Hello! Today we updated the client to version 40 327. The following changes occurred with the update:
● Shop
- "Items" section in the store is changed to "Discounts". Now it will be possible to purchase victory animations, skins and weapons at a reduced price. For example, a skin for 2000 VM will now cost 1750 VM (50% discount from the price in the Catalog).
- “Collection” section has been added to the game store. It contains all currently available items. But Items in the "Discount” section are 2х times cheaper then items in the collection. This is an additional option for those who do not want to wait until the desired item is available with a discount. And a great opportunity to get acquainted with the full range.
● Graphics enhancements and optimizations
- At "Low" graphic setting all models look much more attractive now.
- Slightly improved performance at low settings.
- Improved network connection stability.
● Bug fixes
- Fixed numerous bugs and errors, including in the behavior of AI.
Update to ver. 40 162
Today we have updated the client to version 40 162 with the following changes:
● Leagues and rating
- All leagues have become fully accessible.
- Reduced the number of points needed to move between divisions and leagues.
- Reduced the number of rating points removed for defeat in a battle.
- Now a group can include players with a greater gap in rating divisions
● Sound
- Sounds of movement and explosions are updated.
From the third person perspective - explosion sounds become louder and more defined, the footsteps are header and clearer.
First-person sounds have become more voluminous. The explosions became harder and sharper.
When large number of sounds are played at the same time, the unessential sounds are hidden.
● Bug fixes
- Fixed a bug where the text on items in the store went beyond borders.
- Fixed a bug where the Sniper could accumulate charge for the alternative mode in cloak.
- Fixed a bug swapping Guard’s movement speeds between main and alternative mods.
- Fixed a bug allowing to remove penalty points by playing custom games.
- Fixed a bug where Sniper’s shot from the alternate mode could fail to remove the cloak.
- Fixed a bug where the spectator mode was inactive in some places.
- Fixed a bug displaying player loading icon in a match on top of class icons during robot selection in combat.
- Fixed a bug incorrectly displaying players as “done loading”.
- Fixed a bug kicking all players in “Custom game” mode, instead of one player and leaving an empty game session on the server.
- Fixed a bug of players not receiving a warning message before being kicked from battle for inaction.
- Fixed a bug not displaying class icons for AI opponents in Custom game mode.
- Fixed a bug preventing team composition popup to disappear when it was supposed to.
- Fixed a bug incorrectly displaying preview picture from “Generator Attack” instead of “Team Deathmatch” during creation of Custom Game.
- Fixed a bug not displaying a warning message before leaving a Custom Game.
- Fixed a bug allowing Tech to get read of Guard’s slowdown debuff by teleporting with "Quick teleport" mod.
- Fixed a bug preventing the effect of Firebug’s “Slow Down Leap” mod from working on some targets.
- Fixed a bug displaying the incorrect generator durability, because of percentage rounding.
- Fixed a bug not displaying the “waypointing arrow” under some combinations of graphics settings.
- Fixed a bug displaying full Custom Games as available to “Join”.
- Fixed a bug not displaying the eyes of Assault’s “Neko” skin after respawn.
- Multiple localization edits and fixes.
- Improved collisions on all maps.
● Other changes
- Added the ability to rotate robots and zoom in / out the camera in the main menu.
Update to ver. 39 938
Hello! Today we updated the game to version 39 938 with the following changes:
● Balance
- The effect of “Corrosive Napalm” mod is no longer affected by abilities that remove debuffs.
- Abilities now retain their recovery time after changing class.
● Map changes
- The the “Robotics factory” has been changed - ladders have been added to get to jumppeds from lower level. The side doors on the upper level have been expanded.
● Bug fixes
- "Meteor" ability now don’t consume fuel with "Fuel Conservation" mod installed.
- “Teleport” ability now correctly occurs with a visual effect at the starting point.
- The turrets are no longer affected by damage enhancement effects.
- Guard’s "Shield" can’t be used with zero charge now.
- When Guard using “Ram” ability collides with Assault using "Meteor" ability (in the air), the Assault is now being pushed
- Saboteur’s animations now show the weapons inertia and weight properly on mouse movement.
- Amplifier dropped in the “Team deathmatch” mode now correctly countdown the time before it disappears.
- Amplifier dropped in the “Team deathmatch” mode now fall to the ground correctly.
- "Impulse" ability is now correctly displaying is visual for other players.
- In the style menu of the robot, the rarity of items are now displayed correctly.
● Game Modes
- Fights "Against AI" replaced by "Custom Game"
● Other changes
- Snow and snowmen are removed from all maps.
