CityBattle: Virtual Earth cover
CityBattle: Virtual Earth screenshot
Genre: Shooter

CityBattle: Virtual Earth

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Game update



Dear Players,
In 10 minutes, we shall stop the servers to install a fix. It will include the following changes:

- Fixed the detail responsible for fireball recharging speed
- Temporarily disabled the leaver penalty system, for further improvement
- Match reconnection now works correctly
- The Utilization detail effect reduced
- Change in Shield damage registration disabled

Update installation will take approximately 30 minutes.

Have a great game everyone!

Patch installation in progress

Servers are stopped for patch installation. The game will be available in about 20 minutes. Please plan accordingly.

Patch coming soon!


Dear Friends,

In the next few hours we shall install a patch that includes the following:

Gameplay changes


Assault

  • Damage from the Avalanche rockets now falls at a distance from the explosion epicenter.
  • Fixed the bug disabling the damage increasing chip.
  • The Kamikaze detail visuals reworked.

Phantom
  • The Double Blink and the Time Travel Blink details transferred to one slot.
  • Time Travel Blink now increases Phantom’s durability.
  • Armor-piercing Slugs now give additional damage only for the primary mode of the Guillotine.
  • The Energizing Mine now works correctly.
  • Corrosive Charge is now renamed into Damage for Accuracy and now works correctly when shooting at glass.

Guard
  • Inferno now heats the generator.
  • Fixed the Accumulating Durability detail bug when bonus durability was accumulated beyond the limit.
  • The Ram Reset and the Mass Damage Boost details now work correctly.
  • Fixed the bug with incorrect registration of damage in the Shield.
  • Shockwave recharge bug fixed.

Tech
  • Homing in the primary mode of the Swarm reworked. Also, the Swarm now correctly repairs Destroyers.
  • Less scattering in both shooting modes of the Hammer.


Balance changes


Assault

  • Reduced damage from the Avalanche and the Shock effect.
  • Reduced damage from the Hail.
  • Reduced penalty to incoming damage for the Rocket Artillery detail.

Phantom
  • Reduced damage in the homing mode of the Smart.
  • The Energizing Mine detail now reduces the cooldown and increases the damage for the Mine.
  • The Deenergizing Mine detail no longer stops the abilities’ cooldowns, and the duration of their blockage is reduced.

Guard
  • Reduced damage from Inferno and Burst.
  • Reduced increase of damage from the Battering Ram detail.

Tech
  • Increased damage from the Swarm.
  • Increased damage and repair from the Hammer.
  • Increased duration of the Repair over Time detail effect.
  • Increased duration of the Extended Impulse detail effect.



General: What’s new?


  • We introduced a system of penalties for match leavers (those who leave match before it ends)
  • Anti cheat integration started.
  • Traffic encryption (part of the anti-cheat system) introduced.
  • Following multiple requests, we changed the positioning of lake Baikal on the map.
  • New premium skins added to the shop.


General: What’s changed?


  • Group size increased to five people.
  • New icons for the Robot Style interface.
  • Improved sounds in game: surroundings, shots etc.
  • Improved optimization.


General: What’s fixed?


  • Fixed the bug making it impossible to change loadouts while your robot is destroyed.
  • Fixed crashes at control point capture.
  • Fixed loading screen bugs.
  • The Long Transmission achievement now works correctly.
  • Fixed miscellaneous minor errors and bugs.