Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie
Chrysalis
Beta 2.0 is now available!
The latest Beta is now available for playtesting! This will likely be one of the final builds available for public testing before release, so please let me know if you find any major issues! You can post in the Steam community discussion forum or join our Discord: https://discord.gg/Ehjzmtv5rx
Here is the changelog:
All new metamorphoses available for 11 different species
Level cap raised on all base species, including elementals
Added Fay Spirit, along with Bloombud species and Fay Spring creature home
Added Moon Spirit, along with Starbud species and Moon Spring creature home
Added over a dozen new Blessings - each Chrysalis has a total of 9 minor blessings to choose from
New Essences
New Boons
New Growths
New level generation variations
Follower Soul item now drops when followers die, refunding some Anima and applied Spirits
Added Difficulty levels which unlock after beating the game for the first time
New achievements for higher Difficulty levels
Steam Achievements are now testable via the Playtest build
Friendly units have green health bars now
Creature Homes are now indicated on the mini map after being discovered through exploration
Creature AI will now use more abilities strategically
Fixed some Follower AI bugs
Game now pauses when the Boon select panel is up, and when you're visiting creature homes
New range indicator UI for certain targeted abilities
Beta 1.2 is now available for playtesting!
Here are the patch notes for Beta 1.2:
Added new Boons, Essences, and Blessings (some featuring BEES)
Some Boons now scale with the level of the currently controlled creature
Homing ranged attacks no longer follow you across the map when teleporting large distances
If you spend any Anima to level up your Symbiont creature, it will become a Follower when you leave it
Special Waves and Events will occur more often now
Slightly lowered Rockling base Health, increased Defense
Blood of Gaea (basic heal) now heals nearby friendly units in addition to the player controlled creature
Fullscreen Windowed mode no longer shows behind the Windows taskbar
Several UI fixes and tweaks
Alpha 4.4.3 is now available!
Here are the patch notes for Alpha 4.4.3:
WARNING: this is a save-breaking update! Your saves from previous versions will no longer work.
Trees and other large obstacles now fade out slightly when creatures and items are hidden behind them
Added the ability to keybind "Tab" and numpad numbers
Added "Searing Flames" boon
You can now see the level of available Followers at creature Homes by hovering over the button
Fixed an issue with certain particles overlapping sprites in front of them
Tall grass now regrows when corrupted ground is cleansed
Tried to prevent BitDefender from quarantining one of the crash logger executables
Secret new tileset for the final level - work in progress
Alpha 4.4.2 is now available for playtesters
Here are the patch notes for Alpha 4.4.2:
Thanks Matchstick1029 and Bloodyrella for the bug reports
Edited the text of some Gameplay Tips for better clarity
Fixed crash when hovering over Boons on the Chrysalis upgrade screen
Fixed crash when Fruit growths targeted non-AI enemies, like eggs
Fixed crash when trying to move the player offscreen after the Chrysalis has been destroyed
Fixed crash related to Vine growths when loading a saved game
Alpha 4.4.1 now available for playtesters
Here are the patch notes for 4.4.1:
Increased range and damage of Shrooms and Confushrooms
Fixed several bugs with the mutation system that caused higher level metamorphoses to look strange
Slightly increased the chance for Special Waves and Events between waves
Alpha 4.4 is now available!
Here are the patch notes for Alpha 4.4:
Added the "Killer Rabbit" attack to Jackalopes which automatically crits when attacking from Stealth
Changed the Ram's "Charge" ability to be a straight line charge that stuns and knocks back enemies around the ending tile
Luxa gained after beating a level is now based on the number of waves defeated
Luxa costs for Blessings have been adjusted
All Metamorphosis costs for Growths have been reduced
Growths now have a Magic stat which displays on their left-click UI
Unlocking new growth metamorphoses now also grants a small amount of Sylva
The number of enemy portals that spawn per wave in Levels 3-8 has been adjusted to smooth the difficulty curve
The time between waves has been adjusted. Instead of the time decreasing by one minute for each successive wave in a level, there are now 5 minutes before the 1st wave, and 4 minutes between all further waves in each level.
The amount of Sylva refunded at the end of the level (or by manually refunding) is now 80% of the full cost of the growth(s), up from 50%
Ability tooltip now shows Damage Type (Magic or Physical)
Ability tooltip now displays the Pulse Rate for Beam attacks
Sap Life now does Magic damage as intended
Slightly lowered Rock Spit's Power
Spawning and Charm abilities can no longer be used after the level has been won
Fixed some issues with non-16:9 window sizes
Fixed some abilities having Power too low
Fixed random crash when starting a new game after changing the window size
Alpha 4.3 now available
Here are the patch notes for Alpha 4.3:
Improved graphics performance, especially on lower spec machines and those without dedicated GPUs
Fixed major bug when playing on an AMD graphics card
Added several more Boons
Added Game Tips to help new players. Toggle them on/off from the main Options screen.
