CityBattle: Virtual Earth cover
CityBattle: Virtual Earth screenshot
Genre: Shooter

CityBattle: Virtual Earth

Update 44 153



Today we upgraded the client to version 44153. The following changes occurred with the update:

● Bug fixes:
- Destroyers will no longer be stuck on the "Power Station" map.
- Fixed several bugs that led to game client crash.

● Gameplay changes:
- changed hitboxes of all characters
- changed the speed of movement of characters
- the viewing angle was changed (it was 103, it became 110)
- slightly changed the damage and/or scatter of Minigun, Smart and Avalanche

● Other changes:
- The World Map has been added to the main menu of the game. Now it will be easier to find.
- Now you can select Italian, Polish, Turkish, French, Spanish and German in the game settings.

Update 43 230



Hello! Today we updated the client to version 43 230. The following changes occurred with the update:

● Innovations
- Added new skins and victory animations.

● Bug fixes
- Fixed a bug where Stormtrooper’s victory poses and animation did not work on the victory screen.
- Fixed a bug where the Tech lost the ability to shoot and use a repair beam.
- Fixed a bug where Bomber grenades did not register hits on the opponents under cover.
- Fixed a bug that caused a certain amount of MMR to be deducted when winning a rating fight.
- Fixed a bug where players with the status “online” were incorrectly displayed on the republic screen.
- Fixed a bug where a match search timer was displayed in Custom Game mode.
- Fixed a bug where Bomber skin “Cyber Cowboy” had an incorrect 1th person camera placement.
- Fixed errors with weapons incorrectly displayed ammunition.
- Fixed a bug due to which, when hit by three missiles at the boundary of damage distance, all missiles inflicted 100 damage each.
- Fixed a bug in which the mines of Bomber displayed to the players in different ways.
- Made localization edits.

● Other changes
- Changed hitboxes of all robots.
- Changed the size of the roof barrier on the "Powerstation" map.

Update 43 117



With the Big Cup tournament drawing near, we decided to limit next patch only to things that are safe to change. We will install another larger patch early next week.

Today we installed a hotfix 43 117. The following changes:
- Fixed a bug where the name and health of some turrets were not displayed.
- Fixed a bug where explosive damage did not pass through the base shield and some turrets.
- Fixed a bug where an incorrect damage took place on the Assault after the end of the booster.
- Fixed a bug where the "Impulse" ability did double damage to enemies in the air.

Update to ver. 42 856



Hello! Today we updated the client to version 42 856. The following changes occurred with the update:

● Innovations
- Added tutorial videos for all classes. Displayed when first selecting a class in a match. You can disable playback by checking the box before closing the video.
- Added new skins for classes.

● Sounds
- Added new sounds for all weapons except Swarm and Avalanche.
- Added new interface sounds.
- Updated sounds on the map "Railway".

● Bug fixes
- Fixed a bug due to which when using the "Teleport" ability could disable firing and the use of the repair beam.
- Fixed a bug preventing Tech’s repair beam from repairing Snipers under “Camouflage”.
- Fixed a bug that prevented drop-down menu in the team list of "Custom game" to disappear correctly.
- Fixed a bug not displaying the durability of your teammates after sides change on the "Railway" map.
- Fixed a bug due to which weapon clips were displayed on the lineup during the award procedure.
- Fixed a bug due to which when you click on the skin preview in the Store, a purchase confirmation window appeared without the ability to preview the skin.
- Fixed a bug where voce notifications from the Railroad map were played in other modes.
- Fixed a bug in which Teleport’s damage reduction to allies can stack several times, to reduce all incoming damage to 0.
- Fixed a bug with "Orbital Strike" not causing damage to "Sphere Shield" and "Barricade".
- Fixed a bug where abilities were not activated after changing control buttons.
- Fixed a bug where on the “Railway” map the match duration in the statistics was determined only by the last round.
- Fixed a bug where it was possible to shoot when using the "Ram".
- Fixed a bug where the activation of protective abilities did not work with frequent key presses.
- Fixed a bug due to which when changing keys to activate shooting from the main and alternative modes, shooting was carried out continuously.
- Fixed a bug where on the "Railway" map the gate before the start of the battle missed physical objects.
- Fixed a bug due to with the destruction of a robot cold cause its skills or weapons to disappear.
- Fixed a bug due to which when receiving a reward for the daily task robots displayed on the lineup, although they should not.
- Fixed a bug where the "Teleport" HUD elements sometimes hung in the air.
- Fixed a bug where the Firebug damage was sometimes calculated incorrectly.
- Fixed a bug where in some cases, Bomber’s mines wore not visible to opponents.
- Fixed a bug where the enemy did not take damage if he was standing in the bush.
- Edited the geometry of the levels.
- Made localization edits.
- Fixed collisions on maps.

