City Bus Manager cover
City Bus Manager screenshot
Genre: Simulator

City Bus Manager

Early Access Update 9

- Preferred vehicle groups can now also be set for each timetable in the extended timetable mode. This will then be taken into account in the shift schedule for all shifts that have not yet been assigned a preferred vehicle group
- When automatically assigning bus drivers, the working time of the last 7 days is now taken into account
- Buses now use petrol stations/wash stations in close proximity for refuelling and washing in order to avoid unnecessary journeys across the whole company premises
- If a bus route has several timetables, the extended timetable mode is now opened directly when editing the timetable
- Fixed a bug in the shift schedule where the name of the assigned vehicle group was not displayed correctly for some shifts
- Fixed a bug where dismissed drivers were still assigned to future shifts
- Fixed a bug where some savegames could no longer be loaded
- Fixed a bug that caused an incorrect total revenue to be displayed in the financial overview
- Many small bug fixes

Content Update 2



In this update we have implemented some of your most requested features! We have also fixed many reported bugs.

New features:
- Size of the premises doubled
- 5 new bus access roads added to the site to avoid traffic jams
- Tasks (washing, refuelling, etc.) can now be ordered at the same time, even if no staff or items are available, and will be processed automatically afterwards
- Brazilian currency added
- Many new features in the shift plan

Shift schedule:
- A desired vehicle group can now be stored per shift. The vehicles are grouped according to their size by default. However, it is also possible to create your own vehicle groups and thus group the buses according to your own wishes
- Added automatic assignment for bus drivers only
- Shift plan can now be deleted / reseted
- When automatically assigning bus drivers, the bus drivers with the lowest workload are now assigned first
- The expected passenger volume is now displayed in the shift plan
- When assigning bus drivers, it is now visible how many hours they have already been assigned in the previous 7 days
- 6 instead of 4 buses are now displayed per page

Timetable:
- Travel times can now be copied for sub-schedules
- When adding stops to a line, the journey times will no longer be reset.
- For public service lines, the departure time can now be changed by a few minutes in order to create better connections to other lines
- In the timetable preview, the bus stops on the left are now permanently displayed, even if you scroll to the right

Performance:
- General performance improvements in the company premises
- Performance at night improved
- Regular FPS drops in large savegames, especially with many passengers, have been fixed.
- After loading the game, in rare cases there was an extremely long hang, which is now fixed.
- Performance in the map view significantly improved
- Performance drop when opening the bus overview with a lot of buses on the map fixed
- Freezes during autosave reduced

Map:
- For the automatically generated return trip, the same stops as for the outward trip are no longer taken as fixed, but nearby stops are also taken into account, so that unnecessary detours and street side changes are avoided on the return trip
- Fixed a bug that caused buses to fly across the map in rare cases
- Point of Interests are now hidden later when zooming out
- In the line view, the gains or losses of a line are now displayed directly
- New public service lines are now generated when expanding the map
- Fixed a bug that if you clicked on a live bus and the next tour was a service tour, the end time of the service tour was wrong
- Countries are now sorted in each language when a new game is played
- Fixed bug with missing 0s at the beginning of postcodes
- City selection significantly improved in the new game in South Korea (Many thanks to @Ijnsena @PC28K @Haenyeon @Jaehyeong!)

Build:
- When building, the required access points and blocked cells are now visually displayed.
- Workshops and washing facilities can no longer be deleted while they are in use
- Items are no longer automatically rotated on walls when this makes the items inaccessible
- Fixed a bug when building on the edge of the premises

Pathfinding:
- Fixed bug where staff could endlessly fail to find a path even though a new path was built
- Fixed bug that buses stopped in front of the parking space in newly built parking spaces in rare cases
- Bug fixed that buses drove to petrol stations / car washes / workshops that were not accessible at all
- Fixed a bug where buses did not disappear when exiting and blocked the exit
- Fixed bug that employees sometimes walked through the wall

Other:
- Update to Unity 2022.2
- The camera in the company area can now be zoomed out further
- Pause is no longer automatically ended in the game
- Increase of rewards for the task to increase the line network
- Turkish and Thai fonts added
- Added explanation of shortcuts when placing stickers in the paint shop
- Buses can now no longer have the same number plate
- Friendliness is now also shown in the staff overview
- Fixed a bug that in the bus detail view the next shift was not displayed correctly
- The day of the week of the next shift is now displayed in the bus detail view, if it is not the same day of the week
- Fixed a bug where the technical status was not updated in the Bus Detail view after a repair

Early Access Update 7

Features:
- Autosave setting: the interval for automatic saving can now be self-determined or optionally completely deactivated.
- Employees can be sent on holiday so that they can recover completely
- In the financial overview there is now the possibility to show all investments (until now only current expenses were shown)
- Norwegian Krone added as currency
- Employees become a bit more unfriendly when they are too much stressed

Bug Fixes:
- Fixed a bug where the game wouldn't load and the loading screen wouldn't disappear
- Fixed a bug that caused some tours in the timetable preview to be sorted incorrectly
- Fixed a bug that caused unrealistic overcrowding of individual stops in large cities
- Fixed display error when showing names on Mac devices
- Many bug fixes

Buses:
- Models of the B9TL and Trident 2 buses have been brought closer to reality (existing repaints unfortunately no longer work. If the old repaint of the buses looks weird, just send the bus to the paint shop and import a new repaint or use the "New" button above to create a new repaint).
- Size of the LFS and Ramses buses adjusted (you may need new parking spaces for existing savegames).

