We’ve got another update for you today that should address some of the issues with the Wizard and changes some functionality.
Transmutation has been removed and exchange now levels up items as well as purchasing them.
Symbiosis now gives and consumes the proper amount of stacks.
Fixed a bug where some traits on the Wizard were not persisting through ascension.
Fixed a bug where a single Synergy was working for all 3 elements.
Fixed a bug on the Wizard where clicks and auto attacks could do deal more damage than they were intended to.
Energy gained/removed tooltip now rounds down to avoid very large numbers.
Improved offline progress processing time. Testing was primarily done on the Wizard and depending on the build there was around a 10-25% improvement. Cid should have a similar improvement.
Clicker Heroes 2 0.13 - Transcension Improvements and Character Balance Changes
Hey Heroes,
We heard the feedback on Transcension and we’ve made some changes to improve the experience. Wizard’s stats were a little too crazy so we toned them down a bit and brought Cid’s up some to hopefully bring the characters closer together.
Transcension changes
Empyrean Mote purchase cooldown reduced to 24 hours.
Transcending no longer increases the cooldown for your next Empyrean Mote.
When you Transcend your pending Hero Souls get multiplied by the number of Empyrean Motes you have up to a cap of 10 Empyrean Motes. As you Transcend this cap will gradually increase.
Pending Hero Soul drops from worlds have been reduced.
Offline Progress time limit has been increased to 24.5 hours.
Wizard
Synergy has been replaced with Symbiosis in the skill tree.
Example: Ice and Lightning Symbiosis: Ice spells give 3 Lightning Symbiosis stacks and Lightning spells give 3 Ice Symbiosis stacks. All spells consume Symbiosis stacks, but if they are the appropriate spell type your spell damage will be increased by 50%. Stacks.
Synergy is now available as a Transcension perk.
Circuit has changed to make your Rank 7-9 Lightning spells have a chance to strike additional times every 0.1 seconds for 1 second.
Corrosion has been changed to increase the damage dealt to burning monsters when hit by a specific spell.
Circuit, Shatter, and Explosion are now flammable and are no longer upgradeable (any hero souls spent on upgrades will be refunded)
Cid
All storm variants now replace any other storm you have.
Autoattackstorm now doubles autoattack damage while active and it's attacks generate 1 extra energy.
Clicktorrent no longer has a limited duration.
Jerators Enchantment now causes your critical strikes from auto attacks to restore mana and energy and the internal cooldown has been removed.
Synchrony now increases energy gained from Auto attacks while Autoattackstorm is active.
Cid now has Limitless Haste by default and the Limitless Haste node has been replaced with something new.
Discharge can now crit and it’s maximum range has been doubled.
General
Achievements have now been enabled on Steam.
Offline Progress time limit has been increased to 24.5 hours.
Transcension panel now shows the mote cap per Transcension.
Optimized stat calculations by caching stat values.
Volume should no longer jump to 100% during offline progress.
Purchasing nodes should no longer click on nodes underneath the purchase button.
Lines connecting purchased nodes are now thicker.
Clicker Heroes 2 0.12.0 r463 is now live
Hey Heroes!
I hope you're all enjoying the Transcendence update! We have a small patch for you that should fix some of the issues in the update. As always, please let us know if you run into any other issues.
Fixed level graph lines disappearing when context is lost.
Fixed damage numbers disappearing when context is lost.
Fixed several crashes from lost context.
Fixed an issue where Ethereal items occasionally failed to get created and could crash the game.
Fixed an issue where loading the final boss of a world could crash the game.
Fixed an issue where you could spend 1 extra skill point than you had.
Fixed “No Pawns” Achievement.
Fixed an issue with Cid’s buff bar failing to load properly when switching from the Wizard.
Clicker Heroes 2 - Transcendence Update is now Live!
Ascension
We’ve removed Gilding and replaced it with Ascending. Forced skill tree resets no longer exist and you can choose when to reset your skill tree. However, unlike with gilding, most of the stats you previously unlocked in the Skill tree will be kept and unlocking them again will give an additional bonus.
