The City Bus Manager Full Release is around the corner! On 25th June the City Bus Manager will be fully released. Of course alongside a lot of new content that you can look forward to. Check out the video for more information.
Our friends at Thera Bytes are now also working on a title that uses OSM Data!
Our friends at Thera Bytes are now also working on a title that uses OpenStreetMap data similar to ours, but with an agricultural theme.
https://youtu.be/iC06_84-zow In this farm simulation, you manage the world and, thanks to the support of OpenStreetMap, you can build your farm in exotic locations or even directly in your hometown. Watch out! Your choice of location influences real parameters for agricultural values.
Break ground, plant crops according to the seasons and local weather conditions, earn money, buy better equipment and expand your farm!
You can find all information here: https://links.aerosoft.com/GlobalFarmer
We would be happy if you support them and add Global Farmer to your wish list. You are also welcome to join the Discord and take part in the development process.
The new Content Update 8 is now available! You can look forward to many new features, improvements and optimisations. Check out the changelog below:
Highlights:
Map data updated to February 2024 and preparation for future regular map updates
Extensive enhancements, improvements and bug fixes to the map loading system
Break room with new objects added where employees can relax
Significantly reduced office space required per employee, and now also taking into account the area of the office, kitchen, bathroom and break room
Performance improvements
Savegame size greatly reduced, which also fixes problems with the Steam Cloud (old savegames need to be saved once)
Fleet number is now displayed for allocated bus parking spaces if set
The shift schedule now shows how many missed assignments there are for that day
Fixed a bug where some buses could not be used after a recall event in rare cases
Many bug fixes and improvements in the E-Bus & Green Energy DLC
Map:
Update of the map data to February 2024
New delivery of map data: The map data is now no longer supplied via Steam, instead the required tiles are downloaded when starting a new game. This means that all regions no longer require a lump sum of 50GB of hard drive space, but only a few MB per city.
Offline use: Once downloaded, cities are also available offline. In addition, the most popular cities are included so that a new game can always be started even without the Internet.
Acceleration of loading time by providing cache data: The cached map data, which enables a map to be loaded in the shortest possible time, will now be made available to all players on our cache server. This means that if a city has already been loaded once by a player, the cache data will then be downloaded directly for all players, which greatly speeds up loading times for a new game.
Data saving mode: If you have poor internet or limited data volume, you can activate this setting so that only the smaller OpenStreetMap raw data is downloaded and the new cache is not used.
Larger maps: The individual tiles are now approx. 4 times larger. For existing savegames, the old tile format is converted to the new one, so that the playing area is slightly larger. There are now 10 large instead of 20 small tile extensions possible, which significantly increases the total possible area.
Map versioning per savegame: Existing savegames can either continue to be played with the old map version or be updated to the latest map version.
Regular map updates in the future: By optimising our entire provisioning process, we will be able to offer map updates at regular intervals in the future.
Loading stability improvements: The loading process has been fundamentally revised so that it has been fixed that the game could hang during loading (often at tile 24/49)
New countries / regions: Lesser Antilles, La Réunion, Puerto Rico, Cayman Islands, Macao
Fixed problems when loading island regions (e.g. Tenerife)
Fixed green stripes on the map
Transitions between previous region packs (e.g. Switzerland-Italy, Denmark-Sweden) are now possible without any problems
Fixed a bug where water areas were sometimes not displayed on maps (e.g. in Gothenburg)
Fixed a bug that caused some characters to be displayed incorrectly after reloading a map
Performance:
Improved performance on the map through fundamental changes to the rendering system
Fixed lags when zooming on maps with a large number of stops
Improved performance through fundamental optimisations to the employee and bus system
Improved performance with a high number of bus routes
Fixed regular hangs at 1 minute intervals
Map and stops:
The search on the map can now also be used to search for bus stops
Fixed a bug that caused the letters entered when searching on the map to disappear again when typing
Fixed a bug where a satisfaction of 0 was always displayed for some stops
Fixed a bug where it was sometimes no longer possible to zoom in on the map after an expansion
Fixed a bug that caused long stop names to cause a display error in the "Edit stop" form
Fixed a bug that could cause the radius of a stop to disappear
Building:
Fixed a bug that caused „Not reachable“ markers to appear for no reason
Bus parking spaces can now also be built in halls with drag & drop
Added scrollbar in the construction menu for small displays
Employees:
If a standardised salary is set for a specific employee group, this is now also preselected by default for new applicants
The mailbox now also shows which depot each employee works in
Significant improvements to the queues for toilets / fridges etc.
