City Game Studio cover
City Game Studio screenshot
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Genre: Simulator, Strategy, Adventure, Indie

City Game Studio

Get City Game Studio 40% OFF !



Hey folks!

As usual, I'm still working on City Game Studio! The next update will carry more in-game events drawn by your fans! I hope you are as excited as I'm!

Since I'm late to release v1.11.0, here's a compensation sale: 40% off!

It's time to get City Game Studio while it's discounted!

Enjoy your holidays.
Cheers
Binogure

Some additions and fixes

Hello everyone,

It's been a while since I last updated City Game Studio. And yet there are still a lot of things in the backlog. I've merely been busy with other upcoming projects. As you can see, City Game Studio still has some nice updates to come and I'm going to tell you about what's changing with today's version.

When do we take a game off the market? That' s a real question, we debated it on the discord server, and we concluded that after 6 months of revenues below $1000 is the best condition to remove a game from the market.

This update, although a simple patch of v1.10.1, stabilizes the game and fixes bugs that were introduced by v1.10.0. City Game Studio has never been so stable or so available!
Thanks to olsza, City Game Studio is now available in Polish. He did an incredible job translating it, in just a few days! Thank you for this!

Wondering when v1.11.0 is coming? Well, I'm already working on it, and I'll do everything to make it available by the winter vacations. On the agenda, simplified notifications and improved in-game events. I'm trying to make City Game Studio even richer and more moddable.

That's all for today, it's time to launch City Game Studio to taste all these changes!

Binogure

Changelog


Misc

  • Wait for 6 months with less than 1000 sales for a game to get off the shelves
  • Gameport: Optimize gameport release algorithm (won't get triggered every month, but only when needed)
  • Add link to the roadmap
  • Act as a publiher explain why start button is disabled

ModMaker

  • Can rename a game genre

i18n

  • Add support of Polish language (thanks to olsza)

Bugfix

  • When having tons of game, cannot open the currency panel
  • GOTY: Create sequels/remake of GOTY doesn't make sense. You can keep create sequel/remake of the original game.
  • Fix a silent crash when loading a savegame (rare)
  • When acquiring a competitor, getting its games might lead to a crash (old savegame only)
  • Game ports: Progress bar not always showing
  • Edit console color: Wrong console case shown

Console Update

Hello everyone!

A warm welcome to this v1.10.0 update! Do you remember a year ago (already), City Game Studio left early access, I felt that the game was already complete! But that' s without counting on your suggestions.

Many of you have joined the studio's discord server. Thus we discuss about the game, but also about the mods you make, the next updates, bugs, we share a lot. Anyway, I invite you to join us!

Without further ado, let's talk about this update!

Video game consoles


I drew them in 2017. Ever since, they had remained unchanged, although in the meantime I got a bit better at drawing with Inkscape. Being impressed with the mods you made, and a bit jealous of their quality, I decided to redraw all the City Game Studio consoles. Personally, I find them beautiful, obviously the more a console will be cult, the more details it will have.

While I was playing, I realized that it was difficult to recognize the OSes, Skylight, GNU/Linux... Therefore I spent some time assigning textures to them, this way it becomes easier to distinguish these platforms. It's all about adding immersion, I hope you'll like it.

Game over


Endgame is huge. so I decided to rework all of that. From now on, you're going to be able to go bankrupt, it depends on the difficulty, from the easiest to the hardest, it goes from a $250,000 bankrupt to a $50,000 bankrupt. So that' s to make the game less punishing when you're struggling.
The end of the game has also been changed. From now on, you will receive an email in 2025 to let you know that a special event will take place by the end of the year. This will allow you to better prepare yourself for the endgame.

Immersion


The rivals are going to release games that are inspired by real games. Someone is going to release Metal Gear Liquid, and it's going to be a hit. Plus it's fully moddable, which means you can expect a bunch of new mods that allow you to replay the story of the video game as it really happened.

New components for the game engines have been introduced. Thus allowing you to create Open Worlds from the 80's ! I also took the time to name all the components of the consoles, no more components that are called "#1", they will now have real recognizable names.

