How is the summer treating you? We hope that wherever you are, you are getting some sunshine. And if its cloudy where you are at, we suggest visiting the sunny roads of Tilksport or Buffalo Hill!
We have been so happy to read your feedback about the latest update to the game (Patch v.0.3.0). Knowing that you are enjoying the long awaited return of the Vost bring so much joy to our hearts. And we have had so much hearing about your experiences racing on Buffalo Hill! We hope that each update we make to Circuit Superstars continues to bring you all together at the racetrack.
Read on for a look at what the weekly events will be this week, as well as out development update.
Weekly Events:
Online events
Eurotrucks - Copperwood Full Circuit
Rally - Whistle Valley
60s GT - Mini Tournament
Time Trials
Rally - Buffalo Hill - Club Circuit
60s GPs - Maple Ridge
GTs - Tilksport Full Circuit
Now and Next
For more information on why we're doing NEXT and NOW instead of a roadmap for our development updates, please head to April 8th's update.
As you may know, making online improvements to the gameplay experience was our highest priority for a while. This meant that a couple of things were put on pause while John, the single engineer working on networking code, focused on improving that experience. As a 6 person team, this is the kind of decision making we are doing at all times. Its a constant balancing between what exists and needs to be better, and what doesn't exist and needs to be built. Being on Early Access has helped us a lot to add importance to the things that need to be better. All of you who have played and given feedback have been instrumental in helping us make decisions, and we can't thank you enough for joining us on that journey!
All of that said, this is what we are currently focusing on:
NOW
Refinements to character animations.
Refinements to Front End UI.
Localization pass.
New cars and tracks in development.
Ongoing work on console porting.
NEXT
Fix bug in which lapped players who cross the finish line have the wrong placement displayed temporarily.
Implementation of Steam Achievements & console achievements.
Further bug-fixing (Thank you for your reports!)
Lastly, we want to thank the mods at our Discord, who continue to nourish a safe, fun and engaged community of motorsports fans. Additionally, we want to give a HUGE shoutout to Minardi, our dear friend and community leader. Minardi has not only continued to pioneer fan content creation of Circuit Superstars, but he has also been an ongoing leader in the community. From helping gather people at the racetrack, to making each new member of the community feel welcome. Thank you for your outstanding presence, Minardi!
As always to get the most up to date information, sign up to the official Circuit Superstars Discord Server. There you can meet other fans, find racers in your region, sign up to exclusive closed BETA tests plus so much more.
We look forward to seeing you there and on the race track!
Thank you for reading. <3
OFG Team
Early Access Update v.0.3.0
You’re camping in the forest, the morning breeze flows through your tent. In the distance, you hear: a) Ravens b) A calm lake c) ROARING ENGINES, SKIDDING TIRES AND CROWDS CHEERING.
The correct answer is C! For where else would you be? Get your helmet and run out of the forest and into the racetrack. RALLYCROSS HAS LANDED IN CIRCUIT SUPERSTARS!
NEW CAR: VOST
Enjoy the clean look of your new Vost and its 4 available liveries, though the luxurious cleanliness won’t last long! This dirt beast belongs amidst the dusty trails of Interstate, Tilksport and the new Buffalo Hill, but it won’t be shy from roaring its way through crowds of opponents on concrete tracks!
Vost has a very special place in our hearts over at OFG, it was the FIRST CAR EVER to be made for the game, and after multiple iterations, it is finally ready to join the growing roster of cars & categories in Circuit Superstars.
Sneak Peek Livery:
Now, the Vost didn’t want to leave its natural habitat when we started building this update, so we had to bring the habitat with us:
NEW TRACK: BUFFALO HILL
Interviewer: And how would you describe Buffalo Hill? Dev: EXPLOSIVE!
A few meters off of the start line will prove to you why this track is nothing else than EXPLOSIVE! Absolute mayhem is ensued from beginning to end on all THREE ROUTES of this dirt & tarmac circuit.
Will you jump in immediately into today’s Buffalo Hill events on our significantly improved online? Will you test your skill first on Time Trials? Will you do 99 laps of Free Play on the Mini Circuit JUST FOR THE HELL OF IT?!
Whatever you choose, we CAN’T WAIT to hear what you think of Circuit Superstar’s new superstar circuit. Let’s go!
ONLINE PLAY IMPROVEMENTS
After thorough testing of our most recent Public Beta with the community, we have decided to introduce these changes alongside today’s update! As we have mentioned before, making great feeling netcode is an art, and we believe the gameplay of Circuit Superstars truly shines in online races when drivers can compete wheel to wheel. We will continue to improve the online experience of Circuit Superstars, but we feel very confident that this update moved us much closer to where we are going!
What to expect:
Significantly smoother gameplay and driving feel.
Reduced experience of corrections when you have not collided with other players.
