Content Update 7: Improved graphics, visual destination displays and much more
Highlights:
Improved graphics: New post processing, better lighting and nicer textures
Visual destination displays and bus licence plates: The destination display is set automatically or can be overwritten manually
Fleet numbers: Each bus can be given an individual fleet number, which is also displayed visually
Countless performance improvements
Several bus stops can now be upgraded at once
Added sorting options for the employee and bus list
Props and plants can now be placed using drag & drop
Optimised passenger volume for schools: A distinction is now made between kindergartens / primary schools, secondary schools and colleges / universities
Fixed several bugs that could lead to cancelled shifts for no reason
Other new features:
Christmas decorations added
Bus details can now be displayed at any time using the C key
Added option to pause the game after loading
Added setting for FPS limit
Added electricity costs for buildings
Missing translations added
Performance:
Performance improvements at high game speed
Performance improvements with high number of buses and employees
Performance improvements for Apple ARM processors
Fixed performance drops after accepting some events
Improved performance with high number of service centre customers
Performance in the paint shop significantly improved
Performance in external depots significantly improved
Balancing:
Fundamental adjustment to the passenger volume: Normally, with a higher interval, passengers are distributed over the additional tours, which should reduce the number of passengers per tour. Due to an error, this has not been the case for some time and passenger numbers have risen sharply when the interval has been increased. We have now corrected this. To prevent passenger numbers from falling too sharply, we have increased the general passenger numbers to compensate. Please give us feedback on the adjustment and we will make further adjustments if necessary.
Buses:
Fixed bug where not all buses were displayed in the list of defective buses
Fixed a bug where buses could get stuck in the ground in rare cases when being repaired
Fixed a bug that caused buses to stop breaking down in some cases
Fixed a bug that caused buses to be displayed as "Not operational“ in rare cases, even though they were ready for use
Fixed an error when sorting buses by licence plate number
Fixed a bug where buses could not find a free parking space even though there was one available
Fixed bug where you could click on buses from other external depots
Map / Lines:
The destination of a line, which is displayed on the destination displays and at bus stops, can now be adjusted manually in the extended timetable
Fixed a bug where editing a line could not be completed in rare cases
Fixed a bug where the stop range was not consistently displayed when building a line
The stop range setting is now no longer changed when you press H in a text field
Waypoints are now only displayed when editing a line
Fixed a bug where clients no longer reported that there were changes to the timetable
The route evaluation now shows which bus travelled on each completed tour
Shift schedule:
Fixed a bug that caused shifts to overlap during automatic assignment, resulting in cancelled shifts
Added option "Ignore preferred vehicle group if no suitable bus is available"
Fixed a bug that caused tours with different preferred vehicle groups to be assigned to the same shift
Fixed a bug where preferred vehicle groups set in the shift schedule were not saved
Events:
Range of event bus stops increased so that points of interest that are far away from a road can also be connected
Fixed a bug in the evacuation event that caused you to receive multiple calls in rare cases
Fixed a bug that caused you to receive an extremely high number of calls
Sick employees no longer submit holiday requests
Bus callback panels are now displayed more reliably
Building system:
Fixed a bug that caused walls to be highlighted in red even if you closed the building menu
Fixed several bugs that could cause „Not reachable“ exclamation marks to be displayed for no reason
Bushes no longer strick out through walls
Fixed a bug that could cause some objects to be placed between grid cells
When extending a building, existing doors are no longer demolished
Objects are no longer displayed as „Not reachable“ if they are placed directly behind a door
Employees:
Employees no longer complain about too much stress while they are sick
Fixed a bug where bus drivers would sometimes take a long time before starting a shift
Fixed a bug that caused employees to get stuck when queuing and form an endless queue
When assigning an employee to a shift, the skill is now also displayed
Miscellaneous:
Numerous improvements to the UI and usability
Fixed a bug that caused the account balance to rise sharply for no reason
Fixed a bug in the network coverage task
Fixed overlapping roads in the village background
You no longer receive 1-star ratings for missing Wi-Fi if you have not yet activated Wi-Fi
Fixed bug where the game was permanently paused after closing the settings
Fixed a bug where the service centre opening hours were not saved reliably
Fixed a bug that caused the fleet menu to open again and again in rare cases
Fixed a bug where an already earned silver or gold medal was overwritten by a bronze medal if you played again in the same location
Loading screen progress optimised when loading maps
Fixed a bug that the loading screen was not displayed in Korean
Other minor bug fixes and improvements
Name Reveal - The new City Bus Manager DLC will be called "E-Bus & Green Energy"
Some of you have already guessed it, so we can now finally announce the name of the DLC.
It will be the "E-Bus & Green Energy DLC" 😊🥳 Now you just don't know the release date yet. What do you think?
Guess the title - Round 2!
Today is the second round to guess parts of the name and release date of the first DLC for City Bus Manger? 😊 We are curious!
The second City Bus Manager Modding Contest is over!😎Time to vote!
The second City Bus Manager Modding Contest is over!😎
Some great mods have been uploaded to the Steam Workshop during the submission phase. Now it's time to find the three best mods with the hashtag #CBMModdingContest2 until December 11th. We will contact the winners after the deadline.
You can vote here: https://forms.gle/KL8JDmWw1otQ2XBL7
Important: People who have been banned from the community are not allowed to participate.
We are currently working on the first DLC for City Bus Manager!
We are happy to announce that we are currently working on the first DLC for City Bus Manager!
From now on we will reveal parts of the name and the release date at regular intervals. Maybe some of you already have an idea what the DLC could be called based on the letters. Let us know in the comments. 😉
Nominate us for the Steam Awards!
The Steam Awards are just around the corner again!
