Coin Crypt cover
Coin Crypt screenshot
PC Mac Steam
Genre: Role-playing (RPG), Adventure, Indie

Coin Crypt

Locked Update - 9/12

Oh yes!

What's New
<*>Achievements out the wazoo! They aren't up yet on Steam (art is still WIP), but we've introduced a really broad new set of achievements in the game. Notably, a lot of game elements are now hidden until certain secrets are found. We did our best to make use of existing save data, but some things were just incompatible or never really tracked to begin with, so it may take some effort to get it all.
<*>New music, updated art
<*>One new enemy

What's tweaked
<*>Coin spawn rates shuffled a bit, and modified by achievements
<*>Minor graphical fixes and tweaks--there's fewer bricks in world 1 now.

What's fixed
<*>Messages when loading old file
<*>Crash on drop coins
<*>Animation issues on Mac (confirmation needed)
<*>Daily challenge is open again
<*>Art and text scale on some screens
<*>"Sticky" mouseover boxes

Plague Update - 9/9/2014

So named for the PAX plague which has been ravaging us to various degrees since we were at the show. :)

This update mostly came about from small fixes and changes we wanted to make after PAX. So many very small things! I have no idea how I'm gonna remember them all!

What's new
<*>Records and stats for individual classes
<*>New, smoother rendering + some reworked art
<*>Lots of new lil effects + bigger battle text
<*>I finished reading Infinite Jest. This doesn't really have anything to do with the game, I just wanted to share because I'm proud.

What's tweaked
<*>Perks only show up 3 times per run--in each level 2 of each world
<*>Beefed up enemies in late secret levels
<*>Some coin distributions
<*>Level 1 has no time limit (unless your character has a perk that effects it)
<*>Levels at the end are slightly shorter
<*>More sparse brick spawning in world 1

What's fixed
<*>Resolution issues for some users? (Confirmation needed)
<*>"divide by 0 crash" in battle? (Confirmation needed)
<*>Copying/stealing a 0-beat enemy coin freezes the game
<*>Stealing boost perk effecting coins enemy uses
<*>Secret room lighting crash? (Confirmation needed)
<*>Unlocked walls sometimes linger
<*>Step taken when bag is clicked
<*>Scoring has been changed a bit (there was a bug that discounted coins from chests, now scores are higher so prices went up a bit)
<*>Ghost losing coins during end scene (forgot to test this but it should work)

This update is admittedly pretty finicky-tweaky, but that's just been our focus for a bit. We've got a pile of new content we'd like to squeeze in before the game's done too, but that may stay hidden until launch. Like we said last time, expect updates to slow at some point soon while we work on the stuff that's going to be secret until the finished debut.

PAX Update 8/27


We're flying off to PAX!

What's New
<*>~5 new coins, one removed
<*>~6 new perks, some removed
<*>~2 new shop items
<*>All character portraits cleaned up

What's Tweaked
<*>Steal coins are sped up quite a bit, and retooled across the board
<*>Buy screen now keeps price up even when overspending
<*>Deity "interfere" effect changed

What Fixed
<*>Crashes during battle
<*>Secret teleportation collisions
<*>More stability & optimization fixes

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Mostly these last few days weeks we've been focused on stability, and finding ways to re-balance what's there. After we come back from PAX, updates may slow down pretty sharply as we approach finishing up the game. Our self-imposed deadline to stop development is at the end of September. We'll want to keep some things secret for when it actually launches, of course. :)

Quick fixes 8/23

We're uploaded a new build with fixes for all of the issues introduced in the last build and some others.

WHAT'S NEW:
<*>Changed class selection!
<*>More effects in battle
<*>Some new character portraits

WHAT'S TWEAKED:
<*>Some particulars of when coins are spent from your bag in battle are different
<*>If you're poisoned at the start of a battle, you'll be given extra time before it ticks next and hurts you

WHAT'S FIXED:
<*>Coins earned from chests *should register* now and forever. Sorry!
<*>Crash from donating to Kaichin
<*>Bugged coin spawns

We'll be keeping an eye on the discussions and fixing bugs as they pop up. Thanks for playing and reporting diligently :)

Island Update - 8/21


We're just over a week away from PAX Prime! If you're at the con, come find us at the Indie Mini Booths :) We're excited to show, but nervous too as we grind on this thing. It's starting to shape up into something finished, bit by bit...

