Clans to Kingdoms cover
Clans to Kingdoms screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Clans to Kingdoms

2nd Year Anniversary

Special Promotion comemorating the game 2nd aniversary.

Update v1.2.0.6

Solves bugs related to the joystick/gamepad controllers:

  • detects more joystick/gamepad types than before;
  • not all joystick/gamepad commands would work with 'Mouse Acceleration' setting off;
  • it was not possible to redefine the joystick/gamepad controls while in-game;
  • right/left axis were swapped.

Update v1.2.0.2 - v1.2.0.5

Corrects the following:

  • occasionally when the AI proposed an Alliance and the player accepted, the diplomatic stance was not correctly changed;
  • the selected army path would sometimes (for brief moments) be shown out of place (mostly when moving the mouse to and out of the top pane);
  • introduces a small delay when highlighting each map tile (avoids the occasional blinking between adjacent tiles). At the moment this delay cannot be set on any of the settings menus, can be edited in the file 'settings.ini' (setting 'SelectDelay' under 'Game Play'). Allowed values are between 0 and 150, default value is 75, a value of 0 corresponds to the previous versions;

  • update v1.2.0.3 solves a bug unintendedly introduced in update v1.2.0.2, the selected army would not move or you would need to click several times until it actually move.

  • update v1.2.0.4(.5) solves other bugs introduced in update v1.2.0.2(.3), the water tiles were not being highlighted and some bugs with army paths/activation/garrison, apologies, hope it is ok now.

Soundtrack & Low Res Models

The game Soundtrack by Abdenara can be bought from the 15th of October onwards: Clans to Kingdoms Soundtrack

In addition it is released the new game version 1.2 with the following new feature:

  • adds low resolution models (low poly) so that game performance is increased. These models are displayed for zoom greater than the 'shadows/Buildings Zoom' settings. When shadows are off you can choose to play with low resolution buildings only by ticking the settings option 'No Detailed Buildings' (this significantly increases performance for low end systems);


and the following corrections:

  • in the construction menu, the retrieved materials for demolishing towers was incorrectly displayed together with the retrieved materials for demolishing walls;
  • when razing settlements wall and towers materials where not added to the plundered materials;
  • when razing full settlements with research buildings the game would crash (this was a reported bug);
  • fishing boats at fish shoals would not always be updated correctly (when turning on/off production, upgrading/destroying/moving 'Fishing Wharfs');
  • some of the animations would not show near the borders of the screen;
  • turning on/off shadows in the in-game graphics menu could cause the game to crash;
  • corrects the cost of the 'Oak Carpenter' extension ('City Carpenter' building);
  • corrects the cost of the 'Marble Sculptor' extension ('City Sculptor' building);
  • 'Tax Collector' and 'House of Commerce' are now listed in the 'Management and Housing Buildings' (instead of 'Education and Entertainment Buildings');
  • includes a small revision to the research tree dependences (some researches are not immediately required for the next level advancement and others are required indirectly trough the materials/buildings required for upgrades, this is intended and you can choose not to research some of them, as in the previous versions it is required to research all researches to unlock the bonus researches);
  • revises acceptance/offer of peace by the AI civilizations;
  • maximum number of civilizations is increased to 20 (available for maps of size greater or equal to 160x160 tiles);
  • for some systems there was a small stall when changing the current playing song, to avoid this stall there is a new setting allowing to load all music at game start (default is on, only available for 64bit systems with more than 4GB memory, not available for custom playlists);
  • 'Max 30 Fps' option was added to the in-game graphics settings menu;
  • new settings option allowing to show fps (frames per second) in-game (default is off), displayed above the minimap when in world (not displayed in the menus and when in a settlement), it is also displayed when in the in-game graphics settings menu;
  • adds the text of recent updates to the game modifications;
  • several other bugs and corrections including occasional oscillations in tools/iron production and using the iron reserve over alternate turns (sometimes when both missing), some text corrections (to build new settlements it is required to research 'Settlement Management', previously only mentioned in the tutorials, it is now explicitly in the respective research description), overlapped text in one of the menus, the 'Research Points:' text would not become green when the bonus researches can be researched, the current tax bonus for each settlement was incorrectly displayed (in the left information pane when choosing the settlement to apply the bonus, the text is also corrected), when reaching the maximum tax bonus for one of the settlements the game would crash and it was possible to keep training units after reaching the respective max level.


v1.2.0.1 (small patch):

  • improves performance for refractions with low resolution buildings;
  • when changing the setting 'texture bit/pixel' from 'low' to 'high' and ticking the settings 'Refractions', this setting would be reset (please note that refractions are not recommended for low specifications machines and that this setting can be changed in the in-game graphics settings menu).


