City of God I: Prison Empire cover
City of God I: Prison Empire screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Indie

City of God I: Prison Empire

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0.951 Hotfix Update Content

Fixed the following issues:
1, repair the poor family every time you save the file will reduce half of the money
2. Fixed an issue where archiving corruption was caused by an error in blood diamond prestige.
3. Fixed the problem that the governor commanded that the study is no longer working and walking
4. Fixed three concurrent and parallel issues of the Warden Research Society
5. Fixed a problem that the prison guru’s research experience would increase at the same time
6, now the last battle can use gold weapons
7, now the vault explosives can be used normally
8. Fixed the problem that the airship occasionally sneaked into the submarine
9. Fixed the issue that we will not switch automatically when the last battle of our gang weapons is used up.
10. Fixed a problem that some DLC tasks could not continue
11. Fixed the problem of top craftsmen black diamonds, speed does not increase and so on
12. Fixed the problem that the storyline and Empire mode switch will not enter the game
13. Fixed a problem that military research labs could not study drawings


optimization:
1. Slightly adjust the story mode. The difficulty of Samuel's legendary (difficult) mode, all NPC blood volume reduced from the original 300% to 200%.

Version 0.951 Hotfix Update Content

BUG scheduled to repair today:
1. Plan to repair the game's main interface When you switch game modes, you cannot create an archive.
2. Plan to repair part of the task event will appear unfinished.
3. Plan to fix the problem with the treasury bomb being unusable.
4. Plan to repair the problem that the military R&D building cannot be used.
5. Plan to fix the problem that the small secretary could not order takeaways and drinks.
6. Plan to repair the performance issue of the Warden tactical research work.
7. Plan to fix the issue that the last war weapon will not be automatically replaced after it is used up.
8. Plans to repair text errors in some buildings and props.
9. The English version of the story mode will be reopened.

optimization:
1. The story mode Samuel Legend Difficulty NPC MAX HP reduced from 300% to 200%.

For in-game bugs and feedback, please feel free to join the COG fan base.
We will collect and process your feedback in a timely manner.
1 QQ group: 498732765
2 QQ groups: 428991263
City of God City of God Official Forum Address:
http://www.pgcog.com
COG Prison Encyclopedia WIKI: http://cogcn.h.baike.com

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DLC delayed launch notification

Because some of the important DLC sets (season tickets, etc.) are still under review, considering that the season ticket is not mutually exclusive with other DLCs, it is easy to cause multiple purchases by some players and cause unnecessary losses.
First, it is decided that other DLC on-line time will also be postponed until all DLCs have passed the review.

I hereby inform everyone~ I am very sorry

The official version of the Empire model, no accident will be on the line as scheduled.

Some setting changes in Empire mode

1. The maximum movement speed in the prison has increased from 300 to 450.
2. The initial amount of U.S. dollars is 500,000.
3. The number of black-market merchants carrying cash increased from 200,000 to 300,000.
4. The number of gang DIY icons has been increased from 3 to 5.
5. Get 1 reputation for every $50,000 tax paid and increase it to 2 reputation.
6. The upper limit of the additive research projects in canteens, bathhouses, and cells is raised from 50 to 100.
7. The upper limit of the research on command items for all types of weapon mastery has been raised from 100 to 500.
8. The efficiency of all processing professions will increase by 300%.
9. The upgrade time of all buildings is reduced to half of the original.
10. The amount of nuclear radiation generated by nuclear power rooms has been reduced by 50%.
11. With the exception of the newly-added gang leader occupation, all other career upgrades will increase by 100%.
12. The probability of prisoners suffering from various diseases has dropped by 30%.
13. The demand for all products in the market has increased by 100%.
14. The construction queue compared to 3 of the story mode, and increased to 5 at the same time.

About the "Story mode archive inherited to Empire mode" method and content announcement

In the player's selection of story mode, select the third mode: Samuel's legendary (difficult) mode after the clearance. (Into the customs clearance video is regarded as the mode of clearance.) After entering the empire mode, the player will ask if he wants to continue Samuel's legendary archiving to the empire mode. After selecting Yes, the archive of the previous mode will have some data inherited into Empire mode.

Because of Empire mode players will create their own image and create their own life. Therefore, some resources have been unable to inherit from Samuel. At the same time, after the Samuel plot was over, the government had already paid off illegal resources such as warehouses, cash, and demolished all underground buildings in Pompeii Prison. The specific detailed list is as follows:

Resources left by the prison bureau:
Warehouse:
All finished products produced from above-ground construction
All medicines, boxes, foods, alcohol and tobacco, beverages, records, watches, jewelry, fuels, intelligence sheets, various government letters and permits, mysterious phone numbers and letters of recommendation.

Inside the garage:
All vehicles in the garage

Inside the prison:
All ground buildings (including prisons and administrative areas)

Technology Tree:
All tech tree content

prisoner:
All prisoners

Design drawings:
All the finished drawings that have been learned

Version 1.0.0 Story Mode Updated Content

Changes in the story mode:
1. In different difficulty modes, you can now choose to pause (spacebar) when performing a level. Simple mode can be suspended 5 times, normal mode 3 times, difficult mode only 1 time.
2. In different difficulty modes, the simple mode and the normal mode will be suspended under the interface of cracking and unlocking. In difficult mode, the time to crack and unlock the interface will continue to flow.
3. New additions in simple mode: +300% for all product requirements; 50% reduction in alarm value for NPCs and triggered alarms in checkpoints.
4. Added in normal mode: the working efficiency of all processing plants increased by 200%; the alarm value after shooting in the level reduced by 50%.
5. In the difficult mode: The NPC's blood volume in the relevant card has increased by 300%; the game will initially come with a city effect of “Doomsday Prediction”.
6, the major banks LV4 ~ LV6 level safe will start low probability of falling: gold series of weapons; famous knives; advanced weapons; future shake and other rare items. After installing the "Fenglin Volcano", "Apocalypse Labs" and "Red Square Special Police" DLC, these levels will also drop corresponding weapons and equipment in the DLC.
7. A new system for prisoners' squatting has been added, and now a series of special effects will be activated after collecting prisoners in certain specific combinations. The system is equally effective in Empire mode.
8. A new package system has been added. Currently, only the equipment produced in the DLC has a suit effect. After that we will add some free packages in individual DLC. The system is equally effective in Empire mode.