The Steam Awards are just around the corner again!
Do you see City Bus Manager as "Labor of Love"? Then nominate us!
We are happy about your engagement :)
Modding Contest - Announcement
The City Bus Manager Modding Contest is entering its second round! π
Since you always upload countless great mods to the Community Hub, we have decided to hold another modding contest! You have until December 4th at 8:00 p.m. to upload your mods to the Steam Community Hub.
To participate, all you have to do is include the hashtag #CBMModdingContest2 in the description of the mod. After the submission deadline, you, the community, have time to vote for the top 3 mods. The winners will then receive an Aerosoft voucher worth 50 euros.
We look forward to your submissions and wish you good luck! π
Content Update 6: Railway Replacement Services, Charter Request, 20+ Events
Highlights
Random Events: Over 20 new exciting events that can occur at any time, adding even more variety to the game, from rail replacement traffic, charter requests to employee illnesses
When starting a new sandbox game, you can now choose starting money, research, subsidies and the map starting size
The range of bus stops is now visually displayed
Lines can now be activated and deactivated to pause them temporarily or not activate them immediately after construction
New airport data: Only passenger airports are now displayed and the passenger numbers generated are dependent on the airport size
During line construction, the line duration and the number of connected buildings and POIs are now displayed directly
Editing lines now works reliably so that buses only use the new line and timetables from the next day onwards
Performance
Performance improvements for high number of shifts and bus stops
Fixed random lags under macOS
Optimized loading time
Disk space consumption of large savegames extremely optimised
Buses
When buying a new bus you can now cancel the purchase in the paint shop
Tank size of the buses is now displayed
The standard buses supplied can now also be deactivated if you only want to use certain buses
Fixed bug that buses disappeared in rare cases when transferring between depots
Fixed bug that buses were not shown in depot in rare cases, although they were there
Bug fixed that defective buses were sometimes not shown in the list of defective buses
Fixed bugs with assigned parking spaces
Defects on buses now occur more randomly
Fixed bug that buses could get identical number plates
Fixed bug that smoke particles were not displayed on modding buses
Staff
Employee salary can now be adjusted for all employees with the same experience level with one click
Bus drivers now no longer have core working hours but come to work for their shifts
Fixed bug where staff were coming to work late from home
Fixed bug where stress indicator was not working for staff in external depots
Salary range of employees is now adjusted to their experience level
Map
Added distinction between tram stops and train stops, which are now also taken into account in the passenger simulation
When clicking on several buses / stops on the map at the same position, a selection box is now displayed
Fixed bug that at some stops it was not shown correctly how many passengers were waiting
Fixed bug that buses flew over the map in rare cases
Optimised sorting of bus stops in different languages
You can now zoom out further in the map view
Building
Incorrect preview images of objects corrected
Fixed error when building wall objects
Fixed bug that armchairs could not be deleted and moved in the Service Centre
Shifts
You can now manually cancel the shifts of buses on the map that they go directly back to the depot after completing the next tour
Fixed bug that shifts were regenerated every day, even though there were no changes to the shifts and you had to reassign them every day
Fixed bug that shifts were not started in time
Fixed bug that shifts failed without reason
Fixed bug that shifts were partially assigned to bus drivers from other depots and thus the shifts could not be carried out
Fixed a bug when assigning vehicle groups to shifts
Lines
Line colours can now be freely selected via a colour picker
Visual improvements in the display of deleted or edited line courses
After creating a line, the depot can now be selected directly
Improvements in the feedback of the clients of public service lines
When building lines, POIs now no longer count as reached by waypoints
Timetable
Additional trip intervals available in the timetable
Fixed bug that trip times were not displayed correctly when opening the timetable for the first time after an edit
Bug fixed when copying timetables
Fixed bug when updating timetables
Fixed a bug when saving timetables
Adding waypoints afterwards no longer resets the journey times
Miscellaneous
It is now brighter at night
The company name can now be changed
Waiting time of the service centre is now displayed in the UI
More data volume selection levels added to mobile phone contract
New animation when unlocking a medal
Running costs of external depots (rent and maintenance) are now partially subsidised (this may change the running costs if the subsidy rate changes)
Balancing the rewards of tasks
Fixed bug that text fields sometimes got focus for no reason
Fixed graphic error in the financial overview
Added error message when saving cannot be done due to a full hard drive
Added confirmation messages before overwriting a savegame
Weekdays are now displayed correctly in Chinese
Fixed bug that F1 messages were not possible while the game was paused
Fixed bug that postcodes were not found in some countries, e.g. Poland
Fixed a bug that caused passengers to write bad reviews in spite of a very good overall rating.
