Lots of small fixes and general tweaks to the game, including a new character select screen. We hope you'll take a look!
-Troy
More Campaign Information
Hey Breakers,
It has come to our attention that we are unlikely to meet our February deadline for Campaign, and as unfortunate as that may be I hope you understand that we're working on something that emphasizes quality above anything else.
However, in an attempt to keep our players satisfied we plan on releasing an update next week that makes some much awaited changes such as 6 player mode.
-Troy
A Quick Announcement from the Dev Team
Just because we're releasing a new single-player mode doesn't mean you shouldn't find two additional friends by the next update.
-Troy
1.1.0 Hotfix
Hey Breakers,
An unexpected error that caused local-multiplayer to behave strangely was fixed. We aploogize for any issues this may have caused and we hope you continue to enjoy Circuit Breakers.
-Troy
Update Notes | 1.1.0
Hey Breakers,
We have a decent sized update that fixes a lot of the smaller bugs in the game, and adds some polish in some places we thought were lacking. This update was especially needed for our SteamOS and Ubuntu users who have been putting up with our lax dev cycles!
This update also introduces a new save format and major speedups, so if you've been having trouble running the game go ahead and give it a second chance.
Currently 1.1.0 is available for Windows and Linux, and will be available to our OSX users later this week.
Campaign is Coming.
Hey Breakers,
This is an important annoucement from the Circuit Breakers Development Team @ Triverske. We're proud to announce that we're preparing a multi-part campaign for Circuit Breakers.
Throughout thousands of hours of playtesting we found that Circuit Breakers is most enjoyable when you play with a group of friends in the same room, which can be a problem when you're playing by yourself. Campaign is a mode dedicated to making sure that you can experience the game as it was intended, regardless of how many people you're playing with.
The first episode of the Circuit Breakers Campaign will launch later this month, for free.
Thank you for your support, expect more news very soon.
-Troy
1 Month of Circuit Breakers
Hey friends,
Circuit Breakers released one month ago, and the community support and feedback has been wonderful. We hope you will continue to enjoy the game for a very long time with your friends.
We've released several updates with small changes to gameplay as well as lots of bugfixes. Starting early next year we hope to show off some new content we've been working on, but until then consider finding the secrets that the team has hidden in the game.
As always, it's a pleasure hearing your feedback and questions in the forums. So keep it coming!
-Troy
Update Notes | 1.0.4
Hey Breakers,
A few long awaited fixes are finally here along with some performance increases.
Changes since 1.0.3
Improved performance on rooms with many conveyer belts
The GUI will now dim if a player is near the top of the screen
Small adjustments to enemy balancing, especially bosses
Tay's laser has been buffed
Several small fixes
Update Notes | 1.0.3
Hey Breakers,
Sentimental yet? It's the Circuit Breakers 1 week release date anniversary! We fixed a few bugs amongst other small things.
Changes since 1.0.2
Fixed a bug where Score Attack challenges would not unlock on character boards
Fixed a bug where Crossjets would cause the game to crash
Fixed a bug where you would not go to the challenges screen after unlocking Score Attack challenges.
Fixed some errors in sound mixing.
Update Notes | 1.0.2
Hey Breakers,
This update adds the long awaited (alright it only took 3 days) Mac + Linux versions to Steam as well as some bugfixes.
Changes since 1.0.1
Mac + Linux Support
Minor changes to interface
Fixes to various text in the game
Fixed an issue where boss fights became unplayable