WHAT'S NEW:
<*>We're working on a new title screen! Pardon our mess...
<*>15 new coins
<*>8 new blessings
<*>Some new tiles and SFX

WHAT'S TWEAKED:
<*>Coin distribution algorithms reworked across the board
<*>Re-balanced many blessings
<*>Probably a bunch of other things I forgot

WHAT'S FIXED:
<*>Mountaintop ending doesn't crash!
<*>Bugged forge boss
<*>Coin pouch crash bug
<*>Load game crash (maybe?)
<*>Various optimizations
<*>Dev tools turned back off :^}
<*>Probably a bunch of other things I forgot

Forge Update - 8/16


It's been a while. There's a lot of new stuff here!

WHAT'S NEW:
<*>New secret world
<*>5+ new enemies
<*>25 new coins
<*>9 (!) new bosses
<*>Some updated/wip sfx, and ambiance
<*>New art for some classes and almost all enemies, now
<*>Stuff I probably forgot

WHAT'S TWEAKED:
<*>You can only enter the crypts from level 2. You have to stay down there to reach the deepest levels.
<*>Donating to deities will also discount some items in the shop
<*>Blessing ghosts will sometimes spawn in locked/hidden areas, in crypts
<*>A few coins and enemies were tinkered with a little bit
<*>UI fixes and tweaks for gamepad
<*>Various optimizations
<*>Stuff I probably forgot

WHAT'S FIXED:
<*>Crypt level generation bugs
<*>Can't-interact-with-anything bug
<*>Repetitive shopkeeper sounds
<*>Overlapping/non-playing music
<*>Stuff I probably forgot

The game has 2 endings now, though both need a lot more cleanup. We still have a few really nifty chunks of content left to squeeze in, but for the most part this is the beginning of the end for us. We're pushing to get the game done!

Still working on bugs and memory issues, by the by. Most but not all reported bugs have been fixed (on my mind right now is weird resolution issues for a small group of people on the options menu--sorry!).

Spoken Update

What's New
<*>Many new SFX, including some voice.
<*>Memory problems have been largely cleaned up--you should see much better performance and stability from here on out (please keep us informed if you experience any problems!)
<*>Start on rework of world 3's visuals--please pardon the mess as we transition!
<*>New audio/visual FX for statusses
<*>1 new coin (replacing the secret key) and 2 new status effects
<*>You can "undo" individual coin choices on shop/donation screens with right click/left trigger
<*>Misc tweaks/fixes

7/20 Quick Fixes

Today's update fixes some issues with the last build.
- Daily challenges should be working properly again. I cleared the scores for today so feel free to re-try. My apologies!
- Starting in full-screen works now.
- Coin descriptions should show up on all screens where expected, now.
EDIT:
- Crashing with the Shroud
Also, I tossed 5 new perks in, most from some forum suggestions.

Sorry for going a few days without a patch for these problems. I hope everyone can enjoy the new stuff properly now. :)

Haunted Update


We had a busy week.

What's new
-Just about *all* World 2 art re-done
-Updated and redesigned several screens and UI elements
-Gamepad support added! (This is my new favorite way to play)
-The Fairy class now does something totally different (and more appropriate, imo).
-Crypt levels now function pretty differently. Also, you can enter with a regular key (secret keys are no longer a thing).
-Volume sliders for music and sound, finally

What's tweaked
-Poison is more manageable
-Everything moves faster
-Level spawning bugs fixed (ie. crypt entrances always spawn when thy're supposed to, that sort of thing)
-That one crash that happens sometimes, with the status effects. That should be fixed now. I think.
-Some of the more OP perks were scaled back a smidge

-I probably forgot a bunch of things

-------------------------------

We have a lot more stuff cooking up we're excited to show you soon. :) We've been talking about a lot of lore stuff and figuring out details for new ending stuff. Look forward to it!

Demonquest Update

Mostly an addendum/cleaning up of the last update.

What's new
  • Coinquistador's stats are tweaked, character art's rendered, and he's now an official unlockable
  • "Shadow" has been aesthetically resdeigned to be the "Demon" and is an official unlockable. Note that this class is the first one to be rendered by the new artist--eventually they'll all get this treatment. :)
  • The "King" class didn't exactly make the cut, but his abilities have instead gone to the Princess. I think his gameplay evokes the same theme but in a much more interesting, challenging way.
  • Scarfs and glasses now affect the appearance of your character
  • Class prices are somewhat smaller now, to accommodate the growing number of them.
  • A couple new blessings using Coinquistador's powers were thrown into the rotation


Fixed
  • Crash when shroud opens a chest
  • Shop autofill with coin values negated isn't buggy anymore
  • Chests are scaled down a bit (visually)
  • Tweaked a couple poison coins, notably the Zombie's. I seem to always mess up poison damage rates x__x
  • Unlocking your last few classes is possible again


PCHOOOOO.......