Collision Course cover
Collision Course screenshot
Genre: Shooter, Adventure, Indie

Collision Course

v0.1 Preview

Hey Everyone,

Just a small update, we wanted to share with you some of the things we've been working on for v0.1. Keep in mind they are still a work in progress and may change a bit.

Clickable Map Icons and Fast Travel



Map Expansion: Grasslands



More surprises to come! :)

v0.09 Released!



Hey Everyone,

This release took longer than expected and isn’t quite a large as some in the past, we apologize. We’ve had to take on some additional outside work which has slowed development down. On top of that we also encountered a few setbacks including a hardware failure.

It’s true progress has been slower but we’re as excited and motivated as ever to continue development but at this time we’ll need to do it at a pace that can prevent burnout and allows us to keep moving forward. Circumstances may change in the future that permit us to speed up development time again but as of right now this is the only way we can envision a sustainable path to long term success.

You, the community have been amazing over the last several years and we hope you’ll understand and stay onboard for the journey, even if it’s a longer one than first anticipated.

On the horizon, map expansion is currently underway but could not make it into this update. Several other new items are still in progress and will be featured in v0.1, like a new buildable as well as Prisoner encampments among other things.

This release should be the most stable and bug free version yet. Let us know if you’re still seeing any issues, big or small.

Release Notes:

  • Spinosaurus
  • Steam Stats & Achievements System(initial version)
  • Increased variety of Prisoner models
  • Improved Actor & Item Spawner(should provide a more consistent experience)
  • Fixes for two most common crashes that remained(all crashes are fixed that we are aware of) - This includes the level saving/loading corruption fix. If you are still getting crashing/freezing please let us know.
  • AI Improvements/Enhancements
  • Optimizations(esp for those Medium settings) - a variety of different optimizations in order to support a larger map area
  • Lighting Improvements
  • 20+ Bug Fixes & many other tweaks


As usual, you’ll need to start a new game once updated.

v0.09 - Preview 2

Just a glimpse of the new inhabitant.

v0.09 Preview

Hey Everyone,

We thought we'd show off one of the things we're working on for v0.09 and get your feedback. Steamworks integration is now functioning well. Our first step is to utilize the stats system to keep track of a variety of player stats and expose them through the UI. These will persist across updates and playthroughs. In later releases we'll utilize these to build achievements from as well as some other things.



Give us some ideas for stats you'd like to see. :)

We're also working on several other things which aren't quite ready to show off yet. Two of the most common crashes are now fixed so the game should be a lot more stable. Thanks for everyone who sent us their .dmp files and descriptions which helped us to track these down.

We experienced a few setbacks this release which are pushing things back a bit so please bear with us.

Thanks Everyone!

Future Development

Hey Everyone,

Thanks for being part of the journey this past year, it’s been an exciting one! We wanted to give you an update of what to expect in v0.09 and beyond.

We’ve decided to put new missions and story elements on the back burner until we can further expand the map and add more content overall. New dinosaurs, items, features, optimizations and critical bug fixes are all in the works. Expect a short video soon showcasing one of these new features.

Once we have the core map, sandbox/survival features, items and AI in place and working good we'll separate the modes and then change our focus to the final story and missions. This may be released in stages or worked on behind closed doors and released all at once. We’re still figuring out the best way to approach it. You may however encounter things in the meantime which may not make complete sense until the story/missions are add to the game. i.e. Places you can’t get into, items that don’t have much use, etc.

Also, thanks for all the bug reporting and good ideas, keep it up!

v0.08 Released!



Hey Everyone,

Thanks again for hanging in there. This release took a bit longer than we'd planned but we were able to pack in a lot more new content and features than the typical release. We think you'll really enjoy the updates in v0.08.

Some of the things in this release:

  • New Large Wreckage Area
  • New Alligator AI
  • AI Recruitment System
  • Several New Missions("Wreck Access" and "Restore Power", at the end of the previous missions)
  • Next Iteration of Map System

    • Waypoint Ability Added(Right Mouse Click)
    • Drag and Drop(Left Mouse Hold) to move map around
    • Added Discovered Points of Interests(POIs) to Map

  • Hunger System - meat, Utahraptor eggs, mushrooms, flowers(small amount) can provide nourishment, more in the future
  • New Gear

    • Canteen, allows for increased water capacity.
    • Boots, allows for more agile movement.
    • Thermal Boots, agile movement + ability to withstand high temperatures.

  • Expanded spawning system to spawn smaller creatures dynamically(bats, salamanders and more)
  • New Crate Containers(replaces old ones)

    • The items they contain are semi-dynamic so each play-through will have some variability of items.

  • New T-Rex Carcass
  • Onscreen HUD updates with hotkey, illness and keycard display(defaulted to on now)
  • Lighting/Shadow and Flashlight Adjustments
  • Various Performance Improvements, Bug Fixes and Adjustments. Some users may notice significant improvements.


You'll have to start a New Game with this update and as always we'd appreciate your feedback on everything. Thanks Everyone!

v0.08 Preview 2

Hey Everyone,

We decided to sneak in some additional features to this release that we were planning on holding off on until v0.09 thus it's taking a bit longer than our usual updates.

Photos of the new larger wreckage:











New draggable map system with waypoints and markers for discovered points of interest:





New smaller creatures w/new spawning system:



This isn't everything, the Hunger System is also coming in this update as well as another surprise* :)

* Hint - It can eat you.

v0.08 Preview

Hey Everyone,

We wanted to show off a preview of the new AI recruitment system coming in v0.08 and get your feedback!

https://youtu.be/cYuP5QyA9YQ

v0.08 News and Feedback

Hey Everyone,

We thought you'd like to know about some of what we're working on for v0.08 and get your feedback on some things.

We're significantly expanding ship debris and explorable ship interiors. This will allow us to create a large crash site and lay the foundation for future ones as well. This will bring more scavenging and mission opportunities.

Also, you will now be able to recruit a friendly prisoner to follow you and give them orders to go to a position in the local area. You can use them as a distraction, scout or they can be a help against creatures and enemies especially if they have a weapon. It changes the feel of the game quite a bit and gives you more options when exploring or attacking.

We're also working on some other things like a new method of acquiring special supplies as well as our next inhabitant but we're not quite ready to give all details on those just yet.

Hunger - As you have seen, one of the basic survival elements we currently don't utilize is hunger. We wanted to get your thoughts on if we should implement a hunger system and if so how would it work? Please let us know what you think by taking this poll.

http://polljunkie.com/poll/iefxot/collision-course-hunger-poll

Thanks Everyone!

v0.07 Released!



Hey Everyone, our latest release is out now!

v0.07 Release Notes:

  • Two new weapons(Officer Pistol & Shotgun) and new ammo type
  • Two new gear item(Small(craftable) and Medium Backpacks) which expand item inventory
  • New item wires(randomly spawned and in AI inventory)
  • New weapon particle effects, sounds
  • New trading side mission
  • New ammo display in inventory
  • Notifications for ammo pickups
  • New screen effects
  • Lighting Adjustments
  • FOV and VSync Options Added to Graphics Menu
  • On screen hud with crosshair and vitals, H - key
  • ~25+ bug fixes including a critical engine crash


New rewards for mission completion!

  • To get the new shotgun you must complete all the primary missions. It will be dropped by one of the prisoners.
  • To get medium backpack you must complete all secondary missions.


As always you'll need to start a new game with this update.

Thanks everyone!