Welcome! After a nearly three-month long break, we bring you a huge update that not only improves almost every aspect of the game, but also adds the long-awaited campaign of the Purians faction! We hope the new adventure will keep you entertained for hours as you traverse Karkhan alongside Harwig, the commander of the Purians.
IMPORTANT: Due to huge changes in the game, the old save files will not work properly. However, the existing campaign progress will be preserved.
What else awaits you in this update?
New icons for passive and active skills
Icons for relics and glyphs added
New leveling system for the hero, in addition to attributes the hero gains skills to choose from after levelling up
Added equipment system for the hero
Added single-use items
Added relics that the hero can wear to gain additional bonuses
Added a new structure with a relic to obtain
Added new SFX's to structures
Changed models of structures
Added missing translations
Improved weather presets
Added system to show ranges of melee and distance units
Added options to switch gameplay speed between x1, x2, x3
Expanded tool-tip system
Added event log on the world map
Improved notifications related to the task system
Added saving of formation set before battle
Added marking of the place where a squad can be split up
Removed graphics of interface bars at the top and bottom of the screen
Changed the color scheme of UI elements and texts
Added animations for interaction with UI elements
Changed the HUD of units in battle to a more minimalistic one
Expanded the system of marking units and areas in battle
Added new animations after winning/losing a battle
New loading screens added
Changed the background graphics of the main menu
New research has been added
Added the possibility to recruit other heroes in the tavern
Added glyphs to the monolith structure that give bonuses to the squad for a certain number of fights
Improved the balance of gold received on the map and in the castle
Improved statistics of units of the Heathens faction
Redesigned the faction of the Purians faction
The campaign of the Purians has been added
A re-design of the Heathens campaign was done for the new game functionalities
For Karkhan!
Update 20-11-2023
Hello! After a long break we bring you fresh update which is changing and upgrading core of the game. The update contains:
Replaced mine structure models with new ones
Replaced castle structure models with new ones
Replaced the foundation structure model with a new one
Corrected structure models on the map
Improved the interpolation of terrain heights
Improved the snowfall system
Changed unit textures
Modified the operation of the Peasant unit; the corresponding population number was automatically added to the nearest castle
Optimized the method of destroying fortifications
Added a system to stop a unit in battle during the active pause menu
Added skills for the units of the Purians
Added player color support to the shader of snowy structures
Refreshed the castle research
Corrected localization keys, descriptions, and translations
Added support for creating new troops for the Wild player's turn
Added an event log
Adjusted VFXs for units
Corrected VFX of bullet impact on the ground
Corrected VFX of Circle of Fire
Corrected model loading during the map discovery event
Corrected the road building system
Corrected the positioning of garrisons on buildings, making it easier to mark
Made changes to the game save system, allowing the use of spaces in the save name and enabling game loading from the castle level
Added destruction VFXs to walls along with SFXs
Altered the operation of the Adept's Glyphic Barrier skill
Altered the operation of the Inquisitor's Circle of Fire skill
Optimized map data processing
Added sounds related to interaction with structures on the map
Added the ability to mark fortifications for viewing statistics
Adjusted battle maps for new structures
Locked the possibility of camera movement at the loading screen
Added display of unit range
Added VFX for large units when walking
Added VFX for large flying units when landing/climbing into the air
Introduced new VFX for projectiles of magic units
Added the ability to enter Watchtowers
Added skills for neutral units with their translations and SFXs
Changed the targeting of large units in battle, allowing targeting between four tiles rather than just one corner tile
Improved Purians skills, adding keys and translations for Purians skills not related to research
Removed resource limitations in mines
Added new SFX for winning and losing
Improved range refresh after using an area skill
Enhanced the coloring of queue elements in the castle
Improved the VFX of artifacts
Fixed a bug that occurred when entering a battle with a peasant in your squad
Resolved a bug related to flashing tooltips
Corrected the loading of asset structures on the map
Rectified issues with the system for awarding rewards in the form of units
Fixed the process of rebuilding a castle after it had been taken over by another player
Addressed resource transfer issues following a castle siege
Repaired textures for Heathens' castles
Corrected fog of war discovery over buildings with garrisons
Fixed the conversion of shrines
Resolved a bug where Heathens Shielder was reinforcing enemy units
Fixed rendering queue for road material and movement range in battle
Improved scenario/map loading and unloading
Corrected targeting of ranged skills by units
Removed the highlighting of tiles at the end of the movement path in battle
Made corrections to translations of new skills
Improved the performance of aura skills
Corrected the event that changed the destruction state of a structure
Added translations for peasant rewards and lack of action points
Fixed VFX issues in projectile-related effects
Fixed unit conversion to another faction in the reward selection window
Corrected the casting of the Heal skill
Ensured proper validation of rewards
Fixed rewards associated with Peasants
Addressed issues with overlaying/dragging effects from units when changing troops
Fixed AI logic.