● Other changes
- Changed the probabilities of various maps and modes to activate for players of all levels.
- Adjusted AI difficulty for high level players.

Update 42373



Hello! Today we installed hotfix 42 373. The following changes occurred:

● Bug fixes
- Fixed a bug causing turrets sound freeze on Power Station map.
- Fixed a bug with "Decoy" not match most Sniper skins.
- Fixed a bug on the “Railroad” map that awarded the victory to the wrong team.
- Fixed collisions on the “Railroad” map.
- Fixed a bug with some Tech skins not registering damage properly.

Update 42 224



Hello! Today we have updated the client to version 42 224.
The update has the following changes:

● NEW MODE: Escort
- It takes place on the new map "Railway".
- Mission goal is to:
Defense team: accompany the train to travel as far as possible per round.
Attack team: to prevent defenders from moving the train.
- The speed of the train depends on the number of allies and opponents near it.
- The winner is determined by the distance traveled by trains in two rounds.

In order to make the fights more intense and dynamic, we added special amplifiers to various points on the level.
Amplifier works for 30 seconds and gives to the player:
- A + 25% damage to weapons and abilities
- A 50% repair and a 50% bonus to max durability of the robot
* The amplifier is dropped upon destruction and can be picked up again. The amplification time is not reset, but continues to run.

● Optimization
- Improved game optimization.
- Significantly improved skins appearance at low graphics settings.

● Sounds
- Added sound quality setting: “low” for performance, “high” for quality.
- Added the ability to select commentators behavior:
“Official” for only important phrases, “emotional” for all the phrases.
- Updated interface sounds. Buttons clicks, transitions between menus and more.

● Shop
- Changed part of old skins and added new ones.
- Added new winning animations.

● Interface
- The active data cores now display the time to depletion.

● Levels
- Base windows on the"Communication Tower" map are removed in "team deathmatch" mode.

● Bug fixes
- Fixed a bug where Bomber Mines were not destructible.
- Fixed a bug where the profile was shifted up when opening an item in the store.
- Fixed a bug in which the button "Fill teams with bots" was available to players who were not the creators of the custom lobby.
- Fixed a bug where the progress of daily tasks could be displayed in the “Custom game” mode after the end of the battle.
- Fixed a bug where the performed tasks were not displayed after restarting the game.
- Fixed a bug where a nickname was sometimes incorrectly displayed on the boot screen.
- Fixed a bug preventing players from capturing points in "Data interception" and "Generator destruction" modes.
- Fixed a bug where in the "Team Deathmatch" mode, amplifier displayed wrong cooldown time.
- Fixed a bug where in the "Team Deathmatch" mode, dropped amplifier showed wrong time until disappearing.
- Fixed collisions on all maps.
- Fixed localization errors.

Update to ver. 41 702



Hello! Today we updated the client to version 41 702. With the following changes:

● Levels
— Fixed geometry on the map "Robotics Factory"

● Interface
— Changed the boot screen of the game.

● Bug fixes
— Fixed a bug where the Assault’s flight sound remained after it should have stopped.
— Fixed a bug where the Assault’s damage from rockets with the “Improved guidance” mod was calculated incorrectly.
— Fixed a bug where the Tech’s Impulse caused incorrect damage to opponents in the air.
— Fixed a bug with daily entrie bonus not applying sometimes.
— Fixed a bug where it was impossible to destroy grenades and mines when firing at them from a certain weapons.

Update to ver. 41 304



Hello! Today we updated the client to version 41 304 with the following changes:

● New
- Added a daily quest system. Another way to earn V-Money.

