I am writing this new announcement with great pleasure and some relief! Indeed, this is v1.4.0, one of the last updates of City Game Studio. After over 4 years of development, it is now time to start thinking about a new venture. First let's see what I have in store for you!
The stock market
Please take part in the stock market, because indeed, from now on, you can buy and sell the shares of your competitors. It impacts them greatly. For example, when you buy 60% of UbiHard's stock, then you'll get ~60% in dividends every year. I believe the tax calendar ends around June each year. Beware, because the more shares you own in a competitor the harder it will be for them to grow, as you''ll be taking proportionally from their profits and they won't be able to reinvest in hiring, new technologies or bigger studios. As you can see, by buying out a competitor's shares, you can drive them to the brink of collapse. Well, they won't lose, but they will stagnate and will not be able to progress, at which point you simply acquire them for a pittance. That' s the way life is.
The devkits
A missing feature when the consoles were released. I wonder why I haven't thought about it before, anyway, it has been included in City Game Studio, which is good.
So what are devkits? When you create your game system, you can send devkits to competitors. A devkit is a preliminary version of your console dedicated to game development. Therefore you can send devkits to competitors who will start developing games for your console.
To the devkit I also added the possibility to have exclusive contracts signed with competitors. I wanted them to be very simple, because I didn't want this step to become tedious in time, so you drop a lot of money and you obtain an exclusivity from a competitor.
Thanks to this new feature, you can reach more than 100 games on your console without difficulty, and if you are regular, 1000 games are reachable.
Anything else?
Japanese was added by a contributor who did an outstanding job. Special thanks to Shimenawa, who made it possible to have Japanese available in City Game Studio!
There are a lot of small adjustments here and there in the game, and I invite you either to launch City Game Studio to discover them, or to read the complete list of changes a little further down.
One final detail
As I mentioned earlier in this announcement, this is one of the last updates of City Game Studio. From now on, only minor features or fixes will be added. Well, I have to start working on a new project to keep my sanity.
In short, I' ll make this next project with Godot Engine 4, Blender, Inkscape and still developed from Linux. By the way, I hope you like boardgames, because it will be a 3D multiplayer boardgame with short rounds, no time for nonsense here.
But I' m not giving up on City Game Studio, I'm still here to answer questions and add features. By the way, version 1.5 will only add features that have been made on github. Thanks to you, your support and your ideas, City Game Studio is a much more complete game than expected. Not only competition, but also multi-studio management, micro-management and macro-management. In addition to creating your own consoles, you can also create your own dematerialized store, import your logos, hack competitors, negotiate console licenses, answer interviews. City Game Studio contains dozens of hours of gameplay, and has an incredible replayability, for all this I thank you all!
I let you enjoy this new version of City Game Studio, have a great day,
xoxo Binogure
Changelog
Features
Custom platforms: Can submit dev kits to the competition
Optimize CGS for a very large number of employees (over 2k employees)
Modding
Prevent mods to rewrite english translations
Balancing
Competitors price: include studio prices to the competitors value
Custom platforms: Rebalance marketing campaigns
Custom platforms: Rebalance platforms quality
Contract: Rebalance reward
Bugfix
Mortgages: When a mortgage is too important, it leads to an invalid amount
Custom platforms: Custom platforms were not counted as player's platforms
Ads: Ad banners and Ad popups were inverted
Button long click: Fix an issue preventing the button to be double clicked
Creating new game: Replace the selected difficulty by a placeholder if there is no difficulty selected
Mod creation: Mods cannot overwrite their own english translations
Game engine: Duplicated features
Studio: Bug when selling its first studio
i18n
Improve es translations (Thanks to rsf92)
Add ja translations (Thanks to Shimenawa)
City Game Studio, let's remake classics
Hi,
I would like to thank all of you who have played City Game Studio lately. Indeed, many of you contributed to improve the game and gave me a lot of ideas. After 4 weeks, v1.3.0 is now available, with a lot of improvements.
Without further ado, let's talk about it.
Remake & Remaster
I believe it' s one of the first suggestions that came up on the github. Since the original post didn't detail the implementation of a remake, then I was free to design one. The process of making a remake is different than making a game or for that matter porting a game onto another platform. What you do when you remake a game is to enhance the features that were implemented at the time, rather than modify the original game. Thus, remaking an old game should be a profitable operation if the game engine has improved enough in comparison to the original game. You can remake an old indie ASCII game into a stunning 3D game with state-of-the-art features. All that matters is that the players get a kick out of it.
