Cliff Empire cover
Cliff Empire screenshot
Genre: Simulator, Strategy, Indie

Cliff Empire

Update 1.9.9f


  • Increased the number of saving slots
  • The museum now works at full capacity from 45 tourists (was 70)
  • The Grand Hotel brings more profit (410 instead of 340 per cycle.
  • The aquarium requires 50 instead of 60 visitors, gives more entertainment points, produces 5 instead of 4 fish, gives more aesthetics.
  • Achieves and the new year are now accompanied by fireworks.
  • Problems with communication with orbit will now blink red in the interface.
  • The maximum capacity of the shopping center has been increased from 200 to 220
  • Fixed a bug with the pricing of wine.
  • Residential buildings can now also catch fire (do not require additional maintenance, just a fire can spread to them)

Update 1.9.9e


  • Fixed a bug in which marauders attacked the orbit (led to many terrible consequences)
  • When attacking marauders, now there can only be one ship that can steal a warehouse.
  • The profitability of banks, offices, market and entertainment buildings is slightly reduced.
  • The tax is reduced by 18% (If in the initial stages it does not matter, in the later stages it is too unbalanced)
  • Indicators and needs of medicine, entertainment, science, justice, mental state are now in numbers represented 10 times smaller. (easier to understand in the interface) also their parametrs of buildings are revised and additionally balanced.

Update 1.9.9d


  • Warehouses and Mall now have priorities. (It can help with the problem where some goods were not bought from portals / trains, since the warehouse - the only building that could accept these goods - was with a default low priority.)
  • The personal villa is now twice as expensive.
  • Fixed bug with depth of field on Obsidian cliff
  • The mechanism of bridge trading has been fixed. Now a order for the purchase and sale will not lead to the stuck goods in the train.
  • The work of the shuttle sent to orbit from a new location has been fixed.
  • The number of money that must be earned through bridge sales is reduced by 15%.
  • The attack of marauders is further intensified when reaching 8 medals, and even more when reaching 15 (can attack several cities at once, or strengthened by one)
  • Shadow corrected in isometric mode.

Update 1.9.9c


  • Improved work with the camera on the new location
  • Snow material improved
  • Fixed a problem with the height of the shuttle parking.
  • Fixed water graphics on the cliffs and new location (did not give in to fog, and with a strange color)
  • Fixed water tutorial step
  • Fixed a bug in which fire drones behaved strangely on the new location
  • Explosions in the new location are now displayed.
  • Added voice messages on fire, new task, small construction.
  • The fortification of cliffs can no longer be removed while they under construction.
  • Zeppelin from the cliffs no longer fly to a new location.
  • The water parameter on the new location is changed to 85% instead of 50% (as it should have been originally), for those who have already started the game, the parameter will change when they receive a medal for the task of settling 1500 people (in later update).
  • Fixed problem with calculating the power supply from the solar ring.
  • Keys 1 2 3 now also switch cliffs, even if the trading interface is open

Update 1.9.9b


  • Added new, epic location (opens on 25 medals)
  • Added 2 music tracks for the new location.
  • The distress mode can now be turned on in orbit to receive free food, matter, water, and batteries from the Earth.
  • Rewards for tasks increase even more with the growth of cities
  • Dock stations can now be serviced by large drones.
  • A loan can now also be issued to an orbital station and a new location, the orbital station can also issue a loan to cities.
  • Texts updated.
  • The splitting reactor and orbital 3D printer no longer stop production if one of the resources reaches its maximum.
  • Fixed bug with ignoring new buildings on the under cliff level.
  • Game settings are no longer synced via SteamCloud
  • The priority system has been slightly corrected. (less clearly executed orders of priorities)
  • The recharge of defensive buildings is now about 15-20% longer.
  • The camera can now zoom out more.
  • Destroyed wall and orbital buildings fly further.
  • Orbiter scanner can no longer be demolished.
  • Parts of the orbital ring are now slightly cheaper (25,000 instead of 30,000)
  • Fixed a bug with the loss of medals after loading
  • The moon has been added... static but beautiful...
  • In 3D mode, the cursor is now displayed normally.

Update 1.9.9a

I decided to implement roadmap 11 step without leaving Early Access. This postpones release of the game a bit, but it will add some time to test latest complex update well.

  • Added 5 new quests on orbit (the progress of the last task will stop at 99%, since the new epic location is still in development)
  • In orbit, the weather health indicator is replaced by a mental state.
  • Acceleration of research is not spent if there is no research, the acceleration highlighting disappears, if research is not in process.
  • Fixed a bug in which the shuttle statistics for 30 days was lost after loading
  • Fixed a bug in which the statistics of purchases of goods in orbit did not correspond to reality

Update 1.9.9 [Beta Access Only]

Many major changes were made to the code, it is tiny chance that something will be broken, so for now the release of this update will be in beta.

  • Fixed bug with displaying statistics on 3D printing. (not true after the introduction of the seal in orbit)
  • Population birth rate increased by 50%
  • The performance of the building mechanics has been improved by about 80% that must less drop fps in 6x speed.
  • The drones code has been reworked and optimized (priorities work more accurately, +some graphical optimizations)
  • A large office now brings more profit under the laws on holograms. (equals 2 small offices)
  • Fixed a bug in which sights could be built more than allowed
  • Texts updated
  • Minor fixes and corrections.

Update 1.9.8c


  • Changed building interface on orbit (Became the same as the rest on Earth)
  • Orbit now have initial access to some laws.
  • Bridge capacity reduced from 12 to 10 units.
  • Buildings on the orbital station now require more resources.
  • The interface of building menu has been changed, some buildings have been relocated to other categories, which is more consistent with logic.
  • Underwater buildings are again available everywhere on the list.
  • Fixed some loading bugs.

Update 1.9.8a + 1.9.8b


  • Texts updated
  • The level generator guarantees the presence of matter on the cliff that player chose to build the first city
  • Language selection in settings is now from the list.
  • Added 2 new settings.
  • Orbital orders bring honor points (medals) if a player has disabled disasters.
  • Fixed problem with mismatch construction grid on the "Cascade" cliff
  • Social drones can also be lost during a thunderstorm.
  • Fixed a deadlock in the tutorial in which you want to build drones, although the player already has a drones limit.
  • Population now require slightly less social drones.
  • A limit on the production of social drones, which corresponds to the request.
  • Marauders now attack all cliffs along the way, and not just the target.
  • Added the ability to transfer private drones to other cliffs.
  • Transferring drones to another cliffs now works as a sale.


  • Modules foundation now displays the total params of all modules that are built on it.
  • Pricing is slightly corrected, prices for sale into orbit are partially reduced.
  • There will be fewer meteors in orbit now.
  • Fixed a bug with orbital orders, in which he could appear already executed.
  • Fixed a bug with the event "fragments of the orbital station" (spare parts were sometimes not visible after the fall, and almost nothing was visible in the splash screen itself)

Update 1.9.8


  • Prices between cliffs are now also affected by the cost of goods on the other side (25% impact)
  • The basic estimated price of goods is lower by 15-20% (including becoming cheaper to buy from orbit)
  • Basic speed of research increased by 10%
  • Offices require fewer workers and generate 20% faster profits
  • Banks require fewer workers and generate 20% faster profits
  • Entertainment buildings bring 15-20% faster profits
  • Hotels bring more profit.