External Depots: Build up to 15 virtual depots on your map, each able to hold up to 100 additional buses
Automations: With the new research, your staff can check the buses on their own and wash, refuel or clean them if necessary
Staff scheduling: Determine when which group of employees should come to work from home and how many employees should be present on the premises outside core working hours
Parking space allocation: Buses can now be permanently assigned to a parking space
Service centre opening hours: Service centre opening hours can now be adjusted
New app research that reduces the number of visitors to the Service centre
Maximum shift duration can now be increased to up to 16 hours in the shift planner settings, which can prevent buses from returning to the depot at midday
Complete overhaul of the bus UI with new functions in the bus overview and in the marketplace: display of the number of buses per category, filter by bus type and broken buses
Full Changelog
Lines / Shifts / Timetable
Fixed a bug that caused buses to start with an extremely high delay in rare cases
Fixed a bug that shifts were not executed correctly and buses stayed in the depot with the status „drives shift“
Fixed a bug that tours were displayed with 0 passengers in the line statistics
Fixed a bug that passengers did not get off a bus
Unused bus stops are now deleted when a route creation is cancelled
The timetable preview of a line can now be opened directly via the line detail window
Buses
The technical condition of the buses is now always displayed in orange or red if something is broken
Preview images are now displayed with correct brightness at night
If the light is broken, it now really does not work anymore
Fixed a bug that caused the UI to disappear when several buses were sent to the paint shop at the same time
Fixed another bug that could lead to buses not being driven to the wash / cleaning / repair / refuelling
Fixed a bug where all routers were broken after the WLAN upgrade
Smoke effect on articulated buses is now also displayed in the correct place when the articulation is bent
When washing, cleaning and refuelling, the price is now displayed
Employees
Balancing of employee stress
Necessary office space per employee reduced
Researchers and service centre staff now interrupt their work when they need to go to the toilet or are thirsty
Fixed bug with staff walking through closed doors
Fixed a bug where staff members were sometimes not fully visible in the preview images
Fixed bug where service centre staff did not walk to the counter
Fixed bugs with animations when carrying in parcels and with service centre employees
Building
Windows can now be replaced with doors
Fixed bug that wall objects at the edge of the premises could not be deleted
Other
Fixed a bug that caused mods to be redownloaded every time the game was started and that they had not yet been loaded after a savegame was loaded
Fixed a bug that in rare cases the loading did not work anymore if you had gone back to the main menu before
Fixed a bug that in rare cases savegames could not be loaded anymore when using faulty bus mods
Balancing of the necessary trophies for research
Balancing of the trophies for tasks optimised
More trophies and more money are now required for research in expert mode
Update to Unity 2022.3.5
Modding Contest - Winners Announcement
You, the community, voted as part of the City Bus Manager Modding Contest and determined the three best mods. The winners are Everposter, 7OM and HE 421 and will be contacted by us. Thank you for your great submissions! Join the official Discord here so you don't miss the next Modding Contest 👉 https://discord.gg/MHCUuR2w
Modding Contest - Voting
The first City Bus Manager Modding Contest is over! During the submission phase, some great mods were uploaded to the Steam Workshop. Now it's up to you to choose the three best mods with the hashtag #CBMModdingContest1 until 23rd July. We will contact the winners after the deadline ends.
You can vote here: https://forms.gle/6rrVscReMqsVHa49A
Early Access Update 12 - Gameplay improvements, performance, bug fixes
Hey everyone,
the new features will still take a little time, but in the meantime we have fixed so many bugs reported by you and made improvements that we didn't want to wait any longer with an update.
Early Access Update 12
Highlights:
Performance and freezes in savegames with a lot of employees optimised
Preview of passenger volume now loads much faster
Bus stop limit per line increased to 500 (incl. waypoints)
Maximum shift length can now be set
Fixed several bugs that caused passengers to not exit the bus correctly
In case of a faulty map cache, the affected tiles are now reloaded to avoid green tiles
Buses now no longer get stuck at the entrance and block traffic
Fixed bug where buses were sinking into the ground, blocking repairs
Fixed bug that buses disappeared and "driving shift" was displayed
Fixed several bugs that could cause staff or customers to not be able to find their way or to stop moving
Fixed several bugs that could lead to wrong red exclamation marks ("not available")
Fixed "out of memory" error when saving large savegames
Japanese translation added (Big thanks to ばんちゃん / Banchan!)