Starting a game
Following City Game Studio's launch, we received a lot of feedback about the difficulty of the game. Some felt the game was too challenging and others still felt it was too easy. As a result, starting a new game has been revamped to make room for a new difficulty panel. I was inspired by other games to implement this interface.
The purpose of this interface is to highlight that there' s more than only one difficulty level, and those difficulties are different.
Closing words
With v1.3.0, City Game Studio is taking another step towards the end of major updates. We still have to review the competitors and custom consoles, which will be part of v1.4.0. Afterwards, there might be another major update, although nothing is certain at the moment, so I' d rather be fully honest with you about it.
In the meantime, this version 1.3.0 brings a lot of fixes and visual improvements that I hope you will appreciate. Feel free to join the discord to tell us what you think.
Binogure
Changelog
Features
Game creation panel: Add remaster
Game port panel: Add remaster ports
Add end-game content: Auto-generated conventions for post-2020
Misc
Company logos prefab: add more prefabs
Leaderboard score: Adjust the final score accordingly to the difficulty
UI
Game creation panel: Move the post-mortem sub-section to the history panel
New game: Add a new difficulty panel
Bugfixes
Game engine graph can be closed more than once (leads to a crash)
Game creation: Specialiss were not reset on sequels
Game creation: Missing producers leads to a degraded behavior
Company list panel: Stars were not properly rendered
Concurrent creation: The same competitor might appear more than once
Concurrent creation: using mods might lead to a random crash
Random crash (rare)
Concurrent game engines: Remove old game engines from the game engine panel
Concurrent buy each other: Keep tracking trade-publishing deals
Events with marketing: If there is no game available it might trigger an error (hidden)
i18n
Improve de translations (Thanks to ekim1991)
City Game Studio, Competitors are fighting back
Hello folks!
Based on your suggestions, version 1.2.0 contains a lot of unexpected changes. One of them is the ability for competitors to pop up mid-game, thus enhancing the gameplay experience. There are also other minor changes, such as zooming in on the studio or the city map or the email notification animations.
I'll keep it short, and talk about the most important changes
Competitors fight back
A specialist has arrived, Moss, always seeking for the latest technologies and mastering his subject perfectly, he will warn you as soon as a competitor attacks a game of yours. Of course it's up to you to play and click furiously to protect your game.
Adaptable studios
Many people asked for it, and rightfully so. Being able to reattach a studio to a different project on demand. Let's say you've started developing an indie game, but some new technology has just been released. Well, you can now re-assign your studio to work on your game engine! Once the game engine is ready, you can resume the game' development.
Closing words!
The changelog is available at the bottom of this post. Concerning the future of City Game Studio, we are getting close to the end of the roadmap since there are still a couple of major updates left (and maybe more, it remains to be seen).
After City Game Studio, when the time comes I will talk about my next project, and I think you will be pleased !
I hope you'll enjoy this update, Have a great day,
Xavier aka Binogure
Changelog
Features
Competitors can crack your games
Can change the studio assigned to a game/trade publishing offer or a custom platform on the fly
Can change the studio assigned to a contract
New competitors will appear if there is less than 6 on the city map
Misc
Change the camera zoom behavior
Sandbox mode: Set currency to 999 999 999 999 999 $ (you cant lose)
Achievement: sign an exclusivity deal of 96 months for the Joycast
UI
Improve the tooltip for game price
Rework a little bit the currency/fanbase and server buttons from the bottom menu
Notifications items won't bounce anymore
Add a delete all messages from the main game scene
Revamp the university training panel
Add tooltip to the specialist employee panel
Bugfixes
Some competitors couldn't make any games
i18n
Improve ru translations (Thanks to AftarNika)
Quality of life update #2
Hello fellow gamers!
It's been a whole week since City Game Studio left Early Access, and it is already the 3 update. I want you to have the best gaming experience so I will keep working on the game as long as I get constructive feedbacks from Discord, Steam and Github.
Changelog
Misc
Game creation: Don't reset the game size when changing producer/studio list
Add a button to unassign an employee
Add a tooltip to the contract panel
Game name generator: Remove (and replace) offensive combinations
Unlock all the difficulties but add a tooltip explaining that some of them are uite difficult and shouldn't be played if it is your first game
Balancing
RTS/Fantasy is a Good match
Studio productivity cannot go higher than 200%
Bugfix
Black screen rendering issue (rare)
Theme panel: Don't change the theme when nothing has been selected
i18n
Improved ru translations(thanks to AftarNik)
What's next?
I'm still working on the next major version and I'm adding a lot of new content, I hope you like what you see. It will be an optional mini-clicker game, but it is for the next major update!
