We have made it, we are here.. We sincerely hope that you will enjoy the full release :)
Release notes
Modified chapter endings
Added a new how to play video
New picture for "accept nomad" response
New picture for "Cambion" (incubus) event
Chapter nine can only be played if certain in game conditions are met
If an ambush is ready it will now be noted on the notepad
Six steam achievements added
Steam cloud save
Improved sound level
Various bugfixes
New Cinematics
"Elle's memory" intro
Route Through the Sewers cutscene
On Rails cutscene
Empty Gulag cutscene
Victory cutscene
Happy birthday, brother.
ACTUALLY ALMOST THERE
2022-06-24 - Seventh content release for early access.
Smoother chapters transitions, new art, sounds and steam achievements.
Release notes
Three new events for chapters transition
New "Meet Wraith" response picture
New incubi 'Cambion' picture
New ending game cinematic
New notepad indicator for prepared ambush
New added six Steam Achievements
New sound effects
Removed how to play video
ALMOST THERE
2022-06-10 - Sixth content release for early access
The final two chapters are now released. We will balance and enhance the game over the next two weeks.
Release notes
Five different game endings
Overhauled chapter 9
New incubi 'Cambion', incl new picture
Sound effects for chapter ending events
Many texts rewritten or edited
Improved load game selector
Cut-scene for the refinery chapter
A few 'mini' stories (sequential events)
In game warning if pressing the ink jar, will lose the game or end the chapter
Bugfix: music/sound is playing correctly when playing cut scenes
Bugfix: picture shadows hanging
Bugfix: several bugs in the ingame menu, making the game unstable
FINAL CHAPTERS
2022-06-10 - Sixth content release for early access
The final two chapters are now released. We will balance and enhance the game over the next two weeks.
Release notes
New chapter: On Rails
New chapter: Gulag
New sound effects and ambience added
New cutscene before 'Will to Power' chapter
Temporary game win ending (will be replaced next release)
New font for speech balloons
Art: 'Defensive Position' Event picture
Art: 'Ambush Position' Event picture
Art: 'Slave Pen' Event picture
Bugfix: resized 'Labor Camp' picture
THE REFINERY IS HERE
2022-06-02 - Fifth content release for early access
The refinery chapter is part of todays release, so you can now reach the goal of the journey.
We will release another chapter at the end of next week, along with more audio.
Release notes
New chapter: The Refinery
Music, ambience and sound effects can now be turned on/off individually
Conditional effects are marked in the notepad
Updated lore texts
Bugfix: music cannot be stopped in game
Art: Necromancer
Art: Labor camp and incubi dwelling
WEEKLY RELEASE 0.21
2022-05-27 - Fourth content release for early access
We are releasing a new chapter with this weekly update, a trip back to the sewers, this time it's not about finding a way through for the heroes, but a way through for all of Repentance. You will find the beginnings of short stories in certain chapters, I will leave it to you to figure out which.
Unfortunately this release will reset your saved progress :(
Expect to see more chapters released next Friday.
NEW
"Elle's rituals", quotes on the menu screen talking about our kickstarter backers in a cool way
Chapter six: Route through the Sewers
Angry Wraith event in Chapter: Will to Power
CHANGE
Replaced the cutscene preceding chapter two, it is really nice :)
Background music now reacts to low hope
Comic book page layout now adapts to number of facets
Adapted the chapter overview so that it now only shows nine chapters
BUGFIX
Negative offense on character facets is no longer possible
Some events did not have sound effects or ambience
Facet stats only apply when event response allows it, but introduced in the last release
When a response was clicked the game would sometimes not allow facets time to return
WEEKLY RELEASE 0.20
2022-05-20 - Second content release for early access
Minus one chapter for this release, we have decided that chapter three is too "grindy" and the story we want to tell with it can be told in the following chapter. For that reason we have merged chapter three and four. We will still deliver nine chapters in the final release.
We've also prepared the code needed for more in chapter stories, so be ready for that in the coming releases.
Emanuele is working on some nice comic book inspired cutscenes, that will start coming out next Friday.
Also expect another chapter on Friday.
NEW
Incubus event got its picture
CHANGE
Improved design of speech balloons
Merged chapter 3 and 4 into one chapter
BUGFIX
Fixed text in some response requirements and effects
Game ending "sleeper overwhelm" got its picture
WEEKLY RELEASE 0.19
2022-05-13 - Second content release for early access
This update contains two new chapters, bringing the current version to a total of six. In the new chapters you will meet a new foe (and slaves).
We have also spend time preparing the backend for more story telling sequences of events. Expect to see such gameplay improvements in the coming releases.
NEW
Two new chapters 'Killing Slaves' and 'Slaves and Stealth'
Speech box inside event, like the character's speech balloons, we will continue to develop over time
Art - Event 'Succubus' picture
Art - Event 'Hostile Slaves' picture
Art - Response 'Signal to Nomads' picture
Art - Response 'Flee' picture
Art - Response 'Protect' picture
Character speech balloon text in all chapters (as opposed to just in the first chapters)
CHANGE
UI - All speech balloons text now in upper case
Main Menu - 'Roosters' now contains credits of backers
Discord server is turned off
Several gameplay balance changes
WEEKLY RELEASE 0.18
2022-05-06 - First content release for early access
We have been listening to the feedback you guys gave us. You felt that there was a dominant strategy, to fix this we rebalanced some of the responses to avoid that one response feels superior. More balancing will come in the future as well. Some felt that the game does not reveal its strategy, to improve on this we made a how-to-play video that you can watch from the main menu.
NEW
Speech balloons, the characters are now talking about what is happening, it is something we will keep developing over time
Art - Response 'Ambush' picture
Art - Response 'Relocate' picture
Art - Response 'A chance to Heal' picture
How-to-play video in the main menu
CHANGE
UI - removed 'depth' from in text icons, to make them easier to read
'Made by Roosterlandia' is now written over the credit pictures
'EARLY ACCESS' label on the menu screen
removed 'dead' icons from response effects
replaced the use of '/' with 'for each' in response requirements and effect for better clarity
removed green borders from character facets
BALANCING
Nerfed 'Assassinate'
Nerfed 'Ponder'
Buffed 'Do Nothing'
Nerfed 'Melee Brawl' (if failing to kill enemy, only)