CloseCall cover
CloseCall screenshot
Genre: Racing

CloseCall

Update 0.49.88b: Released!



Hi,

We fixed some issues with vehicle physics, a bug with applying headlight colors and we added more customization options for the RYU Celeste.

We have a lot more to come.

Thanks for all your support,
Reactive Entertainment Team

Please visit our discord here: Discord Server
Check out the Development Youtube Playlist/Channel: Playlist

See below patch notes:

--v0.49.88b Notes:
Summary:
Fixes to Liveries and Explosion forces. Suspension types now affect the amount of blastwave force received from explosions. New vehicle parts for RYU Celeste.

Gameplay:
-Fix: Prevented a situation where a vehicle will respawn in mid-air.

Vehicles:
-Fix: Prevented a situation where a vehicle's headlight tint/color did not apply correctly.
-Modified: Ryu Celeste now has a sunstrip for displaying team logo.

Customization:
-Modified: Ryu Celeste: Stock parts are redesigned slightly.
-Addition: Ryu Celeste: Front Bumper 1
-Addition: Ryu Celeste: Hood 1
-Addition: Ryu Celeste: SideSkirt 1
-Addition: Ryu Celeste: Rear Bumper 1
-Addition: Ryu Celeste: Trunk Wing 2

Physics:
-Fix: Prevented a situation where a vehicle wheel will not collide with the ground after being detached from vehicle.
-Fix: Prevented a situation where an explosion will cause excessive blast force to apply to a vehicle.
-Modified: Suspension Type now affects how much explosion force is applied to the vehicle. A sports suspension will push be pushed more than offroad.
-Modified: Modified suspension part's anti-roll to reduce roll over chance on stock vehicles.

This Build Known Issues (We are currently working or planning to address these later):
-We have reports of the game crashing on systems with 8 gb of RAM or less.


Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.
-Screen Vehicle HUD doesn't disappear when restarting event.
-Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later)

-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"

Update 0.49.87b: Released!

Hi,

We added more visual settings to help players tune their graphics and FPS.

We will continue to add minor performance optimizations here and there with future updates. No guarantees yet.

A majority of our optimization work will happen when the game is near a release version.

Thanks for all your support,
Reactive Entertainment Team

Please visit our discord here: Discord Server
Check out the Development Youtube Playlist/Channel: Playlist

See below patch notes:

--v0.49.87b Notes:
Summary:
Extra visual settings for tuning FPS and graphics.

Interface/Controls:
-Fix: Various Bug Fixes with Settings.
-Modification: VISUALSETTINGS.cfg generated in [OS Drive]\[User]\AppData\LocalLow\Reactive Entertainment\CloseCall\ now includes build version number. All options have now been changed to strings and can be modified outside of the game. Invalid values will reset to default.
-Modification: Visual Settings: Realtime Reflections setting is now 8 selections of distance instead of On/Off.
-Addition: Visual Settings: Reflection Resolution setting, with 7 selections.
-Addition: Visual Settings: Water Reflections setting, with 5 selections.
-Addition: Visual Settings: Shadow Distance setting, with 5 selections.
-Addition: Visual Settings: LOD setting, with 6 selections.
-Addition: Visual Settings: Ambient Occlusion setting, with Off / On selections.
-Addition: Visual Settings: Soft Particles setting, with Off / On selections.
-Addition: Visual Settings: Object Lighting setting, with 6 selections.


Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A

Gameplay:
-N/A

Visuals:
-N/A

Camera:
-N/A

Environments:
-N/A

Arcade:
-N/A

Career:
-N/A

Vehicles:
-N/A

Customization:
-N/A

Sponsors:
-N/A

Physics:
-N/A

AI:
-N/A

Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-N/A

Events:
-N/A

Audio/Music:
-N/A

Photo Mode:
-N/A

Profiles:
-N/A

Developer Notes:
-N/A

This Build Known Issues (We are currently working or planning to address these later):
-N/A

Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.
-Screen Vehicle HUD doesn't disappear when restarting event.
-Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later)

-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"

Update 0.49.87a: Released!

Hi,

As mentioned previously, our main goal for the next few updates is to improve the environments and deliver new tracks.

We have finished stage 1 of our environment update. See below for update notes:

--v0.49.87a Notes:
Summary:
Terrain and Buildings Update

Interface/Controls:
-Modification: Improved Debug Menu (~ or ` to toggle)
--"Finish Event" moved to EVENT tab
--"Randomize Body Kit" moved to VEH_BODY tab
-Addition: Debug Menu: EVENT: "Unlimited Action Points" Toggle
-Addition: Debug Menu: TRACK: "Spawn in Track" Toggle
-Addition: Debug Menu: TRACK: "Force Activate FB"
-Addition: Debug Menu: VEH_PERF: "Ignore Collision Damage" Toggle
-Addition: Debug Menu: VEH_PERF: "In-Air Stabilizer" Toggle

Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A

Gameplay:
-Modification: New In-Air wreck calculations and modifications to prevent spontaneous wrecking.

