City Bus Manager cover
City Bus Manager screenshot
Genre: Simulator

City Bus Manager

Content Update 7: Improved graphics, visual destination displays and much more



Highlights:



  • Improved graphics: New post processing, better lighting and nicer textures
  • Visual destination displays and bus licence plates: The destination display is set automatically or can be overwritten manually
  • Fleet numbers: Each bus can be given an individual fleet number, which is also displayed visually
  • Countless performance improvements
  • Several bus stops can now be upgraded at once
  • Added sorting options for the employee and bus list
  • Props and plants can now be placed using drag & drop
  • Optimised passenger volume for schools: A distinction is now made between kindergartens / primary schools, secondary schools and colleges / universities
  • Fixed several bugs that could lead to cancelled shifts for no reason


Other new features:



  • Christmas decorations added
  • Bus details can now be displayed at any time using the C key
  • Added option to pause the game after loading
  • Added setting for FPS limit
  • Added electricity costs for buildings
  • Missing translations added


Performance:



  • Performance improvements at high game speed
  • Performance improvements with high number of buses and employees
  • Performance improvements for Apple ARM processors
  • Fixed performance drops after accepting some events
  • Improved performance with high number of service centre customers
  • Performance in the paint shop significantly improved
  • Performance in external depots significantly improved


Balancing:



    Fundamental adjustment to the passenger volume: Normally, with a higher interval, passengers are distributed over the additional tours, which should reduce the number of passengers per tour. Due to an error, this has not been the case for some time and passenger numbers have risen sharply when the interval has been increased. We have now corrected this. To prevent passenger numbers from falling too sharply, we have increased the general passenger numbers to compensate. Please give us feedback on the adjustment and we will make further adjustments if necessary.


Buses:



  • Fixed bug where not all buses were displayed in the list of defective buses
  • Fixed a bug where buses could get stuck in the ground in rare cases when being repaired
  • Fixed a bug that caused buses to stop breaking down in some cases
  • Fixed a bug that caused buses to be displayed as "Not operational“ in rare cases, even though they were ready for use
  • Fixed an error when sorting buses by licence plate number
  • Fixed a bug where buses could not find a free parking space even though there was one available
  • Fixed bug where you could click on buses from other external depots


Map / Lines:



  • The destination of a line, which is displayed on the destination displays and at bus stops, can now be adjusted manually in the extended timetable
  • Fixed a bug where editing a line could not be completed in rare cases
  • Fixed a bug where the stop range was not consistently displayed when building a line
  • The stop range setting is now no longer changed when you press H in a text field
  • Waypoints are now only displayed when editing a line
  • Fixed a bug where clients no longer reported that there were changes to the timetable
  • The route evaluation now shows which bus travelled on each completed tour


Shift schedule:



  • Fixed a bug that caused shifts to overlap during automatic assignment, resulting in cancelled shifts
  • Added option "Ignore preferred vehicle group if no suitable bus is available"
  • Fixed a bug that caused tours with different preferred vehicle groups to be assigned to the same shift
  • Fixed a bug where preferred vehicle groups set in the shift schedule were not saved


Events:



  • Range of event bus stops increased so that points of interest that are far away from a road can also be connected
  • Fixed a bug in the evacuation event that caused you to receive multiple calls in rare cases
  • Fixed a bug that caused you to receive an extremely high number of calls
  • Sick employees no longer submit holiday requests
  • Bus callback panels are now displayed more reliably


Building system:



  • Fixed a bug that caused walls to be highlighted in red even if you closed the building menu
  • Fixed several bugs that could cause „Not reachable“ exclamation marks to be displayed for no reason
  • Bushes no longer strick out through walls
  • Fixed a bug that could cause some objects to be placed between grid cells
  • When extending a building, existing doors are no longer demolished
  • Objects are no longer displayed as „Not reachable“ if they are placed directly behind a door


Employees:



  • Employees no longer complain about too much stress while they are sick
  • Fixed a bug where bus drivers would sometimes take a long time before starting a shift
  • Fixed a bug that caused employees to get stuck when queuing and form an endless queue
  • When assigning an employee to a shift, the skill is now also displayed



