Colonies Online cover
Colonies Online screenshot
Genre: Shooter, Role-playing (RPG), Indie

Colonies Online

Technical Issues

Due to technical problems, all services at this time are not available.

We will notify you after the services will be available again.

Thank you for your patience.

Update 0.12.4 released

Dear colonists, we’re glad to announce the update 0.12.4. We began a thorough redesign of combat profession system, and this update already has some of the new features.

List of changes:

Combat profession and abilities

  • In anticipation of the profession system changes we removed the ultimate slot from profession tree, and replaced it with the regular “rank 7” slot. This means the abilities placed in this slot don’t get special form but rather become stronger.

  • Former ultimates of Kick and Dodge became separate abilities - Shockwave and Onslaught respectively.

  • There are two new passive abilities in the game now - Heat and Traveler. Take notice that strength of passive abilities do not depend on the slot rank. Later we will make separate slots dedicated for passive abilities.
    Recharge ability has been changed. Instead of instantly replenish the shield it will gradually regenerate it over time.

  • A new vendor arrived at Outpost Delta. You can retrieve any ability item from him for no cost.


Options menu
  • Options menu has appeared in the game. You can configure video and audio there. Other options are coming later.


Bug fixes and improvements
  • The problem with placing constructions near other constructions has been fixed.

  • The Incinerate effect has been slightly nerfed.


Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

Update 0.12.3

List of changes:

Game mechanics
  • New influence effects: incineration, freeze, explosion. Effects are binded to particular types of influences, and apply to player's weapons as well as monsters;

  • New "Teleport" construction. Allows to teleport to it, provided the character is on the same planet.


Other
  • Shotgun damage increased;

  • Minigun durability increased;

  • Resources sell price is ten times lower;

  • Constructions purchase prices reduced;

  • Rank vendors gained missing xenodin types.


Good luck with conquering planets!

Colonies Online in Social Networks

Good news, colonists!

Colonies Online is now on Facebook! Follow us to find out all the latest news, suggestions and promotions. Visit our page today to view the video about new weapon type - minigun.

You can also follow the page on
VKontakt in Russian.

Update 0.12.2

List of changes:

Bug fixes and improvements

  • The 5th rank equipment is removed from the corresponding vendor items list;

  • Rank equipment sold by mastery vendors now requires the right level of xenoms;

  • The reduction of maximum durability caused by coma/death is reduced to 7 points;

  • The quality of resource deposits is reduced on the planets starting from 3 and up;

  • The refining waste rate is reduced;

  • The strong door (same durability and shield as the strongest walls) is added to the constructions vendor;

  • Added localized names of the new items;

  • Bug with repair station and surgical station fee is fixed;

  • Minigun crafting components now stack;

  • General crafting requirements were slightly changed.


Evacuation beacon
  • We had to remove the possibility to fast-travel to player’s base because of exploit which allowed players to get inside other players’ bases. We will reimplement this possibility after some improvements.



Performance
  • The jungle biome was further optimized.



Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

UPDATE 0.12.1!

Big features

Character visual customization
  • We're glad to announce that we've implemented the ability to customize the character, which is available during the creation phase. You can choose gender, appearance and haircut. The possibility to change the appearance of the existing characters will follow in the next update.


Heavy weapon - Minigun
  • The first member of heavy weapons has appeared in the game. These weapons are bulky and reduce the character's movement speed, which is easily compensated by the weapon power. In order to get the minigun you will have to sweat quite a bit while gathering resources and rare components, but the result is totally worth it!