I want to thank you all, because the launch is quite a success to me. I know there are alot of other indie game dev who are not as lucky as I'm, having such loving community that's amazing.
Thank you for showing your support and being here, I'll try my best to make the best game dev tycoon game
Cheers xoxo Xavier aka Binogure
Quality of Life update
Hello,
I can not say it enough, many thanks for being here, for playing City Game Studio, I thought we would not reach more than 200 players when I write the first line of code. Yet today you are tens of thousands and it touches my heart.
You are so many to give me feedbacks and suggestions to improve City Game Studio. So I do my best to offer you the best game experience. You probably noticed a lot of mini updates during this week, so let's talk about them in detail.
Spam emails have been revised, and a tooltip added to explain how to mark an email as spam. I believe this is long overdue.
When you start a new game, the game selects the easiest difficulty and leaves you free to take any difficulty. I was short sighted because if it's your first game, it's better to play on easy, then the higher difficulties become unlockable once you finish the game.
Also, the number of points required to complete a game is now indicated at the conception stage with a tooltip that explains how it is calculated.
For games that have already been released, the number of updates is now indicated as well as the date of the last update.
Console marketing panel has been redesigned to allow you to fine-tune marketing campaigns with a single click.
I will continue to work on City Game Studio to deliver the best possible gaming experience.
I wish you a great weekend Best wishes Xavier aka Binogure
Thank you!
Hi everyone!
A special thanks because so many of you have bought City Game Studio. Your enthusiasm warms my heart! Thus, I'm going through all the reviews, streams and youtube videos to find the bugs and other possible improvements!
Firstly, it's a minor update that adds flags on the main menu for the supported languages of the game. The button was not clearly visible and by adding these few images the problem should be solved.
Another minor bug that greatly unbalances the game. Publishing a game sequel was greatly detrimental to the quality of the game produced and could turn your game into a disaster. Please rest assured that this bug is fixed and I'm sorry I didn't see it before.
Among other things, wage increases have been fixed, as you may have noticed. Also Competitors can now buy each other out, and also get more studio, previously a bug was blocking this from happening.
One last annoying glitch, the information tooltip that tells you how to place items in a studio disappears correctly. Very sorry for that.
Thanks again for the warm welcome you gave to City Game Studio, I wish you a great evening,
Xavier aka Binogure
City Game Studio leaves Early Access!!!
Hello everyone!
In 2017, City Game Studio marked the beginning of my first adventure as an independent developer. Released in 2019, after approximately 2 years of development, several playtests, a closed alpha and many hours of work, it was a worldwide success... actually a complete success for me who had just launched my first game on Steam.
And you all were amazing. So many of you have supported me, clearly it helped me to continue the development until now. Quite honestly it's been hard to keep working on the same project for so many years, 4 years altogether.
Initially, City Game Studio's development was supposed to end in 2020, so after 3 years of development it should have left the early access. However, an unexpected intervention from one of the pillars of the French Twitch game community came up. As a result of this much welcomed event, sales went up and the community grew spontaneously, this resulted in a significant positive effect on City Game Studio. I would like to thank Domingo and the team that works with him.
This happened a year ago, and today I'm proud (relieved too?!) to announce that City Game Studio is finally fully released!
https://www.youtube.com/watch?v=hcRDBdvtuVQ
What is coming now?
v1.1.1 is already in the pipeline, and I hope to continue working on City Game Studio until the TODO list is empty. It should take me a few more months.
Alright, so what happens next?
Honestly I wish I could tell that I will publish another game, or that I will continue to work on City Game Studio, or that there will be free DLC, but at this point I don't know.
And then?
I don't know how to project myself for more than 6 months, but I can tell you that I'm not done making games and that the next one might surprise you (and please you it would be nice anyway).
Thanks for reading and for being there, I wish you a great day Binogure
City Game Studio, biggest update v1.1!
Hello everyone!
I hope you are as excited as I'm to see the release of City Game Studio just around the corner. So without further ado I bring you the most recent features that come with the v1.1!
A terminal to cheat
I think this is the most eagerly awaited feature. Cheating. You have to press F1, this opens a console. You can either click on the underlined texts or type them directly into the console. We begin with the help command, which lists the available commands. Next, use list-models to list the modifiable elements of the game. To get more information about a particular element, type help fanbase to get help for the element fanbase (this is only an example).
Market research
Marketing managers help you to better master a game genre or a game console. Given a certain investment of time and money, you get crucial information to create better games.
