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Genre: Role-playing (RPG), Indie

ClickRaid2

ClickRaid2 v0114


-Added a Clear Meter button to DPS meter
-Reverted AOE damage change back to original way
-DPS meter now reports damage mob took and not overkill damage

ClkickRaid2 Ver0111

-Slight Increase to Boss Battle Gold Reward
-AOE Damage is now divided by the targets hit
-Certain Classes that have charges before cool down had 1 too many casting so casts have been reduced to match tooltip
-Colosseum FFTF now obeys Ancient Travel Texts and will throw you to progression
-Most if not all cast/cool down bugs are resolved
-Optimized projectiles to land on target when damage is dealt to help show what projectile beat you to the target more or less..
-New stat system is in but not visible, it's been setup for damage stat for testing. It still has some calculation bugs but you can hit F2 and look in console to see the output if curious.
-Did a pass on the number to string generation to speed up load time and instead of pre-loading It'll load as needed.
-Melee attacks should have priority over range projectiles in most cases
-Saved cast time when interrupted in the middle of the cast is fixed and should be full-proof now
-AOE Line of Sight checks have been re-enabled
-Bounce Projectiles damage will now be divided by 5 just like DOT's and AOE's
-Fixed Basic attack cooldown overlay for those that have a cooldown on basic attack
-Fixed Additional Damage Ancient it was giving an additional 100% damage because i was treating it like a mult then adding the damage... sigh
-Added a few more checks for target selection to prevent bad targets
-Fixed Damage popups to make sure each target hit gets a popup instead of some being recycled without moving to position
-Fixed Projectiles just hanging out after hitting target in some cases
-Fixed Boss visual bug that had him half in the floor in progression boss rooms

ClickRaid2 Ver.0110

-Fixed the return to dungeon after horde not returning you to correct floor... again.
-Fixed High stage not reporting correctly in Colosseum FFTT
-Fixed a Survival bug that was skipping up to 2 treasures per floor
-Fixed Scrolling on Guild and Skill page window
-Fixed line breaks in Tutorial help text
-Re-scaled Colosseum Horde rewards to not use server highest floor
-Fixed mobs getting a 50x HP mult when > Server max floor in Colosseum
-Fixed Proc's again... and they work way better better now
-Created a new targeting system that works way better for proc's
-Fixed a Dungeon Generation issue
-Fixed a got stuck issue
-Fixed Ultimate using its visual effect more than 1 time causing FPS spikes
-Change to DPS meter updates once per second now instead of 4 making it easier to read
-Fixed a warning about tweens that was appearing in client logs
-Added a fix for when dungeon waypoints appear above your head
-Fixed the new player buff mult tooltip description
-Added a check to make sure the CR2 logo unloaded after logging in
-Fixed a move speed not updating when it should bug
-Gave arrow projectiles a little more air time
-Attempted fix on a null that can show up inside a script on the server preventing it from firing(rare)
-Slight increase to mesh generation for mobs
-Lit guild and player letters up a bit

ClickRaid2 v0109

-Can no longer heal enemies with heals(oops)
-Timer added for Colosseum Waves(60 seconds, Boss 30 seconds)
-Ancient scrolls now Drop from Colosseum Bosses
-UI bugs introduced in 108 are fixed(scrolling lists)
-Porting back after Horde no longer ports you to floor 1
-Colosseum Fight for the Top now sets your high stage(not horde)
-Few Targeting issues fixed
-Procs now proc correctly
-Necro Skill: Poison Nova has 3 charges and is now an 8 sec cast time and 8 sec cool down
-Few movement sync issues touched up
-Few projectiles visual bugs fixed
-Room on reset bug fixed
-Removed the minimal .15f cast and cool down time again(if a cleave bug comes back these will be turned back on)
-Mobs that were not interested in fighting no longer face the wall and ignore you and should be more than happy to attack
-No longer forced to die when joining a group or prestiging or porting

ClickRaid2 Ver.0108

-Mob Respawns set to 40 seconds
-Fix for Skill not being added to skill bar(attempt 5?)
-Added another Gem check when changing Tiers in Colosseum
-Fixed Server setting high floor value even when the players could not be set leading to much higher floor values being reported for High stage
-Added High Floor to Party HUD so you can see who needs to increase their High Floor
-Fixed Boss Battle Boss not leveling up properly
-Fixed a stuck door in green Dungeon
-Disabled GPU Instancing due to using way more Ram / GPU than it should
-Removed a shadow effect from skill bar causing a UI slowdown
-Refactored Targeting to verify everything about the target before being set every single time something tries to set it to prevent bad targets
-Changed how skills fire to prevent a skill from getting stuck and preventing all other actions from taking place
-Decreased Rewards from Horde
-Progression Chests now grant 4x normal reward and 2x Move Speed while in progression
-Survival now grants 4x more Bounty Credit
-When exiting Colosseum Horde Event you will be send back to where you came from(if progression it will send you to survival if its unlocked)
-Removed Cap on Colosseum Horde Event so it no longer boots you when your > Server Highest Floor
-This Cap will remain for Colosseum Fight for the Top as it kicks you into progression
-Decreased size on shield bar on HP and Party HUDHP a bit to clearly show shield and HP
-Fixed DPS meter not resetting for everyone bug
-Boss Battle Boss now increases by 500 levels each time he is defeated
-Event Rewards now popup after a boss fight concludes and are correct
-Mob respawn rate globally is now 40 seconds on progression content
-Your invisible secondary target that lets you target quicker to kill is now working better and not remember his old target
-Pets are much faster in all types of content and should no longer get left behind
-The Tool-tip for Multi hit abilities should now be correct(was reporting an additional hit than it did)