● Currently aware of the following errors
- Invisible collisions in the aisles on the “Robotics Plant” map
Update to ver. 39 288
Hello! Today we have updated the game, the current version of 39 288 with the following changes:
● Balanced edits:
Assault
- “Meteor” is no longer blocked by “Dash”
- “Shattering impact” mod increases Meteor air damage by 20/40/60% (instead of 40/60/80%)
- Missiles with the "Improved guidance" mod deal 35/70% more damage (instead of 50/100%)
- “Rocket artillery” mod reduces ammunition consumption per shot by 25% (instead of 50%)
- "Fuel Conservation" mod is reworked. Now the fuel will not be consumed by flight if Assault received damage more then 4/3/2 seconds ago (instead of being dependent on current durability of 100/95/90%)
- "Extra tank". Fuel reserve and regeneration increased by 50/70/100% (instead of 15/30/50%)
- “Frequent Desh” gives 50/150/200% to the recharge rate (instead of 100/200/300%)
Bomber
- “Damaging barricade” mod inflicts 300/500/700 damage to the enemy as it passes through the barricade. (instead of 200/300/400).
- "Dead Man’s Switch". When Bomber is destroyed, 2/3/4 Mines (instead of grenades) are dropped.
Sniper
- "Improved battery." Now the charge does not accumulate outside of the aiming mode, but exiting aiming mode does not reset the charge accumulated.
- "Damage for accuracy." Now damage bonus is 3/5/8 % per hit with a full charge, and -1/2/3 % of damage for a miss (instead of 1/2/5 and -1/2/5)
- "Executioner’s Cloak."THe appropriate damage is now dealt over 3 seconds. (instead of 2)
Guard
- The base "Laser" now reduces outgoing damage of the target by 30% (instead of 50%)
- “Damage Reduction laser” reduces outgoing damage of the target by 40/50/60% (instead of 65/75/85%)
- “Rem” ability now pushes away opponents on collision.
Tech
- “Instant Teleport” mod has been changed to “Rapid Teleport”. It now works 2 times faster than standard teleport (instead of being instantaneous).
- Reduced the number of points received for repairs in battle.
● Game Modes
- Destroyer durability now depends on teams size (at 3 * 3 their strength is decreased).
- The number eliminations necessary win in “team deathmatch” was reduced.
- In the “team deathmatch” mode, the amplifier indicator disappears if it is picked up by the enemy.
- In the “Data Interception” mode, the captured Data core is valid for 1 minute, after which it is dropped from the player.
● Bug fixes
- The camera slightly shifts in height when jumping and using mobility abilities
- Suicides do not count as death in statistics.
- Saboteur's grenade can no longer do double damage
- The Decoy appears at the end point, not the starting point, when using the Return ability with the “Decoy Beacon” mod
- An Assault can hover in the air when using the Meteor
- The sniper's Decoy cannot receive headshots
● Other changes
- New order of appearance on the victory screen (after the match)
- Reworked the announcer in the “team deathmatch” mode
- Fixed localization errors
- Fixed problems with collisions
* * *
If the patch is not installing automatically - restart Steam (or) check the “integrity of the game files”.
How to ”Verify integrity of game files”:
1. Right mouse button on CityBattle at Steam Library
2. Properties
3. Local files
4. Verify integrity of game files
Hotfix 38 958
Hello! Today we installed a hotfix 38 958. With the following changes:
● Bug fixes
- Fixed problems with spontaneous exit from alternative fire mode
- Fixed the lack of sight for Tech in battle
- Fixed problems with victory animations for Bomber and Guard
- Animations now display icons in the Style menu.
- Fixed animation of robot appearance in the "Robots" interface
- The skin of the Neko Stormtrooper is now correctly displayed on the victory scene after the battle.
● Other changes
- Sounds of victory animations are temporarily disabled.
* * *
If the patch is not installing automatically - restart Steam (or) check the “integrity of the game files”.
How to ”Verify integrity of game files”:
1. Right mouse button on CityBattle at Steam Library
2. Properties
3. Local files
4. Verify integrity of game files
Update to ver. 38 905
Hello! Today we updated the client to version 38 905. With the update, the following changes occurred:
● Major changes
- Removed “Quick battle” game mode
- "Rating battles" are now available from level 1
- Matchmaking logic is improved
- Now players who achieved a maximum penalty rank will be banned for 1 day
- Now players league is displayed on the loading screen and in combat statistics, instead of level.
● Shop
- Reworked in-game store
- Added “Neko” Stormtrooper skin
- Added skins for weapons and victory animations.
● Balanced edits
- Damage modifying effects no longer affect the Generator shield (except overheat)
- Оverheat damage effect now works on the generator, but with reduced efficiency.
● Bug fixes
- The Instant Teleport mod now correctly removes negative effects from the target.
