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Chrono Survival

Patch 0.13a

Added a new item to the pause menu, allowing you to read about your current abilities, modifiers and items.
If you open some fusion next time, you will see a hint that the modifier gives a fusion with your ability.

Red Mage - In addition to the current passive: Pyromancy Flame moves.
Barbarian - In addition to the current passive: Bonus for Axe is always max.
Knife Fan - Now shoots forward.

Lots of minor bug fixes.

Patch 0.12c

Global change of the description format for items and modifiers, as well as balance edits.

Balance:


(I didn't write some minor changes)

Abilities:
Static Field: Divided by 2 the chance of overlapping effects.
Shuriken: +10% damage for each speed point above 35 -> +10% damage for each item.
Tomahawk: +2 base damage, +6 -> +10 damage at 2nd and 4th level.
Spear: Base damage +3.

Items:
Flag Bearer: Initially slower, +20|40|60% damage bonus per level.
Squirrel: Initially slower, speed bonus per level +0|25|50%. Removed crystal generation.
Beggar's Clothes: Reduced incoming damage 15|30|45% ->20|40|60%
Fire boots: Reload 1 second faster.
Gold Shoes: Reloads faster by 1 second.
Fire Shield: Creates Flame when receiving damage. Reload 1 second. Removed the Burn effect.
Fishing Rod: Added - Meditation 5: Attracts a random chest or food.
Jackboots: +2|4|6 speed bonus -> +3|6|9
Tower Shield: Now only one level.
Butterfly: Removed size increase, Number of butterflies per level: 1|2|3.
Rookie Medal: Now only one level -20% cooldown.
Ideal: Damage bonus 50% -> 100%.
Guardian Armor: 30|60|90 xp bonus -> 25|50|75
Fire Cloak: Now only one level. Burn: Duration +10.
Executioner's Axe: Execution: Damage +15|30|50% -> 30|60|100%.
Sharpened Knife: Crete Damage: +25|50|75% -> 30|60|100%.

Modifiers:
Burn: 8|16|16 + 5 Duration -> 6|12|18
Execution: Damage: +50|100|150% -> +60|120|200%
Crit Damage: +25|50|90% -> +30|60|100%

Patch 0.12b

In the near future I want to make it possible to read the descriptions of already taken modifiers and items (abilities too, but this is more complicated and will probably be done later). For that I will have to change the format of all passive items and modifiers description a bit, it's quite a chore and in the next few days expect only small patches with bug fixes and balance.

Abilities:
Static field - nerf, damage is now minimal (but there is penetration), radius reduced, recharge between ticks increased. Levels now basically only increase radius.
Hammer - CD 3 -> 2. Damage 20 ->40 Bonus to damage at 2nd and 4th level: 6 -> 15.
Evolution for Fists.

Modifiers:
Sadism - Nerf.
Stun - Fixed a bug that caused the stun from this modifier to speed up the enemy.
Poison - More chance, but imposes 1, not 2 stacks (there was a bug).

Patch 0.12a (Scientist)

-Added a new hero - Scientist, and with him new unlocks!
-Normal fullscreen support for 21x9 monitors and larger (I have no way to adequately test this, you may have to reload the game after setting fullscreen mode for it to work properly). Please give me feedback.
-New shop with meta-progression.
-Bug fixes.

Patch 0.11c

Bosses:
Ninja: Second phase - must deal less damage to complete. After the third phase, more time to attack.
Gorgon Medusa: Creates an extra Green Sphere at the beginning.
King Crab: Armor -2. Now pushes crabs around.

Abilities:
Increased life time of all summoners by 5 seconds (Tornado by 2 seconds).
Meteorite - Redesigned. Increased damage. Can now deal damage to player!
Water Splash - Reload 1.5 -> 1. At 3rd level, count bonus: +1->+2.
Water Splash -> Substantially increased repulsive force.
Discharge - Reload 1.5 -> 1.2. Damage 15->18.
Feathers - Damage +4. Lightness: Chance +10%.
Tomahawk - Slightly increased size. Damage + 3.

