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Genre: Role-playing (RPG), Indie

ClickRaid2

ClickRaid2 Ver 137.1

-Added ability to leave queue for event dungeons
-Added a message in chat to say who is entering and leaving the event queues.
-Changed a bunch of GFX settings for better display
-Changed 2 Shop Buffs.
Blue shard mult is now Shard mult this will mult Red Shards from events as well.
2X Move Speed has replaced Scroll mult
-Fixed an issue with treasure chests being open and shut at the same time
-Boss Battle Leader Board should properly reset now
-Fixed some mob generating conditions that wouldn't let them generate quick enough
-Increased Red Shards from Boss Battle slightly
-Changed some movement sync code to work better
-Possible fix for health sync breaking
-Fixed a null on client that could happen if group leader disconnects.
-Fixed Def to HP Talent not being a mult

ClickRaid2 Ver.0135

-Pets now revive properly
-Non-Crit heals are fixed
-Right clicking the Buy Quantity in equipment now reverts to 1k after 10k
-Gear piece tracking fix
-DamageAndHeal Type Skills heal heal for 1% max vs 5% max
-Horde Event should now have an Hour display

ClickRaid2 Ver.134
-Re-scaled Boss Battle and Horde Rewards
-Fixed Gear leader board reporting
-Skill back end changed to support future rune update
-Fixed Tombstone display bug
-Fixed a pet performance bug that was generating a ton of GC when they died

ClickRaid2 Ver.133
-UI improvements/menus for UI

ClickRaid2 Ver0132.1

-Wiz and Occ Normal attack is now a nuke that spawns Directly on mobs
-All Target UI labels have been fixed
-Health Bars should now appear correctly
-A few server optimizations to reduce latency
-Updated Network asset
-Fixed a Projectile animation that was being destroyed before it fully played
-Updated SteamWorks to latest
-More Tweaks to player movement to be smooth and less Rubberband like
-Mobs Attack more often but hit for less
-Added a movement debug panel("F2"). So if you find it open at some point and wonder how to close it hit F2 again..
-Changed How Boss Battle works. Boss is now a bunching bag Level him to the sky for better reward mult
-Gear Obtained popup can now be moved to anywhere on the screen you wish to move it

ClickRaid2 Ver0128


-Fixed Some linux shader issues
-Changed how Boss Battle spawns bosses
-Changed party travel pattern to help start everyone around the same range to target
-Disabled Obtaining Ancient Travel Texts > Tier 1k
-Removed Mob HP Bonus at when floor was the server high floor
-Improved Party HUD code to be more efficient
-Added Anyone can prestige checks to Colosseum FFTT and The Caverns
-Added a check to make sure player floor matched the dungeon floor
-Changed Popup for gear to be accurate
-Improved a few other UI scripts for performance
-Added another save check for gear to be sure it saved
-Possible Horde fix for when a player Disconnects mid horde bugging group out
-Fixed Skill Tool-tip type for bounce damage

ClickRaid2 Ver.0124

ClickRaid2 Ver.0124
-No longer Syncing Completed Ancients as there was way too many
-Armor bar on mob hp bar is now blue
-Gear Piece totals will decrease due to removing all excess over 20,000(they didn't contribute to your bonus)
-Increased reward for boss battle
-Increases FFTT Floor increase per wave from 10 to 100
-Horde Floor Increases by 150% each wave
-Fixed a bunch of different teleport bugs with The Caverns
-Failing Caverns awards you with XP and drops you on the last floor you made it to or the lowest player in groups high floor if that was the reason you failed.
-Ult's should now fire in the Cavern
-All Cavern mobs should be using the same HP format as the way points
-Cleric Devotion skill should now be giving the correct bonus healing buff
-Fixed Typo in Plague Weapon
-Fixed a Target UI visual bug
-Fixed a mob targeting bug
-Improved pathing/ player speed to sync better with server
-Fixed a NavMesh bug that would keep you running in place at wall for no reason

ClickRaid2 Ver.0123.5

-New game Mode The Caverns(Dungeon rewards you with Gear Pieces and Green Gems in the future)
*You will be thrown into progression if Floor exceeds your lowest group members high stage
*Floor increases by 250 per Treasure Location
-Gear Pieces now fills the lowest unfinished Tier and cascades up to next Tier(50% less gear when pieces earned under current Tier your working on)
-Equipment Details now shows the current Tier Gear Pieces your working on filling on the right instead of current Tier gear pieces.
-Improved Movement Sync in progression
-Pets should no longer attack monks
-Monks should no longer stun pets
-Shielding Talent no longer gives a infinite shield amount
-Made sure targets were cleared from pooled projectiles to fix a mem issue keeping a reference to mob stats
-Floor and Event Floor are now 2 separate variables on the player to prevent floor from being overwrote by an event floor. This should prevent High Floor from getting set on accident while leaving Horde or Boss Battle
-Fixed a bad gear piece added bonus calculation
-Ancient Scrolls can be set to Auto Spend on ancient upgrades(new Toggle in Ancient Texts window)
-Fixed Druid Healing Rec Bonus Buff from normal attack(Buffs the druids Healing Bonus by 10%)
-Equipment now has a +1000 Qty to level button
-Fixed a Boss Battle Time End bug
-Change To Boss Battle Mechanics - Each time Boss Dies a Mult increases by 1, Boss always spawns based on highest server unlocked level, No longer gives seals, Boss Level increases by 100, and Base Gold was increased
-Fixed a bug preventing you from leaving or creating guilds when multiple servers are up(this might have issues but should work)
-Can only create and leave guilds on Current Version
-Fixed a Treasure chest not reseting correctly issue
-Progression waypoints should now be sorted by distance better
-Fixed a bunch of skill tool tips displaying not displaying 2 places after decimal
-Updated DotTween
-Using a newer SQL Connector

ClickRaid2 Ver0121

-Ancient Travel texts now let you spend 10% of what it takes to level for gold and scrolls
-Targeting Revision 5, completely independent range based targeting in FFTT, Horde, Survival
-Boss Seal slider should work better now
-Fixed a number of stat issues not adding correctly or not applying correctly
-Server Ancient Travel texts should show up correctly once unlocked
-Fixed a Math issue that was preventing numbers from 0.00 - 1 from being greater than 0
-Fixed a Gem bonus total issue not adding up correctly
-Fixed Gear record not adding correctly correctly
-Fixed a bad instance verification letting members not fully qualify for being in a dungeon
-Added another check to show stats on client that was preventing the client from seeing changes
-Fixed a Gem drag and drop issue leading to gems littering the screen
-Fixed ultimate attack flying at targets when it should have been stationary
-Fixed a case that lead to skill chaining from double attack to proc to AOE'sthat was causing some server latency
-Fixed Gem Healing bonus display bug
-Added a notification to the player when a mob has them targeted that will help prioritize targeting in some cases
-Fixed a bug with a player disconnecting during an event sending the party to the progression floor for that the event was at
-Fixed a bug when cancelling a gem craft the stop button appeared as if it wasn't actually cancelled

ClickRaid2 Ver.0120

-Free for all targeting improved greatly in Survival, Horde, and FFTT
-Fixed a bug that was preventing a respawn after death
-Added another check for Returning to previous floor when failing an event to port you to correct floor
-Fixed an issue that let pets target and kill their owner
-Fixed a few ways a tween could fail to initialize
-Optimized a few different UI components that were being resource hogs
-Fixed a the gear total counting loop so it only checks the last tier vs totaling all tiers. This was causing spikes on the server and was more than likely a minor source of ping spikes.
-Optimized the stat system and removed some debug code that was leading to garbage generation
-Changed how you obtain server Ancient travel texts, when a new one is unlocked it unlocks for everyone instead of everyone checking to see if a new one is unlocked...
-Updated Mirror(networking asset) to latest version
-Changed Mob death effect again
-Tweaked some shader's to look better(again)
-Found a few performance enhancment's to reduce FPS drops from mob deaths when effects are on
-Enabled the Camera when going to char select if camera was disabled
-Fixed treasure chests that were invisible to now be visible
-Made Survival chests stay in open position until wave ended
-Fixed mob name positioning so its not below the geometry
-Touched up the pet UI
-Decreased Torch brightness in Dark Dungeon
-Fixed a case a player could be stuck without a dungeon generating
-Slight improvement to pathing in Progression when it comes to staying synced with server(still needs more work)
-Increased gem upgrades to 1k on the slider from 999
-Fixed all numbers with .00 after them that showed up in 0119
-Added Sorting to DPS meter

ClickRaid v0119

-Added Full screen button to settings
-Changed Some graphic settings to make things look better
-Change the mesh generator to make better looking mobs
-Fixed gear details menu incorrect info(Max 20k gear pieces)
-Change to Seal Distribution you now have a single spot to increase all Skill Damage instead of individual
-Change how Server buff saves and loads, it will now sync over all servers if more than 1 is up.
-Added Camera button to disable the in-game camera,even less resources used(Thanks Dasky!)
-Converted Gold from Long to Large number format
-Changed the string generator to not screw up hours and minutes
-Fixed a ton of strings that were displaying to second decimal place that shouldn't have been.
-Corrected Crit Damage cap starting at 300 instead of 150 before talent
-Added ability to adjust All Time High Floor in real time instead of waiting for someone to re-log
-Fixed AOE's penetrating walls
-Added a few more fix's for Leader board not clearing between events
-Fixed mobs not respecting target switching based on someone else attacking it that's closer to them.(yes the leader was tanking you were correct)
-Targeting UI should now update current kills properly
-Decreased name of Colosseum Events in Target UI so it wouldn't word wrap
-Changed Gem Level display to readout the gem level easier
-Removed Horde time based end condition
-Increased calculation speed on BossSeal Talent levels so it didn't cap at 30k

CR2 Version 0117.9

-Fixed remaining stat bugs
-Added a charge to a Nomad ability
-Fixed a bug sending you to the wrong floor after Colosseum Horde
-Fixed a bug that could occur if no one queued for boss battle and Horde tried to start.
-Added Buff Buff and Buff intensity to Tool-tips
-Fixed Death Animation not playing
-Ancient Texts will now try to load the next tier if previous is completed and your above that Tier
-Tool-Tip should no longer go into seizure mode when hovering over them at certain screen locations close to a border