During collisions, you will experience short-term corrections as the server reconciles what happened, this is to be expected at this time, especially for when there is a group of players colliding at high speeds. (Clean driving = less corrections!)
GAMEPLAY CHANGES
Cars with slick wheels are now less effective on dirt roads. This means cars in the Supertruck and Rally categories will be more effective off road than other cars.
UI IMPROVEMENTS
We made several improvements to the general audio visual user experience of Circuit Superstars. Let us know what you think!
We really can’t wait to hear what you think of this update. Our official Circuit Superstars Discord Server is the best place to connect and organize with other racers, join community-driven leagues, find racers in your region and connect with the developers.
ADDITIONAL NOTES
Your personal settings will be reset, we apologize for the inconvenience!
The location of replays will change. To migrate your old recordings first patch the game, then start the game, go to the log files (in game go settings > Extras > log files), copy the race-recordings folder into a folder with a name that is a long number (this will be different for each person but should be about 17 digits long), restart the game.
We look forward to hearing what you think of this update, and we hope to meet you on the racetrack!
Thank you! OFG Team
Chat & Play - Circuit Superstars Dev Stream!
Hello racers!
Tomorrow, Saturday, June 5th at 12:00 PDT, join the devs for a chat and stream of online play! We will be grouping up with the community, playing some races and chatting about the history of the project, our backgrounds as developers and some live race commentary! It will be good fun!
The stream will take place on our Discord server. Check out the #game-updates channel for details!
Whether we see you on the stream or on the racetrack, we can't wait to say hello! To play with us and with the community, be sure to join the Public Beta, you can read more about it here.
Hope to see you on the race track!
OFG Team
Weekly Update - June 4th 2021
Hello, fellow racers!
Have you heard yet that we have a live public beta with our latest online improvements? Have you had a chance to check them out? If not, what are you waiting for?! Here are the details on our announcement .
This week's rotation of events:
Weekly Rotation
Online Events
Super Trucks - Interstate
Superlights - Sugar Hill
60s GP - Mini Tournament
Time Trials
Muscle Cars - Copperwood Full
80s GPs - Maple Ridge
GTs - Tilksport Full
Development Update
On Wednesday, June 2nd, we released our latest work towards improving the online play experience. We are loving hearing everyone's feedback and experiences. So far, our expectations are lined up with what everyone is experiencing. Significant improvements were made to the general gameplay feel and synchronization. There is still some work to be done to smooth out collisions, but we are very happy to see that we made a huge step in the right direction. We are excited to hear your thoughts!
TL;DR:
To participate on the Beta, go to the Circuit Superstars title in your Steam Library
Right click and select Properties
Go to Betas
Select junebeta from the dropdown
Beta will be available from Wednesday June 2nd to Sunday, June 6th.
Things might be a bit quiet initially as people learn about the beta and sign up, in the meantime, you can use Discord to find lobbies to join!
Lastly, as we sit back from working on online improvements, we will be re-focusing on the following work:
What we are working on Now:
Internal testing / iteration of new Single Player experience (previously Arcade).
Strong focus on console porting.
New tracks in development.
Preparing for our next patch v.0.3.0
What we will be working on Next:
UI iteration for Single Player experience screen.
Control rebinding and controller assignment in settings (Dev on this was paused temporarily to focus on Online improvements).
As always to get the most up to date information, sign up to the official Circuit Superstars Discord Server. There you can meet other fans, find other racers in your region, sign up to exclusive closed BETA tests plus so much more.
We look forward to seeing you there and on the race track! Thank you for reading. <3
OFG Team
Circuit Superstars Online Improvements Beta
Hello fellow racers!
Good news! Today, we will be opening a Public Beta branch for you to test the latest improvements to the online play of Circuit Superstars.
As you know, during Patch v.0.2.0, we addressed sync issues. Making "great" feeling netcode is an art. In our pursuit to remove sync issues we diverged the recipe too far from the "secret sauce" that made racing feel great before. This is the most important part of the game, the "core" feel. Making this feel right has been our top priority, and we are happy to invite you to test the new system during our public beta, which will run from today, Wednesday June 2nd to Sunday, June 6th. During this time, we hope that all of you who have been wanting to get back to the racetrack and race competitively will hop behind the wheel and let us know about your experience.
Given that we are testing these improvements, we will be holding off on our Patch v.0.3.0. Our plan is to include this latest update once it has been tested by you, the community.
What to expect:
Significantly smoother gameplay and driving feel.
Reduced experience of corrections when you have not collided with other players.
During collisions, you will experience short-term corrections as the server reconciles what happened, this is to be expected at this time, especially for when there is a group of players colliding at high speeds. (Clean driving = less corrections!)
How to participate:
Go to the Circuit Superstars title in your Steam Library
Right click and select Properties
Go to Betas
Select junebeta from the dropdown
TL;DR:
Public Beta with online gameplay improvements opens TODAY
Beta will be available from Wednesday June 2nd to Sunday, June 6th.
