CityBattle: Virtual Earth cover
CityBattle: Virtual Earth screenshot
Genre: Shooter

CityBattle: Virtual Earth

Update



Friends!

Tomorrow morning we will install a patch with the following changes in the balance:

● Power Plant Mode
- The base damage of the Destroyers on the generator will be increased by 25%.

● Sniper
- Slowdown from Decoy on hit has been increased from 20% to 35%.
- The damage of the detail “Armor-piercing Slugs” has been increased from 3/6/9% to 8/10/12%.
- The damage reduction of the “Armored Cloak” detail has been increased from 15/20/25% to 25/30/35%.

● Guard
- Detail “Amplifying Laser” the bonus to the damage of the Laser redused from 30/40/50% to 15/20/25%.

● Tech
- The additional damage of the “Stunning Impulse” detail has been reduced from 30/45/60% to 25/30/35%.

Also, we improved the display of the game on monitors with a resolution other than 16: 9, fixed several chat and game bugs, improved the tips interface and increased the maximum level to 65.

In addition, we identified and fixed a problem that prevented some users from having the FPS limitation - now everything works as it should, even without the included vertical synchronization.

All these changes will occur in the game with the patch installed in the morning (Moscow time).

If the installation of the patch does not start automatically, then restart Steam and / or check the integrity of the game files.
For this:
- Right click on CityBattle in Steam;
- Properties;
- Local files;
- Check the integrity of the game files.

Game update



Dear friends! Tomorrow morning an update will be installed on the game servers with the following changes:

GUARD
- “Shield” - Global cooldown with the “Sphere-shield” mod is removed.

BOMBER
- “Tornado” - The “Accelerated Tornado” mod now has a more noticeable visual effect.
- “Hail” - Fixed a bug in the description of the detail of “Grenades with shrapnel”. Now it corresponds to the actual damage of the part.

SABOTEUR
“Blink” - Fixed a bug due to which the “Blink” skill sometimes did not work.

FIREBUG
- “Second Chance” - The “Automatic Charge” mod now accumulates 1/1.5/2 charge per second instead of 0.5/0.75/1 charge per second.
- “Leap” - The “Slow down leap” mod reduces the cooldown by 1/2/3 seconds in addition to the current effect.
- “Shockwave” - The “Repair efficiency theft” mod now increases incoming repair by 50/75/100% instead of 30/40/50%, and the duration of the effects has been increased from 3 to 4 seconds.

SNIPER
- “Decoy” ​​- The slowdown effect from several Decoys no longer stack.

TECH
- “Swarm” - Now it is easier to choose a specific ally for repair with alternative mode.
- “Swarm” - repair beam restores 560 strength per second instead of 363.
- “Spheres” - The “Auto-safeguard” mod’s cooldown time is working correctly now.
- “Mass repair” - “Premium Repair” mod now restores the correct amount of durability.
- “Impulse” - Damage increased from 233 + 233 (on obstacle) to 300 + 300 (on obstacle).
- Fixed desincronizacion betwind shells on the client and server.

ASSAULT
- “Avalanche” - Removed the penalty for incoming damage with the “Rocket artillery” mod, as well as corrected the speed of missiles.
- “Flight” - The “Extra Tank” mod on the 2nd level now correctly increases the fuel amount.
- “Flight” - The effect of the “Air Armor” mod is now always turned off after landing.
- “Meteor” - When used during a dash, the Meteor animation is displayed correctly.

BESIDES:
- Added help screens (F1 and F2) in to battle.
- Fixed behavior of Destroyers in the room with the Generator.
- Added game mode with AI.
- Fixed problems with collisions on maps.
- Fixed incorrect display of the "Data carrier" icon on the robot.
- The sounds of an explosion are no longer played repeatedly.

If the patch is not installing automatically - restart Steam (or) check the “integrity of the game files”.
How to ”Verify integrity of game files”:
1. Right mouse button on CityBattle at Steam Library
2. Properties
3. Local files
4. Verify integrity of game files

New patch



Hi!

Tomorrow morning, an update will be installed on the game servers, focusing on minor matchmaker adjustments.
Player distribution will be more balanced after that.

Also, at the end of the week, a larger update will be installed, including bug fixes, balanced edits and other changes.
Beginners will especially appreciate tips on class abilities and combat modes and in battle.

We will keep you informed and publish a detailed patch note soon.
Follow the news in the community.

