1.0.14 - Fixing progression and preparing for a big update
Hail to you Champion!
We've released this small fix to fix progression that broke with the last update. We're also working on a bigger update that will overhaul a lot of the gameplay! Stay tuned...
Max & Gideon
1.0.13 New Map - Mountain Hall
Hail to you Champions,
New Features
New Map - Mountain Hall! Welcome to the Mountain Hall, where the Petram are made from molten stone. This is a map with twice the enemy spawns so either gear up or grab a friend to beat this level in multiplayer
The Mountain Hall - Double tracks in action
First map released with TWO enemy spawns More maps will come with up to 4x the enemy streams for more multiplayer fun (or a real single player challenge) What environments would you like to see?
Bugfixes
HUGE performance boost for calculating a lot of enemies/projectiles on screen, should run smoother now!
We're hard at work on two big updates to how Cliff & Field works:
We want to make a mode where you build your own path by placing down walls & towers (more like the classic WC3 TDs)
We want to turn it more into a roguelike TD where every run is unique and has a combination of skill and luck to it
More on these two updates soon!
Happy stone hunting! Max & Gideon
1.0.12 - Challenges, UI & improvements
Hail to you Champion!
This version introduces a new concept that'll give you more content and an opportunity to get more gems! We've also been hard at work doing some bottom up optimizations of the game and are happy to tell you it's now running smoother than ever. We're not done yet but it's shaping up every week!
Challenges
Every day, week and month new challenges appear! You're limited to only 5 different towers and can see any level or mode show up. We'll keep developing the challenges to add even more aspects of difficulty to it over time. If you complete challenges you'll be able to get both achievements and more gems.
You'll find challenges right in the main menu and they'll be refreshed automagically!
The new challenges menu!
New features
Challenges! Read more about them above
Better formatting of numbers throughout the game! What used to be 123456 will now be 123,456 or even 123k depending on where you'll find it.
New main menu UI
Profile is now available from the main menu
Added a subtitle to the main menu showing when the next update is coming
Achievements now store the date they were completed on
Added 22 new achievements related to challenges!
The new menu UI!
Improvements
VASTLY improved how collisions are calculated, should make the game much more performant!
Made the immune-hit sound less prominent
Added an extra check if you've completed achievements on starting the game
Changed all the click sounds to new ones!
Bug fixes
Fixed a bug where user and player names including special characters or spaces would crash the game
Fixed a bug where sound was missing from some of the settings
As always - thank you for playing Cliff & Field! We hope you like this update and will continue to support us as we make this game better!
Best, Gideon & Max
1.0.11 Boss time!
Hail to you Champion!
1.0.11 is here with a first boss update and some nice minor visual fixes!
New features
A new first boss! Say hello to Lord Bismuth - the first of many bosses to come. You'll encounter him on level 40.
New particle effect on enemy kill
New particle effects on bosses shifting phases
New boss-incoming UI effect when you first encounter a new boss
Balancing
We've made Boss 4 (the super fast blue ones) have less health (from 11500 to 5000) and it's now moving slower (from 14 base speed to 10 base speed)
Reduced the number of Boss 4 spawning on several waves between wave 90 and 100
Bugfixes
Fixed a bug where the wrong tab would be selected in the settings menu from the start
1.0.10 Fixing Bugs!
Hello Champions,
1.0.10 introduces some much needed fixes and minor updates:
Bugfixes
The Auto-looter upgrade on the Obelisk now works!
Fixed a bug that crashed the game on Cirin Docks
Fixed how Critical Hit Chance is calculated
Fixed a bug that prevented players from using the Fireball skill
Happy defending! Max & Gideon
1.0.9 Enemies + Bug-fixes!
Hello all Champions,
1.0.9 is out with game balancing, better UI, updated enemies and a lot of stability fixes. Thank you all for playing! It is so fun for us to see the leaderboards and all the feedback you guys bring up!
New features
New Obsidian enemies that are immune to lots of things!
You can now use the middle mouse button to PING on the map!
New +10 gold drops from enemies
New player UI in top left corner
New sound on calling a wave (sweet little battle drums)
Archers no longer cause bleed but have a 5% Critical Hit Chance to deal 2x the damage
Snipers also have a 5% Critical Hit Chance
Bugfixes
Your level progress now saves between rounds! And all the progress you had before should be put back in (Sorry about that)
Reduced the number of fatal crash calls so should crash less!
