CityBattle: Virtual Earth cover
CityBattle: Virtual Earth screenshot
Genre: Shooter

CityBattle: Virtual Earth

Servers are available! All to the battle!

We are pleased to announce the completion of technical work!

Servers are already shared, so it's time to lubricate the mechanisms and engage in battle with players from Europe!

Until Sunday, write us a personal message in the community https://vk.com/im?sel=-107755353 your game nickname and we will charge you compensation for the downtime on your game account!

Technical work on the server

Friends!

Currently, technical work is underway on the server, access to the game is limited.
Tentatively, work will end at the beginning of the week.
We apologize for any inconvenience caused!

New map and new mode!

Hello! Today we updated the client to version 46 804.
With this update, a new map and a new mode will be added to CityBattle!
● “Delivery” mode on the “Terminal” map.
Players are divided into 4 teams of 3 players each and fight to capture cargo containers. The goal of the mission is to bring as many containers as possible to your delivery points. You can take away someone else’s cargo container by destroying the enemy robot carrying it. Then pick the cargo up and bring it to your delivery point. Two teams with the most cargo containers collected by the end of the match - win.
*The “Delivery” mode/map will be available only in the Rating Game for now.
● Shop
- Fixed product descriptions
- Added 9 new skins robot
● Interface
- Added F2 helper for the “escort” mode
- Fixed localization errors
- The English version of the announcer is now used for all languages ​​except Russian.
● Bug fixes
- Fixed a bug in which in some cases it was impossible to enter the game.
- Fixed a bug that led to kill-cam displaying situation in zoomed (magnifying) mode.
- Fixed incorrect display of the clip (magazine) after the first reload
- Fixed a bug where in the "Data Capture" mode the opposing team’s points gain was not displayed.
- Fixed a bug with Sniper's victory animation "Superiority"
- Fixed a bug with players who moved to another Republic not appearing in the player list of the new republic.
- Fixed a bug where the names of the skins did not scale within the description.
- Fixed a visual error in the Firebugs weapon model.
- Fixed a bug with Saboteurs “Ivy”, “Medusa” and “X9000” skins.
- Fixed a bug in which some robots under the control of AI did not use mobility skills.
- Fixed a bug where the effects of some skills did not end after the round end. Relevant for the “Escort” mode.
- Fixed a bug where playback of the victory animation was looped when you exit to the main screen.
- Fixed a bug where clips models of some weapons appeared later then the robot and weapon models.
- Fixed a bug where clips of some weapons with skins were replaced with standard models after the first reload.
- Fixed a bug with incorrect points accumulation in the Data Capture mode
- Fixed interface bugs.

Update 46 255



we updated the client to version 46 255. The following changes occurred with the update:
Game mods:
The following edits were performed for the "Escort" mode:
- Improved respawn logic.
- Improved AI logic.
- Increased train speed along the route.
- Increased Escort mode probability at low levels
Interface:
- Added a completely redesigned combat interface, which we talked about earlier (https://vk.com/wall-107755353_39349).
The circle indicators can be turned off if necessary.
Shop:
- Added new Tech skins.
Bug fixes:
- Fixed a mistake in the description of the "Ram" mod for the Guard.
- Fixed a bug in the icon details of the Bomber Weapon "Melee Kamikaze" and "Kamikaze Ranged."
- Fixed a bug where after exiting the training video in the game menu, the buttons of the group, friends, officers and settings disappeared from the interface.
- Fixed a bug where robot models jumped with a delay relative to other elements of the robot, such as shields.
- Fixed a bug where the Assault sometimes teleported for other players when using the "Dash".
- Fixed a bug due to which, with a low FPS value, FIrebug’s Fireballs could not be fully charged.
- Fixed a bug where the glow effect of the Sniper’s Guillotine was visible through "Cloak" and walls.
- Fixed a bug in which Sworm’s shells in some cases were visible through the walls.
- Fixed a bug where the Bomber Barricade in some cases had an irregular shape.
Other changes:
- Improved Tech’s Spheres animation.
- Fixed a bug where opponents and allies under the control of AI went for boosters instead of escorting the train in the "Escort" mode.
- Fixed a bug in which the effects of boosters, data carrier and some abilities did not display correctly on inclined surfaces.
- Fixed a bug where it was impossible to switch the skins of the Tech weapon from “Blessings of Astarte” to any other skin of purple quality.
- Fixed a bug where the weapon skin of the Tech “Blessing of Astarte” did not display the amount of remaining ammunition.
- Fixed a bug where some skins on the preview did not display transparent materials.
- Fixed a bug where some sniper weapon skins were not displayed in battle.
- Fixed a bug where, in some cases, the Assault skin changed when using the Meteor.
- Fixed localization errors

Update 46 560



We updated the client to version 46 560. The following changes occurred with the update:
● Shop
- Added new skins and animations.
● Bug fixes
Interface:
- Fixed a bug in which the “Laser” icon of the Guard was not displayed correctly when the ability was fully charged.
- Fixed a bug where the texts in the player’s profile overlapped each other.
- Fixed a bug where maximum level of penalty points had an incorrect description.
- Fixed localization errors.
● Other changes
- Fixed a bug where the Tech weapon skins color was changed after reloading the skin.
- The game client was optimised to be tack 2 GB less space on the hard drive.