Visuals:
-Modification: New missile particle effects, smoke trails no longer disappear after exploding.

Camera:
-N/A

Environments:
-Addition: Terrain added to map
-Addition: Roads added to map
-Addition: Buildings in New Downtown and Old Downtown
-Addition: Water Surface added to map

Arcade:
-N/A

Career:
-N/A

Vehicles:
-N/A

Customization:
-N/A

Sponsors:
-N/A

Physics:
-N/A

AI:
-N/A

Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-N/A

Events:
-N/A

Audio/Music:
-N/A

Photo Mode:
-N/A

Profiles:
-N/A

Developer Notes:
-N/A

This Build Known Issues (We are currently working or planning to address these later):
-N/A

Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.
-Screen Vehicle HUD doesn't disappear when restarting event.
-Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later)

-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"


Thanks for all your support,
Reactive Entertainment Team

Please visit our discord here: Discord Server
Check out the Development Youtube Playlist/Channel: Playlist

Update 0.49.87: Preview 1



Hi,

As mentioned previously, our main goal for the next few updates is to improve the environments and deliver new tracks.

On our way, we want to show you some progress in this area.



Coming Soon: An update to Steelbrook's New Downtown and Old Downtown, including buildings and roads. Future updates will include tracks in these areas.



Thanks for all your support,
Reactive Entertainment Team

Please visit our discord here: Discord Server
Check out the Development Youtube Playlist/Channel: Playlist

Update 0.49.86a: Released!

Hi!

Build v0.49.86a is now released!

This is a hotfix for the Screen HUD not disappearing for Photo Mode and an Issue with the tutorial pop-ups not showing up as intended.

--v0.49.86a Notes:
Summary:
Fixes for Screen UI and Tutorial

Interface/Controls:
-Fix: An issue where photo mode does not remove On Screen UI.
-Fix: An issue where Tutorial Pop Ups can not advance forward.

Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A

Gameplay:
-N/A

Visuals:
-TBA

Camera:
-N/A

Environments:
-N/A

Arcade:
-N/A

Career:
-N/A

Vehicles:
-N/A

Customization:
-N/A

Sponsors:
-N/A

Physics:
-N/A

AI:
-N/A

Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-N/A

Events:
-N/A

Audio/Music:
-N/A

Photo Mode:
-N/A

Profiles:
-N/A

Developer Notes:
-N/A

This Build Known Issues (We are currently working or planning to address these later):
-Screen Vehicle HUD doesn't disappear when restarting event.
-Screen Vehicle HUD blocks the Photo Mode Controls (To be fixed later)

Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.

-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"

Update 0.49.86: Released!

Hi!

Build v0.49.86 is now released!

As mentioned in our previous community post, we have modified the on-car vehicle UI to now be on the screen. It's current form is temporary.

We have also disabled shortcuts and route changes as we are looking for alternative ways to provide a dynamic racing experience.

--v0.49.86 Notes:
Summary:
New UI and FieldBreaker Changes

Interface/Controls:
-Addition: Togglable Control Display. Press Dpad Down or C to toggle controls while in an event.
-Modification: New In Event UI.

Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A

Gameplay:
-N/A

Visuals:
-TBA

Camera:
-N/A

Environments:
-Modification: All shortcuts and AI pathing changing FieldBreakers have been disabled.

Arcade:
-N/A

Career:
-N/A

Vehicles:
-N/A

Customization:
-N/A

Sponsors:
-N/A

Physics:
-N/A

AI:
-N/A

Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-N/A

Events:
-N/A

Audio/Music:
-N/A

Photo Mode:
-N/A

Profiles:
-N/A

Developer Notes:
-N/A

This Build Known Issues (We are currently working or planning to address these later):
-N/A

Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.

-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"

Update 0.50.0: Preview 5

Hi,

Due to some potential legal issues, there will be change in the scope of our game mechanics.

Track FieldBreakers will no longer feature obstacles that change AI drive paths.
For Example, In Docks, the Crane Collapse, the Container Shortcut, and the Container Explosion Track Switch will no longer be available.

We are still designing unique Track FieldBreakers that will be included in the future, despite the mentioned limitation.

There will also be a change to the UI. Most vehicle UI will now be an On-Screen HUD.