Corrected the drawing of movement range in battles with walls
Made corrections to the movement of AI units in battles with barricades
Improved AI behavior during battles in a castle
Corrected how skill targets were filtered
Added the ability for AI to use skills in battle
Fixed the auto-combat system, eliminating a bug where units used counter-attacks after their deaths
Optimized the search for enemies to attack by AI
Fixed the way AI retrieved available tiles
Improved the spacing of AI units in the pre-battle screen
Improved AI's ability to encircle enemies, along with optimized calculations
Enhanced AI's approach and retreat tactics in response to danger
Implemented changes in the conditions for allowing AI to exit a castle in battle
Adjusted the behavior of AI-controlled ranged units
Improved the determination of the path to objects in the fog of war
Enhanced the checking of whether a unit is within melee attack range
Changed the display of unit movement range, highlighting one area instead of individual tiles
Introduced new unit portraits
Made visual improvements to unit portraits
Optimized tooltip performance for skill casting
Corrected the display of income in gold
Fixed the UI layer for dialogs
Fixed the system of opening windows on the UI layer, preventing unwanted actions during this event
Corrected tooltips when hovering over your own troops
Added player banners for the Mine, Sawmill, and Fortress
Corrected the refresh of the UI showing the number of units in a troop
Fixed UI sorting over units
Changed the appearance of unit and building selection
Updated the battle screen UI by removing top/bottom beams and replacing unit stats background graphics
Fixed tooltips related to damage dealt
Corrected the UI in the settings window
Added animation for changes in gold and Peasant values on the UI
Fixed the sketch effect
Made changes in highlighting castles when hovering the mouse
Altered the colors of life bars for units in battle
Added portraits for fortifications
Fixed the appearance of the cursor when hovering over enemy fortifications and when selecting the player's color
Changed the appearance of unit highlighting by adding rays over selected units and structures
Added floating text to indicate when a unit has too little AP
Refreshed the movement range after a failed skill use
Corrected the defeat condition for the last mission of the Heathens faction
Made corrections to the first mission of the Heathens
Implemented minor corrections for the maps in Heathens missions 5 and 6
Corrected the event mechanism for Heathens mission 6
Made changes to the Bandit Camp and the War Tent in the Heathens missions
For Karkhan!
Update 07-09-2023
Greetings! Today's changes mainly focus on improving the game experience and include:
New tutorial windows describing how to move around the map, how to set up units before a battle, and the effects of the environment and combat binding.
Changes to the appearance of 4 structures located on the map
Improvements to camera movement
Improvements in the display of tooltips
Improvements in coloring of unit portraits
Bugfixes
For Karkhan!
Update 24-08-2023
Greetings! In today's update, we have prepared a number of fixes and new features for you. We encourage you to take a look at them!
Changed the appearance of 22 structures located on the map
The path set in the previous turn no longer disappears when setting a new path
Added tooltips for controls and interaction on the map
Objects and units can no longer be deselected on the map
In the settings, you can disable motion acceleration (after you press RMB while moving)
Rams can no longer win a quick battle on their own
It is no longer possible to walk over a destroyed bridge
Shrines and monoliths now heal flying units
Fixed bug with disappearing units after loading the game
Fixes to changing the appearance of the cursor when hovering over map elements
Changed portraits of some units
Adjustment of castle UI for ultrawide monitors
Showing the chances of winning against an enemy after hovering over it on the map
For Karkhan!