Update 46 255



We updated the client to version 46 255. The following changes occurred with the update:
Game mods:
The following edits were performed for the "Escort" mode:
- Improved respawn logic.
- Improved AI logic.
- Increased train speed along the route.
- Increased Escort mode probability at low levels
Interface:
- Added a completely redesigned combat interface, which we talked about earlier (https://vk.com/wall-107755353_39349).
The circle indicators can be turned off if necessary.
Shop:
- Added new Tech skins.
Bug fixes:
- Fixed a mistake in the description of the "Ram" mod for the Guard.
- Fixed a bug in the icon details of the Bomber Weapon "Melee Kamikaze" and "Kamikaze Ranged."
- Fixed a bug where after exiting the training video in the game menu, the buttons of the group, friends, officers and settings disappeared from the interface.
- Fixed a bug where robot models jumped with a delay relative to other elements of the robot, such as shields.
- Fixed a bug where the Assault sometimes teleported for other players when using the "Dash".
- Fixed a bug due to which, with a low FPS value, FIrebug’s Fireballs could not be fully charged.
- Fixed a bug where the glow effect of the Sniper’s Guillotine was visible through "Cloak" and walls.
- Fixed a bug in which Sworm’s shells in some cases were visible through the walls.
- Fixed a bug where the Bomber Barricade in some cases had an irregular shape.
Other changes:
- Improved Tech’s Spheres animation.
- Fixed a bug where opponents and allies under the control of AI went for boosters instead of escorting the train in the "Escort" mode.
- Fixed a bug in which the effects of boosters, data carrier and some abilities did not display correctly on inclined surfaces.
- Fixed a bug where it was impossible to switch the skins of the Tech weapon from “Blessings of Astarte” to any other skin of purple quality.
- Fixed a bug where the weapon skin of the Tech “Blessing of Astarte” did not display the amount of remaining ammunition.
- Fixed a bug where some skins on the preview did not display transparent materials.
- Fixed a bug where some sniper weapon skins were not displayed in battle.
- Fixed a bug where, in some cases, the Assault skin changed when using the Meteor.
- Fixed localization errors.

Update 45 255



Hello! Today we updated the client to version 45 255. The following changes occurred with the update:

● Balance changes

Power Station map:
- Adjusted damage scaling of Destroyers / Turrets from the level of the teams.
- Reduced glass durability from 3,000 to 2,000.
General class changes:
- Flight and homing speeds are adjusted.
Guard:
- Weapon damage in the main mode is increased from 10 to 14, and in the alternative - from 20 to 28.
- Reduced the speed of "Ram" from 20 to 15 m / s.
- "Ram" now stuns for 0.5 sec. with any mod installed.
- The basic damage of "Ram" is now equal to 100.
- The "Long-Range Ram" mod reduced the recovery speed from 30-50% to 10-30%, and the range bonus was reduced from 55-80% to 30-50%.
- “Smashing Ram” increases base damage by 100%.
- Reduced shield recovery speed.
Sniper:
- Weapon main mode damage is increased from 140 to 200.
- Damage to the alternative mode with maximum charge reduced from 890 to 800.
- Head damage modifier with corresponding mods reduced from 60-80% to 40-60%.
- Bonus of mods for charge accumulation rate increased from 10-30% to 20-40%.
- The periodic damage from the effect of the camouflage mods is reduced from 250-400 to 200-300 units.
Bomber:
- Damage from the main mode increased from 160 to 200, and the alternative mode from 320 to 400 units.
- Increased mine damage (dropped on Bomber’s destruction) from 160-320 to 300-400 damage.
- Reduces the pulling force of the Tornado.
Saboteur:
- The damage of the main mode at close range has been reduced from 70 to 60.
- Reduced the amount of armor applied when dealing damage (when using the appropriate mod) from 25-35 to 15-25 units.
Firebug:
- Base damage of the main mode reduced from 32 to 27.
Tech:
- The activation time of the Teleport ability was reduced from 1.2 to 0.7 s.
- “Mass Repair” now restores 10% of allies' durability per second, without an additional fixed value.
Assault:
- Increased durability repaired for spent fuel (with the corresponding mod) from 3-5 to 5-7 for 1 unit of fuel.

● Shop

- Added new skins.

