This update features Headlight Customization, Updated Photo Mode and a new vehicle: Durant Guerrero.
Valere Wagon with Cyan 90% tint with 100% Chrome:
The new Durant Guerrero, an American muscle coupe! As with all new vehicle additions, visit the exchange to see available vehicles on the current day. If you don't see the car you want, race in an event to advance a day.
Change Log:
Interface/Controls: -Removed: Auto-toggle HUD in Photo Mode. -Modified: Camera Option in event Pause Menu now named Photo Mode. -Added: Manual toggling HUD in Photo Mode. -Added: Extra HUD Display Toggle in Photo Mode, will disable FieldBreaker Crosshairs.
Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None.
Gameplay: -Fixed: Issue where restarting an event does not fix and reset body parts.
Visuals: -Added: Headlight Flares now appear on vehicles during Dawn/Dusk time.
Camera: -Modified: Photo Mode control display now changed to improve readability. -Added: Photo Mode now supports Blur adjustments. -Added: Photo Mode now supports locking camera's movements to vehicles.
Environments: -N/A
Arcade: -N/A
Career: -N/A
Vehicles: -Added: Durant Guerrero, a 2 door modern American muscle car.
Customization: -Modified: Engine Blocks: Durant V6 4.3L: Changed Torque from 300 to 420 nm. -Added: Vinyl Templates: Durant Guerrero -Added: Durant Guerrero: Head Light: 2 -Added: Durant Guerrero: Head Light: 3 -Added: Durant Guerrero: Tail Light: 2 -Added: Durant Guerrero: Front Bumper: 2 -Added: Livery: Headlight Tint: Headlight Tint Color - Change the headlight color. This changes light color when headlights are on. -Added: Livery: Headlight Tint: Headlight Tint Percent- Change the amount of tint. This changes brightness of headlights slightly. -Added: Livery: Headlight Tint: Headlight Tint Chrome - Change the reflectivity of headlight.
Sponsors: -N/A
Physics: -N/A
AI: -N/A
Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -Modified: Color Data is now stored with less memory usage. Slight memory gain.
Events: -N/A
Audio/Music: -Added: Explosions are now effected by the Audio SFX setting.
Photo Mode: -N/A
Profiles: -N/A
Developer Notes: -N/A
Please read the Readme (Located in Game Directory) for known issues. Please report any bugs not in 'Known Issues' here: Bug Report Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
Update: 0.49.71a Released!
Hi!
Build v0.49.71a is now released!
This update features an improved camera system, improved event restart, and a revised environment!
Change Log:
Interface/Controls: -Fixed: Screen Resolution not loading/saving properly and when changing in settings menu.
Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None.
Gameplay: -None.
Visuals: -Modified: Pre-event camera is now subjected to post processing effects.
Camera: -Modified: Pre-event camera selects a camera sequence at random to showcase the track instead of just one linear sequence. -Modified: Speed and Explosion Shakes. -Fixed: FOV changing with speed in camera/photo mode. -Fixed: Tilt snapping on vehicle in event, producing a jittery camera.
Environments: -Added: Steelbrook environment. -Modified: Environments are now set to "Steelbrook". -Removed: Test Island track is removed.
Arcade: -None.
Career: -None.
Vehicles: -None
Customization: -None
Sponsors: -None.
Physics: -None.
AI: -None.
Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -Modified: Restarting event now resets drivers, fieldbreakers, track and stats to initial event conditions. This should improve restart load times to near instant, compared to reloading and regenerating all assets.
Events: -None.
Audio/Music: -Added: Explosions are now effected by the Audio SFX setting.
Photo Mode: -None.
Profiles: -None.
Developer Notes: -Added: fieldbreaker recording tools. -Modified: Tracks now exist on separate scenes, instead of all existing on one environment. Tracks will be loaded ontop on the environment scene.
Please read the Readme for known issues. Please report any bugs not in 'Known Issues' here: Bug Report Please visit our discord here: Discord Server
Preview: Changes to planned 0.50.0 and next update.
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update.
CloseCall is currently going through a major change that will take several updates. Instead of having multiple environments, all existing in separate maps, we will develop in one huge map. Welcome to Steelbrook.
In addition, tweaks have been made to the camera system to improve explosion and speed shaking.
This is all shown in this test video also featuring the new map: [previewyoutube="17FD9ePTB78;full"]
Stay tuned for more! Thank you!
Update: 0.49.70c Released!
Build v0.49.70c is now released!
Music was disabled in 0.49.70b. This update re-enables music. That's it!
Update: 0.49.70b Released!
Hi!
Build v0.49.70b is now released! This update features some camera improvements, physics tweaks, a new environment, and new rims!
Check out these new rims and experiment with the color/material combos: F37P Aeroti Reverb
Change Log:
Interface/Controls: -Tweaked: Reduced jitter of certain menus.
Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None.
Gameplay: -Added: Wheels now detach when vehicles wreck.
Visuals: -None.
Camera: -Fixed: Cinematic Cam now centered on vehicle. -Fixed: An issue where reversing will cause the camera to snap back rapidly. -Fixed: An issue where leaving to main menu while wrecked will cause improper camera placement. Pause menu while crashed is re-enabled. -Fixed: An issue where leaving to main menu will not reset camera FOV, causing the menus to be zoomed in/out. -Added: Camera now adjusts distance and height depending on vehicle.
Environments: -Added: Track "Test Plain Island - Loop 1"
Arcade: -None.
Career: -None.
Vehicles: -Fixed: An issue where pure electric vehicles 'shift' too early and cause a lower top speed.
Customization: -Fixed: An unresponsive menu when selecting ‘Electric Swap’ when modifying vehicle engine specs. -Added: Rims: Default-F37P -Added: Rims: Aeroti Reverb
Sponsors: -None.
Physics: -Fixed: A possible situation where debris can launch vehicles into the air. Vehicles can now drive into debris with less risk of launching themselves. -Tweaked: Downforce more directly effects tire traction. When adding or removing front or rear downforce, handling is more predictable. -Tweaked: When drifting, physics for tires are adjusted for more controllable drifting behavior.
AI: -None.
Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -None.
Events: -None.
Audio/Music: -None.
Photo Mode: -None.
Profiles: -None.
Developer Notes: -None.
Please read the Readme for known issues. Please report any bugs not in 'Known Issues' here: Bug Report Please visit our discord here: Discord Server