Miscellaneous:



  • Numerous improvements to the UI and usability
  • Fixed a bug that caused the account balance to rise sharply for no reason
  • Fixed a bug in the network coverage task
  • Fixed overlapping roads in the village background
  • You no longer receive 1-star ratings for missing Wi-Fi if you have not yet activated Wi-Fi
  • Fixed bug where the game was permanently paused after closing the settings
  • Fixed a bug where the service centre opening hours were not saved reliably
  • Fixed a bug that caused the fleet menu to open again and again in rare cases
  • Fixed a bug where an already earned silver or gold medal was overwritten by a bronze medal if you played again in the same location
  • Loading screen progress optimised when loading maps
  • Fixed a bug that the loading screen was not displayed in Korean
  • Other minor bug fixes and improvements

Name Reveal - The new City Bus Manager DLC will be called "E-Bus & Green Energy"

Some of you have already guessed it, so we can now finally announce the name of the DLC.



It will be the "E-Bus & Green Energy DLC" 😊🥳
Now you just don't know the release date yet. What do you think?

Guess the title - Round 2!



Today is the second round to guess parts of the name and release date of the first DLC for City Bus Manger? 😊 We are curious!

The second City Bus Manager Modding Contest is over!😎Time to vote!

The second City Bus Manager Modding Contest is over!😎


Some great mods have been uploaded to the Steam Workshop during the submission phase. Now it's time to find the three best mods with the hashtag #CBMModdingContest2 until December 11th. We will contact the winners after the deadline.

You can vote here: https://forms.gle/KL8JDmWw1otQ2XBL7

Important: People who have been banned from the community are not allowed to participate.

We are currently working on the first DLC for City Bus Manager!

We are happy to announce that we are currently working on the first DLC for City Bus Manager!


From now on we will reveal parts of the name and the release date at regular intervals. Maybe some of you already have an idea what the DLC could be called based on the letters. Let us know in the comments. 😉

Nominate us for the Steam Awards!

The Steam Awards are just around the corner again!

Do you see City Bus Manager as "Labor of Love"?
Then nominate us!

We are happy about your engagement :)



Modding Contest - Announcement

The City Bus Manager Modding Contest is entering its second round! 😊

Since you always upload countless great mods to the Community Hub, we have decided to hold another modding contest!
You have until December 4th at 8:00 p.m. to upload your mods to the Steam Community Hub.

To participate, all you have to do is include the hashtag #CBMModdingContest2 in the description of the mod.
After the submission deadline, you, the community, have time to vote for the top 3 mods. The winners will then receive an Aerosoft voucher worth 50 euros.

We look forward to your submissions and wish you good luck! 🍀



Further information about the process in Discord

Content Update 6: Railway Replacement Services, Charter Request, 20+ Events



Highlights



  • Random Events: Over 20 new exciting events that can occur at any time, adding even more variety to the game, from rail replacement traffic, charter requests to employee illnesses


  • When starting a new sandbox game, you can now choose starting money, research, subsidies and the map starting size

  • The range of bus stops is now visually displayed

  • Lines can now be activated and deactivated to pause them temporarily or not activate them immediately after construction

  • New airport data: Only passenger airports are now displayed and the passenger numbers generated are dependent on the airport size
  • During line construction, the line duration and the number of connected buildings and POIs are now displayed directly
  • Editing lines now works reliably so that buses only use the new line and timetables from the next day onwards


Performance



  • Performance improvements for high number of shifts and bus stops
  • Fixed random lags under macOS
  • Optimized loading time
  • Disk space consumption of large savegames extremely optimised

Buses



  • When buying a new bus you can now cancel the purchase in the paint shop
  • Tank size of the buses is now displayed
  • The standard buses supplied can now also be deactivated if you only want to use certain buses
  • Fixed bug that buses disappeared in rare cases when transferring between depots
  • Fixed bug that buses were not shown in depot in rare cases, although they were there
  • Bug fixed that defective buses were sometimes not shown in the list of defective buses
  • Fixed bugs with assigned parking spaces
  • Defects on buses now occur more randomly
  • Fixed bug that buses could get identical number plates
  • Fixed bug that smoke particles were not displayed on modding buses