- The Repair Teleport mod now always works on moving allies.
- Impulse now passes through allies and their shields.
- Improved "Grenades" physics for Saboteur
- Fixed a rare case of incorrect "Meteor" operation.
- Shots from Saboteur’s guided fire mode now correctly pass through allies and their shields.
- Fixed rare intersection of player geometry with Allied Destroyers
- Fixed localization errors.
The following errors are currently known:
- Incorrect display of victory animations
- Some character presets (mods, chips and skins) have been reset.
Update to version 38 477
We updated the client to version 38 477 with the following changes:
● Major changes.
- Game mode “Team Deathmatch” has been added to the Power Station and Communication Tower maps.
- Army functionality is added to Republics.
- Updated ability icons.
- All saboteur animations have been changed.
- Some of the shots and hits sounds have changed.
- Added the sound effect of bullets flying by.
- Some visual effects have been changed.
- Improved marks from bullets, explosions and other damage.
- Robotics factory lighting is Improved.
- Improved effects from explosions.
● Balance
- Shield Sphere cooldown is now 8 seconds.
- “Slow down leap” mod now reduces Leap’s cooldown by 1 \ 2 \ 3 sec.
- Destroyers on the Power Station map now start with more durability, but are less amplified with each subsequent captured point.
- Destroyers are no longer affected by any states effects other than Tech’s Repair Beam (with an efficiency of 30%).
● Bug fixes
- Fixed rare loading screen crash on the Robot Factory map.
- Fixed increased damage on the player with a booster or team support bonus.
- Improved hit registering on Destroyers.
- Fixed a rare occasion of the Destroyers getting stuck near point D.
- Fixed rare target loss by Destroyer during an attack on the generator.
- The “Shield to damage” mod now works correctly.
- Damage to stationary shields are now taken into account in the statistics.
- The maximum durability of the robots now always returns to the correct value after the overheat effect.
- Fixed a rare wrongful operation of the “kick for inaction in battle” system.
- Bomber's shots now always deal damage to the turrets.
- Fixed a short-term display of user's robot in third person view when first entering the battle.
- Weapon sight is now always visible above all game indicators.
- Fixed incorrect selection of zones in the ratings.
- Improved collisions on all maps.
* * *
If the patch is not installing automatically - restart Steam (or) check the “integrity of the game files”.
How to ”Verify integrity of game files”:
1. Right mouse button on CityBattle at Steam Library
2. Properties
3. Local files
4. Verify integrity of game files
Update
Hello!
We installed the patch, with the following changes:
● Bug fixes
- Fixed a bug that when trying to add a player as a friend via chat, the “Add as friend” button did not disappear
- Fixed a bug where the Destroyer was stuck in the corridor of team A
- Fixed incorrect operation of the “Accelerated Tornado” mod
- Fixed bug when acceleration was maintained even after “Ram” ability was cancelled
- Fixed a bug where “Blink” abbility left its target token if Saboteurs was killed while aiming it.
● Balance fixes
- Damage reduction from "Air Armor" mode lowered from 25/35/50% to 10/20/30%
- Base damage of the “Impulse” ability is reduced to 200. The “Stunning Impulse” mod now increases the damage by 50/75/100% instead of 25/30/35%
- Now "Mass repair" ability restores 40% of allies durability in 2 seconds
- Minigun and Laser damage reduced by 10%
- Increased the damage of the Destroyers on the shields, including the "Sphere Shield" and "Barricade"
- Reduced the basic health of the Destroyers.
- Reduced the damage of the Destroyers at low levels, and increased at high levels.
● Other changes
- Added music for TDM mode
- Added voice alerts for TDM mode
- The revival system in TDM mode was changed. A player automatically enters the battle after 20 seconds in class selection menu
- Accounts can now be blocked for rules violation
We received a petition from active players in which they demanded to ban a player named RIM for repeatedly violating the rules of the CityBattle game community, including scaring newcomers from the project.
We listen to our active players, so from today, after installing the patch, the RIM will not have access to the game for one month. In addition, he will be deprived from the opportunity to participate in the next payed championship (including from other accounts). If his participation in the championship is revealed from a different account, then the entire team will be disqualified from receiving the prize. Be careful please!
We urge other players to avoid toxic behavior, it is extremely discouraged in our community.
* * *
If the patch is not installing automatically - restart Steam (or) check the “integrity of the game files”.
How to ”Verify integrity of game files”:
1. Right mouse button on CityBattle at Steam Library
2. Properties
3. Local files
4. Verify integrity of game files
CHRISTMAS PATCH ALREADY IN THE GAME!