Modifiers:
Accumulation - Bonus to size and damage 15% -> 20%.
Divide - Penalties are now the same at each level: Damage and Size -12%.
Freeze (modifier) - Level 1 and 2. Chance +4%->3%.

Items:
Flag-bearer - Aura size is displayed correctly.
Perfect Crown - In addition to damage, gives Size +20%.
Gold Shoes - Chance of dual coin drop.
Beggar's Clothes - Rarity: Rare -> Normal.
Dressing gown - Meditation: Regeneration 0.2 -> 0.5
Monk's Robe - Meditation: Damage +10% -> 15%.
Black Belt - Meditation: Recharge -7% -> -10%.

Other:
Minor fixes.

Patch 0.11b (Difficulty)

I may have overdone the difficulty of the game)
Added a choice of difficulty (Normal and Hard). What you played before is Hard.
On Normal difficulty level: Opponents have less hp, the event occurs a bit less often, as well as more fall out picked up items.

Miscellaneous:
-Fixed a bug that sometimes caused enemies on loops to have more damage than it should be.
-More visible pointers to points of interest and items.
-Evil Squirrels have less health.
-Diplodok regeneration was reduced to 20 -> 15.
-Minor fixes.

Patch 0.11a (Meta-Progression)

Meta-Progression:
Stores with meta-progression have been added. So far the assortment is modest, but in the future it will be expanded.
However, I do not want to go the way of direct improvement of the characteristics. First of all, improvements in these stores are aimed at greater flexibility of the player in building builds.

Balance:
Harpy Queen - A new attack has been added, during which she can be approached.
Food drops more often.
Dark Spiral - base number of targets increased by 2.
Water Shot - projectile became faster. Base damage + 5.
Shuriken - both base and additional damage are greatly increased.

Bugs:
Fixed a problem with spoiling saves (it took a lot of time and nerves to find it).
Fixed a few minor bugs.

Hot Fix

-Corrupted save breaks the game - Fixed (I'm not quite sure why the safes are broken and probably need some more work with this, the problem is extremely rare (was with 2-3 people, if GameAnalytics does not lie) but so far you at least lose only progress, not the whole possibility to go into the game).
-Added customization of how often the events happens.
-Fixed some problems with the UI.
-Error because of which food always falls out instead of other pickups. (This made it difficult to unlock the Monk in particular).
-Chance of pickups falling out of the box slightly increased.

Path 0.10d

Added a new hero - Monk, and with him new unlocks!

The game is still a lot of bugs and defects, I need some time to fix them, I received a lot of feedback from various sources today.
In the near future I will concentrate on fixing them.

In the meantime I'm releasing a small balance fix.

Balance:
-Opponents are more active surrounding the player.
-Sylph now has more gentle hitboxes.
-Sylph stops if you are too far away from him.
-Limited pushback resistance of opponents (golems in particular).
-Lesser block points for golems.
-Cultists cast invulnerability less often.
-Slightly reduced hp of some enemies.
-Penetration and Adamantite gives a bonus to knockback against opponents with high resistance.
-An arrow now flies through enemies and strikes up to 3 foes.
-Knife Flying now flies through foes and hits up to 2 foes.
-All summonses gained +2 to life time.


Fixed bugs:
-Health spent in a sacrifice applied to all further runs until a restart.
-The same applied to Pegasus Wings.
-A few more minor bugs.

Hot Fix

The release found not a few problems, most of them small and fixing them will take time. This patch solves the biggest and most noticeable problems.

- Added settings for screen resolution in windowed mode (this still need to work on, but the current view is more or less comfortable).
- Skip button in item selection. (Gift and Mega-Chest).
- Fixed an issue with the camera that caused the player to see a blue screen (I hope I didn't manage to reproduce this, but I think I know what it could be about).
- Fixed a few minor bugs.