City Game Studio cover
City Game Studio screenshot
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Genre: Simulator, Strategy, Adventure, Indie

City Game Studio

Early access - v0.31.5

Hello folks!

I've been busy working on the next update, which is the workshop support. Meanwhile you reported few bugs. Oh yes you are great, and Im lucky to have such a loving community!
As a reward, here is a version that fix all the bugs (don't break a man's dream).

The support, is coming along nicely, bug it requires more work. I need time to design it properly then to implement and to test it. I'm gonna post updates on twitter and discord as usual.

Cheers
Binogure

Changelog


Balancing

  • Set a threhsold of 300 000 000$ for exclusive offers
  • Balance salary raise


Bugfix

  • Game engines are not listed in the financial report if they don't make money
  • Employees stop working when replacing desks
  • Fix issue with charts (not updating correctly)
  • Normal difficulty: Salary raise is 198%
  • When making a sequel, doesn't take the right game engine


Translations

Join the community, and come help us improving translations for City Game Studio.
  • Improved ru translations (thanks to Riken)

Early access - v0.31.4

Hello folks,

For this version I focused on stabilizing City Game Studio, while adding some pretty cool features.

Exclusive offers from console manufacturers



Console manufacturers, who are scrambling to sell their machines as well as possible, will come to you to get exclusivities on your games. They will offer you a large sum of money and a little more visibility when it comes to sales. But on the other hand, you will not be able to publish the game exclusively on other platforms than those of this manufacturer.

Independent games don't interest console manufacturers, so you'll have to make a full-size game to start baiting them. Obviously, the bigger the game, the more likely you'll get exclusive offers.

Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

Cheers
Binogure

Changelog


Feature

  • Publishing offers now implement game engine features and use your default game engine
  • Manufacturer exclusivity offer


Bugfix

  • Steam achievement are not unlocked for advanced games
  • Game engine: Doesn't select the right game engine when publishing a sequel
  • Building mode: Cursor shape does not update
  • Building mode: Cannot drag the camera
  • World map: Cannot zoom out after buying/renting a studio
  • Old savegame won't load


Translations

Join the community, and come help us improving translations for City Game Studio

Early access - v0.31.3

Hello folks,

Here comes the v0.31.3, and I think you are going to like it.

New particles



Many of you noticed that after a while, employees stop producing particles. It was meant to be like that. Having too many particles may degrade performance.
Instead of having one particle per point produced, a aprticle can contains more than one point!

Cloudy city



I wanted to add clouds to the city, but no worries, you can disabled them from the options.
You can also disable autosaving from the options

Custom pay raise



You don't want to raise the pay of your employees, say no more! however they won't like it, so you better find a way to make your employees happy by buying a lot of coffee machines.

I didn't have time this week to complete the negotiation offers with the console manufacturers, it will be done next week, I'm sorry for the delay.

Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

Cheers
Binogure

Changelog


QOL

  • Grantendo Swap: Adjusted the unit sold
  • Delete a game engine button is now red
  • Game Engine: Notify when a concurrent uses your engine
  • Game Engine: Rework the concurrent algorithm
  • Autosave is now optional
  • Game creation: Turn the producer button to red when a producer is needed
  • Optimize Studio model (better performances overall)


Bugfix

  • Cannot release a gameport if the paltform is discontinued
  • Platform negotiation always select 96 months
  • Marketing: Marketing campaign durations are doubled


Feature

  • Employee: Set the pay raise
  • Add clouds to the world map
  • Refactor particles


Translations

Join the community, and come help us improving translations for City Game Studio]

Early access - v0.31.2

Hello folks,

I've been working on the v0.31.2 for few days now, and it is time to release it.
So what's new in this minor version?


You can now offer money to unlock a platform! And a lot of money, so watch out before offering 10m to unlock a platform!

You can also delete old game engines and there few QOL improvements.
Im gonna keep working on the v0.31.3, so manufacturers will offer you exclusivity for your best games.

Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

Cheers
Binogure

Changelog


Features

  • Add filters to the release panel

QOL

  • Delete old game engine
  • Notifications won't disappear while game is paused
  • Add more the projection units sold during the platform negotiation
  • Format licence costs while negotiating
  • Format contracts/trade publishing game according to platform exclusivity
  • DLC: Add unit sold to the right panel


Feature

  • Add more option for platform negotiations
  • Add Rokia manufacturer


Misc

  • Optimized all the data models
  • PC/OS platforms can be unlocked with money only
  • Add/remove loyalty when publishing a game


Bugfix

  • MacOS: Fix crash with negotiation/spying competitors
  • Platforms were released one month ahead


[

Translations

Join the community, and come help us improving translations for City Game Studio]
  • Improve de translations (Thanks to MichiShyGuy)

Early access 0.31.1

Hello,

Thank you for the support you give me, it is frankly encouraging.
I'm going to continue working on City Game Studio, and improve the negotiation interface in the coming days to make it a little more attractive.

Meanwhile, this is a minor version, there are no big changes to present, if you want to know what's new, you can either launch the game or check out changelog. I hope you like it, feel free to join our discord server to talk about it with us!

Have a nice day and a good game
Binogure

Changelog


Bugfixes

  • Can place several studios items at once (without collision issue)
  • Postmortems were not done automatically
  • Canceling a gameport leads to cancel the game itself
  • Negotiations are not working in korean and turkish
  • Conventions: Doesn't list the non-released games
  • MacOS: Crashes when creating a new game
  • Negotiation: Crashes when we negotiate with Konosuke Wasa
  • Cannot release a ready-game if the paltform has been discontinued


Balancing

  • Negotiation: 8 years of exclusivity
  • Exclusivity won't cancel any games in development


i18n

  • Improve ru translations (Thanks to Riken)
    ]
  • Improve de translations (Thanks to MichiShyGuy)

1983 crash, negotiations with console manufacturers

Hello world!

4 months have passed since the last update, and I apologize for the delay.
Usually I publish one major update per month or every two months on average.
However these last months have not been like the others, for those who follow me on Twitter or who are on the Discord server, as you already know, I've moved to another country. that is why the development of City Game Studio slowed down.

The good news is that I was able to resume the development. Well it's end-of July already, and as promised here is the 0.31.0 update. So today on the menu we have...

Negotiating with the manufacturers



Previously unlocking a game console was straightforward. Simply click on the console and it was all done. From now on, you'll have to negotiate with the manufacturer. The more you work with a manufacturer, the easier the negotiations will be. Of course, the opposite is also true.

The crash of 1983



The first few years in City Game Studio are incredibly easy. To reflect reality, I introduced the video game crisis of 1983. It impacts the first two generations of consoles, which means that from 1983 on, to make profit you'd have to negotiate with a manufacturer.

The 1983 crash has no exact date, it can start in January as well as in December. This suggestion made by Zarys helps to extend the life of the game.

Developing games on upcoming consoles



Many of you have requested this feature, and now you can develop games for consoles that are not yet available. This involves negotiating with console manufacturers, and it makes City Game Studio much more lively.

Choose the release date



This is another request from the community. And from now on you will be able to choose when to publish a game. This comes in handy when you want to synchronize game ports. And it allows you to better manage the marketing campaign.

Now you can start porting a non-released game. However, you can develop game port only for ready games.

There are still many other changes, and for all of them you can either launch the game or read the full list of changes.

I hope you like it, feel free to join our Discord to talk about it with us!

Cheers
Binogure

Changelog



QOL

  • IAP: You can now have 16 microtransactions items
  • Employee details: Add a button to withdraw an employee
  • Top sales items: Competitors games that are using your game engine are green
  • Server capacity: Doubled the servers capacities
  • Add the platform type to the platform panel


Feature

  • Platform exclusivity (manufacturer negotiation)
  • Video game krach of 1983
  • Add new console: Handboy Advance
  • Balance the Gamestation 2 (boot CPU capacities)
  • Balance the difficulty
  • Port a non-published game
  • Select the release date for a game