● Game Mods
- Added the support for unequal team composition in “Custom Game”.

● Interface
- Now you can see daily rewards for the next week.

● Bug fixes
- Fixed the bug with Bomber’s “Dead Man’s switch” mod not work correctly.
- Fixed the bug with the post-combat statistics incorrectly displayed results.
- Fixed the bug with Data Core icon not display its location accurately.
- Fixed the bug with Data Core icon staying when its carrier was destroyed.
- Fixed the bug with Data Core icon sometimes being displayed on different robot than the one carrying it.
- Fixed the bug with Data Core icon on the capture point not change color.
- Fixed the bug with Data Core remained active on the player longer than it supposed to.
- Fixed the bug with Data Core icon could be painted in 2 colors simultaneously.

Update to ver. 41 030



Hello! Tomorrow morning are going to install a patch, but do not worry - it will not include anything that can impede or influence the saturdays Championship. Here is a list of changes that will occur:

● New Functions:
- A daily reward system will be implemented. Now, when you enter the game you will receive a chest with useful items. It can be VMoney, Premium or even a skin!
- Daily entry bonuses are introduced into the game. If you login to CityBattle for several days in a row, you will get additional benefits. The more days in a row, the more you get!

● Interface
- The interface will be partially redesigned in the menu.
- Kill log will be added. Now in the upper right corner of the screen, a list will display information about things happening in combat (who killed who, with what and how much damage was done). Previously, such a function was available only in the spectator mode.
- Cosmetic improvements to store interface.

● Gameplay
- Weapon recoil and reload animation will be tweaked. We reduced shaking a bit when shooting.
- The lighting on the maps will be improved. Now it will be more comfortable to navigate.
- On the “Robotics Factory” map, markers will be added in different parts of the map that will help players to navigate and coordinate their actions.

● Bugs fixes:
- Fixed a bug where after death in the Kill-Log interface, the icons were replaced with red squares.
- Fixed a bug where after death, data from past destruction could be displayed in the Kill-Log interface.
- Fixed a bug where after the destruction in the Kill-Log interface, all sources of damage could not fit, if there are a lot of them.
- Fixed a bug where double-pressing the “C” key in respawn area restored skill cooldowns.
- Fixed a bug not displaying achievement for killing the enemy in the "King of the Hill” game mode.
- Fixed a bug stretching the skin in the store banner.
- Fixed a bug where under certain conditions, some skills were restored after a class change.
- Fixed a bug where the railing and wires on the “Robotics Factory” map could be passed through by the player, but not shot through.
- Fixed a bug where FIrebug’s reload animation would be displayed incorrectly during the use of the “Shock Wave” ability.
- Fixed a bug where players could be duplicated in the rating list.
- Fixed a bug where the kill-log would not display damage received from anything but enemy robots. (turrets, decoys, ets.)
- Fixed a bug where the message "You were killed ..." is displayed when the player self-destructed with full durability.
- Fixed bugs in the interface of "Custom game"
- Fixed a bug where the Destroyers could detect the Sniper while the “Cloak” is active.
- Fixed a bug not counting damage and destruction from some abilities in the statistics.
- Fixed a bug where some abilities incorrectly displayed icons in the kill-log.

In addition, we found and corrected a mistake in the logic determining the strength of AI opponents. Because of this error, some players faced very difficult AI opponents in battles.

Update to ver. 40 604



Hello! Today we updated the client to version 40 604. The following changes occurred with the update:

● Animations
- Changed reload animations for all classes.

● Sounds
- Added event announcer and sounds for the "King of the Hill" mode.

● Gameplay
- Added recoil when firing a weapon.
- Matchmaking has been changed for high level players - now fights will be gathered much faster, especially outside prime-time, when there are few opponents of the appropriate level.

● Interface
- Changed saboteurs interface in an homing fire mode.
- Added additional information upon death, so that it would be easier to understand who and how destroyed your robot.
Now, after the destruction of your robot, the interface indicates which opponents inflicted damage on you, what abilities and how much damage was inflicted by each ability and / or weapon.

● Bug fixes
- Fixed a bug where Guard’s "Ram" could last indefinitely.