Update 11-08-2023
Have a great Friday! With today's update, we will see the climax of Elena's story in the last two missions of the Heathens campaign:
Unity for Freedom - Elena must unite rebellious governors to face increasingly powerful forces of the Purians
Karkhan has Never Neen Like This Before… - Leaders of Heathens and Purians will cross their swords in the final battle.
In addition, we have made numerous changes and improvements to a few aspects of the game:
New mission - Unity for Freedom (5th mission of the Heathens campaign).
New mission - Karkhan has Never Neen Like This Before… (6th mission of the Heathens campaign).
Fixes to AI behavior on map
Elena unit model is now proper loaded on “A Lost Home” map
Change of visualization of path display for units on map
Improvements to the VFX appearance of skills effects
Fixes to the display of dialog boxes
New bug/feedback reporting window in the main menu
Seer now applies an effect that reduces counterattack damage automatically after an attack
The Shielder lowers the damage received to all units around him, instead of selecting a specific target
Adept and Seer deal more damage to units with the Glyphic trait
Fixing missing translations
The dragon will no longer stuck while attacking
For Karkhan!
Update 21-07-2023
Have a great Friday! In today's update, in addition to a number of changes, we bring you first of all two new missions for the Heathens campaign:
When a Legend Comes True - explore with Elena a cavern in which she will encounter an ancient evil
Bloody Vengeance - help Elena take care of refugees fleeing from the Purians army
In addition, we have fixed numerous reported bugs and made changes that we believe will positively affect your gameplay experience.
New mission - When a Legend Comes True (3rd mission of the Heathens campaign).
New mission - Bloody Vengeance (4th mission of the Heathens campaign).
You can no longer recruit heroes in the tavern
Changed the maximum technology level for the map: A Lost Home, Sanctified Ash (1st and 2nd maps of the Heathens campaign)
Improvements to camera responsiveness
Ability to move the camera by holding down the LPM
The camera no longer moves behind the player's squad moving across the map
Highlighting of interactive elements on the map (excluding castles and mines)
New battle start and end window
Improved sorting of units and buildings in the castle (all available units are moved to the top of the list, and built buildings to the bottom)
New UI interaction sounds
New icons - counterattack, battle bound and environment
The scale of unit statistics has been changed
Rebalanced gold increment in all missions
Changed the cost of units in barracks and taverns
Fixed missing translations
Fixed bug with disappearing fur of warg
Bug fix related to removing items from the production queue in the castle
Fixes of tooltip display when a ranged unit targets walls
Fixes of combat engagement (the effect was sometimes incorrectly removed from the unit)
Fixed bug with refreshing the interface after taking over a mine
Punts Armor and Armored Rams now proper boost your units
For Karkhan!
First roadmap update!
After a long period of dedicated and enthusiastic work, we are thrilled to unveil major updates in Clash II. With appreciation for your invaluable feedback, we have crafted a host of new features for you to explore. We are very curious to hear your impressions!
Update July 6th:
Modernized version of almost the entire UI
Visual modifications to achieve a more climatic game world
Improved camera changes for better player visibility
Game balance improvements and fixes
New neutral units - bandits
With this, we were able to tick off two points from our roadmap - a big step towards the end of the early access stage.
Upcoming Update!
The upcoming update will change the user interface on the world map, battle maps and in the castle view. The interface has been reworked completely from scratch. Your feedback about the previous version was invaluable for our team, as we aimed to make the new one as intuitive and convenient to use as possible. The new interface was designed in parallel with the game mechanics and improvements that will be coming in the following updates.
This is just the first of many great changes approaching the continent of Karkhan!
Be ready!
Update Notes For 17 April
- Localization improvements - Optimization of memory usage - AI improvements - Changes in the way fast combat results are calculated - Changed the life point cap of large units from 100 to 200
Update Notes For 27 March
- New skills - Fire Arrow, Charge, Line Breaking Charge - Changes in the balance of unit leveling- with each new level, units gain Action Points or new skills - Ranged units (except magic units) cannot shoot if an enemy unit is standing next to them - New visual effects when hitting units - blood and effects of taking damage - New sound effects for unit skills - Improvements to research in the Heathens castle - Improvements to map loading