Clash II cover
Clash II screenshot
Genre: Turn-based strategy (TBS), Indie

Clash II

Update Notes For 13 March

- redesign of researches in the Purians castle - 23 new researches replacing the previous ones
- changes to the statistics of the Bear and Wolf
- Highlander received the Axe Throw skill
- bugfixes

Roadmap 2023

Hello!

We would like to present you our roadmap, on which we will regularly mark completed stages of work.
Which of the upcoming changes are you most looking forward to?
Share your thoughts in the comments!
Thank you for your great commitment, support, as well as all applications and suggestions 💪

We also invite you to discuss on our Discord: https://discord.gg/Fpzdp4eFmd

Update Notes For 27 Feb

- UI improvements
- AI improvements
- Fix for unlocking the production queue after extracting units from a building
- Pre-battle unit deployment screen - added visualization of terrain obstacles and height differences preventing passage between two tiles
- Troops that are garrisons no longer disappear from the map, they are now positioned within a given building
- New unit skills

Update Notes For 13 Feb

- Limiting the number of technology levels of castle to three
- New mechanics for capturing cities
- Changes in the way damage is calculated
- Displaying the damage type of each unit
- Ability to place peasants in the mine and sawmill to increase gold production
- Ability to hire mercenaries in the tavern in the castle
- Updated statistics of all units in the game
- New unit skills
- 16 new skills describing unit characteristics

Update Notes For 30 Jan

- change in the way of showing unit surrounding
- changes and improvements in UI
- changes in AI
- bugfixes

Update Notes For 16 Jan

- fixes and improvements to the UI system
- bugfix related to the duplication of troops
- changes to gold and peasant management, each troop can carry gold now
- possibility to immediately recruit Militia in exchange for a certain amount of city population
- changes to the system of surrounding units, only small units can be surrounded. A unit becomes surrounded when there are enemies on two opposite, adjacent fields. A larger number of enemies does not increase the effect.
- change in the way experience is distributed after winning a battle - all units receive the same amount of experience points, depending on the strength of the defeated army

Hotfix 13 December

Fixed an issue that prevented the game from launching.

Update Notes For 12 December

- UI fixes, improved scaling on higher resolutions
- Localization fixes
- Improvements to the artificial intelligence of enemies
- Changes to the fog of war system, changing the shape of the area revealed by units and buildings,
- Changes in camera behavior
- Changes to the duration of unit production, building formation and castle research
- Units, buildings and research now use a single production queue
- Changes in the size of interactive elements on the map

The progress of the campaign will be preserved, but the existing save files will not work.

Update Notes For 28 November

- Improvement of the enemy AI
- Improvements to the animation system
- Improvements to the skill system
- Visual changes to buildings on the map
- Changes in the cost of recruiting units
- Location improvements
- Addition of the last two missions to the Heathens campaign

Update Notes For 21 November

- Improvements in pathfinding of units
- Fixes in the system of sending orders to units
- Fixes of sound settings
- Improvements to the castle UI
- Changes in the way damage is calculated
- Changes in the appearance of interactive buildings on the map