Many other small bug fixes and improvements
Note: With the new update, the initial loading of existing savegames may take longer once.
We would like to thank you once more for 100% positive recent reviews and your ongoing support!
Thank you for 100% positive Steam reviews!
Thanks for 100% positive Steam reviews in the last 30 days!
Here's a little preview: In October there will be a new update with new events including sick staff, police checks, SEV and individual orders for trips from schools, for example.
Stay tuned!
Hotfix for Content Update 5
We have just released another small update that fixes the following bugs:
Fixed several bugs when loading savegames
Fixed a bug where the game would hang or load endlessly when starting a new game or expanding the map
Fixed a bug that when there were a large number of buses, the buses on the map did not run correctly according to the timetable, but had a different delay than was displayed
Fixed a bug that buses in external depots disappeared after loading
Fixed bug that parking spaces of buses for sale were already used by new buses
Bug fixed that bus repaints sometimes disappeared during sale
Fixed a bug that buses were sometimes not repaired in the workshop
Hong Kong Dollar added as currency
Improvements in the translations (Many thanks to all translators!)
External Depots: Build up to 15 virtual depots on your map, each able to hold up to 100 additional buses
Automations: With the new research, your staff can check the buses on their own and wash, refuel or clean them if necessary
Staff scheduling: Determine when which group of employees should come to work from home and how many employees should be present on the premises outside core working hours
Parking space allocation: Buses can now be permanently assigned to a parking space
Service centre opening hours: Service centre opening hours can now be adjusted
New app research that reduces the number of visitors to the Service centre
Maximum shift duration can now be increased to up to 16 hours in the shift planner settings, which can prevent buses from returning to the depot at midday
Complete overhaul of the bus UI with new functions in the bus overview and in the marketplace: display of the number of buses per category, filter by bus type and broken buses
Full Changelog
Lines / Shifts / Timetable
Fixed a bug that caused buses to start with an extremely high delay in rare cases
Fixed a bug that shifts were not executed correctly and buses stayed in the depot with the status βdrives shiftβ
Fixed a bug that tours were displayed with 0 passengers in the line statistics
Fixed a bug that passengers did not get off a bus
Unused bus stops are now deleted when a route creation is cancelled
The timetable preview of a line can now be opened directly via the line detail window
Buses
The technical condition of the buses is now always displayed in orange or red if something is broken
Preview images are now displayed with correct brightness at night
If the light is broken, it now really does not work anymore
Fixed a bug that caused the UI to disappear when several buses were sent to the paint shop at the same time
Fixed another bug that could lead to buses not being driven to the wash / cleaning / repair / refuelling
Fixed a bug where all routers were broken after the WLAN upgrade
Smoke effect on articulated buses is now also displayed in the correct place when the articulation is bent
When washing, cleaning and refuelling, the price is now displayed
Employees
Balancing of employee stress
Necessary office space per employee reduced
Researchers and service centre staff now interrupt their work when they need to go to the toilet or are thirsty
Fixed bug with staff walking through closed doors
Fixed a bug where staff members were sometimes not fully visible in the preview images
Fixed bug where service centre staff did not walk to the counter
Fixed bugs with animations when carrying in parcels and with service centre employees
Building
Windows can now be replaced with doors
Fixed bug that wall objects at the edge of the premises could not be deleted
Other
Fixed a bug that caused mods to be redownloaded every time the game was started and that they had not yet been loaded after a savegame was loaded
Fixed a bug that in rare cases the loading did not work anymore if you had gone back to the main menu before
Fixed a bug that in rare cases savegames could not be loaded anymore when using faulty bus mods
Balancing of the necessary trophies for research
Balancing of the trophies for tasks optimised
More trophies and more money are now required for research in expert mode
Update to Unity 2022.3.5
Modding Contest - Winners Announcement
You, the community, voted as part of the City Bus Manager Modding Contest and determined the three best mods. The winners are Everposter, 7OM and HE 421 and will be contacted by us. Thank you for your great submissions! Join the official Discord here so you don't miss the next Modding Contest π https://discord.gg/MHCUuR2w
Modding Contest - Voting
The first City Bus Manager Modding Contest is over! During the submission phase, some great mods were uploaded to the Steam Workshop. Now it's up to you to choose the three best mods with the hashtag #CBMModdingContest1 until 23rd July. We will contact the winners after the deadline ends.