Transcendence
Transcension is an additional reset mechanic that allows you to earn hero souls that you can use to unlock special perks that augment existing skills or increase the value that nodes in the skill tree provide whether it’s individual nodes or an entire set of nodes for a specific stat.
Wizard
Skill tree changes
Due to the removal of Gilding and the introduction of Ascension we’ve had to re-balance all of the nodes on the Wizard. In doing so we’ve made it so that skill tree nodes of the same type no longer increase in value as you get further out in the tree. This was done to prevent the feeling that you need to stay in an ascension for as long as possible to get the most value out of skill tree purchases.
Haste and Flash changes on the Wizard
As some of you may know, there were some issues with haste and the way the Runecorder worked before. We’ve decided to remove haste from items on the Wizard and have changed the functionality of the Flash trait. Instead of Flash increasing the cast speed of skills we’ve now made it so that Flash gives a chance to cast the spell again instantaneously which will also have a chance to burn, chain, shatter, explode, etc.
To compensate for the haste and flash removal, we’ve also reduced the cast time of all spells.
Runecorder changes
The Runecorder has been significantly improved and instead of needing to get all your spells into one Runecording we’ve added the ability to chain multiple Runecordings together. By default, it will now perform each action once and work its way down the playlist, but we’ve also added the ability to selectively repeat each recording as many times as you’d like. However, there is a cap of 20 Runecordings per playlist and you’ll still need to make some longer recordings if you want to have a more complex playlist.
Item purchasing
Unlocking the Runecorder now grants a spell that can be used to purchase items.
Skill tree Randomization
Similar to World Traits, we felt that with Ascension skill tree randomization no longer made sense on the Wizard and we have decided to remove it.
Cid
Cid’s skills and stats now scale linearly instead of exponentially.
Clickstorm and the clickstorm variants no longer increase their speed over time.
All “hastened” nodes have been removed and replaced with Auto Attack Damage nodes.
World traits have been removed.
Discharge now deals damage based on the amount of energy spent and your auto attack damage.
Added Managize = 0 stone.
Added Multiclick = 0 stone.
Fixed a bug where the Ruby shop gems could crash the game.
Added a search option to the Automator panel for Gems and Stones.
New Automator Tree
Cid’s Automator Tree has been redesigned to have more distinct paths and to make getting the upgrades you want easier.
Cid Pre-order skin
For those of you that pre-ordered the game through our website before July 16th, 2018 we promised there would eventually be a unique skin for you to unlock, which you can do so by going into the Miscellaneous tab and then clicking on “Skins”.
If you forgot your Clicker Heroes 2 pre-order key you can request it here: https://www.clickerheroes2.com/codes.php
General
New Star System UI
The world select panel has been drastically reworked to display the total number of worlds in a Star System and to show your progression through it.
Astral World
Along with the new Star System UI and the introduction of Ascension, we’ve decided to add a new world that only shows up for the last world of every Star System. The Astral world is at the center of every system and contains a variety of unique monsters and a special world boss.
Without spoiling too much, here are just a few of the monsters you will encounter.
Achievements
Achievements have been implemented and can be accessed through the Miscellaneous tab and will be added to Steam in the next several weeks.
Additional features and bug fixes
Offline progress now provides additional statistics on what you gained and how well your character progressed.
New stats panel layout.
Game errors now give you the option to recover from a backup.
Added a toggle button to the skill tree for the node purchase confirmation popup.
Clicker Heroes 2 Experimental Patch r442 is now up!
Hey Heroes!
There were some issues with migrating saves in the last update so we wanted to make sure we got a fix out for that as soon as possible. In the meantime we also fixed a number of other issues. Here’s a full list of the changes this patch.
Fixed an issue where the code for old Ethereal items wasn’t completely removed and was causing negative stats/traits on migrated saves.
Made the first 2 worlds easier.
Hiding the UI should now persist through environments.
