How do you like the first City Bus Manager DLC "E-Bus and green energy" and what feedback do you have? 😊
The "E-Bus & Green Energy DLC" is now available on Steam!
The "E-Bus & Green Energy DLC" is now available on Steam!
Expand your bus fleet with 10 sustainable e-buses and face the new strategic challenges that come with switching to e - energy Go on an environmentally friendly journey and revolutionize your bus empire.
The "E-Bus & Green Energy DLC" will be released on Steam on December 19 😊
Today we are solving our mystery and announcing the release date of the City Bus Manager DLC 🥳
The "E-Bus & Green Energy DLC" will be released on Steam on December 19 😊 Expand your bus fleet with 10 sustainable e-buses and face the new strategic challenges that come with switching to e - energy 😊Go on an environmentally friendly journey and revolutionize your bus empire.
You, the community, voted as part of the City Bus Manager Modding Contest #2 and determined the three best mods. The winners are Der_Nik_, 7OM and Greyfur and will be contacted by us. Congratulations and thank you for your great submissions!
Content Update 7: Improved graphics, visual destination displays and much more
Highlights:
Improved graphics: New post processing, better lighting and nicer textures
Visual destination displays and bus licence plates: The destination display is set automatically or can be overwritten manually
Fleet numbers: Each bus can be given an individual fleet number, which is also displayed visually
Countless performance improvements
Several bus stops can now be upgraded at once
Added sorting options for the employee and bus list
Props and plants can now be placed using drag & drop
Optimised passenger volume for schools: A distinction is now made between kindergartens / primary schools, secondary schools and colleges / universities
Fixed several bugs that could lead to cancelled shifts for no reason
Other new features:
Christmas decorations added
Bus details can now be displayed at any time using the C key
Added option to pause the game after loading
Added setting for FPS limit
Added electricity costs for buildings
Missing translations added
Performance:
Performance improvements at high game speed
Performance improvements with high number of buses and employees
Performance improvements for Apple ARM processors
Fixed performance drops after accepting some events
Improved performance with high number of service centre customers
Performance in the paint shop significantly improved
Performance in external depots significantly improved
Balancing:
Fundamental adjustment to the passenger volume: Normally, with a higher interval, passengers are distributed over the additional tours, which should reduce the number of passengers per tour. Due to an error, this has not been the case for some time and passenger numbers have risen sharply when the interval has been increased. We have now corrected this. To prevent passenger numbers from falling too sharply, we have increased the general passenger numbers to compensate. Please give us feedback on the adjustment and we will make further adjustments if necessary.
Buses:
Fixed bug where not all buses were displayed in the list of defective buses
Fixed a bug where buses could get stuck in the ground in rare cases when being repaired
Fixed a bug that caused buses to stop breaking down in some cases
Fixed a bug that caused buses to be displayed as "Not operational“ in rare cases, even though they were ready for use
Fixed an error when sorting buses by licence plate number
Fixed a bug where buses could not find a free parking space even though there was one available
Fixed bug where you could click on buses from other external depots
Map / Lines:
The destination of a line, which is displayed on the destination displays and at bus stops, can now be adjusted manually in the extended timetable
Fixed a bug where editing a line could not be completed in rare cases
Fixed a bug where the stop range was not consistently displayed when building a line
The stop range setting is now no longer changed when you press H in a text field
Waypoints are now only displayed when editing a line
Fixed a bug where clients no longer reported that there were changes to the timetable
The route evaluation now shows which bus travelled on each completed tour
Shift schedule:
Fixed a bug that caused shifts to overlap during automatic assignment, resulting in cancelled shifts
Added option "Ignore preferred vehicle group if no suitable bus is available"
Fixed a bug that caused tours with different preferred vehicle groups to be assigned to the same shift
Fixed a bug where preferred vehicle groups set in the shift schedule were not saved
Events:
Range of event bus stops increased so that points of interest that are far away from a road can also be connected
Fixed a bug in the evacuation event that caused you to receive multiple calls in rare cases
Fixed a bug that caused you to receive an extremely high number of calls
Sick employees no longer submit holiday requests
Bus callback panels are now displayed more reliably
Building system:
Fixed a bug that caused walls to be highlighted in red even if you closed the building menu
Fixed several bugs that could cause „Not reachable“ exclamation marks to be displayed for no reason
Bushes no longer strick out through walls
Fixed a bug that could cause some objects to be placed between grid cells
When extending a building, existing doors are no longer demolished
Objects are no longer displayed as „Not reachable“ if they are placed directly behind a door
Employees:
Employees no longer complain about too much stress while they are sick
Fixed a bug where bus drivers would sometimes take a long time before starting a shift
Fixed a bug that caused employees to get stuck when queuing and form an endless queue
When assigning an employee to a shift, the skill is now also displayed

Miscellaneous:
Numerous improvements to the UI and usability
Fixed a bug that caused the account balance to rise sharply for no reason
Fixed a bug in the network coverage task
Fixed overlapping roads in the village background
You no longer receive 1-star ratings for missing Wi-Fi if you have not yet activated Wi-Fi
Fixed bug where the game was permanently paused after closing the settings
Fixed a bug where the service centre opening hours were not saved reliably
Fixed a bug that caused the fleet menu to open again and again in rare cases
Fixed a bug where an already earned silver or gold medal was overwritten by a bronze medal if you played again in the same location
Loading screen progress optimised when loading maps
Fixed a bug that the loading screen was not displayed in Korean
Other minor bug fixes and improvements
Name Reveal - The new City Bus Manager DLC will be called "E-Bus & Green Energy"
Some of you have already guessed it, so we can now finally announce the name of the DLC.
It will be the "E-Bus & Green Energy DLC" 😊🥳 Now you just don't know the release date yet. What do you think?
Guess the title - Round 2!
Today is the second round to guess parts of the name and release date of the first DLC for City Bus Manger? 😊 We are curious!
The second City Bus Manager Modding Contest is over!😎Time to vote!
The second City Bus Manager Modding Contest is over!😎
Some great mods have been uploaded to the Steam Workshop during the submission phase. Now it's time to find the three best mods with the hashtag #CBMModdingContest2 until December 11th. We will contact the winners after the deadline.
You can vote here: https://forms.gle/KL8JDmWw1otQ2XBL7
Important: People who have been banned from the community are not allowed to participate.
We are currently working on the first DLC for City Bus Manager!
We are happy to announce that we are currently working on the first DLC for City Bus Manager!
From now on we will reveal parts of the name and the release date at regular intervals. Maybe some of you already have an idea what the DLC could be called based on the letters. Let us know in the comments. 😉