For the next update, we are currently working on a very popular request from the community: the enlargement of the company premises!

Content Update 1

Features:


  • 10 new bus models added
  • China and Hong Kong added as region
  • When researching, the buses that match the region of the depot are now unlocked first
  • Christmas decoration added



Bug Fixes:


  • Fixed bug which caused the loading screen to not disappear
  • Fixed bug which caused buses to stop several times when entering the paint shop


Early Access Update 5 - Performance

In this update we mainly focused on performance improvements, so you can expect significantly more FPS especially in the later gameplay.

Changelog:
- Performance improvements when you have many buses/employees
- Performance improvements when many buses start a shift at the same time
- Performance improvements if you have many buses on the yard at the same time
- Loading time optimised (especially noticeable in game states with many lines)
- Wayfinding of employees and buses optimised
- Added Dutch translation (thanks to @Ringo)
- Various small bug fixes

„Most Wanted Bus“ - Winners

The first “Most Wanted Bus” vote has been successfully completed and today we can solemnly announce the 10 winners to you guys! Congratulations!


  • Europe: Mercedes Benz Capacity L, MAN Lion's City 12C and Solaris Urbino 18 (Generation IV)
  • Asia: Volvo B9TL (2 axle version) and Dennis Trident 2
  • North America: New Flyer XN60 and NovaBus LFS (4th Generation)
  • South America: Renault Master
  • Australia: Mercedes O405NH Volgren CR221L
  • Africa: MCV New Ramses


Thank you all for your dedicated participation. We will certainly repeat a "Most Wanted Bus" campaign in the future.

Surprise Bonus: We have decided to add an 11th new bus for our many UK players: the Scania OmniCity (double decker)!

The buses will be added to City Bus Manager for free in the near future.

More info: https://discord.gg/mUrB3gVC2T

DevUpdate | Route Update, New Maps, New Bus Models and more Platforms? | English

Early Access Update 4 - Routing

In this update we have improved the route planning on the map, so that now more roads can be used.

Routing:
- Missing bus roads added
- Ferry routes can now be used and thus islands can also be built on
- Barriers (e.g. bollards), which are open for buses, can now be passed
- One-way streets that are open for buses can now be used
- Fixed the bug that routing did not work on a big part of the map
- Streetcar, Tram and Subway routes are now reliably displayed as rail instead of road
- Roads with construction sites are now usable in the game
- Many more special cases are now taken into account

General:
- Added Czech translation and Czech Crowns as currency (Thanks to TheFloxiCz!)
- When buying a bus, the desired number can now be selected, so that several buses can be bought at once
- More colors are now available for lines
- The bus icon setting on the map is now saved
- Fixed another bug that could cause buses to get stuck at the exit and cause a traffic jam
- Fixed another bug that caused buses to get stuck while parking
- Fixed the bug that buses were not displayed on the map or were invisible
- Fixed a bug when saving
- Fixed the bug that not all buses were explorable
- Currency in the paint shop is now displayed correctly
- Fixed other bugs in the building system
- Fixed a bug that the public transport usage did not increase
- Many small bug fixes

The new routing data is already available for Europe. The other continents are already benefiting from the routing update, but more improvements will follow soon.

We are already working on the next major update, which will mainly focus on performance improvements.

What is City Bus Manager's "Most Wanted Bus"?

Many of you would like to see new buses in City Bus Manager. Therefore, we have decided to start a contest and let you decide which buses will be added to the game next.

You are welcome to propose your favourite buses on our City Bus Manager Discord.
Further information can also be found there.

Join the Discord here: https://discord.gg/mUrB3gVC2T

Early Access Update 3 - Further Bug Fixes and Improvements

We have just released Update 1.0.3. We received a lot of suggestions, wishes and bug reports, thank you very much! 🙂 Please understand that it may take a while to process them.

Changelog:

  • Passenger numbers in large cities optimised (with existing savegames, it can take an ingame day until this shows up)
  • Willingness to use public transport starts with a lower value in larger cities, so that there is more time to unlock and expand larger buses at the beginning
  • Subsidies increased (especially in rural areas)
  • Performance improvements if you have many buses/employees (more optimisations will follow with the next updates)
  • Fixed a bug where menus in the main menu did not open and the game had to be restarted
  • Fixed a bug where buses did not park properly or did not reach their destination
  • Red exclamation mark indicating unreachable objects is now displayed more understandably
  • Employees without tasks use seats a little more often
  • Status "driving shift" for buses and bus drivers now additionally shows the start and end time of the respective shift
  • When assigning a shift, the bus driver with the lowest stress is now preselected by default
  • Korean characters are now supported
  • Fixed a bug in the shift plan where it was not always correctly displayed whether a bus driver could be assigned or not
  • Fixed a bug that caused a traffic jam on the way out
  • Many small bug fixes