Improved Offline Progress calculation time on the Wizard.
Save migration popup now appears after Offline Progress and sticks around. Also now works when loading a different save through the menu.
Input key popup for Cid skin now accepts pasting with CTRL+V.
Fixed most decimal precision issues.
Added an icon for Exchange.
Added a confirmation for Transcending.
Added a confirmation for restoring from a backup.
To migrate your live save to experimental go to C:\Users\USERNAMEHERE\AppData\Roaming\ClickerHeroes2\Local Store\saves and locate the save you want to migrate. Open it up and make a copy of the folder “live” and name it “experimental”. Once you launch the game your save should be migrated!
How to participate in the experimental: Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download
Clicker Heroes 2 Experimental Patch r437 is now up!
Hey Heroes,
We’ve got another small update for you! It’s primarily UI changes, but here’s a full list of the changes in this update.
Added a popup explaining save migration and what you received.
Added a popup for selecting worlds which displays the worlds stats and rewards for completion.
Added a toggle button to the skill tree for the node purchase confirmation popup.
Added missing Achievement artwork.
Fixed Automator set name button.
Added an icon for the Transcension tab.
Added an option to display percentages in the stats panel.
Small performance improvements.
We’re getting closer to release and with the new save migration popup, we ask that some of you try migrating your live saves over to experimental to help us make sure it’s working properly.
To migrate your live save to experimental go to C:\Users\USERNAMEHERE\AppData\Roaming\ClickerHeroes2\Local Store\saves and locate the save you want to migrate. Open it up and make a copy of the folder “live” and name it “experimental”. Once you launch the game your save should be migrated!
How to participate in the experimental: Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download
Clicker Heroes 2 Experimental Patch
Hey Heroes!
There's a new update out on Experimental with quite a few changes.
Wizard
Unlocking the Runecorder now comes with a spell that allows you to purchase items. (may not apply until your next ascension)
The Skill tree has been adjusted slightly to put cost reduction on more optional paths.
Cost reduction no longer has diminishing returns.
Energon cube no longer scales with level, but lasts for 18 seconds.
Burn now combines multiple ticks of burn from separate spells to improve performance.
Wizard now starts with 300 Mana, but can no longer get Mana or Energy ethereal items.
Circuit now applies burn.
Fixed an issue where fire was getting more damage from Lightning and Fire damage nodes than what was intended.
Zap should no longer crash the game in certain circumstances.
Cid
New Automator tree.
New Transcension Perk: Automatic Automation (Start each Transcension with a full copy of the Automator tree)
General
New Stats panel.
Added four new unique soundtracks for the Astral World.
Game errors now give you the option to recover from a backup. (still need to add confirmation)
Fixed an issue where ancient souls were not saved for the first Star System when transcending.
Ascending now shows a confirmation when you have unspent skill points.
Fixed an issue where Kuma stacks were increasing gold dropped by mini bosses.
World select panel now displays the Ancient shards you own in that system.
Experimental update - Transcendence, Wizard, Astral World, and Achievements.
Transcendence
In our last experimental update we introduced Ascension and in this update we’re introducing Transcension which is an additional reset mechanic that allows you to earn hero souls that you can use to unlock special perks that augment existing skills or increase the value that nodes in the skill tree provide whether it’s individual nodes or an entire set of nodes for a specific stat.
You can also now migrate your saves over from live and depending on how far you got, you may be able to Transcend already and try it out.
Wizard
The Wizard wasn’t available in the last update since we weren’t quite ready for Ascension. We’ve since fully implemented Ascension on the Wizard and have also made significant changes that you should be aware of.
Skill tree changes
Due to the removal of gilding and the introduction of Ascension we’ve had to rebalance all of the nodes and in doing so we’ve made it so that skill tree nodes of the same type no longer increase in value as you get further out in the tree. This was done to prevent the feeling that you need to stay in an ascension for as long as possible to get the most value out of skill tree purchases.
