Over the last weekend we took Coin Crypt to the "Too Many Games" convention in Pennsylvania. We got to watch a lot of people play the game and identified lots of little things we wanted to fix and balance--so a lot of those made it into this update.
What's new
3 new classes to
try out*--they come unlocked for now, and aren't totally done. I'm trying something different here, and want to see how people like them before they get codified into the official class roster.
Several new items added to shops, including new coin bags. Prices lowered too.
Several new perks
One new coin, replacing an old one (so the count is still at 151)
What's tweaked
Shop prices all lowered (again)
A few abusive enemies were scaled back a bit
Maybe most importantly, status heal coins now appear more commonly
You can open your bag while looking inside a chest
Cleaned up some overworld art, particularly outline color and consistency.
What's fixed
Enemies don't wander out of the level (hopefully)
That thing where you run away from a fight as soon as it starts
...and more!
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Next update we're going to be focused on rehauling art for world 2. And maybe some other stuff.
Keep mancin!
Update 151
This isn't actually the 151st update, but it's important to me because with this one there are now 151 coins--my original goal for "if there's this many coins, the game's probably big enough."
The game's definitely not big enough yet, but, here's the ways it's gotten bigger!
8 new coins
Donating to deities now affects the appearance of your character
Deities can and will do stuff to enemies as you get deeper in the game (help and/or hurt, depending on if they like you)
Shop prices cut across the board
Tweaked coin distributions--more coins are available only thru deities now
Tweaked deity spawn rates--your closest deity will
always* spawn each level so you can maintain your friendship
Mouseover on status effects now gives specific effect details
Fixed & balanced some ghost blessings
We forgot to mention this last update: out of battle, status effects tick down when you go to new rooms, rather than over time.
Misc. fixes n stuff
I'm itching more and more to revisit some of the sound design. The sfx were always meant to be temporary, though I don't have a good idea yet for what direction I want the sounds to go in. As always, for every one thing that gets into each update there's 100 that I want to get in and haven't yet... sigh.
Patch for that Patch
* No more messages on level startup
* Ghost and vampire's status effects are back to their normal speed
* Fixed occasional crash when levels start
* "Defense" perks affect defense and not damage
I wiped today's daily challenge board scores so you can try again, since there were so many issues. Apologies!
OST Released! + Lil' Summer Patch
Hey! The game's OST is now available for your ears. It's delectable. http://dloot.bandcamp.com/releases
And I also pushed a new build today. Apologies for the gap between updates... I've been working on finishing my degree, it's been quite time consuming! As a result this update is fairly small.
* Fixed all the crashes reported from the last build
*10 new coins, 10 new perks, 2 new enemies.
*In-process on a new look for World 2.
Patch 5/16
Just a few quick fixes for issues in the new build.
WHAT'S NEW:
Your "money earned" total per game is now boosted based on how many levels/worlds you cleared. That should help with unlocking all the new classes! ;)
For the first time, Steam screenshots should be working now!
FIXES:
Trees fade out when you walk under them
Fixed crashing issue with loonie coins
Wizard pickups don't count toward your score
Changing between classes doesn't mess up your HP
Coins don't retain between sessions
There are still a number of other known issues... I'm working on them! :0
The Perky Update
So much new stuff! Hold on to your butts!
WHAT'S NEW:
Updated enemy portraits for world 1 + additional tile cleanup and polish
The "perk" system! Ghosts will teach you new powers over the course of your adventure.
Open your bag to se a consolidated stat screen, too
4 new classes!
Wizard - picks up 2 copies of every used coin, but drops an additional 2
Fairy - Additional HP +damage, but takes recoil
Vampire - constantly dying, takes health from enemies on hit
Gunslinger - faster casting, but coins don't stsck and can't re-draw
Daily challenges now have an associated class
TWEAK/BALANCE:
Templar is completely re-worked: she does little damage, but powers up by healing
Ghost drops coins out of battle now, too
Loonie coins are nerfed a bit
Deities show up on the title screen to explain their uses
Others which I forgot...
FIX:
Level exits can't be blocked now (I think!)
Right click to re-draw works again
Secret entrance spawns are placed better
World 2 crypt entrance is locked, as it should be.
Negative value coins don't effect your score
Others which I forgot...
Quick Fixes
Hey! Just pushed a new build. Not much has changed.
*Mac should be working again now!
*The bug with purchased maps should have been fixed.
I also started working on some visual effects for the casting coins. I ended up cutting most out because they were distracting, and in this game it's important to catch every number and effect text... but I'll likely be tuning those more with further builds.
May Update
Another big one! This one has a lot of new art and content too. We detailed it on our blog, so I recommend taking a look there if you want to get an idea of what's new : http://coincrypt.tumblr.com/day/2014/05/01/
In short:
* An artist joined the team!
* DAILY CHALLENGES!
* Crypt levels!
* Loonie has a whole new flavor!
* SECRETS!
Update 4/15
A number of changes coming through now...
* Combat system's a little different again; we think this new one gets us toward a best of both worlds
* Deities are statues again (for now, at least)
* A new song for world 1
* A couple of new enemies
* Re-tooled level size & treasure spawning a bit
* Fixed the bug with the Templar
* And more...!
Is-this-even-the-same-game update, 4/9
Aka the ITETSG update.
The amount that's new and changed is kind of ridiculous. I discussed the general changes and why we're doing it here: http://coincrypt.tumblr.com/post/82220634527/new-coin-crypt
This one comes with caveats too. Music will be weird because it hasn't changed to match the new worlds. Some classes and coins might not make sense anymore. Some enemies won't make sense either. I've spent some time fixing it all up as much as I can, but I've opted to make it playable to everyone before it was finished because I'm really curious what people will think about the general shift happening here.