Optimizations

  • Creating a new game won't take more than 1 second when having more than 1k employees
  • Server capacity updates have been optimized (can support more then 30 studios)
  • Gameport/Game/GOTY/Contracts/DLC/update have been optimized (can support more than 1k employees)
  • Number of particles limited to 10 per employee (no more performance drop on big studios)
  • Removing useless cast


Bugfix

  • Contracts: polish and development icons are swapped
  • Employee details: Polish/Development icons are the same
  • Array with accent are not sorted correctly
  • Adjust game cost and employee productivity to the game speed (slow/very slow)
  • Game engine: can develop the same feature twice


i18n

  • Improve de translations (thanks to ekim1991)
  • Improve es translations (thanks to Redxpert)
  • Improve pt-br translations (thanks to menguele)

Early access 0.30.2

Good morning, everyone,

Many of you have sent messages of encouragement and thanks and I thank you very much for your support! This sudden visibility brought about by Domingo gives a certain boost to the development of the game. A big thank you to him and to the entire community that follows him!

Without further ado, here is an overview of the changes that have appeared in the last 72 hours.

QOL improvements



A ranking of the best companies is now available via a simple click. This will allow you to better target the competitors you want to overtake.

When creating new games, selecting specialists has proven to be tedious in previous versions. From now on with a simple click you will be able to withdraw a specialist and assign him to the game being created.



As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it!

Cheers
Binogure

Changelog


QOL

  • Add tooltips to the game engine creation panel
  • Add tooltips to the game update creation panel
  • Postmortems: Unlock platform/genre/theme/targetted audience in priority
  • Balance the number of copy sold of a game
  • Balance the random event rate
  • History panel: If a sequel exists, replace the "Create sequel" button by "Open sequel" button.
  • Competitor: Add a panel that lists all the competitors (you included)
  • Specialists: Can withdraw a specialist with a single click


Bugfix

  • History panel: Cannot create a sequel if the game has been canceled
  • History panel: Better feedback on game capacities

Lootboxes, microtransactions and advertising

Good morning, everyone,

Version 0.30.0 has been deployed yesterday but I wanted to describe the biggest changes with you.

This version introduces new ways to monetize your games. You can sell your games in a conventional way, i.e. with a purchase price or a monthly subscription, and now you can make free to play games and get paid through advertising or microtransactions. The revenues are lower, but your fanbase will grow faster.

Lootboxes, microtransactions and advertising



Beside to advertising revenue, you can also add microtransactions. Three types of microtransactions are available. Cosmetics, which long-time players enjoy. New players love power boosts. And then there are the lootboxes. You decide what's in these lootboxes. You can put in power boosts as well as cosmetics.

More charts



In order to help you make your games more profitable, a new financial details panel has appeared. It allows you to keep track of your players, but also to know how much advertising or microtransactions have brought you back.

As usual I describe here only the biggest changes, if you want to know more, you can either launch the game or read the Changelog. I hope you will like this update, and join us on discord to talk about it!

Cheers
Binogure

Changelog


Feature

  • Game engine: Can implement a Microtransaction module
  • Game engine: Can implement an Ad module
  • Added: Microtransations
  • Added: Ads
  • Financial panel: add unit sold data
  • Financial panel: add ads revenue
  • Financial panel: add iap revenue
  • Financial panel: add ads + iap revenue
  • Add ability to rename the digital store


QOL

  • Improved game genre selection
  • Advanced game: Currency is no more set to 100G$, it is set accordingly to the difficulty
  • It is easier to select a game while running a convention
  • Balancing game revenue for a AAA game
  • Balancing how fast an employee get bored about a game genre
  • Can confine the mouse cursor
  • Changing the options won't move the window of the game anymore


Misc

  • Fix for micro-stuttering


Bugfix

  • Labels on the digital store charts are covering each others
  • Can move stuff while scrolling even if it is not allowed
  • Fix font oversampling rendering for Windows
  • Random crash (Windows only)
  • Advanced games Unlock gauges accordingly
  • GOTY: Use the new default platforms (instead of the original one)

Early access - v0.29.2

Hello folks,

A week ago the v0.29.0 has been released, and now comes the time of the v0.29.2. I did not make an announcement for the v0.29.1 because it contains only bugfix and optimization. But the v0.29.2 contains features!