Misc


I spent a lot of time optimizing the game and the rendering of the game so large maps with lots of competitors could be played on low end configurations. Several menus have been optimized. I also improved the user experience by allowing for example to change the color of a console while it is being developed. Or letting you change the studios that work on the game ports, or the games of the year.


SteamDeck and Linux


These are the most important changes for Linux users. City Game Studio now uses the Steam SDK Runtime, which means that the game should run smoothly.

In top of that, there is also support for low resolutions. Fonts will now adjust according to the resolution, allowing SteamDeck users to read all texts easily. In addition, a virtual keyboard will automatically appear when you click on a text input field (only for the SteamDeck).

Closing words


There are quite a few other minor changes, some not so minor that I haven't presented, but either you can read about them at the bottom of this post or experience them by launching City Game Studio!

For those of you who can't wait to see what's coming next, I invite you to take a look at the roadmap. There's some heavy stuff coming up, and I think you'll really enjoy it!

In the meantime, take care of yourself, launch City Game Studio, and have fun.
Cheers !
Xavier

Changelog


End game

  • Add a warning panel one year beore end of the game
  • Revamp the end panel so the keep playing button is more visible

UI

  • Custom logo: Rename the "Load" button for "Import an image"
  • Release panel: It is now resizable
  • Remember theme trend sorting
  • Improve charts rendering
  • Added an identity card for spontaneous applications messages
  • Training: Add new filter for studioless employees
  • Improve Dark mode rendering
  • New gauge for contracts on the difficulty selection panel

Balancing

  • Remake: Adjust the number of point to produce according to the difficulty
  • Publishing offer: Adjust penality to the difficulty
  • Contracts have been re-balanced

Competitors

  • Games: Name, genre, theme, release date, number of units sold are now inspired from reality.
  • Add new competitor: Kanomi
  • Studio are going to get named using their name (ie: UbiHard (#01))

Game creation

  • Add a tooltip when releasing a game showing the number of genre points obtained.
  • Do not hide "Do the game report" disable it and explain why it is disabled

Platforms

  • Rework all the platforms visuals
  • Add proper textures for OS platform type
  • Adjust GPU power for the Gamestation 4 (81 instead of 71)

Custom platforms

  • Edit colors while developing
  • Give proper name to component parts

ModMaker

  • Custom platform components: Add mod validation, was broken before and never checked anything
  • Concurrent game: Can add new concurrent game
  • Concurrent game: Can rename existing concurrent game
  • Custom platforms components: Add a new mandatory field 'id'.

Cheat codes

  • Can complete one/all gameports instantly
  • Can complete one/all game-of-the-years instantly
  • Unlock all hints

Misc

  • Game of the year: Can edit studios while being in dev
  • Game port: Can edit studios while being in dev
  • City map: Optimizes generation and rendering
  • When building a studio, can choose it's facade
  • Listing studios to buy takes forever (optimization)
  • Improve SteamDeck compatibility
  • Improve font rendering

Game Engine

  • Add Open World component
  • Add Sandbox environment component
  • When acting as a publisher select the right game engine
  • Balance Motion Control component costs
  • Add tooltip to engine licenses to explain pros/cons

Bugfix

  • Publishing: indie studios don't take your default game engine
  • Mortgage: Computation doesn't take into account stocks
  • Dark mode: Custom platform component selection panel has white labels on a white background
  • Mod & Custom-platform: Fix an issue when you first start a game on Windows then keep playing it on Mac.
  • Studio manager not rendering properly when the studio skin is no the default one
  • ModMaker: Saving a game while making a custom-platform with mods leads to a corrupted savegame.
  • ModMaker: Swichting a savegame between MacOS, Windows or Linux erases the custom-platforms' cases textures.
  • ModMaker: Competitors game mods were not validated properly by the game.
  • ModMaker: Custom platforms components mods were not validated properly by the game.
  • Shop Menu: Item placement might bug sometime
  • ModMaker: Cannot load more than 50 mods
  • ModMaker: Cannot make games using mods because some features aren't available anymore
  • Game sales events: Game name isn't shown for third published games and remakes
  • Game update: Cannot update competitors games when you buy them
  • Online player count: Labels are misleading
  • Digital store: Checkbox compatibility missing tooltip
  • Convention: Grey out Attend button when you cannot afford attending a convention
  • Marketing campaign: Show currency and add tooltip explaining it is too expensive
  • Game over: When going bankrupt, don't lock the currency panel, give the player the opportunity to keep playing untill he/she reaches the hard-threshold