List of changes:

Visual and interface improvements
  • New and improved login, character choosing/creation and loading screens

  • Item tooltips now include general description (what the item is, how it is used)

  • Improved jungle biome

  • All biomes density and objects count are optimized

  • Item Pick Point container now has scrolling, which allows to pick up all the items without the need to re-login


Game mechanics
  • The abilities activation time is reduced to 1 minute for all profession slots

  • The refinement time is reduced to 5 seconds no matter the quality and quantity of the resource

  • The resources waste rate during refinement is considerably increased

  • Evac beacon available points now do not include mission point and outpost Delta. You should use shuttle instead of direct jumps

  • Beacon jump to your own base now available, provided the base has at least 3 active power generators

  • Energy shields are removed from indoor devices, such as extractors, crafting stations and such. Thus the devices now consume less energy


Other
  • Mastery vendors now sell ready-to-use sets of weapons and armor

  • Quality of resources in deposits is increased, which compensate the increased waste rate during refinement

  • Quantity of rare resource in deposit is decreased to 1

  • The random noise of resources quality in deposits is removed

  • Resources requirements for crafting are changed in accord with new deposits parameters

  • The chitinid lairs now have less health points

  • Mission rewards now include experience bonus

  • Constructions prices are increased

  • Equipment durability loss caused by character coma/death is reduced

  • Turrets power consumption is reduced


Good luck with conquering planets!

UPDATE 0.12!

Dear soldiers of extraterrestrial front, we're happy to announce that long-anticipated update 0.12.0 is complete, tested and ready to welcome guests in a renewed world of Colonies. Among the most prominent innovations are: game client performance optimization, completely redesigned main location - outpost Delta, refreshed landscape pattern on the planets, character career arc, better logistics and complete rebalancing of economy, combat system and resources generation. Let's get a closer look at some of these things.

Outpost Delta is now a real fort with infrastructure and functional zones:


Each planet got its own unique landscape pattern. The higher the planet level - the more biome types it has.


Main balance changes:
  • weapon and armor parameters were changed to greatly amplify the role of critical damage. Players have to take care of critical ratings and defense as much as they care about base damage and armor. One can't progress to more challenging planets without it
  • equipment durability loss and repair costs are now an important part of game economy. The higher the quality of an item - the higher upkeep it will require. Keep extra coin for emergency repairs and craft some spare units of equipment
  • missions are now mainly used to earn money, but less effective in terms of experience and resources. When you have a solid financial situation - go to the wilderness to get drops from monsters and level up



Detailed list of changes:

-visual and interface improvements
  • fixed reward display when completing a mission
  • fixed shield battery indicator to display charge more accurately
  • roofs hide correctly after loading
  • fans hide correctly
  • items sell price displayed in tooltips now use the correct formula
  • vendor items now sort conveniently
  • item names reworked and improved
  • items tooltips cleaned of unnecessary information
  • Attack Rating added to weapons tooltip
  • hint about traveling via dropship added to easy missions description
  • added new decorative constructions
  • missions for different planets moved to different terminals
  • mission markers added to mission monsters
  • parameters of skills and bonuses are displayed correctly


-mechanics
  • added PvP coefficient for critical and base damage
  • added Neuronizer, item for reset skill points distribution
  • added price for selling resources
  • fixed bug when bonifications counter increased after item repair
  • character arrives at landing pad after teleporting to Delta
  • entities with shield now have full shield right after loading
  • added possibility to teleport to mission location
  • rebalanced the experience reward for tutorial missions
  • rebalanced combat level experience requirements
  • formulas of skills and bonuses reworked
  • basic weapons and armor now available at extremely low price at Delta
  • repair price formula reworked
  • added refineries with different quality limits
  • monsters HP reduced on the 3rd tutorial mission
  • monsters damage reduced on the 4th tutorial mission
  • constructions HP and defense rebalanced
  • added highlighting of monsters that were hit
  • monsters damage and defense reworked
  • added two small monster camps
  • rifle now shoot through targets dealing damage on the way
  • added hard mission to planet Leto (2nd planet)
  • combat experience reward removed from missions
  • repair formula reworked
  • turrets now consume a lot of energy and have low defense to prevent abuse
  • shield and energy consumption removed from simple walls
  • PvE balance configured for all planets
  • monster stats scaling added for all planets
  • monsters in the wilderness were organized as "families" which include soldiers, champions, elites and bosses
  • influences and mutagens reconfigured
  • planets reconfigured: landscape and resource deposits generation
  • monster loot rebalanced, they give monster remains for sale, xenodin, bonicores, biomass, spare parts
  • new vendors at the outpost Delta
    • basic weapons
    • basic armors
    • 6 mastery vendors (armor frames, shield generators, quark batteries, xenodin, abilities)
    • 3 construction vendors (hull, devices, decorations)
    • general supplies vendor (bonification tokens, spare parts, evacuation beacons, ingots, resource diggers)