Do you see City Bus Manager as "Labor of Love"? Then nominate us!
We are happy about your engagement :)
Modding Contest - Announcement
The City Bus Manager Modding Contest is entering its second round! 😊
Since you always upload countless great mods to the Community Hub, we have decided to hold another modding contest! You have until December 4th at 8:00 p.m. to upload your mods to the Steam Community Hub.
To participate, all you have to do is include the hashtag #CBMModdingContest2 in the description of the mod. After the submission deadline, you, the community, have time to vote for the top 3 mods. The winners will then receive an Aerosoft voucher worth 50 euros.
We look forward to your submissions and wish you good luck! 🍀
Content Update 6: Railway Replacement Services, Charter Request, 20+ Events
Highlights
Random Events: Over 20 new exciting events that can occur at any time, adding even more variety to the game, from rail replacement traffic, charter requests to employee illnesses
When starting a new sandbox game, you can now choose starting money, research, subsidies and the map starting size
The range of bus stops is now visually displayed
Lines can now be activated and deactivated to pause them temporarily or not activate them immediately after construction
New airport data: Only passenger airports are now displayed and the passenger numbers generated are dependent on the airport size
During line construction, the line duration and the number of connected buildings and POIs are now displayed directly
Editing lines now works reliably so that buses only use the new line and timetables from the next day onwards
Performance
Performance improvements for high number of shifts and bus stops
Fixed random lags under macOS
Optimized loading time
Disk space consumption of large savegames extremely optimised
Buses
When buying a new bus you can now cancel the purchase in the paint shop
Tank size of the buses is now displayed
The standard buses supplied can now also be deactivated if you only want to use certain buses
Fixed bug that buses disappeared in rare cases when transferring between depots
Fixed bug that buses were not shown in depot in rare cases, although they were there
Bug fixed that defective buses were sometimes not shown in the list of defective buses
Fixed bugs with assigned parking spaces
Defects on buses now occur more randomly
Fixed bug that buses could get identical number plates
Fixed bug that smoke particles were not displayed on modding buses
Staff
Employee salary can now be adjusted for all employees with the same experience level with one click
Bus drivers now no longer have core working hours but come to work for their shifts
Fixed bug where staff were coming to work late from home
Fixed bug where stress indicator was not working for staff in external depots
Salary range of employees is now adjusted to their experience level
Map
Added distinction between tram stops and train stops, which are now also taken into account in the passenger simulation
When clicking on several buses / stops on the map at the same position, a selection box is now displayed
Fixed bug that at some stops it was not shown correctly how many passengers were waiting
Fixed bug that buses flew over the map in rare cases
Optimised sorting of bus stops in different languages
You can now zoom out further in the map view
Building
Incorrect preview images of objects corrected
Fixed error when building wall objects
Fixed bug that armchairs could not be deleted and moved in the Service Centre
Shifts
You can now manually cancel the shifts of buses on the map that they go directly back to the depot after completing the next tour
Fixed bug that shifts were regenerated every day, even though there were no changes to the shifts and you had to reassign them every day
Fixed bug that shifts were not started in time
Fixed bug that shifts failed without reason
Fixed bug that shifts were partially assigned to bus drivers from other depots and thus the shifts could not be carried out
Fixed a bug when assigning vehicle groups to shifts
Lines
Line colours can now be freely selected via a colour picker
Visual improvements in the display of deleted or edited line courses
After creating a line, the depot can now be selected directly
Improvements in the feedback of the clients of public service lines
When building lines, POIs now no longer count as reached by waypoints
Timetable
Additional trip intervals available in the timetable
Fixed bug that trip times were not displayed correctly when opening the timetable for the first time after an edit
Bug fixed when copying timetables
Fixed bug when updating timetables
Fixed a bug when saving timetables
Adding waypoints afterwards no longer resets the journey times
Miscellaneous
It is now brighter at night
The company name can now be changed
Waiting time of the service centre is now displayed in the UI
More data volume selection levels added to mobile phone contract
New animation when unlocking a medal
Running costs of external depots (rent and maintenance) are now partially subsidised (this may change the running costs if the subsidy rate changes)
Balancing the rewards of tasks
Fixed bug that text fields sometimes got focus for no reason
Fixed graphic error in the financial overview
Added error message when saving cannot be done due to a full hard drive
Added confirmation messages before overwriting a savegame
Weekdays are now displayed correctly in Chinese
Fixed bug that F1 messages were not possible while the game was paused
Fixed bug that postcodes were not found in some countries, e.g. Poland
Fixed a bug that caused passengers to write bad reviews in spite of a very good overall rating.
Many other small bug fixes and improvements
Note: With the new update, the initial loading of existing savegames may take longer once.
We would like to thank you once more for 100% positive recent reviews and your ongoing support!
Thank you for 100% positive Steam reviews!
Thanks for 100% positive Steam reviews in the last 30 days!
Here's a little preview: In October there will be a new update with new events including sick staff, police checks, SEV and individual orders for trips from schools, for example.
Stay tuned!
Hotfix for Content Update 5
We have just released another small update that fixes the following bugs:
Fixed several bugs when loading savegames
Fixed a bug where the game would hang or load endlessly when starting a new game or expanding the map
Fixed a bug that when there were a large number of buses, the buses on the map did not run correctly according to the timetable, but had a different delay than was displayed
Fixed a bug that buses in external depots disappeared after loading
Fixed bug that parking spaces of buses for sale were already used by new buses
Bug fixed that bus repaints sometimes disappeared during sale
Fixed a bug that buses were sometimes not repaired in the workshop
Hong Kong Dollar added as currency
Improvements in the translations (Many thanks to all translators!)