Better stability overall in multiplayer!
Sniper upgrades have been renamed
Immune sound effects are back in multiplayer
Arrows on the path now disappear as they should when loading a save
You can now continue on victory
Info panel for towers now have white text again
Balancing
Drop rate increased to 1% flat
You now earn more money for late game enemies
Some enemies have had their health adjusted to make progression more even
Obelisk tower speed boost reduced to +25% (down from +50%)
Known issues
Sometimes a multiplayer game will not sync correctly and won't start for one of the players. If that happens just try again! 60& of the time it works, every time!
The auto loot upgrade on the obelisk doesn't work, fixing in an upcoming version
Sometimes Mac computers will crash the game if you have denied internet access and it tries to upload your leaderboard score
Good luck defending your kingdom! Max & Gideon
Multiplayer & Updated Enemies - 1.0.8 is out!
Hello all Champions, happy 2023! To celebrate the new year we're releasing a very early preview of multiplayer with Cliff & Field! There's LOTS more to do here but we wanted you to get access to try it out while we iron out the last few kinks.
New features
MULTIPLAYER! You can now host a lobby and play with your friends (up to 4 people) - note that this is in an early alpha so you might encounter some bugs & issues. Please let us know in our Discord and we'll do our best to fix it!
Enemies are updated with new visuals & balancing - there's another big update coming for enemies and bosses but this is a big step from what they used to look like!
Rewrote spawning for all enemies and projectiles to be more efficient and faster
Temporarily removed the XP boost drop while we build it for multiplayer
Bug fixes
Fixed a bug where save files would miss some tower upgrades, should save properly now!
Fixed a bug where save games would not delete properly
Fixed a bug that caused the Archer upgrade "Arcane Arrows" to have 1 dmg (now 4 dmg)
Removed randomness in placement of enemies spawning other enemies
Fixed a bug where wave tips would always turn back on
Upgraded the Sentry version
Known issues
If you have a save from a previous version that you try to load the game MIGHT crash and will delete that save - new saves are not affected!
As always, thank you for playing our game and we hope you like it!
Best, Max & Gideon
1.0.7 mac update live!
Hail to you Champions!
A new mac version of 1.0.7 is now up to help all on mac who couldn't play since the last update. We're still working on getting the next big update out so hang in there :D
Bugfixes
Added mac support fix so launch should work again!
Added new version of Sentry to capture bugs/errors!
SAVED v1.0.7 released!
Hello Champions, thank you for making us better every week and helping us by providing feedback in our discord on how we can make the game better!
What's new
You can now save the game! It autosaves after every wave when you've defeated all the enemies!
We've now added settings to enable vSync (removes tearing)
We've added a setting to remove screen shake!
Cursed 1.0.6 arrives! Win + Mac
Champions! A new cursed patch is out with a lot of fixes and updates. Enjoy!
Known issues
The game sometimes crashes randomly (working on getting this fixed, every crash helps us gather more information, sorry for any inconvenience)
New Features
CURSES are here! You'll get cursed on wave 60 and then every 7 waves after that - but the Dark Wizard isn't too evil. You can choose one of three random curses to make every playthrough new and exciting. How far can you make it?
The first version of the Bestiary is here! You can now see all tower upgrade lines (although it still needs a lot of polish) if you click the little question mark on a building. More coming soon!
Steam Leaderboard for all-time highest wave (with and without revives) and total kills!
Certain waves will now give you a tip if you're defeated on that particular wave to help you get further next time
Balancing
Made wave 70 spawn enemies much faster!
Respeccing skills now cost 100 gems during early access (down from 500)
Increased loot drop rate by +100%!
Increased size of loot by +33%!
Bosses can now NOT be stunned anymore!
Wave 99 is now much harder - was way too easy before!
Bugfixes
Fixed a bug where the Obelisk didn't help target Cloaked enemies with its upgrade
Fixed a bug where the loading screen wouldn't fade to black when starting a game
Fixed a bug where the next level upgrade and gem cost was visible on the in-game skill tooltips
Fixed so that erratic projectiles are now pointing in the direction they're flying
Fixed the wave number that was displaying one wave too high in the last patch
Made it so that the little spawn early button now hides if you complete a wave and don't have autoplay next wave on - less confusing!