You can now filter the released games to see which game is a money maker and which game is a money loser. You can also filter by fanbase, marketing campaigns and even updates, or a combination of all of those.

If you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

Cheers
Binogure

Changelog


Features

  • Add filters to the release panel


QOL

  • Add score to the game tooltips
  • Add DLC score to the DLC tooltip
  • Replace Create by Update when updating a game engine
  • Resize the game engine panel
  • Optimizing chart renderer (about 5% faster)
  • Add more filters to the mailbox


Translations

Join the community, and come help us improving translations for City Game Studio
  • Improved ru translations (thanks to Fozehor)
  • Improved de translations (thanks to ekim1991)


Bugfix

  • Can publish several sequel of the same game due to the game edition feature
  • Toggling a game engine item while creating a game might not update the GPU/CPU cost accordingly

Sales, online games, updates and DLC

Hello world!

City Game Studio is one year old. It's been released a year ago, and since then I kept working on it to deliver the best development tycoon game ever. And today, oh today, we are going to talk about the v0.29.0.

Joint studio project



Let's say you want to make a AAA game. Now, you need at least 100 employees with one producer. How can you fit 101 employees in a single studio? You can't! BUT, you can have several studios working on a single project. That's right, you can have 10 studios to work on a game, or on a game port, or on a contract, or on a digital store's feature...

Game update (DLC?)



So, you've published a AAA game. You are swimming in a pool of money, but you want more! Let's publish an update. Updating a game will boost sales and fans (more money indeed).

Do you want moar money?

Seriously, publishing a free update is already great, but I get you. You want more, so let's talk about Paid updates. A paid update is a DLC. Publishing a DLC makes more money than an update, but your fanbase won't be any bigger. So the choice is yours.

How to boost sales of a game?



DISCOUNT! Discount your game of up to 95%. Nothing like discount to gather a maximum of fan around your projects!

Other improvements



The game creation panel has changed. The workload currently provides better feedback, and it is more intuitive to make a game.

Advanced games have been reworked too. You can select the starting money and you can randomize the game creation sliders.

If you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.

As you can see, there is an update per month on average. I want to keep it that way because it is easier to me to balance and test the game between 2 updates.
I hope you will like this update, and join us on discord to talk about it!

Cheers
Binogure

Changelog



Features

  • Added game updates. Publishing an update improve the sales of a game, but not its score
  • Added DLC updates. Publishing a DLC make more money regarding the amount of the original games has been sold.
  • Added DLC/Update schedules to the HR management schedule
  • Advanced start: You can enter the exact amount of money you want to start with
  • Make a discount for published games
  • Randomize games' sliders (optional)
  • Improve online games. Can set a price and a subscription price


QOL

  • Store will now show everysingle items, even the locked one, so you will be able to known when the servers are becoming available
  • Improving the history panel by adding more tooltips
  • Added a dynamic tooltip to the in dev panel hype container
  • Added a game engine name generator
  • GOTY panel: easier to select a game
  • Auto-organize conventions
  • Improve the release-game panel tooltip (price + discount is now shown and updated in real time)
  • Sort platforms by release date
  • Add Select All button to the studio panel
  • Add tooltips to the platform release panel
  • Add CPU/GPU to the game engine panels (tooltip)
  • Improved workload during game creation
  • No default theme for game creation


i18n

  • Improved zh translations (Thanks to Mochongli)
  • Improved ru translations (Thanks to Riken and IraqLobster34)
  • Improved fr translations (Thanks to kiriflo)


Misc

  • Spying on a competitor has a new steam achievement
  • Spying on a competitor has a better congratulation panel
  • Cracking a game has a new steam achievement
  • Cracking a game has a better congratulation panel
  • Optimizing staff management
  • Rework the studio panel
  • Add animation to the studio capacities


Bugfix

  • Gameport sales don't take the marketing campaign into account
  • Set the default currency to 1 000 M$ for advanced start
  • released-game panel was not properly refreshing the game ports
  • Fix random crash
  • Cannot release a GOTY
  • Can port a game on an non-released console
  • Improve game engine and game publishing panels rendering