Alpha 4.2 is now available
Alpha 4.2 is now available! Here are the latest patch notes:
IMPORTANT: this is a SAVE BREAKING update - previous game saves are not compatible with this game version
Additional key bindings now available: spacebar and up to 6 additional mouse buttons
Stone of Protection now blocks ALL harmful effects when hit by an enemy ability
The tile-based effect of Explosive and Poison Essences is now a timed explosion
Life Essences can now be applied to friendly creatures
Reworked damage scaling and calculation so powerful abilities scale faster as player stats increase
Venopod now does more damage but has a slightly longer cooldown
Prevent very high level enemies from spawning in lower game levels
Luxa gained after each level is now affected by the
percentage* of Health the Chrysalis lost
Slightly increased the amount of Sylva produced by fields as the player progresses to higher game levels
Tweaked cooldowns and damage of monster growths (Obelisk, Egg Vessicle, Tainted Stump) for better balance
Fixed several bugs with Stealth (thanks Snorlaxxo)
Several UI and menu fixes
Many crash fixes (thanks to all playtesters, and congrats to Metalliferous for winning the Bugstalker Discord title!)
Alpha 4.1 Playtest Release
We have finally added achievements, as well as some fun new Major Blessings for each Chrysalis. There have been some substantial balancing tweaks for the early game, so please feel free to offer feedback about your experience with the changes.
Here are the patch notes for Alpha 4.1:
Added Achievements
Chrysalises must be unlocked now (by getting certain Achievements)
Added all new Major Blessings for each Chrysalis - these apply directly to the player
3 Sylva and 3 Anima now spawn at the beginning of the 1st level
Homes will now spawn a new friendly creature if all of its previous spawns are killed
Bruiser attacks now stun and do more damage, but have a wind-up time, making them avoidable
Earthvein now increases the percentage of max Health healed by Blood of Gaea to 80%
Minor bug fixes and UI refinements
Alpha 4.0 is now available for playtesters!
Alpha 4.0 is the largest update we've done so far. Here are the patch notes:
- Introduced new items called Essences which have different effects depending on how/where you use them. - New Grow Mode which pauses the game while you're building your defenses and using items. - New growth type, Fruit, that attracts monsters to attack it. - Creature Homes now offer items you can buy with Anima. - You can also spend Anima to have any friendly creature become a Follower (click the creature to see the cost) - Followers now come with you between levels - Monsters sometimes drop Healing Globes that heal your Symbiont and all nearby friendly creatures - Rabbit Hide is now Stealth - you can move while invisible - Frost Spirit now Freezes by default, instead of just Slowing -Added a new default ability: Wisp's Return. This will return the player and any of their followers to the Chrysalis, usable once every 2 minutes. -Added an ability charge bar for abilities with a delay (e.g. Wisp's Return) -Players can now click on units and hover over items/metamorphoses in the UI to view relevant info while the game is paused. Players are still prevented from moving, attacking, growing, etc. while paused. -Reworked the formula for how many portals spawn during waves - earlier waves have fewer portals now -Added a notification when a special/boss wave is incoming -Decreased stats of Hex Frogs -Decreased damage of Cursed Lotus' Toxic Burst. Increased Cursed Lotus' health by 25%. -Increased Web duration from 12.0 to 20.0 seconds -Changed Guardian's Path boon to send any friendly creature back to the Chrysalis, lowered cooldown to 30 seconds -Added new growths to each monster faction which spawn inside enemy areas during waves. Some growths spread corruption (enemy ground cover), defend enemy portals, etc. The player will have more obstacles to overcome between waves. -Added a new default ability: Wisp's Return. This will return the player and any of their followers to the Chrysalis, usable once every 2 minutes. -Players must now purchase items from creature Homes using Anima, but these can be bought at any time, rather than the current 4 minute wait to get more resources -Players can now click on units and hover over items/metamorphoses in the UI to view relevant info while the game is paused. Players are still prevented from moving, attacking, growing, etc. while paused. -The health of all Chrysalises has been increased, but damage lasts between levels (Chrysalises no longer heal to full health between levels) -The calculation of Luxa has been changed and all Blessing costs adjusted accordingly -Each Spirit now has an associated immunity, e.g. Fire Spirits offer Burn immunity -Reworked the formula for how many portals spawn during waves - earlier waves have fewer portals now -When the player spawns a creature from a Home, it becomes a follower rather than simply guarding the Home -Added a new effect called "Wither" that replaces the "Attack reduce" effect. Wither reduces both Attack and Magic stats by 50% -Modified several abilities to be activated rather than passive -Decreased base Energy regeneration rate -Reworded some parts of the How To Play guide and added new pages about the ability UI and creature homes -The creature/monster AI is now capable of using more abilities at appropriate times -Updated the crash handler to help me find crashes more accurately -Reworded some parts of the How To Play guide and added a new page about the ability UI -Fixed bug that caused waves to spawn higher level monsters than intended. -Fixed crash when using Flame Pixie -Minor UI/graphical fixes