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Genre: Role-playing (RPG), Indie

ClickRaid2

ClickRaid2 Ver.226


-Fixed Some mults that were set as additive instead of multiplicative
-Fixed a Rune bug that was multiplying damage by the rune bonus instead of % this affects Monk and Occultist
-Fixed a few Nulls surrounding the new Currency popups
-Fixed going to another dungeon while in caverns resetting floor to 1 when it should have restored your normal dungeon floor
-Reduced the size of the Currency Popups
-Fixed Floor: spanning 2 lines when floor > 100k in target UI
-Fixed Gear Details hiding second half of window
-Added new Defense Pen mult to gear slot Amulet mult is based on Gear Mult / 100mil
-Fixed Multiple Defense Pen Gem stats not being counted more than once
-Charm Chat spam can now be disabled in graphic settings
-Can now Refund Skills for all Skill points spent on that skill gold is not refunded
-Fixed currency popup losing reference to Seal and Token display
-Fixed a Chest initial state that wouldn't pay out until it was activated a second time
-AOE Buff skills that also buff the party now grant the caster double the value of the buff
-Fixed UI skills not displaying when a skill is capped
-Changed how Guilds sync so they only Sync when Guild UI is opened
-Fixed a case that wasn't updating the Target UI Defense Pen % when changing your Def Pen mult
-Fixed Dungeon Mod Floor value not updating other players UI when floor skip is changed
-Increased Buff Range for buffs(does not apply to TD Hero)
-Fixed Player XP Charms bonus not applying due to not calculating the stat
-Touched up skills UI buttons

Guild TD Changes
-New Mob HP Scale
-Increased Guild Catch up mult due to the high amount of points some guilds have
-Guild point income is now divided by members in the TD
-TD Size now scales to Guild Member Count 1 Start + 1 Exit + 4 per Room = 6 For min size increases by 4 up to 50
-TD Lives Talent has been Disabled as the TD will no longer reset. This Talent will be replaced with something in the future
-TD Range now caps at 50
-Added indicator for Max level on TD Talents

Rogue
-Fixed Icons for new Charms

Velitha
-Fixed the XP Charm Numbers



ClickRaid2 Ver.222-225

-Auto Reconnect feature added. This should reconnect once your able to and rejoin your previous group is your spot is still avail
-100 Charms were added to the game
-All useless Charms are now treated like Coal and are now consumed when you have 5
-Consumed Coal creates a higher Tier 5 Gem meaning it should be a good gem before it rolls its rarity
-Fix's to when stats re-calculate when changing areas/floors
-Ascend bonus has been re-worked to be more rewarding
-Seal Bonus has been fixed(I had buffed this but the buff was actually a nerf)
-Issue with Dungeon Spawner has been fixed should no longer get a bad Dungeon on request

Known issue:
-When useless gems are being checked to create a new gem its only counting coal, but it will consume others when it creates. In short just keep coal as the last items in inventory til next build.


ClickRaid2 Ver.222

-Fixed Crit cap being hard capped at 40 even when a rune that could increase it increased it
-Fixed Double Attack cap being set to 100 when it was supposed to be 75
-Added more Stats to Char Info
-Fixed Xmas Event Mult bug Decreasing on level up
-Fixed Caverns not giving the correct blue shards
-Added a check to make sure you hit Cinder Boss floors when your gonna land close to one but not on one
-Increased Inventory Slots to 110
-Player Inventory now scrolls
-10 Coal Charms now Magically Turn into a new Charm on your next Charm Drop
-Fixed Bonus 2 not being calculated at all
-Fixed Gold Bonus Mult not applying to events
-Fixed an issue with stats not recalculating when they should have been leading to deaths on floors that should have been farm content
-Fixed Skill caps being on the stats and not the headings in char info
-Fixed Charm Floor progress resetting when disconnecting and reconnecting to server
-Upgraded the Dungeon Pooler script to handle all the dungeons
-Fix for DB continuing to save the old Yeti Mult from old servers when a new server is released
-Fixed gold mult only applying new player buff mult to the actual gold mult in a few spots
-Changed Healing Bonus talent to Healing Received that will now apply bonus healing when your healed
-Increase to Blue gems from Caverns
-Can now Left-Click hold and Right-Click hold on Talents to level and de-level
-Fixed Rune move speed only applying in event dungeons after it was disabled
-Added Mult based on Char levels
-Charm of Knowledge now grants XP mult instead of Scroll Mult

