As well as many minor changes and fixes.
Most of the content is now ready and I will soon be working on global balance changes and, in general, development in depth.
Patch 0.29c
-Resolved the problem with the camera on some bosses (if getting stuck will continue, please write). -Fixed some problems with the descriptions in the achives. -Fixed problems with some syntheses.
HotFix
-Shield now does not break some bosses, in addition, it does not throw them too far off the screen. -Fixed a bug that caused the Cursed to die on elevations 4+. -Some visual changes. -Several minor bugfixes.
Patch 0.29 (Cursed)
-New hero! (You must pass the first Loop to unlock it, if you have already passed it, you must pass it again on Loop 1+). Warning: this character is weaker than the others, as intended. -Global visual environment update, feel free to criticize if you don't like the changes, I have some doubts about them. -Stores now have consumables more often, and their range is expanded. -Bug fixes.
Patch 0.27 (Savage)
The new Hero is Savage, as well as his unlocks.
Hero opens for compliting all locations, if you have already passed all locations, then complite any location.
Patch 0.26 (Syntheses)
-Many new Syntheses. -The interface is now a little more comfortable to control with the mouse than before. -If all item slots are full, the Mega Chest will drop a regular chest. -Summons reacts normally to Mega Chest. -New item in metaprogressions. -Water Splash, Lightning, Sylph - now "Simple" (can not be synthesized (essentially just a hint for players)). Gain 1 bonus slot for modifiers. -Fixed some bugs.
Global Patch 0.25 (Fire, Water and Goblins)
-3 New locations with new enemies and bosses. -25+ Unlocks. -6 New Events.
P.S Part of the changes I still decided to move to the next patch, it will be an edit the balance, a new items in the metaprogression, as well as a slightly redesigned unlocks.
Global patch coming soon. Beta branch.
The patch is almost ready, but I need to finish some small things and test the balance. I think it's another 3-4 days. The main thing in the patch is the addition of 3 new locations (I'll write the rest later).
If anyone is interested, you can try the new patch in the beta branch. To do that in Steam, right click on the game icon, select properties and select beta branch.
Please note, however, that the new locations are not yet properly balanced.
Patch 0.15
I'm currently working on a big patch. Relative to the current content, this could be called DLS in size. I think it will take a week or two, so do not expect patches in the near future, except for small fixes and balance edits.
Patch:
In the shops you can now sometimes buy consumables (but so far the range is very modest).
On the second and third location now appears guaranteed store.
Now there is a small chance to appear smuggler as a merchant.
The price at the merchant for the health is lower.
Points of interest can not appear too far away.
Repainted a little jungle, hopefully now the bushes will not merge with the surroundings.
Slightly reduced health of all dinosaurs, regeneration of diplodocs slightly reduced.
Ogres smaller.
Chainsaw - Base damage +2. Damage for level 2 and 4 +2 -> +3.
The fishing rod now works "smarter".
Events are now turned off earlier (so as not to interfere with bossfighting).
Fixed: Improperly displayed the level description in the roulette.
Fixes for small bugs.
Patch 0.14a
Added a new hero - Summoner, and with him new unlocks!
The abilities of this character are quite specific, so they are quite difficult to balance, I hope for feedback.