While we are saddened by these changes, we will move forward and not let it hinder us in creating a fun action racing experience.

Thanks,
Reactive Entertainment Team

Please visit our discord here: Discord Server
Check out the Development Youtube Playlist/Channel: Playlist

Update 0.49.85a: Released!

Hi!

Build v0.49.85a is now released!



A new livery for Durant Courser to celebrate 4th of July!



Wide body parts available for the Ryu Ultra:



We changed our body part system to automatically move wheels based on fender parts. This allows for easier changing of wheel thickness without messing up wheel fitment AND also allow for widebody parts without adjusting offset.

--v0.49.85a Notes:
Summary:
New Vehicle Physics and Collisions for a smoother in-air experience!

Interface/Controls:
-N/A

Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A

Gameplay:
-Fixed: Issue where vehicle wrecks and sometimes the respawn system will try and reset the car multiple times.

Visuals:
-TBA

Camera:
-TBA

Environments:
-N/A

Arcade:
-N/A

Career:
-N/A

Vehicles:
-Fixed: Durant Courser's Improper UVs
-Fixed: Issue where vehicle wheel nuts on the left / driver's side were incorrectly facing the wrong way, making them invisible.
-Modified: Fall damage onto road/ground no longer applies.

Customization:
-Modified: Front and Rear Fenders now include wheel position information.
This allows cars to change wheel positions based on fender parts.
The Diode Ironflux's Low Fender Parts now automatically move wheels up to the new wheel wheels.
-Modified: Changing wheel thickness no moves the wheel inward when increasing width, outward when decreasing.
This ensures that the outer edge of the wheel does not move past the fenders.
-Added: Ryu Ultra: Front Fender: 0WB, a wide body variant of the default fender.
-Added: Ryu Ultra: Rear Fender: 0WB, a wide body variant of the default fender.
-Added: Durant Courser: Livery: Vinyls: USA1

Sponsors:
-N/A

Physics:
-Modified: Physics Colliders for wrecked, debris, and vehicle bodies changed for a smoother experience.
Vehicles can now hit ramps without slowing down or wrecking.
-Added: Air Self Correcting Code. Vehicles can now self correct in the air to allow cars to land on their wheels after a jump.

AI:
-N/A

Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-TBA

Events:
-N/A

Audio/Music:
-N/A

Photo Mode:
-N/A

Profiles:
-N/A

Developer Notes:
-N/A

This Build Known Issues (We are currently working or planning to address these later):

Previous Known Issues:
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.

-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"

Update 0.49.80b: Released!



Hi!

Build v0.49.80b is now released!



Summary:
Expanded Vehicle Damage System, Body Part System Overhaul, New Vehicle: Clinton Evader GT

Interface/Controls:
-Fixed: Issue where Tutorial Pop-Up may interfere with Photo-Mode, causing a softlock.

Vehicle Stats:
(Note: Stats are a representation of performance.
They do not affect the physics in any way, unless noted in physics.
Our goal is to get stats as close to the actual performance of the vehicles.)
-N/A

Gameplay:
-Modified: Damage System. Vehicles no longer uses a threshold determination per hit to determine if the vehicle is wrecked.
Vehicles start with 100% health, with health being detracted based on momentum of collision and vehicle's strength.

Visuals:
-TBA

Camera:
-TBA

Environments:
-N/A

Arcade:
-N/A

Career:
-N/A

Vehicles:
-Added: Clinton Evader GT, a british sports car.
-Added: All vehicles now have hinges on body parts and can be unlocked through impacts.
-Added: All vehicles can now be detached into large sections if impacts are severe.
-Modified: All vehicle model UVs have been modified. Vehicles like Ryu Celeste now have proper UVs for the spoiler.
-Modified: All vehicle vinyls have been modified. Custom Templates have all been updated to reflects this change.
Right, Top and Left sides of vehicle have shifted about 31 pixels down. Update your custom vinyls accordingly.