Lines / Shifts / Timetable / Passengers:
Maximum shift length can now be set
Desired break for bus drivers can now be set up to 12 hours
Display of tours of a shift during assignment (i-icon) has been optimised
Bus stop limit per line increased to 500 (incl. waypoints)
Fixed further bug that passengers did not leave buses
Fixed bug that buses with passengers come out of the depot
Fixed bug that buses were teleported from depot to starting stop
Fixed bug that in rare cases a negative number of passengers got off the bus
Fixed bug that in rare cases tours were missing from sub-timetables
In the case of long delays, tours that have already passed are now skipped
The total length of a tour and the length between stops are now displayed
Performance:
Preview of passenger volume now loads much faster
Performance and hangs in savegames with an extremely large number of employees strongly optimised
Balancing:
Public service lines are now available earlier
Number of POIs required for public service lines is now better adapted to the individual map
Map:
In case of a faulty map cache, the affected tiles are now reloaded to avoid green squares
Fixed a bug where some cities were not counted as connected on a public service line
Fixed missing tiles after a map extension
Delays of 1-4 minutes are now displayed orange instead of red
Buses:
Fuel consumption is now displayed when buying a bus
Bus sales are now included in investments
When clicking on a bus, the vehicle group is now displayed and can be changed
When buying a bus, the bus group can now be set directly
Buses now no longer get stuck at the entrance and block traffic in rare cases
Fixed bug where buses sank into the ground and blocked repair
Fixed bug that buses were not driven to the workshop and the repair order remained open forever
Fixed bug that buses did not start a shift
Fixed bug that buses disappeared and "driving shift" was displayed
Fixed a bug where buses did not leave the depot but "going on shift" was displayed
Fixed bug that used buses were more expensive than new buses in some cases
Staff:
Staff applications are now changing with the times
Error in the display of employee qualification fixed
Employees now no longer form queues in the fence
Fixed bug with mechanics getting stuck outside the depot
Fixed several bugs that could cause staff members to not be able to find their way
Fixed bug that despite a long queue, objects (e.g. fridge) were not used by anyone and all people in the queue stopped moving
Fixed bug that staff members just stood still and did not move anymore
Building System:
Fixed several bugs that could lead to incorrect red exclamation marks ("not reachable")
Improvements in the placement and rotation of storage racks
Fixed bug that objects were lost when loading
Other:
Weekdays added to the financial overview
Fixed "Out of Memory" error when saving large savegames
Visitors no longer remain in a heap at the entrance when the number of visitors to the service centre is high
Fixed bug that customers were always angry in the service centre
The game now no longer pauses automatically after building a line
Small improvements to translations
Fixed a bug in the "Increase your line network" task
Fixed bug that the screen became grey if you zoomed out too far
Japanese translation and yen added as currency (Big thanks to ばんちゃん / Banchan!)
Russian rouble added as currency
We are now continuing to work on the new big features, so they will follow in a few weeks 🙂
Modding Contest - Prizes
As already mentioned, we would like to give you a small incentive to participate in the modding contest today: the prizes!
After the public community voting from 17 July, the top 3 winners will be announced on 24 July. All three winners will be included in the credits of City Bus Manager.
Moreover, all three winners can choose between two possible prizes: either they will receive a 50€ Aerosoft Shop voucher OR 2 day tickets for this year's gamescom in Cologne.
Regarding the selection of the prizes and all other organisational questions, we will contact the winners individually and privately after the announcement.
For more detailed information about the modding contest, please visit our Discord: https://discord.gg/mUrB3gVC2T.
We wish you lot's of fun modding! :)
Modding Contest - Announcement
Give it up for the first City Bus Manager Modding Contest!
Since there are already countless great mods in the Steam Communityhub, we have decided to do an official modding contest for you guys!