The BIG update!

Howdy to you all!

I am very happy to present you the BIG Update. City Game Studio has been released on another online platform, so I have dedicated 100% of my time to City Game Studio just to provide you with an even more complete game!

Offices



Since studios are customizable in City Game Studio, well, there are more floor textures, as well as a foosball table, televisions, air field hockey, tables, arcades and pinball machines. Now, if you own Sneak In, then you'll get two new items with the game on them! I think it's so cool that I can put refs to other games in the game.


Consoles!!



2017 was the year I drew all the consoles featured in City Game Studio. Clearly all the consoles revealed at that time, after 2017 consoles have been added afterwards in the game. Anyway, point is, after 5 years of drawing almost every day, its time to redraw the most iconic consoles in City Game Studio. So almost all of Grantendo's consoles were redrawn as well as some of Deny's and Wataggi's. I put a lot of effort into bringing back the 80's vibe, so I hope you like it!

Besides, I added 3 more consoles. This way, when you start the game in 1976, you can already choose between several consoles. The first one is the Grey TV from Grantendo, the second one is the Telsun Gunpowder from Roberto Industries and the last one is the Handboy Colors from Grantendo. You'll recognize their names, and I hope you're as excited as I am to have even more choices.

Competitors



Now there is a button to send devkits to all competitors at once. Many people asked for it, so it is now there. However, the button doesn't have exactly the same effect as if you were negotiating deals one by one rather than all at once. When you customize the offers you can send a number of devkits in addition to the exclusivity contracts, while if you use the button to contact all competitors at once you can only negotiate the duration of the exclusivity, you will not be able to negotiate the number of devkits.

Nevertheless, the button that allows you to buy the competitors in one single click is back. Again, many of you asked for it, so it's here. But with one small addition, from now on when you buy a competitor, in addition to their studios, employees, game engines and a part of their fans, you acquire their present and past games. And that's 100% free in this wonderful update!

Misc


The game ending has been moved to 2025, which adds 5 more years for everyone to score even better in the global leaderboards. Events have been added to further enhance the immersion of the simulation that City Game Studio offers.

A new option has been added to disable the visual effects in City Game Studio's mini-games. Also, a cheat command has been added to automatically complete a game creation step. On the interface side, two new panels have been added in the financial results, and a small tooltip has also been added to indicate how to open the financial results! So these two panels, one summarizes all the published games, while the other all the consoles ever created. So you can know which was your best game, or the one that was the most profitable.

The ModMaker has had two small additions, it is possible to add and rename developers who make unsolicited applications. Basically their names are one letter away from the names of famous video game developers, so you can restore their real names.

With the addition of support for 16/10 resolution screens, I think I've covered all the new features in this new version of City Game Studio.

There are still more features to come in City Game Studio, because I have to put the development of my next game on hold, until I have a stable version of Godot Engine 4.0, so I' ll be working on City Game Studio full time.

See you around!
Binogure

Biggest discount! 35%

Hello!

So I' m preparing a major update for City Game Studio. It is going to somehow link City Game Studio with Sneak In, which is another game that is also discounted right now.

In the upcoming update, there is going to be a lot more furniture, like foosball tables, televisions, arcades... Some furniture will look like Sneak In and even City Game Studio. It is only about the aspect of the furniture to come, but the stats of the items will remain the same regardless of their design, whether it is Sneak In or City Game Studio.

