After more than one year of Steam Early Access game finally released!
Hope you all enjoy it!
Update 1.9.25
<*> Fixed a bug with the upgrade of water extraction for maintenance, in which the building did not work after rebuild.
<*> Updated texts, added second version of the Spanish translation.
<*> Fixed the list of available screen resolutions.
<*> Reward for enemies in defense mode slightly increased
<*> The dock station for lower-level drones, when built on sidewall wind generators, is now rotated in the correct position.
<*> Mist events - easier conditions
<*> Earthquake - reduced days
<*> Sale uranium event - decreased required quantity, increased time.
<*> Fixed some bugs with saves download.
Update 1.9.24
<*> Tutorial is lightweight, added steps with new mechanics. Also tutorial become more safe, without dead ends.
<*> Zeppelins are no longer stuck near buildings.
<*> Zeppelins no longer stuck in simulation mode.
<*> Marauders on the ice citadel fly from the mountains, not through them.
<*> Fixed a bug in which saves made in tourist mode were not loaded.
Update 1.9.23
Mod support (not via Steam Workshop) more information here: https://steamcommunity.com/app/809140/discussions/0/1653297026051954776/
Printing factories now need to make 100 more units to make upgrade.
Improved printing factories now initially produce 4 products, not 6, and adds +2 for research of printing.
3 new game mode settings added (true sandbox here!)
The "access to all buildings" setting also opens a beacon of hope.
Added the ability to customize lighting and color scheme (sun icon) above the isometric view switch button
A new building has been added - a platform (available only at the last location and in the "simulation" mode)
The united bank now transfers 90 instead of 70 "coins" between cities
The limit of goods in improved 3D printing factories increased from 30 to 50 units.
Market profitability reduced from 34 to 28
The cost of eco-homes reduced from 2800 to 1900
The pedestrian street schedule has been slightly modified.
The algorithm for auto-joining roads has been slightly modified - now the end of the road is not closed, but remains open (it means access to the building that the road rests upon)
Update 1.9.23f1:
many small interface and graphic fixes
mod loading fixes
texts updated
added 2 new achieves
Update 1.9.23f2
Many small fixes
The event system is no longer random, but works as a pool of events that are refilled when pass all of them.
Fixed a bug in which at the last location it was impossible to build sidewall buildings on the platforms.
fixed ground level in simulation mode (microscopic skew was detected)
Marauders attack direction arrow added
Roads design has been changed, a small optimization has been carried out.
Fixed a bug with the display of roads
Fixed a bug with upgraded print factories that were ignored by drones.
Fixed a bug with blocking the construction of bridges and subways on ordinary locations
Now it is more convenient to build sidewall buildings on platforms and on eco barrier.
Airport production is no longer locked if ordered drones that are over limited.
Production of drones requires much more time, production has also become significantly more expensive.
Production of 3D printing is slowed down by 30%, it requires more workers and energy.
Banks, offices, tourism buildings and entertainment buildings slowed down.
Mega drill work slowed down by 15%
Base tax reduced by 10%
Update 1.9.22
3D printing factories can be improved in 3 directions in a special way.
Pedestrian streets are now automatically connected to each other.
Pedestrian streets now also add public transport points, a bonus to aesthetics is halved
In the presence of a refrigeration chamber and shop-salons - the need for a warehouse almost disappears (except for the shuttle trade only)
Added new building: Small dock
Shield generator graphics completed
Eco House now give place to 18 people instead of 20 and become more expensive
Fixed a bug in which the last food grade did not give the necessary bonus.
Pop-up messages on top are no longer visible in screenshot mode. (U key)
The graphics of the wind wall generator has been slightly modified.
The range of protective turrets increased
Fixed a bug in which prestige tasks lacked 1 prestige.
Bus stops now give 7 instead of 8 vehicles
Some optimization of game mechanics and graphics
Update 1.9.21
Added new building - Capitol.
Added 2 new defense buildings.
Now the negative influence of the aesthetics of buildings does not disappear if the building is turned off (it was illogical that the city became more beautiful if the defense buildings were turned off)
The negative impact on the aesthetics of defense buildings is reduced.
Base tax reduced by 15%.
The principle of work of Engineering hangars has been changed. Details in them are ordered automatically, manual order is not required anymore.
Fixed a bug in which sometimes undercliff buildings did not work.
Fixed bug of grid jumping when building a wall wind generator.
Fixed a bug with the construction grid (after construction on the wall wind grid shifted)
Fixed a bug where defensive buildings did not see enemies when loading save that was made during an attack
Fixed a bug in which sometimes the negative effect of weather conditions persisted after the completion of tasks.
"Rebuild all" button now restores only disabled ruins
Update 1.9.20
Modular buildings are now resistant to earthquakes.
The orbital scanner will now be more noticeable while being built.
Added new building - Bus stop.
Added new building - Refrigerator.
Added new building - Wall wind generator.
Texts updated.
Loan rate reduced from 1% to 0.7% per day (20% of payments per month, instead of 30%)
The number of people who die from fires and earthquakes has been reduced.
Mortality reduced by 50%.
Update 1.9.20+
Fixed some places for construction on the last location.
Improved construction system for vertical wind generators
Some mechanics have been optimized (better performance will be especially noticeable in big cities)
Buses now also fly between cliffs
When selecting the ruins, the button "Restore all" is added
Update 1.9.19
Added new building - oxygen chamber
Added an alternative landing pad.
Added new building - Mega drill
Standard drones now carry 2 items (but also 1 if necessary)
Standard drones speed reduced by 10%.
Large drones can now transfer 4 or 5 products, not just 5.
Standard drones limits reduced
Mall can now be disabled
Fixed a bug with stopping the operation of a water extractor with a grade for maintenance.
The winery now produces 2 wines from 6 grapes (instead 8)
The aesthetics parameter of Notre Dame is enhanced
Music in Notre Dame can be turned off.
An initial level of medicine and justice has been added, slightly facilitating the start of the game.
Payments to the unemployed are reduced by 50% (1c by 3 people, not 1 by 2 unemployed as before)
Bank work slowed down by 25%
Office work slowed down by 25%
Sights work slowed down by 20%.
Entertainment buildings slowed down by 30%.
Hotel work slowed down by 12%.
Update 1.9.18
Added new wall building
Added houses in the historical style. (you can change the design to make the complexes)
Fixed a bug with the united bank, which accounted for not yet open cities for recounting money
Fixed a bug where if settlements were formed only from eco houses - people still demanded 1 food, water, salads, grapes.
In orbit with medical buildings now also have a university research challenge
Update 1.9.17
The cost of eco-houses has been reduced from 3000 to 2000
Added last tourism building.
New decor added - colonnade
A new type of houses has been added
Population birth rate is increased by 22%
Reduced camera shake when buildings are destroyed
The united bank now also open access to financial statistics.
Financial statistics now also shows the work of united banks.