Just imagine what you could do if you were able to train your employees as well? Oh well, you don't have to be imaginative anymore because it is already possible to train your employees
Train your employees to perfection
Prior to training employees you need a large financial budget to build a university that will house classrooms dedicated to the training of potential prodigies. Naturally this makes City Game Studio much easier, so this feature requires a lot of funding.
In short, as soon as the university is built, select the workers to train, type and duration of the training session, after 2 minutes it's done.
Shop overhaul to furnish studios
Interface has been enhanced to provide a more fun and accessible way to buy and furnish studios. For example, furnishing a sudio is easier because the furniture list is still displayed while placing the furniture. Also, there is a category system that is easier to navigate.
Other improvements
When you open City Game Studio for the first time you can be somewhat surprised. The game wants to be intuitive and easy to understand. Yet there was a little something missing, almost nothing, but here it is now. Tooltips that explain what's happenning, how to do things, or what to do.
There are also other small changes that consist in adding links between panels. Instead of having to search opening different menus, you can switch from one menu to another if menus are linked together. For example by clicking on a human resources manager you can access the employee schedule. Or by clicking on an employee you can access the training panel. This will make you feel more comfortable and easier to navigate in City Game Studio, I'm sure.
That's it, this update is huge and contains a lot of additions, so I made it as simple as possible. If you want to know more about it, I invite you to read the Changelog which is below.
Have a great weekend, Binogure xoxo
Changelog
Feature
Add in-game console, press F1 to toggle it once in game.
Add universities
New training: Generic training (Design/development/polish training)
New training: Specific training (only one of Design/development/polish training)
Mods: An event can now trigger another event
Market research: Marketing manager can run Marketing research
Misc
Add pagination to the top sales item
Add release date to the history panel for non-discontinued games
Add new studio type to buy
When buying a new studio it automatically open the shop
Improving the custom platform pricing spinbox
Game Engine: Add more visual feedback when updating a game engine
Console manufacturing costs red if it is not profitable (regarding console price)
Add Spam filter red color (to prevent too many spams)
Add a way to mark as spam a notification
Studio panel: Select all/Select nothing button
Autosave interval (2, 4, 8 and 16 minutes, disabled)
Add popups that explains how the game works
Platform: Added Skylight 11 and Linux Kernel 5+
Balancing
Fix match between adventure genre and Skylight 7
Studio size limitation
VBox series V: boost CPU/GPU capabilities
Skylight 11: Adjust market share
Gamestation 5: Adjust market share
Vbox series V: Adjust market share
Grantendo Swap: Adjust market share
Rework competitor (let them grow faster too)
Bugfix
Fix freeze when you release more than 10k games
Fix the gameport issue (cannot unselect a platform that has not been released yet).
Send the staff on holiday button is not reseting in the studio manager panel
Number of attended convention not updated
Custom console button not unlocked at the right time.
Game is freezing with a huge save game (over 70Mb)
Fix steam achievement (game score over 100)
Mod: Custom difficulty crashes
Unlocking game genre by spying didn't unlock any steam achievement
Uniq game genres were not automatically unlocked once discovered
Mod list: Sort mods by name is not working properly
Custom platform: Sell a negative number of unit (rare)
i18n
Improved zh translations(thanks to SteveThreenoon)
Improved ko translations (thanks to tomas966)
Release date! City Game Studio launches out of Early Access on August 24
Hey all!
I wish you all the best for this beautiful 2021 summer. As for me, I'm working on delivering the greatest version of City Game Studio ever.
Having said that, let's move on the big news: City Game Studio will launch on August 24th 2021. To celebrate the occasion I teamed up with Conciliator on a new trailer ヽ('▽`)/ https://www.youtube.com/watch?v=hcRDBdvtuVQ I was amazed and delighted to see so many players of City Game Studio 1.0. Recall in February 2019, the first-ever version was barely available and already I posted updates with new content. Coming soon City Game Studio will be out of early access, I will keep on releasing updates to add new stuff.
Finally, the City Game Studio version 1.1 is almost ready and you can taste it already by switching to the unstable Steam branch. For that open the Steam library, right click on City Game Studio, select Properties then Betas and finally select Unstable.
That's all for today, we'll see you soon for new content. Binogure
Community mods selection:
If you are looking for more content, I recommend the mod Beahl Megapack.
City Game Studio - Bugfixes - v1.0.1
Hello folks!
Yesterday I released the v1.0, and today already the v1.0.1, which contains only bugfixes!
Changelog
Bugfixes
Buying out a competitor might lead to a crash
when a competitor buys another competitor it might lead to crash