If the patch is not installing automatically - restart Steam (or) check the “integrity of the game files”.
How to ”Verify integrity of game files”:
1. Right mouse button on CityBattle at Steam Library
2. Properties
3. Local files
4. Verify integrity of game files

Update


Tomorrow morning an update will be installed on the game servers, eliminating a number of bugs and introducing some changes in the class balance:

● Guard
- Shield recovery rate increased by 100%
- The spread of "Blast" will be reduced, and its damage increased from 35 to 40 in the main shooting mode and from 50 to 60 in alternative mode.
- The use of "Sphere Shield" does not block other abilities.
- "Laser" damage increased from 850 to 1100 units.
- Damage reduction and slowdown after the application of the "Laser" is extended by 2 seconds.
- At elimination 50% of the available charge of the "Laser" is consumed.
- "Immobilizing Fire" detail bug is fixed, that slowdown did not increase with each hit.

● Bomber
- "Barricade" lifetime increased from 4 to 8 seconds.
- "Turbulent Damage" detail description corrected. Now the description shows actual %.
- "Accelerated Tornado" detail now reduces recharge for each enemy dragged into the Tornado by 10/12/15% instead of 15/20/25%.

● Saboteur
- Fixed the bug of the "Power Grenade" detail when the "Grenade" had an instant a cooldown reset.
-"Grenade" ability changed, now it does 400 damage instead of 504, but its cooldown decreased from 10 to 8 seconds.
- Fixed the bug with "Double Blink" when it did not increase the blink distance.

● Firebug
- “Inferno” damage reduced from 45 to 40 units.
- Reduced the rate of recharge of "Second Chance", now it recharges for 1% of the damage done, to recharge you need to do 230 damage instead of 200.
- Reduced the rate of recharge of detail “Auto Charge” from 1 / 1.5 / 2 to 0.5 / 0.75 / 1 (units per second).

● Tech
- The base amount of repair from the ability to "Mass Repair" is reduced to 450 per second.
- The detail "Premium Repair" now accelerates the regeneration of the spheres by 10/15/20% instead of 11/22/33%.

Besides:
- The matchmaking system has been improved (we wrote about it here https://vk.cc/8AMjWr)
- We took into account the wishes of the players and revised the VM and experience gained for the Quick and Rating Matches. In Quick Match, the amount of experience gained will remain unchanged, and the VM gain will be 15% less than now. In Rating Matches, the amount of experience gained will be higher by 20%, while the number of received VMs will be as it is now in Quick Match.
- Maximum level increased to 61.
- Fixed chat and friends list bugs.
- Some gameplay bugs have been fixed.

If the patch installation does not start automatically tomorrow morning, then restart Steam and \ or check the integrity of the game files. For this:
- Right click on CityBattle in Steam Library
- Properties
- Local files
- Check the integrity of the game files

New patch here!

Hi!

Tomorrow we will install a patch, with the following changes:

- Chat bugs fixes: unreasonable mute, switching between tabs, etc.
- Some gameplay bug fixes
- The territories of Japan are opened on the World Map - now you can settle in them.
- Disabled chips for the upcoming Championship.
- Updated robot skins in the store.

Tomorrow we are waiting for your feedback!

New patch


Hi everyone!
Tomorrow, early in the morning (Moscow time), we will install a patch, with the following changes to the balance of some classes:

● Guard
- Laser damage per second increased from 350 to 850
- The effect of the “Enhanced Laser” detail has been reduced to 30% / 40% / 50%
- Damage in main shooting mode increased to 35 per shot
- Damage in alternate shooting mode increased to 50 per shot
- The Shield detail no longer reduces the Strength of the Guard, but the Shield Strength bonus is changed to 500/750/1000 at 1/2/3 level of detail
- Detail of the Ram increases damage by 10% for each enemy hit by “Ram” (instead of 3%)

● Tech
- Swarm LMB damage is reduced to 140

● Assault
- Detail "Extra tank" increases fuel reserve and regeneration by 50%
- Detail "Air repair" now instantly restores for each unit of spent fuel 3/4/5 strength units
- Missiles "rocket artillery" take aim and fly faster.

● Pyro
- The damage of “Shock Wave” with the detail “Shock Damage” is reduced to 20% / 25% / 30%
- The “Shock Damage” item reduces the “Shock Wave” recharge by 1/2/3 seconds for each enemy hit.
- Leap now gives 8/10/12 units of charge for “Second Chance” for each opponent hit

● Saboteur
- The distance at which the Smart deals maximum damage, in main shooting mode, is now increased to 12 meters

Besides:
- the system of “leavers” was added
- bug fixes for in game chat
- some interface changes
- some gameplay bugs fixed

If the patch installation does not start automatically tomorrow morning, then restart Steam or check the integrity of the game files. For this:
- Right mouse click on CityBattle it Steam Library
- Properties
- Local files
- Check the integrity of the game files

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