BUG repaired today:
1. Fixed the issue of team configuration during gang attacks.
2. Fixed the problem of the prison police’s occupational disorder.
3. Fixed the problem that the consultant room 2 could not be removed.
4. Fixed the issue of the use of apocalyptic weapons by gang leaders.
5. Fixed the problem of abnormal RPG damage during the war in the base.
6. Fixed the problem that prisoner drug addicts were stuck in the room.
7. Fixed the issue of gangster thugs in the gang information interface.
8. Fixed the problem that prisoners could be released when they were in the globulin processing plant.
optimization:
1. Now full-level prisoners no longer go to the stealing training room, blasting training room, underground boxing ring and shooting room.
For in-game bugs and feedback, please feel free to join the COG fan base.
We will collect and process your feedback in a timely manner.
1 group: 498732765
2 groups: 428991263
City of God City of God Official Forum Address: http://www.pgcog.com
COG Prison Encyclopedia WIKI: http://cogcn.h.baike.com
New Mode Coming: Customized mode
In order to meet the demands of different players for difficulty, we plan to open a new game mode "custom mode" to players in the near future.
In this mode, players will be able to customize various game data according to the changes we have provided, such as difficulty and simplicity.
This mode will be independent of the plot and Empire mode, so the archive will not be able to connect to the other two modes.
At the same time, in order to speed up the player's game rhythm, there will be no plot events and government tasks and achievement goals in this mode.
All content that is open through the mission will be unlocked directly or through the player's discretion.
The specific introduction of the custom mode:
This mode is divided into four major modules: general settings, business settings, battle settings, and level settings.
In the normal settings, the player can set the following values and functions:
Initial funds
Initial prestige
Initial reputation
Initial product point
Initial operating point
Initial command point
Initial strategic point
Power supply facilities provide electricity
Initial office floor (up to 10 floors)
Initial floor of the prison area (up to 20 floors)
Initial underground floor (up to 10 floors)
In the business settings, players can set the following values and functions:
Initial market demand multiple
Initial prisoner mood multiple response
Initial prisoner health value multiples
Initial Prisoner Upgrade Speed Multiplier
Initial prisoner's strength recovery factor
Initial tax rate
Unlock the whole picture
All NPCs in the City Like All 5 Hearts
Unlock all garment drawings
Unlock the furniture drawings
Unlock all electrical drawings
False drawings full unlock
Unlock the chemical drawings
Firearms drawings unlocked
In combat settings, players can set the following values and functions:
Original enemy gang AI style (crazy, aggressive, conservative, friendly)
Initial enemy and me leaders attack power
The upper limit of blood volume between the leaders of both the enemy and me
Initial enemy attacker attack power
Initial enemy and me beater blood cap
Sites yield multiple resource multiples
Initial Apocalypse Lab Study Point (DLC Limited)
Initial Forge House Study Point (DLC Limited)
Initial Arms Research Laboratory Research Point (DLC Limited)
Apocalypse Invasion Unlocked (All Enemy Allied Raiders Are Apocalypse Warriors) (DLC Qualified)
In the level settings, the player can set the following values and functions:
All levels NPC attack
All levels NPC blood volume
Level unlocking level increased
Levels can pause
Check whether the level is paused and unlocked
Level alarm increase
Other default enabled features:
1. The underground nuclear power station will be opened directly. If you choose the underground 10 floors, it will be on the 11th floor.
2. The maximum number of consultants is 5
3, all buildings are fully open
4, the highest building queue increased to 10
5. All building construction and upgrade time is shortened to 1 hour
This model plans to conduct the beta 2 test at the beginning of the next week and complete the online preparation. It is expected to go online with the official version at the end of May.
Version 0.956 Hotfix update content
Today's repaired BUG:
1.it has repaired all gangsters who will not attack other gangsters BUG.
2.restored all the gang's influence in the streets after blasting activities increased by BUG.
3.fixed BUG of prison power supply data and electricity charges.
4.repair the problem of the lack of effect in the black water bulletproof vest.
5.after repairing the prisoner's fetters, after the entry of the "anchor list" has come into effect, the relevant prisoners' checkpoints will lose their blood volume if they return.
6.repaired the warden's abnormal function of carrying the trunk in the street.
7.repair of counterfeit raw material changers' BUG of firearms and raw materials exchange.
8.fixed the problem that Apocalypse warriors could not learn skills.
9.restored the BUG of the number of injuries increased by the leader of the Gang after using skills.
10.restored the BUG of a cold in a warm and comfortable prison.
11.repaired some weapon damage in the BUG after the bonus is abnormal.
12.restores the BUG in the Empire's mode, which can be built on the ground floor sixth level after archiving and archiving.
Optimization:
1.adjusted the street influence figures obtained from gang activities.
2.added the power suspension to see the power description.
3.now the keys to the pawnshop in Naples are easier to find and get.
About BUG and feedback in the game, welcome to COG fans.
We will collect and process your feedback in time.
1 groups: 498732765
2 groups: 428991263
City of God God city official forum address: http://www.pgcog.com
COG prison Encyclopedia WIKI:http://cogcn.h.baike.com
Version 0.955 Hotfix update content
Today's repaired BUG:
1.Fixed the problem that the closing of the workshop may cause the disappearance of props during handling.
2.Fixed a problem where the player's stronghold would not be uprooted by the Tremb base.
3.Fixed the problem that the base of warheads could not automatically replace the weapon in the backpack.
4.Fixed an issue with the imperial mode mainline prompt.
5.Fixed the problem that the warden's hospitalization function was invalid.
6.Fixed the issue that the head of the warhead would damage the blood after
wearing some suits.
7.Fixed the problem that the item "Pu'er" could not be used.