ClickRaid2 Ver.221

-Fixed DoT Potency Charm
-Fixed Buf fBuff Charm
-Fixed a bug that wasn't clearing Buff Buff after buff expired
-Charms are now awarded every 200k Floors Completed
-Floor Counter has been added to Charm UI
-Updated to latest Network Asset version
-Fixed an issue where Crypt boss was giving double kill credit
-Changed some of the back end Dungeon generation code to hopefully prevent some of the getting stuck issues when way points break
-Fixed shader on Yeti to be less bright
-Fixed Yeti UI reporting the wrong total value
-Fixed Seal Mult Charms
-Fixed Dodge/Cast Time Reduction/Crit Passive being .25 instead of 25
-Fixed not getting booted out of an instance when leaving a party
-New Charms are always set to your highest floor attained
-Added some color to UI Party Charm Progress
-When getting booted from caverns due to a members HF it should put you on the correct floor
-Fixed XP Bar not showing the correct level or XP
-Damage gems now grant a little more damage per level
-Seal Bonus mult that effects individual skills from bounty has been increased slightly

Rogue
-New Charm Icons

ClickRaid2 Ver.219

Christmas Event + Part 1 of the new Gear system
-Added Christmas Event that gives a +1x Mult to Blue and Red Shards for every 1 million Yetis slain
-Added Charms -
*1 Charm is obtained on Prestige at a rate of 1 per hour
*You will not obtain a charm if you prestige in Crypt
*A timer has been added to party window that will let you know how long until you can obtain your next charm
-Fixed all issues with porting that have been reported over the past few days
-Fixed a backtracking issue in Caverns
-Fixed issue with Crypt getting stuck
-Fixed Mobs spawning on walls
-Fixed a case where chests wouldn't reset
-Fixed a case where dungeon could be destroyed as you entered
-Fixed a case where Way points could be told to reset and prevent the dungeon from resetting
-Fixed Cast Times not showing up on skills
-Fixed a few more stat visual bugs

ClickRaid2 Ver.217

-Fix for a random null on the server
-Fix for a null in Dungeon options under a rare condition
-Fixed a condition that prevented monk from hitting a FFTT/Horde Boss
-Finished Re-scaling Mob Def/HP/Damage
-Added ability to scale on the fly from the DB
-TD instances now self destruct when a new version is out to hopefully fix talent reset bug
-Changed the point on mobs that you target and move to so there would never be a case you pushed the mob around
-Decreased Mob respawn timer in Crypt
-Made sure all Defense and Damage/Pen changes updated in real time on Target UI
-More Changes to Monk runes
-Fixed Tool-tips updating and showing the wrong tool-tip
-Changed stats display to show a complete breakdown including buff names
-Fixed bug with Ascend button not popping up

Velitha
-Changed Crypt Text typos. Also changed "didn't unlock a rune" when all runes are unlocked.

ClickRaid2 Ver.213

-Massive project cleanup + namespacing + Asmdef
-Fixed some Channel runes that were trying to use cast amount and Damage bonus rune types at the same time
-Re-Worked Monk runes a bit
-Removed the need for TD hero to save in the main DB causing him to show up as a selectable character
-Fixed Crafting craft time bug
-Fixed Runes that gave passive stats not actually giving passive stats
-Possible fix for some stats that were obtaining an extra +1 because they thought they were a mult
-Decreased the cool down on Attack Animations
-Fix for the cause of the legendary bug that resulted in waypoint's going missing
-Fix for TD Lives starting at 1 on server up
-Fix for TD Hero not completely applying the spec you send it
-Fixed Guild check that would hide the button to modify the TD Hero talent and rune specs
-Server performance improvement by reducing physics calculations in Guild TD's
-Fixed Bug in UI TD showing the Spots up to 100 when only 50 exist
-Fixed a case where channel would cancel before it should have
-Fixed lowest gem level not updating in Ascend UI

Velitha Fixs
-Removed bounce damage division texts
-Changed Dev color text to not stand out
-Changed colored prefix tags to have the colon be colored
-Changed rune unlock typos, and fix an unlikely situation where it was possible for text not to be displayed



