Cliff Empire cover
Cliff Empire screenshot
Genre: Simulator, Strategy, Indie

Cliff Empire

Update 1.9.15 -> 1.9.16+



  • Added new building - lightning rod.
  • In the resource manager in battery consumption, now writes battery consumption per drone station
  • Added the ability to reset all priorities in the city in administration window
  • Added university pipeline grade for open fields and orchards
  • Added university grade to open a new type of air purification
  • Uranium mines now require more energy to work.
  • The need for social transport of cities is reduced.

1.9.15+:

  • added another one research that opens another one new building

1.9.16:

  • Added a new building - Sanatorium
  • Added new building - Eco-House
  • Fixed bug with incorrect battery consumption indicator (via drones stations)

1.9.16+ :

  • Added last university research that open access to another new building.

Update 1.9.14f


  • Fixed a bug with beacon of hope that could not be built anywhere.
  • Fixed a bug with shuttle when he cannot buy more than 15 units of goods.
  • Fixed a bug which drones took uranium back from the shuttles.
  • Fixed a bug where batteries were not charged with efficiency above 10000%
  • The radius of the highlight of the lower level is corrected (the display did not correspond to the restriction + some bugs were fixed)
  • Fixed a bug with orbital station where unemployment payment value on interface was not equal with charges and statistics.


Update 1.9.14


  • Added new building - Drones station
  • Reduced drones limit on all cliffs.
  • Added 8 new researches at the university. (4 more on the way)
  • Fixed bugs in defense mode with the attack icon and the incorrect work of "military committee" law
  • Increased reward for the destruction of enemies in defense mode
  • The number of deaths from building destruction has been reduced (while earthquake / marauder attack)
  • The school now requires less energy and people, and gives not 5%, but 12% of the education bonus.
  • Improved fire drones response to fire.
  • Darius turbines now generate 5, instead of 6 energy.
  • Unloading goods from the shuttle is now faster.
  • After finishing building Beacon of Hope there are now additional space for between 2 parts where you can build anything.
  • Construction of trade portal now requires 20 matters (30 was).
  • A strong optimization of the game was made, now loading of the game in the later stages is much faster, and the overall performance has been improved.
  • The penalty on fish from underwater uranium mines increased.

Update 1.9.13


  • Added upgrades select for water filter.
  • Added new building - school.
  • Starting capital increased by 500 overall.
  • 4-digit numbers can now be entered in trading settings.
  • The birth of the population as a whole is accelerated by 32%.
  • The Birth Law is now also available in orbit.
  • The forest shader is slightly optimized.
  • Texts updated.

Update 1.9.12


  • A beacon of hope can now be built in sandbox mode (increased amount of money in sandbox)
  • Prices for gardens increased
  • A new garden has been added - a monument. (more expensive than other)
  • The raw materials limit of the 3D printed factory has been increased to 5, so that it can be serviced by large drones.
  • The Lighthouse of Hope provides more Energy.
  • An island collider has been fixed on a new location (now even the Beacon of Hope can be build there)
  • The collider of the upper part on the coastline (near the island) was corrected so that the buildings would symmetrically fit in
  • The aesthetics index has been reduced by 10.
  • Ad laws lower aesthetics a little more.
  • Starting capital at the last location increased from 12,000 to 13,000
  • Orbital capsules no longer fly empty when there are no people in orbit.

Update 1.9.11


Development of the project almost comes to the end. All plot tasks are implemented, many bugs fixed. There are about 25 minor bugs left that need to be fixed before leaving Early Access. Still have plans to add a few new buildings, this will happen both during the last testing and after the release.
Thank you all for your active participation in the testing of the project!

  • Added the last task to receive the 30th medal.

Update 1.9.10a


  • Fixed a bug that blocks loading of some old saves.
  • Now you can store 8 units of water in the vineyard, instead of 6, which allows you to continuously grow grapes without waiting for the additional delivery of water.
  • The grid step when building vertical buildings is halved (there will be more opportunities to build in difficult areas), this will also affect the more accurate location of buildings on Eco-Barriers.
  • The selection area of ​​the Eco Barrier has been changed to make it easier to choose while it is being built, and upon completion - to be able to look at its parameters.
  • Bridges between modular buildings are now displayed in a new location.

Update 1.9.10


  • Added three new quests in the new location. (the last one gets stuck on 5999, as usual, while there is no next task)
  • The parameters of the new location have been slightly changed (reduced: uranium, matter, soil. Increased: fish, wind, sun, water)
  • Fixed bug with incorrect calculation of fines and rewards.
  • Fixed a bug with small tasks numbers.
  • Thefts become more aggressive if the cities have a lot of money. with zero justice in a rich city, you can lose 15% of the money per night.

Update 1.9.9h


  • Added 3 new laws
  • ZZZ icon is now hidden if you hide the interface
  • The Delete key now instantly demolishes the building under cursor. (can be reassigned in settings)
  • Fixed a bug in which sometimes a day was counted as two in quests.
  • Fixed bug with instant completion of some tasks after loading.
  • The tasks no longer change as the population grows.
  • Fixed a bug with the glitch of the generation of electricians from nuclear power plants and capsule generators, which led to the using of batteries.
  • There will no longer be a situation in which the goods requested by the orbital station cannot be delivered, since at the orbital station these goods reached the maximum storage.
  • Minor interface edits

Update 1.9.9g


  • Shuttle capacity increased from 18 to 20 units per item.
  • Fixed bug with fireworks that starts every night after the first trigger.
  • Residential buildings do not catch fire with low maintenance, but may catch fire when fire spreads.
  • At the lower level, the area of ​​possibility to build is changed, and the highlight is added where it is possible and where not.
  • You can now build underwater buildings in the main pond on the cliff "cascade"
  • Fixed a bug with the height of the landing of shuttles over the warehouses of the new location.
  • Texts updated
  • Cliffs that are under attack ow have special icon on interface.
  • The screen resolution selection has been redesigned. (probably will support more resolutions)
  • Added setting to disable cut-scenes.
  • Added setting for automatic pause when receive a new task.
  • Fixed a bug where the number of batteries was not displayed on the orbital center (storage)