The 0.28.1 version is, despite its name, a major version.
Rent game engines
You can now make money thanks to your game engines or make them FOSS! (I'll let you find out what impact it has, you'll see how cool it is). And now you can also rent your competitors' game engines! This is the little extra that should make you happy!
Better UI (another one)
The UI has been slightly revised. Indeed with version v0.28.0, the game creation panels had been redone. To make everything consistent with the latest graphic overhaul, the rest of the game has also been revised.
Studios optimization
The v0.28.1 also brings a lot of optimization. Savegames are 50% lighter and loading them is ~25% faster. To this must be added the studios optimization. Large studios tended to be CPU intensive, so after a lot of work, even the largest studios should no longer blow your fans.
Changelog
Game engine
Manage the game engine calendar for staff
Open source game engine gives you money or new free features
Can rent a competitor's engine
Competitors can use your engines if they are valuable / commendable
Competitors make their own engines
Add the engine name to the best game sales tooltips
Rework the engine selection panel
Buying a competitor gives you their engine
Miscellaneous
Sort items in the shop by type
Add sound effects to multiple buttons (missing)
Attach / remove specialists from released games
Add Unique to the kinds of games that unlock success
Add the unit sold to the history panel (this is a tooltip)
Add animations to the price slider
Reduce the font size of the studio panel
Optimize backups (should save up to 80% of the disk)
Optimize studio rendering (use less CPU than before)
Add a button to fix everything (coffee makers)
Optimize the studios (should be able to increase the size of the studios)
Add the release date to the released games
Add FX sounds to the marketing panel
Increased server capacities: + 50%
Bugfixes
The buttons on the server do not display correctly once they appear. Need to reload the game to get it right
Can buy a competitor even if it is not unlocked
Selling a studio with furniture doesn't give you the right amount of money
A competitor has an incorrect engine royalty value (it is zero)
Certain competing engines may have a “zero” charge
Cannot buy servers automatically
Unable to attend conventions manually
Unable to upgrade servers
Can wear a game on the same paltforms several times
Unable to upgrade a server
Early Access v0.28.0-3
Hello everyone!
I've been busy lately working on stabilizing City Game Studio and also optimizing its memory usage. It is another patch update, meaning still no new content, but a more stable and optimized game (and better de translations thanks to ekim1991).
Happy holidays
Bugfix
Logger might be used before initialized
Offload the minigames when used
Delay free of the loading-screen scene
Translations
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Thank to your feedbacks I was able to reproduce a nasty bug that make the online games really profitable. I spent some time fixing few other bugs, and balancing the Digital Store. It is another patch release, so only bugfixes for now
Happy holidays!
Bugfix
Online game sales are no more skyrocketing
Server menu button is corrupted when it appears
Can rent servers in 1996, delayed to 2000
Doubling servers capacities
Translations
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Thank you for all your feedbacks, this is a patch release, meaning it contains only bugfixes. The next version, v0.28.1, should be out for january/february.
Happy holidays!
Bugfix
When creating a sequel, select the wrong game engine
Sort released games by release date (newer first)
Translations
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I'm glad to announce the v0.28.0 of city Game Studio. It includes Game engines, a new UI and yes, this is City Game Studio!
Create and upgrade game engines!!
Customize your games, create a pixel art game and release it on VBox! Players are going to calibrate their joystick for the next Fighting game you are going to create!
You've created your first game engine but there is a... a ... a new technology already available... No problem, just update it, there is no need to create a new one. Unless it is an old game engine, in that case, you'd rather create a new game engine than update the old one (legacy code shhhh).
Make gameports great again
Each platform has its own specifications. There is no way to port a VBox game to a Handboy console. The handboy cannot handle the load of a VBox game! So to help you port your games, I reworked the game port creation panel.
A snowy City?
Something different?! City Game Studio has had an haircut (welcome to non-hairy City Game Studio).
Localization
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Improving ru language thanks to Riken (merci)
Game engine
Create a game engine
Update a game engine
Rework the game port mechanism
Rework the game score mechanism
User interface
Improve the digital store panel (it explains how to enable/disable it)
Rework the studio selection panel of the digital store
Reworked the studio selection panel
Add several tooltips
Adjust the panels sizes overal
Reworked the unlocked button animation
Platform selection panel reworked
History panel reworked
Rework the Game creation panels
Lower the fonts' sizes
Misc
Add seasons (autumn/winter)
Animate the zoom transitions
Bugfixes
Add a dummy audio driver if there is no compatible audio driver (act as a fallaback, prevent the game to crash)
Vertical scrollbar margin are invalid
No music on the main menu
High audio latency
Early Access v0.27.5
Translations
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Improved ru translations (thanks to Riken)
Misc
Sort specialists by availability
Show an HD icon when unlocking a game genre
Bugfix
Some texts were truncated
Early Access v0.27.4
Translations
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Improved es translations (thanks to Balthoraz)
Improved ko translations (thanks to kangholim, hyuna1127 and new-w)
Misc
Adjust contrast/saturation of the assets
Early Access v0.27.3
Misc
Rework the specialist selection panel. It shows every specialists, even busy ones. And it also shows their activities. But if a specialist is attached to an invalid item, it will show it as a uuid
Consolidate fanbase computation
Translations
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Early Access v0.27.2
Misc
Add a growing fanbase threshold (from 1 millions to 50 millions)
Improve the circular progress render (better contrast)
Bugfix
Use the international system of unit for the charts
Translations
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