Things might be a bit quiet initially as people learn about the beta and sign up, in the meantime, you can use Discord to find lobbies to join!
Excited to see you on the racetrack! Thank you for reading. <3 OFG Team
Weekly Update - May 27th 2021
Hello, fellow racers!
These updates make us feel like weeks fly by! It reminds us of our childhood and youth years, in which going to school was what happened while we waited to get back to the race track on the weekend. When we were competing in karting, our mom and dad would pick us up early on Friday, with the car and our little trailer all packed up with the karts, wheels and tools all ready to go. Setting up our pit would be almost a ritual of Friday night / Saturday morning, as well as walking along the track. All of these memories are what inspired us to create the weekly rotation of events, since that is the experience we are aiming to recreate.
So, where are you headed this weekend? Here are your options!
Weekly Rotation
Online Events
Eurotrucks- Whistle Valley
GTs - Maple Ridge
Muscle Cars - Mini Tournament
Time Trials
Super Trucks - Tilksport Rally Cross
Superlights - Sugar Hill
60s GP- Magdalena short
Development Update
We are still in the process of improving the online gameplay feel after our last patch (v.0.2.0). We wanted to share a short reflection on where we are at.
The online aspects of our game are among the most difficult challenges of game development, more so for a fast and competitive game. We are very close to achieving something unbelievably ambitious, because we know it will be unbelievably fun and that's why we are making this game. At times, our efforts will not achieve what we intended, nothing good is ever easy. Failing is an invitation to learn, change direction, grow, it's not an end from which we need to backout of, its something we need to go through, avoiding it won't get us where we are going. We like this quote form Sarah Lewis: "failing is learning to stand where we would rather not and expand in ways we never knew we could.” We certainly learned a lot in the last update, and we will work hard to integrate what we learned so we don't repeat mistakes.
We don't take this community and your engagement for granted, we want to get to our dream version of this game as fast as we can, and the only thing we can reassure you of is that this means as much to us as it does to you. Hang on!
What we are working on Now:
Online racing feel improvements.
Internal testing / iteration of new Single Player experience (previously Arcade).
Strong focus on console porting.
New tracks in development.
What we will be working on Next:
UI iteration for Single Player experience screen.
Car tuning on new cars.
Control rebinding and controller assignment in settings (Dev on this was paused temporarily to focus on Online improvements).
As always to get the most up to date information, sign up to the official Circuit Superstars Discord Server. There you can meet other fans, find other racers in your region, sign up to exclusive closed BETA tests plus so much more.
We look forward to seeing you there and on the race track!
Thank you for reading. <3
OFG Team
Weekly Update - May 20th 2021
Hello, fellow racers!
We hope you are doing well this fine Thursday morning / evening! We know its been longer than usual since the last rotation, so we are very happy bring this fresh update!
Weekly Rotation
Online Events
Superlights - Magdalena Full
Super Trucks - Interstate
80s GPs - Mini Tournament
Time Trials
60s GP - Maple Ridge
Muscle Cars - Tilksport Full
Eurotrucks - Copperwood short
Development Update
We wanted to thank everyone who has been playing and sharing their experiences through Early Access. This continues to be immensely helpful in enabling us to understand where the game is at and what we need to prioritize. Secondly, we wanted to acknowledge that, while update v.0.2.0 addressed the major sync issues that were being frequently experienced in online play, the update also has had an impact in the overall gameplay feel of the online experience.
The purpose of this update was to address sync issues, which we have done. Making "good" feeling netcode is an art. In our pursuit to remove sync issues we may have diverged the recipe too far from the "secret sauce" that made racing feel great before. This is the most important part of the game, the "core" feel. We'll be working hard to make this feel right again!
What we are working on Now:
Online racing feel improvements.
Key game art.
Strong focus on console porting.
New tracks in development.
What we will be working on Next:
Car tuning on new cars.
Internal testing of new Single Player experience (previously Arcade).
Control rebinding and controller assignment in settings (Dev on this was paused temporarily to focus on Online improvements).
Localisation pass (thank you for your reports!)
As always to get the most up to date information, sign up to the official Circuit Superstars Discord Server. There you can meet other fans, find other racers in your region, sign up to exclusive closed BETA tests plus so much more.
We look forward to seeing you there and on the race track!
Thank you for reading. <3
OFG Team
Early Access Patch v.0.2.0
There are special kinds of bonds, friendships, that are born through the love of racing. Whether it’s being rivals on the racetrack, or friends hanging out in the paddock, or cousins regularly getting together on a Saturday night for a Gene Rally tournament, or Circuit Superstars fans on Discord helping each other out. These bonds and the experiences that arise from them are what we set out to achieve when we started making Circuit Superstars. This is a goal that we will continue to move towards, and today’s patch marks a big milestone on that goal. So, call your friends, teammates and your rivals: Circuit Superstars is getting social!