From now until 16 July at 20:00 CEST, you have time to upload your bus mods with the #CBMModdingContest1 in the Steam Workshop. Repaints do not count as mods. For the sake of fairness, only newly uploaded mods in the period of the modding contest and mods marked with the corresponding hashtag will count.
Afterwards, from 17 July, you will have one week to vote for your favourite mods.
The top 3 winners will be announced on 24 July. We will announce the prizes to be won as soon as possible. What we can tell you now already is that the winners will be included in the credits of City Bus Manager.
As you can see, it's definitely worth taking part! We wish you lots of fun and are looking forward to your entries.
Games Germany Steam Sale | City Bus Manager
As part of the Games Germany Steam event, City Bus Manager is now discounted until 29 July 2023 at 7pm CEST. Get it now and save some money!
Content Update 4 - Hotfix
- Graphic error (changing repaint) on used buses fixed - Fixed freeze on loading when "loading streets - Fixed overlapping employee names - Fixed bug that caused the game area to automatically expand when loading
Waypoints: for line construction (hold shift to place a waypoint)
Larger maps: Instead of 10, there are now 20 map extensions possible, which means that a game area of up to 1,600 km² (40 km x 40 km) can now be unlocked (up to now, up to 576 km² (24 km x 24 km) were possible)
Performance:
Optimisation of performance, especially with high numbers of employees and buses
Optimisation of RAM consumption and fixing of memory leaks and resulting crashes (e.g. when building long lines, ordering many buses, painting)
Significant optimisation of the loading time and new faster save and load system, which also prevents the "Unexpected Mark Stack Overflow" error from occurring after the next save (the loading time of old savegames is still very high until they have been loaded and saved once with the new version)
*Tested on large savegame with maximum company premise size in 4K with i7-9700K, RTX3070, 32GB RAM.
Changelog:
Shift schedule and timetable:
In the shift schedule there is now a settings menu to set the desired break between two shifts for buses and bus drivers
In the shift schedule settings, it is now possible to specify whether all tours within a shift must have the same preferred vehicle group
If line changes are allowed on certain lines, these are now more reliably taken into account and built into shifts
For lines with several different timetables, more sensible shifts are now generated by avoiding unnecessary service trips
Automatic allocation of buses to the respective preferred vehicle groups now works more reliably
Fixed a bug where the shift plan for some days could not be displayed in rare cases
Editing stops in advanced timetable mode no longer leads to an error message without reason ("No route could be determined for the selected stops")
Fixed a bug where everything was greyed out after the above error message appeared and the game had to be restarted
Map:
When building public service lines, it is now more clearly displayed what still needs to be connected to the line and what is already connected
Passengers can now no longer travel on service journeys
Fixed a bug that prevented passengers from travelling after 0 o'clock
Fixed a bug that caused passengers to board a bus that would not leave for more than 15 minutes, even though a bus of the same line with an earlier departure was available
Up to 250 stops can now be added to a line
Fixed green areas when loading maps near national borders
Employees:
Fixed various bugs where various tasks such as refuelling, washing were not performed and the bus could then no longer be used
Fixed bug where "Employee can't find the way" was incorrectly displayed
Drivers no longer complain about not having enough work while on holiday or training
Bus drivers on leave are no longer suggested for assignment to a shift that is about to start
Buses:
Even if a bus has only minor damage, a smoke effect is now always displayed so that you can see at a glance whether the bus needs to be repaired or not
Fixed a bug where buses would sometimes sit in the depot for hours with a "running shift" status
When buying several buses at the same time, the correct amount is now always debited from the account
New camera in the paint shop, which can also be used to move along the bus
Fixed a bug that caused the selection made when choosing bus upgrades to be reset automatically all the time
Fixed a bug where used buses could have a defective air conditioner even though there was no air conditioner installed
Fixed a bug where buses for sale were no longer shown in the list
Corrected the position of the smoke effect on some buses
Adjusted the scaling of the Lion's City A78
Building:
When moving an object, it is no longer deleted when cancelled with Escape, but moved back to its original position
Fixed a bug where old parking places on the edge could no longer be deleted
Modding:
Fixed a bug where the mod overview always jumped to page 1 in the list
Fixed bug where mods could not be updated if they were not on page 1
UI:
Improved readability of complaints from customers in the service centre
The current line network coverage is now displayed in the research menu
Tooltips with hints (info boxes) are now hidden more reliably
Fixed several bugs that caused some UI elements to be cut off at some screen resolutions
Hourly wage in the employee overview is now rounded correctly
In the bus driver selection when spontaneously assigning a shift, the stress bar is now displayed with the correct colour
Other:
Bulgarian translation and currency added (many thanks to Daniel Petkov!)