8.Fixed the problem that the prisoner's pure blood diamond had no effect.
9.Fixed the issue of the recruitment of prisoners not directly to the cell.
10.Fixed the problem of missing props caused by closing the workshop during the transportation.
11.Fix the problem that the gang's initial level is invalid.
12.Fixed the problem that the gangster ranked combat effectiveness and the
number of bases was incorrect.
13.Fixed the problem of penetrating the "Johnson Biochemical factory" and
penetrating the pick-up point.
14. Fixes the problem of wrong pictures of prisoners.
For in-game bugs and feedback, please feel free to join the COG fan base.
We will collect and process your feedback in a timely manner.
1 group: 498732765
2 groups: 428991263
City of God City of God Official Forum Address: http://www.pgcog.com
COG Prison Encyclopedia WIKI: http://cogcn.h.baike.com
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Version 0.953 Hotfix update content
Today's repaired BUG:
1. fixed the problem that the DLC task hint does not show in the Apocalypse plan.
2. repair the problem that the drawing package can open indefinitely.
3. repair the problem that the carton road is easy to flicker and retreat.
4. fix the problem of gangster relationship even if it is low.
5. fixed the problem of abnormal NPC attack in Empire mode.
6. fixed the problem that the warden brought the secretary home without gain effect.
7.fixed the problem of settlement of the stronghold is only 50%.
8. fix the problem that the R & D room can still be developed after the pause.
9. fixed the Empire Mode with no dragon and tiger drop.
10. repaired the police station will brush the occupation of the Apocalypse warrior.
11. repair the problem of ineffective rooms in the hotel.
12. fixed the problem of animation abnormal when training the Apocalypse warrior.
13., it has repaired the problem that the strongholds will disappear after they have been withdrawn.
14. repairing the problem of real Tian Xing Village at level 10 of R & D room.
15. repairing the problem that little secretary often fails to play musical instruments.
16. repair the problem of the ineffective consignment of the small secretary.
17. repair the problem of abnormality in the settlement of the gangs.
18. restores the problem of changing the Empire Mode raw material to merchants.
19. restored the warden's inability to enter the recovery room when he recruited the apocalyptic warriors to join the gang.
20. when the three times speedup was restored, the Apocalypse soldiers often stuck in the problem of resuming the room.
21. the problem of using gangster activities can not increase the influence of its own side when the influence of the strongholds is full.
22. fixed the problem of gang leader in the configuration interface.
23. repair the attack site configuration interface can not see the Red Square special police and Apocalypse laboratory weapons.
24. fixed the problem that the occupation classification of the prisoner interface was not shown.
25. fixed the problem that the scenario mode might be applied to the calling skills.
26., it restored the problem that the wartime chieftains could not automatically change the weapons in the backpack.
Optimization:
1. greatly reduced the frequency of the last battle's enemy refurbishing.
2. now the mysterious people in Pacific Street will always appear.
3. greatly reduced the percentage of blood lost from the Apocalypse soldiers.
4. the durability of weapons and equipment in DLC of all weapons institutes has been increased by 100%.
5. corrected the numerical problem of excessive NPC in Empire mode.
6. speed up the speed of research and development of each weapon research room 50%.
About BUG and feedback in the game, welcome to COG fans.
We will collect and process your feedback in time.
1 groups: 498732765
2 groups: 428991263
City of God God city official forum address: http://www.pgcog.com
COG prison Encyclopedia WIKI:http://cogcn.h.baike.com
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Version 0.953 Hotfix Scheduled Update Content
BUG scheduled to repair today:
1. Plan to fix issues that do not appear on the ATC plan DLC task prompts.
2. Plan to fix the problem that drawing packages can open infinitely.
3. The plan is to fix the problem of easy flashback at the Cardinals base.
4. Plan to repair gangs relationship value even if it is low will not attack the problem.
5. Plan to fix the problem of excessive NPC attack level in the Empire mode.
6. Plan to fix the problem that the governor brings the secretary home without gain.
7. Plans to repair the settlement of the site influence only 50% of the problem.
8. Plan to repair the problem that Apocalypse Warriors cannot use ordinary weapons.
9. Plans to repair the issue of the small secretary's inability to automatically process materials and armaments.
10. Plan to fix the problem that the R&D room can still be developed after the suspension.
11. Plans to fix the Empire model There are no problems with the falling dragons and tigers.
12. The plan to repair the police will solve the problem of Awakening's career.
13. Plans to repair invalid hotel rooms.
14. Plan to fix anomalies in the animation of Akai Warrior training.
15. Plan to repair the disappearance of the garrison garrison when it is withdrawn.
16. Plan to repair the military research and development room at the 10th level there will be the problem of Yukida Sanada.
17. Plan to fix the problem that small secretary playing instruments often fails.
18. Plan to fix the problem that the small secretary's consignment is invalid.
19. Plan to fix the abnormal settlement of gang activity.
20. The plan is to remedy the problem of inconsistencies between what the Empire Model Raw Material Exchange Merchant is saying and the content of the exchange.
21. Plan to repair the problem that the Warden was unable to enter the recovery room when the warden was fainted when the warden was recruited to join the gang.
22. The plan is to repair the problem that Aegis fighters will often get stuck in the recovery room under tripled acceleration.
23. The plan is to repair the problem that the use of gang activity cannot increase its influence in the case where the influence of the base is full.
24. Plan to fix the issue of the gang leader in the level configuration interface.
25. Plans to repair the imperial model Ingame Street can not check the problem.
optimization:
1. Significantly reduced the enemy's refresh rate in the last battle.
2. The mysterious people on Pacific Street will always appear.
3. Substantially reduce the HP decline rate of Aegis fighters.