ClickRaid2 Ver.211
-Added stun back to Ranger - precise shot
-Decreased stun time on Enchanter - Nova
-Bounce Projectiles will no longer divide the damage by hits
-Possible fix for unable to Target the tanks mobs due to attack range bug
-Fixed a bug letting Inactive guild members stay registered in Guild TD instance
-Removed Guilds that don't have a TD instance from the Master Guild List
-Fixed a null that could occur when trying to click spots on UI TD before its loaded
-Guild UI will remain on the last Tab you were on after closing and opening it again
-Cleric Rune Changes again...
-Occultist Flood of Darkness Rune buffed for more consistent DPS
-Can now set your TD Hero Talents without modifying your own by using the Load TD Hero Talents button then clicking it again to save the setup you want. This is persistent going forward and will be saved to DB.
-Can now send your current Rune setup to TD hero(button in Rune UI)
-Fixed a loot issue in Caverns that could use the wrong floor to determine the loot from the last boss
-Fixed a Channel skill bug that could skip the skills cool down
-Dungeon Floor Mod should now save per instance and not reset to 0 when changing dungeons
-Fixed a string format issue in Seals UI
-Fixed a Damage Popup bug that could reset the damage amount before it was ever sent to client

ClickRaid2 Ver.210


-Added Guild TD spot numbers next to guild names in Guild UI
-Completely changed how the spots work in TD to prevent it breaking
-Fixed Target bug for mobs that was broken by attempting to fix target bug last build.
-TD Hero now uses your Skill Damage Seals as its Shield Damage Seals(so less need for setting up TD hero)
-Added Toggle in Party UI to prevent members from registering party for events
-Few minor optimizations to decrease memory overhead and also prevent a rare occurrence of a buff effect lasting more than 60 seconds
-Changed how often guild changes are saved to server DB
-Added 1 second cool down on changing spots in Guild TD
-Fixed Mob stun animation
-Fixed a case were TD mob would ignore a way point and run to next one after being stunned
-Fixed Crypt Exit dropping you on a high floor when it should have been returning you to the floor you were on
-Added a Console Debug msg when changing Floor mod to let you know when it saves and loads

ClickRaid2 Ver207

-Fixed impact sounds for zerk and wiz
-Fixed Tool tip on Ascend Button
-Fixed Rune Roll Typo
-Fixed Enchanter rune Crystal Fanatic
-Improved some other Enchanter Runes
-Improved/Changed some Cleric Runes
-Added a Cool down for stunning mobs to prevent stun locks
-Fixed Guild TD DPS calculation
-Fixed skill point cap display bug in skills
-Fixed 20k max gear/pieces UI in gear details
-Added solo support for re queue crypt
-Player level and XP only reset on Ascends
-Improved auto pickup range
-Add Leader board with Ascend and Ascend Time
-Possible fix for Current TD Lives display issue
-Slight increase for Guild point mult by floor when slaying TD mobs
-Fix spot checks in TD
-Improved UI Ascend info
-Improved Seal Max buy slider calculation
-Added fix for having pickaxe stuck as Cursor
-Added fix for loot distribution on certain dungeons that use event floor instead of player floor

ClickRaid2 Ver.200

-Ascending has been added(increases the max gear you can acquire per Tier)
-Ascending has a cost of the resources listed, The Gem level is only a requirement though and they will not be consumed.
-Ascend only shows up when you meet the Gem Requirement currently (100k,200k,400k,800k....)
-Guild messages is a new tab you can write msg's for someone that logs in at a later time can see. These are wiped on each server restart.
-Fixed Druid Channel rune, it didn't always reduce the ticks when switching targets and would just melt things.
-Added Auto Green Crystal looting when 2x Crystal is on
-Updated the Server SQL connector
-Fixed Guild Red Shard mult
-Block and Dodge now hard cap at 75%
-Change to Projectile code that now takes mob movement speed into consideration so projectile lands when it should

ClickRaid2 Ver.199

-Gems can now Auto Level when 2x Crafting Speed buff is on.(This levels your lowest level gem to the closest 1k) Can be enabled in Equipment.
-Mob Deaths should no longer strain the client as they were moved to a compute shader.
-Fixed all bugs with way points missing or getting stuck
-Increased the visual speed of projectiles as things were getting hit before the projectile was getting to mob
-Fixed a bug that was constantly cancelling your spell cast while fighting in Boss Battle```