Cliff Empire cover
Cliff Empire screenshot
Genre: Simulator, Strategy, Indie

Cliff Empire

Update 1.12 [BETA]

After returning to our home office, we try to return to our projects.
Today's beta update is technical - the game now takes not 1.0 GB, but about 0.55 GB on disk. (We're taking advantage of some of the new Unity version) so you'll have more space after the update…

Martial law.


Our home office has been closed since the first day of the war started by russians.
My morning started with a few explosions and sirens, and we had to leave the dangerous area, but we didn't leave our country. I do not know what else to say, every day looks like a stream of chaos, time passes fast and slow at the same time. We do what we can.

Update 1.11 [BETA]

Still in beta, thanks to the players taking part in testing.

  • Improved audio system performance, accelerated game loading.
  • Optimized graphics database (also affects loading time)
  • No wind sounds on the orbital station now.
  • A bug with the trade window has been fixed.

Update 1.10e+ [BETA]



  • The build was made on the latest version of Unity, the game should no longer conflict with the Citrix software (there were dozens of requests about it), and the performance should also be increased.
  • Fixed errors in Ukrainian, Spanish (II), Czech, Turkish texts.
  • The type of Antialiasing has been changed (DLSS spoiled the picture in some places)
  • Mortality from fires and destructions has been reduced by 60%
  • The interface resizing setting now allows you to reduce it even more (useful for multi-monitor systems.)
  • Reduce texture size setting has been added. (Helps if someone is low on video memory)
  • Fixed a bug where the law on "correction of the work of drones" blocked the supply of resources from cold stores for all drones for the construction of fields.
  • New graphics for fishing ships.

Our plans.

Ave Emperors!
It's been a long time since the last update. And I did not waste all that time
AI Olympius has been in active development for almost 9 months. Its a tactical 3-rd person shooter in the Cliff Empire universe. At this moment, the game mechanics are almost complete, there is a constant struggle with bugs, and we work on the graphics and voice acting of the first three levels, which, apparently, will represent the game in early access in the next half year. The work continues. Stay safe.

Update 1.10e


  • Added Turkish translation of the game
  • Fixed some minor bugs with achievements
  • Fixed a bug with the initial setting "all studies completed"
  • Enemy firing range slightly increased
  • Pause is more clearly displayed in the game interface (often perceived as a bug)

Update 1.10d


  • Fixed bug with the lack of influence of underwater buildings on fish.
  • Solar panels in the morning and evening bring 70% of energy, instead of 50%.
  • Research button design improved.
  • Wall mounted wind generators now require 2 workers
  • The bug with interceptors has been additionally fixed.
  • Homeless people can now move to a nearby cliff in search of a landing pad. (bridge mechanics)

Updated 1.10c


  • Fixed bug with incorrect display of production value of printed goods. (the law on night shift did not affect the value)
  • Fixed bug with the effect of the law of overproduction on improved 3D printing factories.
  • The minimum quality of shadows is replaced by a “off”.
  • Finally, a bug with under cliff buildings was fixed (when after construction they did not work correctly).
  • Base research speed increased +4%
  • Building Under Fire -> Building Is On Fire
  • Base birth rate increased +10%
  • Slightly changed the behavior of interceptors (can attack different targets)

Update 1.10b


  • Fixed a bug with invisible enemies, and endless flights of interceptors in the air
  • Fixed a bug with incorrect display of finance statistics if social payments were negative
  • Fixed a bug with the achievement "Businessman"
  • Fixed a bug with the setup "Complete all researches"
  • Texts updated. Korean translation officially added.

Update 1.10a

<*>Fixed bug with "Rebuild All" when it include Notre Dame.
<*>Fixed bug when Nuclear power plant explodes and destroy bridge
<*>Fixed bug with people flickering in train
<*>Added tooltip on goods in 3d printing interface
<*>3D printing factory no longer lose priority after upgrade
<*>Interceptor damage reduced (was overpowered)
<*>Camera shaking decreased