ClickRaid2 Ver.0106

-Fixed a bug with melee not being able to land attacks
-Scaled Colosseum Horde Rewards to char max stage / Server high-stage * Reward(incentive to push much?)
-All Colosseum events should boot player out when hitting server highest stage
-Fixed Bard song of raiding casting 5x after its buff when it should have only been casting once.
-Cool down should no longer bug out
-Added Buy/Sell Sliders for Boss Seal Talents
-Added a few more cases to loading ancients / gems on tier change that might not have been kicking in leading to odd stats
-Fixed 3 cases where an ancient could fail to be located and throw an error on the server or lead to gear not being added(rare)
-TheColosseum Re-done again.... Its as small as its gonna get in ram only around 122mb down from the original 2gigz
-The Leader board now displays Floors cleared during survival instead of mob kills
-Fixed horde rewards not being obtained due to group returning to Colosseum fight for the top while horde was still going
-Prevented an extra port when Horde ends for those that already failed out
-Berserker Axe throw is back to being a ranged ability
-Fixed monk stones spawning over the mob
-Fixed visible enemy damage not showing damage when shield was removed.
-Fixed a possible mem leak with mesh generation(would have been very small)

ClickRaid2 Ver.0101

-Hopefully have all the Colosseum odd bugs fixed(running around and not attacking lol)
-Abilities poofing on prestige should be fixed you may need to set them once due to changing save name
-Tweaked reward values for horde battle now that I have a better idea of progression
-Boss Battle will not start until Horde Battle is complete
-Reduced Nomad adaption skill to be more in line with other classes
-Increased Mob move speed in Colosseum
-Changed Boss battle boss to level up each time hes killed
-Cleaned up all game collisions(less AOE's failing)
-More Projectile fix's for odd projectile behavior

ClickRaid2 Ver.0100

-Colosseum is Here
*New server wide event Horde mode where you get rushed by 40 enemies per wave then fight a boss..
*New Game Mode Fight For the Top(30min lockout) That lets you the same as Horde but only gold and faster progression as the reward.
-Optimized some dungeon settings for quicker loading
-Removed Boss seal drops from Survival(They will drop from bosses in progression)
-Increased Red shard drops in progression
-Changed min cool down from .15 to .01
-Changed min Cast time from .15 to .01
-Fixed gems not loading correctly on logging in
-Added 3 new Leader boards all Colosseum related
-Fixed some more projectile bugs
-Changed HP scaling on Boss Battle Boss

ClickRaid2 Ver.0096

-Cleric Blessing changed from heal to Max HP buff
-Char Max HP Growth increase by 100hp per level
-Player shields are now reduces before defense calculation takes place
-Fixed the broken max floor HP mult to not mult each time the mob spawns. oops...
-Fixed 2 client nulls
-Fixed Penetration gems having no effect or penetration at all for that matter
-Decreased Range to 6 your char notices mobs to attack while moving.
-Monster Mark Specialization Defense talent %Defense to Attack changed to using a % of (base * Gems) no extra mults.

ClickRaid2 Ver.0095

-Tuned all shader's for better performance
-Fixed Ancient scroll popup text(was using ugly font preset)
-Made changes to how mobs get their level
-Increased respawn time from 10 to 20 seconds
-Fixed Necro pet display
-Fixed Projectiles flying off the screen in random directions.
-Added Damage numbers back into the game
-When joining a group your SP now calculates based off your skill-point bonus
-Auto leveling skills now auto level instantly on first cast. No more playing catch-up forever when joining a new group
-Tombstones look slightly better
-Target UI should be updating floor and room correctly 100% of the time now
-Monster mark buying after obtaining credit for BH should let you buy upgrades without having to re-log now
-Fixed bug with gems not recalculating in every scenario where they should be.
-Fixed a possible null from BH infinite scroll
-Increased Event Boss HP
-Slight increase to CinderBoss HP
-Fixed Ench skill crumbling that had a scaling debuff on it that could potentially remove 100% of enemy defense.