Customization:
-Added: Clinton Evader GT: Trunk Lip 1
-Added: Clinton Evader GT: Trunk Wing 1
-Added: Clinton Evader GT: Front Bumper 1
-Added: Clinton Evader GT: Front Bumper 2
-Added: Clinton Evader GT: Front Bumper 3
-Added: Clinton Evader GT: Front Bumper 4
-Added: Clinton Evader GT: Front Bumper 4A
-Added: Clinton Evader GT: Front Bumper 5
-Added: Clinton Evader GT: Front Bumper 5A
-Added: Clinton Evader GT: Chassis Wing 1
-Added: Clinton Evader GT: Headlight 1
-Added: Clinton Evader GT: Headlight 2
-Added: Clinton Evader GT: Hood 1
-Added: Clinton Evader GT: Hood 2
-Added: Clinton Evader GT: Vinyls: GT-Type-1
-Added: Clinton Evader GT: Vinyls: GT-Type-1_RC
-Added: Bourne GT-M: Vinyls: GT-Front_RC
-Added: Bourne GT-M: Vinyls: GT-Inverted_RC
-Added: Bourne GT-M: Vinyls: GT-Rear_RC
-Added: Bourne GT-M: Vinyls: GT-USA
-Added: Bourne GT-M: Vinyls: GT-RC
-Added: SRA Inferno: Rear Fender 1
-Added: SRA Inferno: Rear Fender 2
-Added: SRA Inferno: Rear Fender 3
-Added: SRA Inferno: Rear Fender 4
-Added: Ryu Celeste: Trunk Wing 1
-Fixed: Issue where roof mounted missiles could not be installed on vehicles.
-Fixed: Issue where Ryu Celeste Vinyls do not match the vehicle, black bars can be seen.

NOTE: Some Celeste Vinyls have been removed. You will get a warning that the vehicle's vinyl cannot be found.

Sponsors:
-N/A

Physics:
-Modified: Friction surface values

AI:
-N/A

Performance:
NOTE: "Experimental" are not confirmed yet to assist in performance.
-N/A

Events:
-N/A

Audio/Music:
-N/A

Photo Mode:
-N/A

Profiles:
-Added: Game now recognizes if you have seen the tutorials, and will save this information to your profile.
Tutorial pop-up will only show once.
-Fixed: Issue where game does not detect "Test.sav" in game saves folder. It will instead only detect the latest ".sav" file.
This caused issues where if players create copies/backups or add extra saves in the save folder, it will load the last written/modified save instead of "Test.sav".
Symptoms of this include glitched vehicle setups, incorrect colors, and other issues.

Developer Notes:
-N/A

This Build Known Issues (We are currently working or planning to address these later):
-Vehicles can hit and drive over each other (Colliders not final)
-Wreck Messages are inaccurate (Shows more than 1 vehicle wrecked when a car is wrecked by player)

Previous Known Issues:
-Players can pause during event intro
-Sometimes Car Cam replaces Track Cam before race begins.
-Flickering Headlights
-Headlights seen through vehicles in some parts.
-Player respawns in incorrect locations, or under the map. This also affects your current racing position. This is more likely to happen with faster cars and drifting alot.
-In dense traffic, vehicles may still spawn on top of each other.
-You can pause the game in tutorials and after finishing the race.
-Game starts lagging after long gameplay.
-Vehicles can get stuck on end due to box colliders.
-Nitro animation does not stop when pausing the game.
-No caps to suspension and wheel dimensions.
-Stats exceed vehicle info box.
-Event setting allows for beacon selection as FBs, but beacons do not exist in the game currently.
-Signs in Figure 8 Loop, are not solid.
-Sometimes, AI have trouble driving their vehicle (Fishtails on long straights, not braking, or turning enough).
-Control Display Appears in Title Screen when leaving event.
-Not All Vehicles have an Interior
-CC Test Driver vehicles will appear in events that are not possible for them to be in
(This is the default vehicles to load when the game has a lower amount of vehicles to choose from).
-Some Career Events may be impossible to enter due to restrictions and limited vehicles.
-On player vehicle finish, vehicle may skid / keep handbrake on.
-Oxford One does not have proper Livery Decal Placement.
-Ryu Ultra III Duraform Bumpers have improper texturing in some areas.
-Textures on rear of Inferno are distorted.
-Smoke particles left by missiles disappear prematurely.
-Inconsistencies in settings in visual settings menu.
-Issues involving setting the Screen Resolution
-Sometimes music doesn't end when leaving before race starts.
-Drafting bonus is inconsistent.
-Some environment sfx are not affected by sfx settings.
-In some circumstances, vehicles may be stuck in higher gears when they should shift down for faster acceleration.
-The following stats do not currently function:
"Most Drivers Wrecked In One FB"
"Total Track Shortcuts Activated"
"Total Track Switches Activated"
"Total Track Explosives Activated"
"Longest Boost"
"Longest Drift"
"Longest Airtime"

Update 0.49.8: Preview 4

Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update.

As mentioned in our previous preview, we are overhauling our damage system for more satisfying crashes and more intense action.

Cars are re-done with a health based system. hood, doors, and trunks can be damaged open while racing.

See our progress so far in this youtube link:



Stay tuned for more!

Thanks,
Reactive Entertainment Team

Please visit our discord here: Discord Server
Check out the Development Youtube Playlist/Channel: Playlist