New things today...
* Adjusted deity coin rewards and tax amounts
* Added a few new coins
* Added a new enemy (common in levels 4-6).
* Little fixes
Deity Update!
Hey!
It's been about a month now. Sorry! Some of that time was me pulling away from the game for a bit for renewed energy and context. Another part has been a bigger rethinking and restructuring of the game. It's not all there yet, but this is EARLY ACCESS so I've decided to let the class see what I've done so far.
There are about 20 new coins now, which brings the total somewhere past 100. There are also now more ways to get coins, and opportunities to get creative and plan with what you take. A big part of this is the introduction of deities; entities who you can donate coins toward. The more you give to a deity, the rarer coins they'll start to give back to you. Many coins are only accessible this way now. Learning what each deity gives and choosing which to focus on can be a big part of how you build your strategy through a run.
Keep mancin'!
Greg
Update 1/5
Hey! Sorry it's been a while... I was cooking up a bunch of things and I wanted them all to come together. What's new is...
World 4 is available, with 3 possible bosses
15+ new coins
There are now some unlocks that you get only by actually getting to the bottom of the game. This aspect isn't really decorated/there's no notification yet, so I'll spoil the unlocks here for now:
Beat the game with 1 class to unlock passive coins that boost stats while in your bag. Beat the game with a 2nd class to get a new item in the shop. ...More to come!
Lots of balance tweaks; Hearts are no longer findable, keys are coins, class stats adjusted, some enemies tweaked
Misc. fixes and yadda yadda ok
NOTE: For the time being this update is on PC only. I hope to get it to Mac soon!
Update 12/3
Quick update coming up shortly. It's got:
<*>3 new classes
<*>Chests drop slightly fewer coins on average
<*>Statusses display info on mouseover
<*>Other small tweaks and fixes
The new classes are all pretty interesting, I think. Characters who have status effects by default opened up some really interesting doors for gameplay which I'd like to keep exploring. In general with the new coins I've been introducing and the adjusted distributions, I've been trying to push the game to accommodate more variety of playstyle and strategy. Check it out, let me know whatcha think. :)
Quick Update
Fixed a couple bugs and tweaked coin distributions. I added in a new little mechanic where enemies can have status effects by default--a couple old enemies were updated to work with this in the new update, so enjoy. I'd like to play with that more to force you to think more in each fight. :)
Update 11/30
Hey! Shortly pushing an update. I had to do it in kind of a rush so some new stuff might be messy/broken in some obscure way, but, I wanted to get it out sooner cause i don't know when i'll next have a solid chance to work.
We now have:
10 new coins
4 new enemies
A new class
Big balance changes--changed some coin distributions in chests, and stacks are now weaker
Fixed level transition crashing--I think!
Fixed some other stuff too
You can follow along on what I'm working on at the wiki, here: http://coin-crypt.wikia.com/wiki/Current_to-do_list There's still a bunch of things that I'm working on which aren't making it in yet. Sorry! There's a lot!
Update 11/22
Shortly pushing an update with the following changes:
- Enemies in world 2 and 3 are harder now
- Class select now displays wins (old save files will only show 1 win even if you won more than once with that class... sorry!)
- Intel graphics card compatibility fixed
- Crash when dropping coins fixed
- Crash when using really fast coins fixed... I think
- Other small stuff
Currently NOT in, though I'm working on it:
- Achievements don't all activate
- WIP new enemies and coins
- Piles of other good ideas in the discussion right now