You can vote here: https://forms.gle/6rrVscReMqsVHa49A
Early Access Update 12 - Gameplay improvements, performance, bug fixes
Hey everyone,
the new features will still take a little time, but in the meantime we have fixed so many bugs reported by you and made improvements that we didn't want to wait any longer with an update.
Early Access Update 12
Highlights:
Performance and freezes in savegames with a lot of employees optimised
Preview of passenger volume now loads much faster
Bus stop limit per line increased to 500 (incl. waypoints)
Maximum shift length can now be set
Fixed several bugs that caused passengers to not exit the bus correctly
In case of a faulty map cache, the affected tiles are now reloaded to avoid green tiles
Buses now no longer get stuck at the entrance and block traffic
Fixed bug where buses were sinking into the ground, blocking repairs
Fixed bug that buses disappeared and "driving shift" was displayed
Fixed several bugs that could cause staff or customers to not be able to find their way or to stop moving
Fixed several bugs that could lead to wrong red exclamation marks ("not available")
Fixed "out of memory" error when saving large savegames
Japanese translation added (Big thanks to γ°γγ‘γγ / Banchan!)
Lines / Shifts / Timetable / Passengers:
Maximum shift length can now be set
Desired break for bus drivers can now be set up to 12 hours
Display of tours of a shift during assignment (i-icon) has been optimised
Bus stop limit per line increased to 500 (incl. waypoints)
Fixed further bug that passengers did not leave buses
Fixed bug that buses with passengers come out of the depot
Fixed bug that buses were teleported from depot to starting stop
Fixed bug that in rare cases a negative number of passengers got off the bus
Fixed bug that in rare cases tours were missing from sub-timetables
In the case of long delays, tours that have already passed are now skipped
The total length of a tour and the length between stops are now displayed
Performance:
Preview of passenger volume now loads much faster
Performance and hangs in savegames with an extremely large number of employees strongly optimised
Balancing:
Public service lines are now available earlier
Number of POIs required for public service lines is now better adapted to the individual map
Map:
In case of a faulty map cache, the affected tiles are now reloaded to avoid green squares
Fixed a bug where some cities were not counted as connected on a public service line
Fixed missing tiles after a map extension
Delays of 1-4 minutes are now displayed orange instead of red
Buses:
Fuel consumption is now displayed when buying a bus
Bus sales are now included in investments
When clicking on a bus, the vehicle group is now displayed and can be changed
When buying a bus, the bus group can now be set directly
Buses now no longer get stuck at the entrance and block traffic in rare cases
Fixed bug where buses sank into the ground and blocked repair
Fixed bug that buses were not driven to the workshop and the repair order remained open forever
Fixed bug that buses did not start a shift
Fixed bug that buses disappeared and "driving shift" was displayed
Fixed a bug where buses did not leave the depot but "going on shift" was displayed
Fixed bug that used buses were more expensive than new buses in some cases
Staff:
Staff applications are now changing with the times
Error in the display of employee qualification fixed
Employees now no longer form queues in the fence
Fixed bug with mechanics getting stuck outside the depot
Fixed several bugs that could cause staff members to not be able to find their way
Fixed bug that despite a long queue, objects (e.g. fridge) were not used by anyone and all people in the queue stopped moving
Fixed bug that staff members just stood still and did not move anymore
Building System:
Fixed several bugs that could lead to incorrect red exclamation marks ("not reachable")
Improvements in the placement and rotation of storage racks
Fixed bug that objects were lost when loading
Other:
Weekdays added to the financial overview
Fixed "Out of Memory" error when saving large savegames
Visitors no longer remain in a heap at the entrance when the number of visitors to the service centre is high
Fixed bug that customers were always angry in the service centre
The game now no longer pauses automatically after building a line
Small improvements to translations
Fixed a bug in the "Increase your line network" task
Fixed bug that the screen became grey if you zoomed out too far
Japanese translation and yen added as currency (Big thanks to γ°γγ‘γγ / Banchan!)
Russian rouble added as currency
We are now continuing to work on the new big features, so they will follow in a few weeks π
Modding Contest - Prizes
As already mentioned, we would like to give you a small incentive to participate in the modding contest today: the prizes!
After the public community voting from 17 July, the top 3 winners will be announced on 24 July. All three winners will be included in the credits of City Bus Manager.
Moreover, all three winners can choose between two possible prizes: either they will receive a 50β¬ Aerosoft Shop voucher OR 2 day tickets for this year's gamescom in Cologne.
Regarding the selection of the prizes and all other organisational questions, we will contact the winners individually and privately after the announcement.
For more detailed information about the modding contest, please visit our Discord: https://discord.gg/mUrB3gVC2T.