On the eve of the Christmas holidays, we tried very hard to please you with updates in CityBattle! First of all, we are glad to announce that a new enthralling mode has been added to the game and a new map where you can try it out!
NEW MODE: Team Deathmatch (TDM)
It takes place on the new map “Robotics Factory”, which was inspired by DM6 from Quake III Arena.
For each destruction of the enemy team's robot, your team gets 1 point.
The winning team is the first to score 45/75 points (in 3x3 and 5x5 modes, respectively)
In order to make the fights more intense and dynamic, we added a special amplifier, which periodically appears on one of the points of the level. The player who picks it, receives + 25% damage to weapons and abilities for 30 seconds. In addition, the amplifier recovers 50% of the current strength and increases maximum strength by 50%! When a robot with the amplifier is destroyed, the robot it drops it and can be picked up again. The amplifiers’ lifetime is not reset, but continues to run on.
WINTER IS COMING to CityBattle! GIFTS WAIT YOU!
Along with the update in the CityBattle the Christmas mood has settled!
Holidays are approaching, so plunge into the atmosphere of winter with us!
Winter scenery, snowmen and frosty patterns - all this is already waiting for you in the game.
And what’s a Christmas without gifts? Everyone who enters the game from December 27 to January 7 inclusive will receive a Premium Status week and a month of Limit Increase!
GAME OPTIMIZATION
We regularly work on optimizing the game so that it works well even on weak PCs and as many people as possible can take part in the battles! This even applies to the size of the game - we try to reduce it with each large patch, so that the game does not take up too much disk space on your PC.
Note: If the game spends too much RAM in the main menu, we recommend setting the FPS limit in the settings. Do not judge the performance of the game before the match.
We will be grateful if you share with us information about how the game behaves on your PC. Especially if we are talking about computers with weak components! Contact us through Discord, the link is in the main menu of the game.
BATTLE MODES
CityBattle has increased the number of maps and game modes. In this regard, we analyzed the modes in which the players are most involved, depending on their level of training. According to the results, it was decided to leave only TDM mode in the Quick Match mode.
At the moment, this mode is implemented only on the new map “Robotics Factory”, but in early 2019 it will also appear on the already existing maps “Communication Tower” and “Power Plant”, and on the new map “Transport hub”, which we will also add to the game at the very beginning of the new year.
The Quick Game mode we consider as an opportunity for players to play for their pleasure, relax, test different game options. While “Rating Game” we are positioning as a competition for experienced players. Therefore, all complex command formats will appear in it, and in the “Quick Game” - only TDM.
TEST YOUR STRENGTH IN WEEKLY COMPETITIONS:
We remind you that Championships take place every Saturday in CityBattle, anyone from level 10 up can participate in them!
Every first Saturday of the month the prize fund is 85 thousand rubles. (from level 19, 5x5)
All other Saturdays of the month, the prize fund is 19,800 VMoney (from level 10, 3x3)
Also, new stunning skins in the style of steampunk and various original colors of robots are awaiting you! They are already available in the game store, which is updated daily.
OUR PLANS FOR THE FIRST HALF OF 2019:
1-2 completely new class of robots
3-4 new maps
5-6 new game modes
Voice chat
Social functions will greatly expand (the ability to assemble teams, organize parties, etc.)
The championship system will be expanded so that everyone can compete. We are striving to make e-sports accessible to all and will work a lot in this direction in the coming year.
A new mode “Cargo Accompanying” and a new map for it will be added. In addition, we will try to produce maps and game modes every month, so that there is more variety.
All leagues that we have planned will be opened.
From the start of the OBT, the rating system was in test mode, which came to an end. Therefore, with the beginning of the new year, it will be reset and everyone will be able to start taking their places in the rating again. In the new year we will add rating seasons - once a month the champions will be determined in the game and, at the end of the season, prizes will be awarded to them.
We hope that you liked what we had to share with you! Leave your comments, they are always welcome.
We are waiting for you in CityBattle!
Eurasian Small Cup tournament
Eurasian Small Cup tournament will be held on December 15!!!
Who will be the winner? Which team will best all others? Can you show what you are capable of? Let's find out!!!
Register ingame to compete in the Eurasian Small Cup tournament. Perhaps YOU are the best!!!
(You can registered alone or as a part of an incomplete team)
Date: December 15, Saturday (3x3 format)
13:00 (Moscow time) - the beginning of registration for the Championship (held in the game).
14:00 (Moscow time) - the end of registration, the beginning of the Championship.
1st place - 3300 VM
2nd place - 2700 VM
3rd place - 2100 VM
4th place - 1500 VM
5-8 place - 1200 VM
9-12th place - 900 VM
13-16 place - 450 VM
* prizes are given to the team
We remind you that Chips will not work in this championship.