Staff



  • Employee salary can now be adjusted for all employees with the same experience level with one click
  • Bus drivers now no longer have core working hours but come to work for their shifts
  • Fixed bug where staff were coming to work late from home
  • Fixed bug where stress indicator was not working for staff in external depots
  • Salary range of employees is now adjusted to their experience level

Map



  • Added distinction between tram stops and train stops, which are now also taken into account in the passenger simulation
  • When clicking on several buses / stops on the map at the same position, a selection box is now displayed
  • Fixed bug that at some stops it was not shown correctly how many passengers were waiting
  • Fixed bug that buses flew over the map in rare cases
  • Optimised sorting of bus stops in different languages
  • You can now zoom out further in the map view

Building



  • Incorrect preview images of objects corrected
  • Fixed error when building wall objects
  • Fixed bug that armchairs could not be deleted and moved in the Service Centre

Shifts



  • You can now manually cancel the shifts of buses on the map that they go directly back to the depot after completing the next tour
  • Fixed bug that shifts were regenerated every day, even though there were no changes to the shifts and you had to reassign them every day
  • Fixed bug that shifts were not started in time
  • Fixed bug that shifts failed without reason
  • Fixed bug that shifts were partially assigned to bus drivers from other depots and thus the shifts could not be carried out
  • Fixed a bug when assigning vehicle groups to shifts

Lines



  • Line colours can now be freely selected via a colour picker
  • Visual improvements in the display of deleted or edited line courses
  • After creating a line, the depot can now be selected directly
  • Improvements in the feedback of the clients of public service lines
  • When building lines, POIs now no longer count as reached by waypoints

Timetable



  • Additional trip intervals available in the timetable
  • Fixed bug that trip times were not displayed correctly when opening the timetable for the first time after an edit
  • Bug fixed when copying timetables
  • Fixed bug when updating timetables
  • Fixed a bug when saving timetables
  • Adding waypoints afterwards no longer resets the journey times

Miscellaneous



  • It is now brighter at night
  • The company name can now be changed
  • Waiting time of the service centre is now displayed in the UI
  • More data volume selection levels added to mobile phone contract
  • New animation when unlocking a medal
  • Running costs of external depots (rent and maintenance) are now partially subsidised (this may change the running costs if the subsidy rate changes)
  • Balancing the rewards of tasks
  • Fixed bug that text fields sometimes got focus for no reason
  • Fixed graphic error in the financial overview
  • Added error message when saving cannot be done due to a full hard drive
  • Added confirmation messages before overwriting a savegame
  • Weekdays are now displayed correctly in Chinese
  • Fixed bug that F1 messages were not possible while the game was paused
  • Fixed bug that postcodes were not found in some countries, e.g. Poland
  • Fixed a bug that caused passengers to write bad reviews in spite of a very good overall rating.
  • Many other small bug fixes and improvements

Note: With the new update, the initial loading of existing savegames may take longer once.


We would like to thank you once more for 100% positive recent reviews and your ongoing support!

Thank you for 100% positive Steam reviews!



Thanks for 100% positive Steam reviews in the last 30 days!

Here's a little preview: In October there will be a new update with new events including sick staff, police checks, SEV and individual orders for trips from schools, for example.

Stay tuned!

Hotfix for Content Update 5

We have just released another small update that fixes the following bugs:


  • Fixed several bugs when loading savegames
  • Fixed a bug where the game would hang or load endlessly when starting a new game or expanding the map
  • Fixed a bug that when there were a large number of buses, the buses on the map did not run correctly according to the timetable, but had a different delay than was displayed
  • Fixed a bug that buses in external depots disappeared after loading
  • Fixed bug that parking spaces of buses for sale were already used by new buses
  • Bug fixed that bus repaints sometimes disappeared during sale
  • Fixed a bug that buses were sometimes not repaired in the workshop
  • Hong Kong Dollar added as currency
  • Improvements in the translations (Many thanks to all translators!)