For this second patch to our Early Access, we put a strong focus on improving the online racing experience, from improvements to synchronisation, to addressing Time Trial exploits, to adding ways for you to group up with your friends to play or join other members of the community and make new racing friends. We are very excited to put this update forward. Read on for details about what you can expect!
Online
Friend Lobbies
Since before we shipped Circuit Superstars, we knew this would be a much requested feature. As a small team, it has been an ongoing challenge to balance our priorities, and online group lobbies was not a small challenge to tackle. But we heard your requests, and we are so happy to bring you this update! We can’t wait to hear what you think, and more importantly, we can’t wait to see you with your friends on the racetrack!
Details:
You are now able to group up with friends to matchmake together by creating or joining a lobby.
Groups enter the matchmaking queue as a unit, matching against other groups or solo players that are also queuing.
This feature works with the existing public online events, and is not yet a functionality for private lobbies.
Online Synchronization Improvements
We made several improvements to the general experience of playing online, some of which include (but are not limited to):
More reliable synchronization across all players, this means that players should not encounter races in which their cars or the cars of others don’t get synchronized.
Players should no longer experience other cars not moving.
Much better experience of racing in sub-optimal conditions (such as matching with players far from your region).
Less teleportation or gauges not responding.
Gameplay
Ghosts Design Revisions
We made improvements to implementing how ghosts are triggered based on proximity. This recent change makes them more reliable, and players can expect to trust the system a lot more.
Adjustments to existing penalties
Since we now have penalties for more than just corner-cutting, we made adjustments to the penalty notifications to be more descriptive about what caused the penalty.
Wall Riding Repercussions
Wall riding now can either cause damage or trigger a penalty, depending on whether damage is enabled. This change will help maintain sportsmanship in time trials, while also discouraging wall riding during races.
Adjusted track limit penalties
Based on community discoveries, we made adjustments to the tracks where corner cutting was possible.
Content
New track - Tilksport
A beach oasis surrounded by fresh-water lakes, our longest track yet, Tilksport is a fast and complex track full of challenges for racers to master.
With 3 different routes, racers will find in Tilksport opportunities to test their off-road and on-road skills with a variety of cars and competitions.
Other
Several UI legend upgrades for readability.
Integrated automatic bug tracking functionality into the game to help us make your experience as flawless as possible
Integrated a fix for some occurrences of the “red exclamation mark” startup crash.
We can’t wait to see what you think of this update. Thank you to all the players that signed up to our 2 latest betas and provided feedback on their experience. We hope you know that not only we value your testing; we rely on it to make the improvements we have made.
We’re always looking over your requests and suggestions and use them to help inform our NOW & NEXT list. Tell us what you think of the update with everyone else in Discord Server ( Discord link here ) and in the Steam Forums.
Thank you for showing your love and support for Circuit Superstars!
Online Update May 6th 2021
Hello fellow Superstars!
Happy May! Can't believe its almost been 2 months since we released Circuit Superstars on Early Access. Your reviews, feedback, suggestions and bug reports have continued to help us improve the game significantly, thank you!
Our next patch is coming soon, next Tuesday, May 11th. We are very excited to share this next update with you and hear what you think!
Without further ado, our weekly update:
Weekly Updates:
Online events
Euro Trucks - Copperwood Full
60s GPs - Rennvoort
Superlights - Mini Tournament
Time Trials
Euro Truck - Magdalena Full
GTs - Renvoort
80s GPs - Sugar Hill
Now and Next
For more information on why we're doing NEXT and NOW instead of a roadmap for our development updates, please head to April 8th's update.
NOW
Ongoing work on console porting
Player Reporting
New cars and tracks in development
Control rebinding and controller assignment in settings
NEXT
Design implementation of Single Player Revisions
Implementation of Steam Achievements
Investigate bug in which the car selected is not the one in-game.
Further bug-fixing (Thank you for your reports!)
If you want to get the most up to date information, be sure to sign up to the official Circuit Superstars Discord Server. There you can talk to other fans talk to other racers in your region, sign up to exclusive closed BETA test plus so much more.
We look forward to seeing you there and on the race track!
Thank you for reading. <3
OFG Team
Online Update April 29th 2021
Hello fellow Superstars!
It's time for the weekly rotation of tracks and vehicles for Online and Time Trials, they are live now so head over to the race track and begin practising! Along with our usual update to the Now and Next list, we also wish to invite owners of Circuit Superstars to our first closed beta to test Lobbies.
Lobbies Beta Test
Have you been wanting to group up with your friends to play Circuit Superstars online together? We have been working hard to bring you this feature, and we would love for you to help us test it.
The test will take place this Friday (April 30th) from 10AM - 6PM PDT (6PM - 2AM BST).