Update 1.1.3

Corrects bug that would stall the game when moving the current map position. Apologies for this bug.

This is a unreported bug and for the tested systems only happened once in over 100h testing time, however do not know what the frequency on other systems, could be more frequent or never happening.

Update v1.1.2(.1) - Shadows


  • revises shadows computation (tree and fish shadows were sometimes not displayed correctly);
  • 'Highest' setting value for shadows is discontinued, however the remaining setting values scale with screen resolution (were fixed in previous versions);
  • increases fps at expense of increasing cpu usage (for all systems);
  • fps are by default caped at 30fps, maximum non capped is 60fps as opposed to 40fps of the previous versions (v1.1.2.1 patch adds the option 'Max 30 Fps' to the 'Graphics Settings Menu');
  • finishes corrections to zoom in/out (it was still snapping near the lower edge of the map, this case was undetected during tests)

Update v1.1.1


  • adds 2 music tracks to the game sound track (please note that by mistake it was originally announced that the game included 11 music tracks while only 10 were included, there are now 12 original music tracks by Abdenara);
  • the graphic quality is now decreased when zooming out, this allows for up to 30% increase in fps for low specification systems (the increase for medium/high specification systems is relatively small). Accordingly there are 2 new graphic options (Graphics Settings Guide):

    • Texture Detail Zoom: % of max zoom from which texture detail is decreased;
    • Shadows Zoom: % of max zoom from which the shadows fade away;

  • corrects swaped text in controls menu (when choosing key for Printscreen was asking for joystick button).

Text/Language Mods & AI Revision


  • adds text/language modifications to the game, new fonts and alternative/translation text can be modified. Mod instructions and templates (zip file) are in the folder '(game install Folder)\Mods' including the fonts: Czech, Cyrillic, Japanese and Devanagari+Bengali. The language mod files should be placed in the same folder;
  • divides game difficulty into 'Management Difficulty' and 'AI Difficulty' which can be set on 'Game Settings' when starting a new game. Note that each of these difficulties have 4 levels: 'easy', 'standard', 'hard' and 'hardest';
  • implements some revisions to the AI and solves a bug that was slowing down AI civilizations evolution;
  • for the AI difficulty 'hard' and 'hardest' the inhabitants have higher stats and militar units decreased view range);
  • 'Flax and Herbs Forager' now upgrade either to 'Flax Farm' or 'Herbs Farm', depending on the existent farm buildings;
  • it allows to load save games from the previous versions both for singleplayer and multiplayer, having the same difficulty for Management and AI;
  • multiplayer games are not compatible with the previous versions;
  • solves a bug that could cause the game to crash when razing settlements.


v1.1.0.1 (small patch)

  • allows for mods containing only font files (these were not working);
  • integrates the Workshop ready-to-use mods and uploads to the Workshop in-game (Start Menu), check the following guide for instruction: Workshop Guide


v1.1.0.2 (small patch)

  • allows to switch between mods containing distinct font files without the need to restart the game;
  • when failing to load font files does not exit the game, instead new error logs have been implemented (in 'error_file.log');


The 'Text/Language Mod Tools' is the last planed update for Clans to Kingdoms. In case you find a bug/problem and want it corrected please let us know, otherwise we consider that the game is complete.

Update v1.0.11


  • introduces an option for 'Mouse Acceleration', the default is 'off'. In case you prefer the mouse movement of the previous versions you can turn it 'on' on the Control Settings (also in-game). This was corrected by direct request;
  • smooths camera movement, when it zooms in/out due to the clouds and terrain;
  • revises camera rotations when near clouds and terrain edges (often the view height and rotation would jump due to the clouds);
  • when changing in-game the 'View All' option updates the zoom (would only update when moving the camera after leaving the menu);
  • the armies/settlements shortcuts can now be cleared (pressing + number marks/unmarks army/settlement) and when first marked are highlighted;
  • corrects the water tiles highlight for non-standard 'water height' (this option can be set on the game settings when starting a new game);
  • adds the number of turns until gaining/loosing a inhabitant to the information pane 'Population' of the settlements (only appears when inside a settlement and when it takes more than 1 turn to increase/decrease population);
  • the research points displayed on the top pane are now rounded down (apologies for this bug, it was detected previously and intended to be corrected several updates ago);
  • in the in-game Graphics Settings Menu the 'need to apply settings' warning appears whenever any of the settings cannot be visualized without applying the settings.

Small Update v.1.0.10.5


  • fine tunes some of the Graphics Settings;
  • removes the 'Bloom GUI' option, our apologies for this, it was not ok.