● Bug fixes

Interface:
- Fixed a bug with disappearing "Pick" button when trying to quickly get a reward from two or more quests in a row.
- Fixed a bug where the animation of opening presets in the "Improvements" tab was activated with each click.
- Fixed a bug where the daily rewards popup did not move behind the cursor.
- Fixed a bug where it was possible to open many of the "Settings" windows.
- Fixed a bug where the text on the Championship banner was under the interface elements.
- Fixed a bug where, when opening the "Profile" in the menu, other elements were highlighted.
- Fixed a bug due to which the message “Reward has already been received” appeared when receiving a daily award
Animations:
- Fixed a bug where the selected animation in the "Style" menu was not played automatically.
- Fixed a bug where force fields did not allow 3rd-person animations to work correctly.
- Fixed a bug where the animation when canceling the Meteor did not play correctly.
- Fixed a bug where the Bomber weapon did not play the animation of scrolling the drum.
- Fixed a bug where the saboteur's weapons did not fly out of the shells when firing.
Bug fixes for robots:
- Fixed a bug where the model of the assault during destruction remained in the air if one of the new skins was equipped on it.
- Fixed a bug where damage from Bomber grenades was not recorded at the edges of the glass.
- Fixed a bug where the damage from the abilities of the "Grenade" and "Ram" was not applied to the enemy.
- Fixed a description error for the details of the Assault, increasing damage with each subsequent missile hit on the target.
- Fixed a bug in which the Tech "Teleport" was possible to delay / cancel by pressing again.
● Other changes
- Corrected descriptions of some details.
- Fixed shooting range collisions
- Fixed a bug where the turrets on the map of the Power Station did not hit targets.
- Fixed a bug where turrets on the map Power Station continued to shoot after losing a target.

Update 44 696



We installed hotfix 44 696 with the following changes:
● Balanced edits
- Adjusted parameters of several robots.
- Adjusted jumps and abilities linked to gravity.
● Bug fixes
- Fixed a bug due to which pressing Space + Ctrl / C allowed assault to hang in the air.
- Fixed a bug in which the generator shield ignored the damage from certain types of projectiles.
- Fixed a bug with the post-combat statistics interface not displaying correctly.
- Fixed a bug where the banner of the “Custom Game” mode sometimes stuck as if it was pressed.
- Fixed a bug where the button “receive reward” sometimes disappeared when receiving daily rewards.
- Fixed a bug displaying Custom Game bots with player's skins.

Update 44 608 (Additional info)



More information on balance patch 44 608:



Tech


- Durability: was 1200, increased to 1300.
- Number of spheres is now fixed (not changed by mods) and set to 3 instead of 2. Spheres now fly around Tech and can be seen by others.
- Damage reduction for each sphere held by Tech has been changed from 15% to 10%.
- Weapon "Swarm"
-- Damage: was 140, became 97.
-- Repair: was 540, became 315 (durability per second).
-- The weapon will now lose its target after 1 second, instead of 2.
- Mass Repair Ability has been changed from 264 (+ 10% of the max target durability) to 162 (+ 10% of the max. target durability) units per second.
- Impulse Ability now always consumes 2 spheres, and the damage has been changed:
-- On Impulse hit: from 200 to 160;
-- On collision with an obstacle: from 400 to 320.
-Teleport Ability buffs are moved to mods and can be selected on character progression screen.

Assault


Weapon "Avalanche" beam no longer causes extra damage and slowdown after a continuous hit on target.
- Main mode: from 75 to 44;
- alt. mode: from 200 to 177.
- Maximum avalanche firing time in main mode has been reduced from 18 seconds to 9 seconds.
- Meteor Ability damage changed:
-- when activated from the ground: from 450 to 360;
-- when activated from a maximum height: from 900 to 720.

Bomber


Guard Weapon Damage changed:
- Main mode: from 310 to 160;
- Alt. mode: from 450 to 320.
- Afterburner Ability fuel consumption has been increased by 40%.
- Tornado Ability
-- Damage changed from 140 to 144 per second.
-- Vortex lifetime has been increased from 2 seconds to 3 seconds.
-- Also, the Tornado is no longer stunning.
- Barricade Ability durability has been increased from 720 to 840.

Sniper


- Weapons "Guillotine":
-- Main mode from 240 to 140
-- Alt. mode from 900 to 890
-- Decreased charge accumulation rate
-- Headshot damage decreased from 1.8 to 1.3
- Decoy Ability damage decreased 263 to 216
- The beacon of Recall Ability is now destructible by the enemy
Saboteur
- Weapon "Smart":
-- Main mode from 38-76 to 35-70
-- Alt. mode from 64 to 83 in the head.
-- Alt. mode firing mechanics was changed to lock targets and shoot in short bursts.
- Grenade Ability damage from 400 to 430
- Blink Ability distance is set to 15 m and has a cooldown of 10s

Guard


- Durability decreased from 4000 to 3500
- Shield Durability increased from 1500 to 1700
- Weapon:
-- Main mode from 30 to 10
-- Alt. mode from 50 to 20
- Laser Ability damage decreased from 900 to 480 per second
- Ram Ability damage is now 170, and no longer stun by default.