Fixed a bug that caused employees to queue to use a toilet / fridge etc. even though another free one was available
Stress, hunger and thirst no longer increase for sick employees while they are at home
Fixed various bugs that caused employees to miss work
Buses:
Fixed a bug that caused buses not to park correctly after a depot extension
Licence plates and fleet numbers can no longer be assigned twice while a bus is on loan or with the manufacturer
New buses no longer visually show the wrong licence plate number
Fixed a bug that caused the fleet number to be displayed in the wrong colour
Fixed a bug that caused the status bar of some buses to be displayed in green even though something is broken
Fixed a bug where defective buses were sometimes not displayed in the filter
Small UI bug fixes
Fixed a bug where the loading screen no longer disappeared when uploading a bus repaint to the Steam Workshop in case of errors
Events:
Penalties for traffic controls greatly reduced and frequency of the event reduced
Giveaway events no longer occur in expert mode
Employees no longer ask for leave shortly before a shift
Pandemic and city festival events no longer occur at the same time
Flu epidemic event now occurs less frequently
Fixed a bug where rail replacement orders sometimes never ended
Fixed a bug where individual buses could no longer be used in rare cases after the recall event
Fixed a bug that caused employees to call every second to ask for a break
Fixed a bug that caused some events to still occur even though they were deactivated
Fixed a bug where buses could no longer be used after a rental event
Fixed a bug that caused the evacuation event to start multiple times in rare cases
Fixed a bug where events could occur while a bus was in the paint shop, which could lead to incorrect states
Fixed a bug that could cause traffic controls to occur for buses in the depot
Routes / shifts:
Fixed a bug that sometimes prevented passengers from getting off at the final stop
When building a line, bus stops can now be deleted using the delete button
A single tour of a timetable can now be up to 10 hours long (previously 6)
Scrollbar added to the route statistics
Shifts that start shortly after midnight are no longer started too late
Bug fixes in the "New line was successfully created" form
Fixed various errors when displaying the length and duration of a line
Fixed a bug where renamed lines were still incorrectly named in the line statistics
Fixed a bug where no lines were displayed in the line list
Fixed an error in the shift plan
Fixed a bug when automatically assigning shifts
Fixed a bug where the colour of a line could not be changed
Fixed a bug that caused all evaluations of a line to disappear if it was inactive for many days
Fixed a bug where the "Create shifts" display no longer disappeared
Fixed a bug where it was not possible to set whether line changes are allowed within a shift for order lines
External depots:
Fixed a bug where buses were still driving to the old depot after selling an external depot
Fixed a bug that could lead to a black screen after selling an external depot
Fixed a bug that caused buses to still appear in the depot when cancelling a purchase
Miscellaneous:
Update to Unity 2022.3.20
Improvements to the translations (Many thanks to all translators in the community!)
Background noises at night adjusted
The task "Line network coverage in a specific city" no longer requires the connection of very small villages
ToDo list enlarged
The amount of subsidies no longer adjusts in real time, but every 12 in-game hours
Bug fixes and adjustments in the tutorial
Fixed a bug that could cause the game to freeze when jumping in time
Fixed a bug where it was not possible to place a depot in a new game in rare cases
Fixed a bug where the time jump button did not appear even though a time jump was possible
Other minor bug fixes
E-Bus & Green Energy DLC:
The range of e-buses is now displayed in the marketplace
The marketplace can now be sorted by bus type
Improvement of the repaint templates of the e-buses
White stripes on the bus doors fixed
Small improvements to the bus models
Charging stations at bus stops are now displayed in the bus stop overview
PV systems can no longer fail if you don't have one yet
Frequency of blackout events reduced
Option as to whether charging points should be automatically placed at the final stops is now saved
Defective batteries can no longer be charged
Further DLC-specific performance improvements
Fixed a bug that caused used e-buses to be displayed as defective even though everything was in order
Fixed a bug where the increased range was not displayed after completing the research "Increase range of e-buses by 10%"
Fixed a bug that caused PV roofs to be built when moving parking spaces
Fixed a bug where you could still research e-buses even though you had already unlocked all of them
Fixed a bug that caused e-buses to be forcibly refuelled with diesel in external depots
Fixed a bug that caused the power consumption to be calculated incorrectly
Notes:
Loading old savegames for the first time will take longer, as the old map caches are no longer compatible with the new version and must be recreated.
A bug has been fixed that caused passengers to sometimes not get off at the final stops. This may have an impact on passenger numbers. Please let us know if the passenger numbers in your savegames suffer and we will make some adjustments.
News about the OpenStreetMap map update
As already announced, we will be updating the map data in the next update. The data comes from OpenStreetMap and many users from the community have already improved and expanded the data on the open platform. We would like to inform those who are still working on changes that all changes made by the 18th of February will be included in the CBM map update. So if you still have open changes, you can save them until Sunday.
The update is planned for March and, in addition to the new map data, will also include fundamental technical changes to the map system, which will bring several advantages. More details will be announced in March 🙂
Save up to 25 % on City Bus Manager and 10 % on the Deluxe Bundle!
As part of the Steam Festival of Capitalism and Economy Games, the City Bus Manager Deluxe Bundle (City Bus Manager and DLC "E- Bus and Green Energy" together) is being released today with a 10% discount. You can also save 25 % on City Bus Manager individually.🥳 Link: https://store.steampowered.com/app/1364210/City_Bus_Manager/
First City Bus Manager DLC - feedback
How do you like the first City Bus Manager DLC "E-Bus and green energy" and what feedback do you have? 😊
The "E-Bus & Green Energy DLC" is now available on Steam!
The "E-Bus & Green Energy DLC" is now available on Steam!
Expand your bus fleet with 10 sustainable e-buses and face the new strategic challenges that come with switching to e - energy Go on an environmentally friendly journey and revolutionize your bus empire.
The "E-Bus & Green Energy DLC" will be released on Steam on December 19 😊
Today we are solving our mystery and announcing the release date of the City Bus Manager DLC 🥳
The "E-Bus & Green Energy DLC" will be released on Steam on December 19 😊 Expand your bus fleet with 10 sustainable e-buses and face the new strategic challenges that come with switching to e - energy 😊Go on an environmentally friendly journey and revolutionize your bus empire.
You, the community, voted as part of the City Bus Manager Modding Contest #2 and determined the three best mods. The winners are Der_Nik_, 7OM and Greyfur and will be contacted by us. Congratulations and thank you for your great submissions!