  • mission monsters and rewards rebalanced
  • added spare parts crafting


-other
  • updated online shop
  • updated items in starter packs



At this moment it is known that on some systems performance problems can appear when player is at the new outpost Delta. We made our best to minimize it, but it's not perfect yet. We can promise that each new update will have better performance to the point when the problems are gone.

Good luck with colonizing!

UPDATE 0.11.6

Colonists, all on board! This update is a small one, it is because right now we are hard at work creating a quite big amount of new and awesome content for you to play with in the next update, stay tuned for news. And right now you can try out our new system of interplanetary travel!

List of changes:

Transportation between planetary sectors
  • From now on ILUs won’t be your main way of travel between planetary sectors.

To travel from a sector to a sector, now you can use interplanetary shuttles – just approach the nearest landing glade and call a shuttle by clicking a special icon that will appear next to your minimap, it’s that easy. And of course, you can always respawn at yor landing glade or choose to return there by using the Emergency Beacon.

Miss your ILU? Don’t be afraid, in foreseeable future ILUs will make their return with a blast, packed with many new and much more useful features.

Bug fixes
  • Fixed some bugs

Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day.

If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

UPDATE 0.11.5

Hello, colonists! Take a look at this list of changes in our new update.

List of changes:

Tutorial
  • First tutorial missions are almost complete! Create your new character and participate in trials that VTI had organised for you. And feel free to share you opinion with us!


Weapons
  • Now all pulse-rifles that you create have their own unique model that reflects their influence type – same as shotguns and scout rifles;
  • We’re continuing to improve the game balance. With this update we’re sligtly nerfing the long range scout rifles, but at the same time we’re buffing the pulse guns;


Resources
  • We are forbidding to sell all gathered resourses starting from this update – don’t be too worried, you will be able to craft constructions straight out of them quite soon;


Bug fixes and improvements
  • Slight improvements in functionality of missions;
  • Fixed some irritating bugs.


Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day.

If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

UPDATE 0.11.4

Good news, colonists! With the release of this update we are continuing our hard work both on improving the gameplay diversity and polishing of mechanics in Colonies Online. We can’t wait to hear your opinions and suggestions on our forums!

List of changes:

Tutorial
  • We’re introducing the first version of tutorial missions for the new players – this part of the game will continue to improve, in next updates we will be adding many more new elements to it, which will describe more difficult mechanics to our newcomers.


Right now you can create a new character and try the first part of our tutorial by yourselves – and do not forget to share your opinion with us!

New constructions
  • We’ve added some new constructions for you to decorate your colony! You can examine and purchase them at the Outpost Delta;


Animation and movement
  • The pack of new animations for Civil and Combat Modes has been added to Colonies Online, and also we’re introducing the auto-run option, you can turn it on and off by pressing “~” or “Num Lock” key;


Resources
  • Deposits of resources are now marked on your minimap – it means that spotting them now is much easier then before!
  • We made some changes in a system that responds for the variety of distribution of resources across the game world, now all the resources that you encounter will vary more between each other;


Shield generator
  • Your GUI are now indicates the charge level of a battery that powers your personal shield generator – from now it will be much easier to track the level of your defence system during firefights. Remember to change batteries in time!


Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day.
If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!