Firebug


- Durability from 3000 to 2500
- Weapon "Inferno Flamethrower"
-- Main mode 35 to 32 mode
-- Alt. mode 300 to 350 mode
-- Alt. mode fireball charge time and ammo consumption are increased
- Leap Ability damage decreased from 300 to 200
- Wave Ability damage decreased from 800 to 570

Update 44 608




Hello! Today we updated the client to version 44 608. The following changes occurred with the update:
Innovations:
- Changed character progression system. All VMs (money) previously spent on the mods are returned to the players account.
- Shooting Range is added - a mode in which players will be able to test abilities against harmless targets.
Shop
- Added new Skins for Assault.
Sounds
- Added sound effects for the game interface, the "King of the Hill" mode and for the winning animations.
- Added sounds of Sniper steps during aiming.
- Updated hit sounds for different types of damage: fire, laser, small arms. From the 1st person: the effects of burning, slowing down, stunning, treatment and low durability.
Bug fixes:
Interface and graphics:
- Fixed a bug where the effects of taking damage were displayed on the robot selection and winning screens on “Power Plant” map.
- Fixed a bug where the elements of the game interface were on top of the game player interface.
- Fixed a bug in which hits decals were projected onto the player and moved with him.
- Fixed a bug in which after the completion of the “Ram” animation, the camera of the final scene was turned in the direction of its direction.
- Fixed a bug due to which when changing graphics settings in battle in some places remained the effect of "Avalanche" beam.
- Fixed a bug where the health and color highlight of the enemy robots were not displayed if you were close to them.
- Fixed a bug where the timer of the revival time did not disappear after entering in to robot selection menu during respawn.
- Fixed a bug where on the map "Communication Center" in some places decals from hits were visible on the other side of the walls.
- Fixed a bug due to which, dying from Tornado damage, caused class abilities to sometimes disappeared or your robot not to respawn.
- Fixed a bug where the color highlight of the enemy that destroyed you did not disappear after a few seconds.
- Fixed a bug where the bonus daily limit incorrectly filled the daily limit progressbar.
- Fixed a bug in which the turrets could stop attacking the target, although it was in the affected area.
- Fixed a bug where the training video settings were not saved.
- Fixed localization errors.
Sounds:
- Fixed a bug where the landing sound was played during the use of the "afterburner" ability in the air.
- Fixed a bug where the flight sound was not heard while using the "Meteor" in the air.
- Fixed a bug where the footsteps sound in the 1st person was not played during recharges.
- Fixed a bug where the sound of footsteps was played during Assault flight.
- Fixed a bug where the Assault missiles sound was played even after their destruction.
Bug fixes for robots:
Guard:
- Fixed a bug where AI controlled guards used "Laser" without a chance to hit a target.
Bomber:
- Fixed a bug where Mines wore not triggered by Shields.
- Fixed a bug where Mines wore triggered by sniper in camouflage.
- Fixed a bug where “Dead Man’s Switch” Mines were attached to a moving train.
- Fixed a bug preventing the use of “afterburner” when using the "tornado" or the "barricade"
- Fixed a bug which causes “Tornado” to change color if Bomber was destroyed after Tornado was launched but before it was activated.
- Fixed a bug where "Barricade" stoped damaging enemies if Bomber was destroyed.
FIrebug:
- Fixed a bug where the wrong animation was played in case of simultaneous use of “Shock Wave” and “Reloading”.
- Fixed a bug where the fireballs were out of sync on different game clients.
- Fixed a bug where Leap was prevented from use when near short objects.
Sniper:
- Fixed a bug where allied "Decoy" was displayed as enemy.
- Fixed a bug where the "Decoy" continued to shoot in the absence of targets.
- Fixed a bug where Sniper weapon colors are displayed incorrectly with certain skins.
- Fixed a bug where allied Snipers were transparent when using the "camouflage".
- Fixed a bug where complete railgun charge was not displayed from the third person.
- Fixed a bug where the skins of the Sniper weapon were not displayed from the 1st person.Tech:
- Fixed a bug where a technician could continue to repair while reloading weapons.
Assault:
- Fixed a bug where the wrong animation was played when “Meteor” and “Reload” was used simultaneously.
- Fixed a bug where the wrong animation was played when “Meteor” and “Desh” was used simultaneously.
- Fixed a bug where the wrong animation was played when “Meteor” was used at the edge of obstacles.
- Fixed a bug where rockets change trajectory when passing thru allies.
Other changes
- Added visualization for the Tech Spheres.
- New basic Guard model.
- Updated collisions of all robots.
- Added new “Ram” animation.