New notification when the data volume of an internet contract is used up
The M hotkey can now be used to switch between the operating area and the map
"Back to main menu" now works reliably
Fixed a bug where too much money was deducted when extending the map
Fixed a bug where a loan was not removed after it was fully paid off
Fixed a bug where the camera could not be moved with right click at times
Fixed crash under MacOS
Visitors to the service centre no longer spawn too slowly during busy periods, preventing many customers from going to the service centre until after closing time
Content Update 3 - Modding, Bus-Upgrades
Highlights
Bus Modding: Modders can read here how to create buses using the new modding tool and players will surely find the first new buses in the workshop soon
Bus Upgrades: Upgrades (e.g. premium seats, passenger information system) are now available for buses to improve passenger comfort.
WLAN: Mobile data contracts with different data volumes can be booked in order to offer passengers WLAN during the journey
Timetable: The driving times in the extended timetable can now be entered manually instead of having to select a fixed interval per timetable
Changelog
Map / Lines / Timetable
The driving times in the extended timetable can now be entered manually instead of having to select a fixed interval per timetable
Up to 250 lines can now be built
Clients of public service lines no longer complain about poor passenger numbers when the line has not yet run or when passenger numbers are high
The given timetable interval for public service lines can no longer be lower during rush hour than outside rush hour
Fixed grey camera glitch in the map
For public service lines, the entire line can now be deleted and rebuilt without losing the order
Fixed a bug when calculating the number of buses needed for a line
Lines in the line overview are now correctly sorted by name
Stops on the map are now displayed more clearly
In Brazil, it no longer loads wrong starting points / cities in the map
Balancing
Adjustment of the number of passengers so that they should no longer be so extremely high in large cities
General improvement of passenger behaviour
Optimised number of passengers at airports and schools
Fixed bug that line exchanges sometimes did not work
Remuneration of tasks optimised
Companies with high capital now receive lower subsidies
Please note that the new passenger numbers will first be calculated from the next day in existing savegames. The balancing has changed a lot with this update. We would be happy to receive your feedback on the new passenger numbers in your savegames, so that we can make additional adjustments. Please also let us know how the ticket prices are set, what the current company rating is and how high the current willingness to use public transport is, as all this has an influence on the passenger numbers 🙂
Employees
The names of the employees now depend on the region in which you play
Fixed bug where staff were queuing for a single item (toilet, fridge etc.) even though multiple items were available
When bus drivers assigned to a shift are terminated, the assignment is now removed
Employees now recover during a time jump
Tooltips added to employee properties to get more information about them
Translations
Turkish translation and Turkish lira added as currency (Thanks to @altariann and @Povalsiki)!
Added Czech and Dutch translation of the reviews
Many missing translations completed
Display of languages with special characters significantly improved and missing texts fixed
Other
Performance improvements, especially with many employees (There will be more performance improvements in the next update).
Update to Unity 2022.2.11
The repair form now shows how many spare parts are available
Fixed a bug that objects at the edge of the depot could not be built in some cases
Fixed bug that street lanterns disappeared
Fixed a bug in the paint shop
Fixed a bug that purchased buses got stuck in the barrier
Fixed a bug that the layer allocation window did not disappear in rare cases
Fixed a bug where the autosave did not work when the game was paused
Other small bug fixes and improvements
Coming Soon
For the next update we will work on the following topics:
Optimisation of the loading time
Larger maps
Waypoints during line building
Optimisation of performance and RAM consumption and fixing of resulting crashes