As I said earlier, this is a cross promotion, meaning that you will have more skins for City Game Studio items when you also own Sneak In.

There are other changes to come. I'll talk about them when the update itself is announced.

Cheers

QoL Update

Hello gamers!

It's Friday and I hope you're having a good day. It's already one week after the last big update v1.8.0, and it is nearly a habit to release an update one week after a big one.

Therefore we jump straight to this 1.8.2. But, where is the 1.8.1? Don't worry, I'll cover all the changes since v1.8.0.

First of all some additions to the negotiation with the console manufacturers. Negotiating with Grantendo can leave a bitter taste. Would you feel more comfortable if you had an ongoing relationship with the console manufacturers? There is now an indicator that lets you know your relationship with the console manufacturers. It goes from friendly to unfriendly as well as neutral.
The more you work with a console manufacturer, the easier it will be to negotiate with them. And the opposite is also true.


It was most important part of this update. However, alongside this update there are new tooltips for the marketing campaign management panel, to help you understand how it works.

Otherwise, it's mostly patches that improve the stability of the game and allow you to play for long sessions without crashing.

That's it for today, we'll see you soon for new content.

Kisses to all.
Binogure

Changelog


Platform negociation

  • Add a relationship label (friendly, neutral, unfriendly)
  • Add a tooltip explaining how relationship works in City Game Studio

UI

  • Add more tooltip to the marketing panel

Stabilization

  • Refactor scene loading algorithm to give more time to the engine to get everything loaded.
  • OSX: Defer scene loading to prevent missing resources error
  • OSX: Replace preload by load of dynamic path

Bugfix

  • Game might crashes when using autosave on long run (Windows only, uncommon)
  • Mods: creating anew game with a mod's difficulty might raise an error
  • In-game creation: Updating a remake, game, or a trade-published game might raise an error

i18n

  • Improve ko translations (thanks to graycasio)

Ultrawide monitor support

Hello tycooners!

I hope you've been enjoying the dark mod update I pushed back in March. I know you're eagger for more City Game Studio content, which is why today should be particular interest to you as I officially launch the v1.8.0.

Ultra wide monitor support


Since February 2019, when City Game Studio release in early access, you keep asking me for new features. One in particular frequently comes up, the support of ultra wide screens.
City Game Studio uses Godot Engine, a very powerful Open Source game engine. This engine does not handle resolutions in the same way as Unity3D or Unreal Engine. Lacking experience with Godot Engine I thought that supporting ratios other than 16:9 would be impossible.

Nevertheless, I decided to implement this feature. One week later, I manage to create a functional version, yet very experimental. I will have to recreate most of the assets of the game, but also rework all the scenes of City Game Studio. Icing on the cake, by adding the support of ultra wide screens, the camera algorithm of City Game Studio has been simplified.

Getting this feature in place helped me to better understand how to handle different screen ratios with Godot Engine. One thing I can say is that it really is well thought out, much better than some other game engines. Thanks Godot Engine!

Other changes


While I was working on the ultra-wide screen support, Diminatsis, a modder from City Game Studio, brought up a point. If you publish an online game, then that game stays on the market as long as you don't take it off the market. Unfortunately, when you sign an exclusivity contract with a console manufacturer, you lose the right to remove a game from the market. Therefore, you cannot remove an online game for which you have signed an exclusivity contract from the market.
For now on, after one year, you can pull out of the market any title that is exclusive to a console manufacturer.

tht014, another player from City Game Studio also pointed out inconsistencies while launching an advanced game by shifting the start date to 2014 ( for instance).
In such a configuration, when creating a new game, development costs indicated by the interface did not correspond to the real costs of City Game Studio. Therefore, I looked into this problem, and I noticed several inconsistencies regarding game development costs. I corrected the license costs of some consoles while fixing the bug. On top of that I tweaked the quality of the game reports. Game reports quality, i.e. number of tips they contain, is proportional to the difficulty of the game.