Haste and Flash changes
As some of you may know, there were some issues with haste and the way the Runecorder worked before. We’ve decided to remove haste from items on the Wizard and have changed the functionality of the Flash trait. Instead of Flash increasing the cast speed of skills we’ve now made it so that Flash gives a chance to cast the spell again instantaneously which will also have a chance to burn, chain, shatter, explode, etc.
To compensate for the haste and flash removal, we’ve also reduced the cast time of all spells.
Runecorder changes
The Runecorder has been significantly improved and instead of needing to get all your spells into one Runecording we’ve added the ability to chain multiple Runecordings together. By default, it will now perform each action once and work its way down the playlist, but we’ve also added the ability to selectively repeat each recording as many times as you’d like. However, there is a cap of 20 Runecordings per playlist and you’ll still need to make some longer recordings if you want to have a more complex playlist.
Skill tree Randomization
Similar to World Traits, we felt that with Ascension skill tree randomization no longer made sense on the Wizard and we have decided to remove it.
General
New Star System UI
The world select panel has been drastically reworked to display the total number of worlds in a Star System and to show your progression through a Star System.
Astral World
Along with the new Star System UI and the introduction of Ascension, we’ve decided to add a new world that only shows up for the last world of every Star System. The Astral world is at the center of every system and contains a variety of unique monsters and a special world boss.
Achievements
Achievements have been implemented and can be accessed through the Miscellaneous tab. They are still very much a work in progress and the names, descriptions, and Icons will most likely change during experimental. If there are any achievements you’d like to see implemented, please feel free to share them and we will consider implementing them.
How to participate in the experimental: Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download
Development Progress Update: Wizard changes
Hey everyone!
It’s been a while, but I thought I’d share some of the things we’re working on for the Wizard that will be in the next update.
Skill tree changes
Due to the removal of gilding and the introduction of Ascension we’ve had to rebalance all of the nodes and in doing so we’ve made it so that skill tree nodes of the same type no longer increase in value as you get further out in the tree. This was done to prevent the feeling that you need to stay in an ascension for as long as possible to get the most value out of skill tree purchases.
Haste and Flash changes
As some of you may know, there were some issues with haste and the way the Runecorder worked before. We’ve decided that we’d just remove haste from items on the Wizard and have changed the functionality of the Flash trait. Instead of Flash increasing the cast speed of skills we’ve now made it so that Flash gives a chance to cast the spell again instantaneously which will also have a chance to burn, chain, shatter, explode, etc. To compensate for the haste and flash removal, we’ve also reduced the cast time of all spells.
Runecorder changes
The Runecorder has been significantly improved and instead of needing to get all your spells into one runecording we’ve added the ability to chain multiple runecordings together. By default, it will now perform each action once and work its way down the playlist, but we’ve also added the ability to selectively repeat each recording as many times as you’d like. However, there is a cap of 10 runecordings and you’ll still need to make some longer recordings if you want to have a more complex playlist.
Here’s an example of a simple Runecorder you might have.
https://i.imgur.com/1zwSVth.mp4
Clicker Heroes 2 0.11.0 (e) revision 398 can now be tested
Hey Heroes!
We just released another update to the experimental version of Clicker Heroes 2 that reintroduces Ethereal items and fixes some of the remaining balance issues with the game. We've also changed the format we use for different versions of the game to be closer to what we use internally.
Patch notes
* Ethereal items have been reworked and now ignore the Skill tree and just give a flat stat bonus. * Reduced Ethereal item reward from first time world completions to 1. * Fixed mini boss display issues with less mobs per zone. * Reduced the difficulty of the first two worlds by increasing the item efficiency there. * Unspent skill points should actually now persist through ascensions. * Doubled boss health. * Reduced default Crit damage. * Huge Click Discount based on Huge Click no longer scales exponentially with traits. * Reduced the amount the item cost reduction nodes give. * Mana crit cooldown and Mana cost increased. * Quick reload and Limitless big clicks no longer persist through ascension.
If you missed the main update, be sure to read those patch notes over at: