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Genre: Role-playing (RPG), Indie

ClickRaid2

ClickRaid2 Ver.241

-Fixed Gear Capacity Label not updating
-Fixed New gear display not working on auto reconnect
-Changed how gear is synced for performance
-Hopefully fixed issue with server ping going through the roof due to old Sync
-Fixed pets not reviving bug
-Fixed an issue where changing Runes during boss battle leads to low DPS or Death
-Re-named old Gear to Fragments
-Old Gear popup window is now a setting you can enable in settings under Display Fragment popups
-Wall Boss and Cinder Boss Guild Quests are fixed
-Fixed the gear flashing bug in gear bag
-Reduced the size of the table where gear is stored on server to increase save/load performance
-Changed some sync values with the Leader board to decrease bandwidth usage
-Added a forced re-calculate for stats when changing areas or floors
-Fixed the chest icon showing up on new gear that weren't actually new due to a difference in index between actual list and sorted list
-Ascend Panel should no longer be invisible to new players

ClickRaid2 Ver.240 Gear Edition

-Fixed issue where database didn't update properly for guild quest slots 2 & 3
-Decreased most guild quest requirements, based on feedback
-Can now Drag the new Player buff bar

-Gear System Added
-Weapons & Off-Hands will drop from bosses.
-Armor & Accessories will drop from regular mobs.
-Gear Score is the sum of all equipped gear.
-6 different rarity tiers for all gear. Common, Uncommon, Rare, Epic, Legendary, Ancient
-All gear can have up to 2 stats per piece. Formula for stats: ((9*Level)-7)*2)
-Weapons will be a 2 piece set (set effect to be added at a later date)
-Click on Gear slot to open bag with the gear that can be equipped to that slot
-Gems will equip to new UI
-Charm will equip to new UI
-Gems are now right clicked to load into the upgrade slot
-Right Clicking gear in the New Gear Bags locks gear to prevent it from being destroyed when trashing
-Slots turn teal to let you know new gear has arrived
-New gear is indicated with a treasure chest in top right corner in bag display

-Set Bonuses for Armor/Accessories added:
Monkey - Increased Move Speed and Decreased Cast Speed
Warlord - Increased Damage the closer you are
Psychic - Increased DoT Damage and Duration
Sniper - Increase Damage based on distance from target
TimeMage - Increases Boss Timer
Merchant - Increased currency drops
Elementalist - Double Damage on every xx Cast
Kinetic - Increased Basic Attacks

-Set Bonus % Per Piece (Max 12)
1 - 2%
2 - 11%
3 - 20%
4 - 29%
5 - 38%
6 - 46%
7 - 56%
8 - 65%
9 - 74%
10 - 83%
11 - 92%
12 - 101%

ClickRaid2 Ver.239

-Decreased Respawn time on Green Crystals in Caverns
-Seal Catch up buff is now a Mult
-Gold Catch up buff is now a Mult
-Decreased goals for some Guild Quests
-Slight Increase to Guild Points from Guild Quests
-Added mini leader boards for each active Guild Quest
-Decreased Crypt mob respawn times
-Right Clicking charms only loads them in Forge when it's open

ClickRaid2 Ver.237

-Necromancer has been completely re-worked, and will have more balance changes if needed over the next week
-Pet animation fix for all classes with pets
-Summoned exploding Skeletons last longer
-Stuck bug in Crypt is no more
-Touched up some skill effects
-Fixed a bad pet damage calculation
-Fixed some terrible Guild Quests that required to many kills to complete
-Fixed some DOT's that were trying to spam their skill effect
-3 New Guild Quests for killing any mob that would give bounty credit
-Fixed an issue preventing a Guild from leveling
-Fixed a client side melee position bug that would let you run into the mob
-Fixed Pets spawning dead but showing them as alive
-Fixed a case that would refuse your client from thinking its skills have been placed on your skill bar and continue to place them
-Fixed a Horde Leader board issue sorting based on kills instead of floor
-Fixed a case where a DOT visual could exist for 60 seconds before deciding to go inactive
-Fixed a case where an Aura would only cast on your target and not as an AOE(this will be a DPS increase for most Auras and is subject to balance changes in the future)
-Fixed a case where a rune passive stat would only re-calculate on floor change or buff count change
-Can now left click charms to equip them replacing the old
-Fixed an issue where a guild leader could leave a guild and not have his Guild Talent points wiped
-Fixed case where Caverns Bosses refuse to give Guild Quest Credit
-New guild talent Xp Mult

ClickRaid2 Ver 235


-Guild Quests have been added once one is complete another will show up.
-Fixed issue with Dungeon Mod plus and minus buttons
-Fixed Solo being unable to adjust Dungeon Floor mod
-Re-worked guild talents to be less laggy
-Guild Talents were set back to 0, all guild member points were retained and will need to be re-leveled again
-Fixed bug with party members thinking they are still in another party and getting Charm floor credit for when it reported
-Few more minor server optimizations
-Removed Keep upgrading from Crafting menu for the 2nd time...

ClickRaid2 Ver 234

-Server Optimizations pass 3
-Events now give Blue Shards instead of Red
-Floor mod is now cheaper and can be set higher
-Caverns no longer resets floor to 1 when going in

ClickRaid2 Ver 232

-Fixed issue with new damage system that was causing server to grind to a halt every few min
-Fixed issue with guild TD not letting you change spots
-Fixed Bounce Projectile shooting at the sky
-Fixed a case where mob HP could appear to be 0 due to max hp calc happening on client that was server only
-Fixed Online player list invite buttons staying green for auto-join
-Fixed Online player list letting you invite players in another party
-More Server Optimizations
-Most stat calculations can only update once per second
-Fixed New player skill point catch-up mult
-Fixed a bug with Added Damage runes that was preventing it from being used
-Fixed War slash rune
-Fixed some UI target display issues

ClickRaid2 Ver 231

-Overhaul on a bunch of Server Side code to fix server latency due to increased Guild TDs
-Fixed Defense Pen calc it was causing over hits and wasn't synced up with display in some cases
-Lowered Mob Defense to fit the change to Defense Pen
-Red Shard Talent is now Shard Mult Talent that adds the mult to Blue and Red shards
-Possible fix to Dungeon Mod Floor changing when it shouldn't
-Increase to Def Pen from Gear Mult
-Increase to Bounty Hunter Seal Growth Mult
-Fix for Channel abilities not actually channeling
-Increase to Guild Point base and catch up mult

ClickRaid2 Ver.230

-Mac and Linux build are no longer missing(oops)
-Changed Some Bard Runes
-Fixed a Charm exploit
-Increased some Charm stats
-Slight increase to guild point income
-Decreased server mem usage
-Possible fix for Dungeon Option Floor mod save/loading
-Change to Target system to make sure it gets completely cleared during floor changes
-Changed how Skill Auto Level buys skills to be less impactful on the server

ClickRaid2 Ver.227


-Guild Points mult is now individual composed of your points vs highest on server vs the old Guild vs highest Guild's points
-Skills are no longer capped at 1 Million but for each 1 Million levels in a skill your other 4 attack skills gain a 2x Mult(additive)
-Guild TD Map should be generating the proper amount of rooms now
-Guild Points now list how many Spendable points someone has vs total points ever so you can see who's not actively spending points.
-Confirm added to Promote when attempting to promote a Vice to Guild Master
-Many windows have had a hotkey added I,O,P,G,K
-Escape closes all UI windows excluding Leader board and DPS meter
-Changed some Targeting range logic
-Reworked some Occultist and Warrior runes
-War Cleave graphic changed