Changelog


Feature

  • Game exclusive: Can cancel a game exclusive after 1 year
  • Add Ultra-wide-support

UI

  • Improve main menu icons
  • Rework several icons to add colors

Bugfix

  • Game development: Show the right development costs

Balancing

  • Re-balance post-mortems result ratio per game

Tiny update

Hey fellow gamers!

I'm still working on my new game, but I won't be able to tell you more at the moment.

Let's go back to City Game Studio. This patch is tiny and only contains fixes. I watched you guys playing on Youtube/Twich.

Changelog


UI

  • Dark theme: Fix build mod decoration button

Bugfixes

  • HR Panel: When assigning a new HR, it doesn't udpate the studios capacities
  • Trade publishing offers: Instead of getting 15% of royalties you were having 85%, fixed.

i18n

  • Improved pt translations (thanks to Menguele)
  • Improved pt-br translations (thanks to Menguele)

City Game Studio - Simfest Hobby Edition 2022

An awesome community that makes awesome mods

Hello to all,

I spent a few days to prepare this post to present you the most complete mods. The community around City Game Studio is effervescent and continues to produce quality content. There are more and more mods available, so there is something for everyone!

The most popular mod

Beahl Megapack : Complete Edition

  • Add more than 20 new competitors
  • Add more than 40 indie studios
  • Add more than 40 new platforms
  • Add more than 60 themes
  • Add a lot of new events
  • Add new game engine components
  • Add new game conventions
  • Add new map sizes
  • Add new game speed
https://steamcommunity.com/sharedfiles/filedetails/?id=2279919656

Most complete mod

CGS Mega DLC

  • Add more than 600 competitors
  • Add more than 25 platforms
  • Add more than 100 game engine features
  • Add new events based on real life events
  • Add new catch phrases and magazines
  • 2 new maps
  • 2 new game speeds
  • 12 new conventions
  • Original names for the competition and platforms
https://steamcommunity.com/sharedfiles/filedetails/?id=2661428590

Most recent mod

Accurate Naming

Accurate Naming renames all conventions, competitors, and platforms with their real-life counterparts. It also adds 32 competitors, 4 new conventions, and 3 map sizes. https://steamcommunity.com/sharedfiles/filedetails/?id=2735681298

Hand picked mods

Multi Map Sizes

Add a lot of new map sizes, 100% compatible with all other mods https://steamcommunity.com/sharedfiles/filedetails/?id=2501402095

Real Competitors & Platforms

  • 40 real competitors (with clean logos)
  • 40 real indie studios
  • Real platform names
  • Bigger map sizes
https://steamcommunity.com/sharedfiles/filedetails/?id=2585504232

II Hitman 47 II MEGA MOD PACK 1.8.2

  • Add 14 new features for the dematerialized store
  • Add 33 new modules for the game engine
  • Add 2 new SSD and NVME hard drives
  • Add 4 new processors
  • Add 10 new memory
  • Add 4 platforms
  • Add 4 screens
  • Add 5 conventions
  • Add 56 competitors
  • Rename conventions, platforms, competitors, indie studios, new maps...
https://steamcommunity.com/sharedfiles/filedetails/?id=2587154070

Engine Features 1.8

  • Add 97 game engine features
  • 10 new indie studios
  • 3 themes, 2 map size, 2 events and 1 convention
https://steamcommunity.com/sharedfiles/filedetails/?id=2434673028

Most active modders of City Game Studio


Beahlbsmf with 6 mods


Chronosuniverse with 6 mods


GianluPlay with 5 mods


DarkNeov with 4 mods


Gorzuk with 4 mods


Folio_Nov9m with 3 mods



Special thanks

Special thanks to O3O with this Korean mod of City Game Studio that's now part of City Game Studio:
https://steamcommunity.com/sharedfiles/filedetails/?id=2525983747

Thank you for reading me, and for playing City Game Studio. There are still a lot of mods to discover, I invite you to have a look on the Steam Workshop. And if you ever want to contribute, you can use the tool that allows you to create mods for City Game Studio, the ModMaker.

Good day to you all
xoxo